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Dr. Jolly Glot the III

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Everything posted by Dr. Jolly Glot the III

  1. Remember those odd quasi Chinese cards? They’re back. Also we need to rename them PHRA-JP010 Dennoukaien – Ruru / Datascape Lady – Ruirui Level 3 WIND Psychic Tuner Effect Monster ATK 1600 DEF 600 You can only use this card name’s effect once per turn. (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card that is a different card type (Monster, Spell, or Trap) from your Deck to the GY, and if you do, Special Summon this card, then you can add 1 “Datascape” card that is a different card type from the target and the card sent to the GY from your Deck to your hand. PHRA-JP011 Dennoukaigo – Raorao / Datascape Savant – Laolao Level 6 WIND Psychic Tuner Effect Monster ATK 0 DEF 2400 You can only use this card name’s effect once per turn. (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Dartascape” card that is a different card type (Monster, Spell, or Trap) than that card from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon from your GY 1 “Datascape” monster with a different name than the card you sent to the GY, in Defense Position, but its effects are negated. PHRA-JP012 Dennoukai Chi – Titi / Datascape Zhi – Zhizhi Earth Wyrm / Effect LV3 1000/1600 You can only use this card name’s effect once per turn. (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card with a different card type (Monster, Spell, or Trap) from that card from your Deck to the GY, and if you do, Special Summon this card, also during the End Phase of this turn, you can add 1 “Datascape” monster from your GY to your hand, except “Datascape Zhi – Zhizhi”. Note: Zhi is apparently a description for a mythical beast that’s long, or an legless insect. You do you, Konami. PHRA-JP013 Dennoukai Rin – Riri / Datascape Qilin – Linlin Level 6 EARTH Wyrm EffectMonster ATK 1800 DEF 600 You can only use this card name’s effect once per turn. (1) If this card is in your hand: You can target 1 “Datascape” card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 “Datascape” card with a different card type (Monster, Spell, or Trap) from that card from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 “Datascape” card that is a different card type from the target and sent card from your Deck to the GY, except “Datascape Qilin – Linlin”. PHRA-JP036 Dennoukai Ko – Shenshen / Datascape Fox – Xianxian Level 9 WIND Psychic Synchro Effect Monster ATK 2800 DEF 2400 Materials: 1 Tuner + 1+ non-Tuner monsters You can only use this card name’s (2) and (3) effects once per turn each. (1) Any card sent to the GY from the field is banished instead. (2) When a monster you control declares an attack: You can return 1 of either player’s banished monsters to the GY. (3) During your Main Phase, except during the turn this card was sent to the GY: You can banish 2 other monsters with different original Type and Attribute from your GY; Special Summon this card from your GY. PHRA-JP042 Dennoukai Kou – Jaja / Datascape Shell – Jiajia Rank 3 EARTH Wyrm Xyz Effect Monster ATK 1000 DEF 2400 Materials: 2+ Level 3 monsters (1) Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent’s turn. (2) Once per turn, after damage calculation, if this card battled an opponent’s monster and there are 2 or more monsters with the same original Type and Attribute in your GY: You can banish that opponent’s monster. PHRA-JP043 Dennoukai Ou – Fanfan / Datascape Phoenix – Fengfeng Rank 6 EARTH Wyrm Xyz Effect Monster ATK 2600 DEF 2000 Materials: 2+ Level 6 monsters You can only use this card name’s (2) effect once per turn. (1) Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. (2) If this Xyz Summoned card is destroyed by an opponent’s attacking monster’s attack, or an opponent’s card effect: You can Special Summon 2 “Datascape” monsters with the same original Type and Attribute from your Deck. PHRA-JP055 Dennoukai To – Chiuron / Datascape Capital – Jiulong Normal Spell Card You can only activate 1 card with this card’s name per turn. (1) Place 1 “Datascape Gate” card directly from your Deck face-up in your Spell & Trap Zone, then, apply the following effects (in sequence) based on how many “Datascape Gate” cards you control. • 2 or more: “Datascape” monsters you control gain 200 ATK for the rest of this turn. • 3 or more: Send the top 3 cards of your Deck to the GY. • 4: Special Summon up to 4 “Datascape” monsters with different names from your Extra Deck. PHRA-JP056 Dennoukai Mon – Chinron / Datascape Gate – Qinglong Continuous Spell Card You can only use this card name’s (1) and (2) effects once per turn each. (1) You can banish 1 “Datascape” card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn. (2) You can banish this card from your GY; add 1 “Datascape” monster from your Deck to your hand, then send 1 card from your hand to the GY. PHRA-JP072 Dennoukai Mon – Chuchee / Datascape Gate – Zhuque Continuous Trap Card You can only use this card name’s (1) and (2) effects once per turn each. (1) You can target 1 face-up card on the field; shuffle 2 of your banished “Datascape” cards with different names into the Deck, then destroy the target. (2) During your Main Phase: You can banish this card from your GY, then target 1 “Datascape” monster you control; have it either gain or lose 3 Levels/Ranks. Note: Cyberspace Beast Jiujiu Cyberspace Dragon Longlong Cyberspace Princess Niangniang Need to be renamed as members of the Datascape theme. Cyberspace is no longer viable as this is a full on theme, due to them getting, you know, Spell & Trap Cards. And thus can’t be searched by “Cyber Dragon Core”. Source: https://ygorganization.com/sowhatifchinesemonstersbutasknockoffcyberse/
  2. what is this effect means? or its just typo on your part?
  3. @TheNuclearBOT_YT well this card has many problems: We have posting rule that dictating about how you should create DIVINE/Divine-Beast monster. the short version of that rule that you can't just slap such typing in questionable designed monster. while the eldritch status of Siren Head may qualified as a deity but the rest of the card trait and effect don't really reflect that Extra Deck Monster in general require materials to be listed even if the card itself can/has to be summon using a specific procedure that has no need of the material listed Stat is way too huge for for Level 5 Fusion that can be summoned via Instant Fusion. so its technically unfair damage wise also the "effect" (if you call that) is not really an effect. its just Siren Head lore slapped on it. is vague and not really informative. and even if its turns out to be actually normal monster lore, non-effect monster that is not actual Normal Monster is never printed with lore text to summarize: this monster has unfair stat but ironically unclear effect which not really live up to its Divine-Beast status even though it should
  4. friendly reminder @AhmedKabbaj that you post on the wrong section . this section is for cards that based from another TCG (non-Yugioh)
  5. Apparently these cards go old school in terms of references 絶火の竜神ヴァフラム Vahram the Dragon Deity of the Absolute Flame Evil★Twins キスキル・リィラ Evil★Twins Kisikil-Lilla 竜儀巧-メテオニス=DRA Dritumek Meteonis=DRA Note: This card’s Kanji is based on a warped spelling of 技巧 (Craft) to have the first Kanji removed for Ritual. It’s very possibly going to have a forced reading like Crystron does in Japanese. Keep in mind the name provided is absolutely a placeholder until the cards are revealed. Source: https://ygorganization.com/twodragonsandcyberpunkwitchphanomthieves/
  6. Birb Up VJMP-JP187 Choujuu Kinzoku Cockathorium / Cockathorium, the Superheavy Shining Soarer Level 4 WIND Winged Beast Effect Monster ATK 1300 DEF 900 You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card (but banish it when it leaves the field). (2) You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; until the End Phase, this card’s name, Type, Attribute, and Level all become that monster’s. Source: https://ygorganization.com/coqauthoriumvjmp/
  7. Its pretty much speculative but since zones are part of the field itself that means it will still affected by cards that move zone (its not really threatning scenario outside Mekk-Knights)
  8. On one hand, lack of searchability. and float monster that considered to be pretty bad On the other hand, Dragoon still relevant even with its double garnet setup, so this can be very easy to summon along side it and provide even more pressure with the burn and huge stat
  9. The masters showing you how it’s done! SD39-JP005 Seireitsukai no Tsukaite/Masters of the Spiritual Arts Quick-Play Spell You can only activate this card name once per turn. (1): Discard 1 card; take 2 cards with different names from your Deck that each meet at least 1 of the criteria listed below, add 1 to your hand, and Set the other 1 on your field. – “Charmer” monster – “Familiar-Possessed” monster – “Possessed” Spell/Trap Source: https://ygorganization.com/intheendwereallyweremastersofthespiritualarts/
  10. I like this card in general although i did wonder that for most scenario the draw effect is not gonna live as often as the discard effect making the overall advantage still a + which is potentially problematic imo
  11. Chromatic Orrery is fun

    1. Godbrand

      Godbrand

      7 mana yeah 

      (Joda makes it 2 cheaper i guess then taps to make 5 which basically makes it free. Joda then cast a second high cost spell with that)

       

      Mana rock at such high curve is wonky but you can totally cheat it in 

    2. Dr. Jolly Glot the III

      Dr. Jolly Glot the III

      @Godbrand well i did cheat it with Auspicuous Starix lol

    3. Godbrand

      Godbrand

      Off the its mutate effect? Neat 7 cmc permanent for free! 

  12. The Fusion have same mistake with your "Router Library" being lack of "effect" typing despite being an effect monster Ok these is definitely cards you need to build-around which is interesting. Calling has really big cost and penalty which is can be okay if the Hellfire Pyros it self its good. That being said however: idk if its intentional or purely mistake but the wording you choose for Calling to be treated as Pyros is actually the type of condition that apply by completely replacing the actual names regardless of the place. Thus counted towards the deck's card limit (example: if you put 3 calling in your deck, then its illegal for you to put the actual pyros in your extra deck since its pass the "3 cards of the same name" limit) if you intended to use the wording then the number of cards you can run from from these 2 is severly limited which greatly piling with lack of search power and the inherent slowness for being trap card means the deck can't have that detrimental starting plays which is almost absolutely a losing battle before it even begin That being said, Pyros itself not bad, nuke on summon, non-target non-destrution removal that also burn (it even can be activate more than once if you have final attack orders with the only limitation that this is not quick effect which properly balance it). Neat self revive with another burn all in 4000 body. Its basically "OTK or bust" card in a sense. But with all the risk you take with Calling and the fact that this card is not really an optimal option for going 1st, ultimately this card is not so impactful as it seems. Is it bad? