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Dr. Jolly Glot the III

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Everything posted by Dr. Jolly Glot the III

  1. I almost never check any other part of the forum past card making or TCG/OCG news ones. So im pretty much biased and favor those that active on those section like Tinkerer or maybe ~British Soul~? But i also realize mods needs to have responsibilty for other sections as well and for that i dont really have idea for now
  2. Thanks but i have to refuse the position. There are better people to handle the site than i ever do And to be fair, me cowboying the pseudo-mod position on card posting thread is not really optimal nor appropriate
  3. procedure is a real term that validate by PSCT, its just the fact it used on small card pool that its easily mistaken as unofficial:
  4. STL1-JP001 竜血公ヴァンパイア Draculea Vampire Level 8 DARK Zombie Effect Monster ATK 2800 DEF 2100 You can only use this card name’s (1), (2), and (3) effects once per turn each. (1) If this card is Normal Summoned: You can target up to 2 monsters in your opponent’s GY; Special Summon them to your field in Defense Position, but their effects are negated. (2) When a monster effect activates and a monster with the same name as that monster is in either GY (Quick Effect): You can negate that activation. (3) If a monster is Special Summoned from your opponent’s GY: You can Tribute 2 monsters
  5. Fair enough, my fault of such oversight But you still need better penalty for the effect
  6. Number C77: the Original Sin DARK / Rank 13 / Fiend / Xyz / Effect 3 Level 13 monster Must be Special Summoned either with a "Rank-Up-Magic" Spell Card targeting "Number 77: Seven Sins" or by its own procedure, and cannot be Special Summoned by other ways. You can also Xyz Summon this card by using any number of Rank 10 or higher Xyz Monster you control including a "Number 77: the Seven Sins" as the Xyz Material (Xyz Materials attached to those monsters also become Xyz Materials on this card.). Cannot be used as tribute or material to summon a monster. During your Main Phase, ex
  7. Its basically banish manipulation theme which has a gimmick with the dwarf planet series that they work in similiar manner to Destiny board It had grammar errors but still can be understand for the most part the mechanic already exist wirh some irl cards, but of course the oddball here is the space time library in which i share concern with Mr Melon. Sure yugioh has cards that manipulate banish zone to the point it kinda lose the aforemention "final GY" feel (heck it became one of the most oppresing meta in early GX era D.D Macro or D.D Monarch) but konami is doing good job redeeming
  8. This is really powerful...and it made even more dangerous with either of its vague wordings and lack of advantage loss for the penalty The first part of effect said: "You can activate 1 non quick-play, non continous, non field spell card directly from your GY." Now this is the vague part since its not standarize with either SOPT or HOPT wording. But if its the former then this card easily busted since its it means infinite spell activation from GY due to fact the activated spell will sent to GY again The penalty effect is a way to easy of a punishment. In fact it helps th
  9. Friendly reminder to not post the same thread that is not a proper repost (you only allow to repost if the original post has no reply for more than a month) on different section since technically its a post spamming, the ones on the casual is fine as it is
  10. is "one time only" means "once per turn" or "once while its face up"?
  11. For the most part all these tuners are balance if not require a very niche interaction for its fullest potential. Fitting for casual level. The lack of self-summon should also prevent Halqifibrax cheesing The only oddball is the Halfmanbot. Which is pretty powerful for what it do but then again it require a niche interaction
  12. Not exactly like that, although a lite version of "a Wild monster appears!" As additional cost could fo What i mean is more on what kind of monster this card could summon. Maybe for instance forbid monster that has capacity to instantly win games (example: you can reveal 1 monster in your hand that cannot be Normal Summoned/Set except monster that has either "win the Duel" or "Lose the Duel" in its text). While fortunately such monster card pool's is still small but there no telling in future given this card genericness
  13. SLT1-JP023 Chronodiver Adjuster / Time Thief Adjuster DARK, Psychic/Effect, Lv 4, ATK 1200, DEF 1800 You can only use 1 of the 1st and 2nd effects of this card’s name per turn, and only once that turn. (1) If you Normal or Special Summon a “Time Thief” monster(s) other than “Time Thief Adjuster”: You can Special Summon this card from your hand. (2) If this card is Normal or Special Summoned: You can send 1 “Time Thief” card from your Deck to the GY, except “Time Thief Adjuster”. Source: https://ygorganization.com/perpetuaswackytimetravelingadventures/
  14. in general: some grammar problem but for the most part is easy to understand. the theme is kinda interesting being uniquely-typed FIRE Insect that stack bigger and bigger burn damage overtime as the main deck monster's fill the GY. Firefly: its appropriately casual effect that aid the burn strategy while avoiding damage Fireant: now this might be accidentally OP, it pretty much always fetch 3 mats that can combo off by it self to fetch more spells/traps. and oh boy modern yugioh love this kind of powerful spam ability to make huge boards non-ignisectum monsters that ensure your safet
  15. its simple and cool effect (pun intended) its pretty much a build around/ archetypal bosses an it does powerful things, stacking up lockdowns while building your chances to OTK it also properly having the burn drawback to represent either frostbite/overheating (maybe both?) while also beffiting the mid-range control playstyle the card supposedly emulate if anything i would add to is put the penalty of the counter inside parentheses, while technically this is optional distinction to differentiate the monster on field effect with the inherited lingering effect of the counter (the latt
  16. Asik yang bisa baca belon ada yang hadir wkwkwkw

