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Dr. Jolly Glot the III

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Dr. Jolly Glot the III last won the day on September 3

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About Dr. Jolly Glot the III

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    Text-Perimentation~ Extraordinaire!

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  1. Sorry, you need to actually post card or atleast the written version of it here. Also you need to explain what kind of format it is. What banlist it follows? Any custom rule? Custom mechanic? That alone already make this posted in a wrong place, i suggest you follow the site rules and posting it to Experimental section
  2. there are several negatives about this: posting ruling: its heavily hinted that this are part of the archetype being the SECRET NUMBER, but instead posting it on the Multiple subsection you post this and the other cards (the fusion pendulum one) as seperate posted. this create 2 problem, 1) a brand new archetype (not existing archetype support) required to be review as entirety in a single post. so its mandatory to create archetypes under multiple subsection on a single post since you can only get a grasps of the archetype's power level and balance that way. 2) by posting your SECRET NUMB
  3. um could you please edit your post to include a type-out verion of the effect underneath the card, there huge number of effect compressed on that card its practically unreadable even on PC


    1. Godbrand


      MTG manga? Sign me up! 

    2. Doigt


      that's pretty edgy for a card game manga

    3. Dr. Jolly Glot the III

      Dr. Jolly Glot the III

      @Doigt i mean yugioh pioneering such edgyness first lol. This one kinda less edgy than yugioh since most of the "problem solved by card game" is not a highly dangerous life or death situation. 

  5. HUUUUUUU I JUST NOTICE IT NICE I DO LOVE NEW ORDERS ARCHETYPE, CAN WE MAKE IT HAPPEN KONAMI?! edit: inb4 those are just image take from the anime and the finalize artwork along with level become 12 again oh well
  6. ironically depending on the fans, this collection still 4 (technically 3) short on card list since it not include the Insectoid Fake Number
  7. Mutate Scute Bugs is fun

    1. Godbrand


      I find the mutate mechanic really fun. 

    2. Dr. Jolly Glot the III

      Dr. Jolly Glot the III

      Mutate, ability counter, i like ikoria in general and wish that those mechanic could return in future

    3. Godbrand


      It would be a few years at least before we return to ikoria. (like how it was years before we return to ravenca)

  8. In general there's still grammar problems and experimental typing but effect still kinda easy to understand Well it kinda comparable to Ragnazero and Ragnafinity, being effects that interact with changes of atk/def. The Ragna's has abit of advantage that make them saw play that the meta at the time has quite number of attack booster they can actively respond to. While this card is has decent option of trigger effects avalible for it, Its kinda more reactive outside of his/her controller shenanigans. Well practical effects is practical, huge damage, destruction effect, and a "
  9. Huh, he even bring the MTG card maker here, this has been a wild but welcomed redemption arc

    1. Show previous comments  2 more
    2. Godbrand


      Can we ban @YCMaker until he learns his lesson ???

    3. Dr. Jolly Glot the III

      Dr. Jolly Glot the III

      no no, let him finish his story arc first @Godbrandthen we can assess

    4. (GigaDrillBreaker)


      The template on it is alright, has a few issues with misaligned symbols but that's to be expected


  11. Its basically +1 engage that fetch up to 3 cards for ritual decks. Which is pretty amazing since by value most ritual is inherent -3 anyway
  12. friendly reminder: i know it sounds confusing, but the proper section to post your card creation is on either Casual or Advance card section. so it would be wonderful and very much welcomed foryou can create a new post for this and your other cards in those section instead that being said, welcome to YCM, don't forget to read site rules and enjoy your stay
  13. I notice you posts have so many omni-negate counter trap cards, well technically there nothing wrong with it In general though, your main problem is in wording. to much "and after that" while irl counter trap either dont use that or use "and if you do" When your opponent activates a Spell/Trap Card, or monster effect: Negate the activation, and if you do destroy it and then your opponent draws 1 card.
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