    1. Zaziuma
    2. Rayfield Lumina

      Rayfield Lumina

      Dia berbicara dalam bahasa Indonesia

  17. Technically speaking this is not yet experimental. Though the closest part of it would be this card gaining name from text which atleast IMO its not that far-fetch since there already many card that interact with on-text-names like LV Monster and Golden Castle Strombreg. That being said however i think you might need to tone down somethings like putting limitation on what it could summon since its also work with monster that either; originally still can be summon with easier hoops like those OR had way better payoff when it bypassed like Vennominaga
  18. Kalau lu bisa baca ini...yaudah lu bisa baca :v

    1. spiritomb8


      You bash your head against the keyboard or something?

    2. Dr. Jolly Glot the III

      Dr. Jolly Glot the III

      Well actually its a very real language @spiritomb8

    3. spiritomb8


      My translator add-on for Chrome didn't translate it when I tried.

      What tongue is it?

  19. Welcome to YCM and congrast on your 1st post That being said though i do want to clarify, is Kweeble effect by any means it sent GY or just through being tributed? Fryder is pretty strong for low casual level. Its practically negate anything that target it passively Ribblepede its an xyz monster but lack the requirement of how to summon it though i assume its 2 level 6 monster. Is the effect sent the monster directly or destroy it?
  20. If anything this does revive my hype for New Orders archetype. There quite a lot modernization needed but if it cut down it relieance towards opponent on field xyz we may have some good fun stuff
  21. From the “Pieces of Memories” Number collection CNo.1000 夢幻虚神ヌメロニアス Chaos Numbers 1000 Mugenkyojin Numerronius (Number C1000: Numerronius) Rank 12 LIGHT Fiend Xyz Effect Monster ATK ? DEF ? Xyz Materials: 5 Level 12 monsters (1) Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. (2) At the end of the Battle Phase: Destroy all other monsters on the field, then you can Special Summon 1 monster from your opponent’s GY in Defense Position. (3) If this card in your Monster Zone is destroyed by your opponent’s card ef
  22. It is difficult lol. I cant even imagine how you trigger the wincon of this On the otherhand its on-summon effect interest me: i think you miss-wording it. Since there no end goal of which player hand that the number of cards of the other should equalize. Potential supporting un-sportmanship behavior of trying to draw/dumping as many as they could for their own respective card advantage
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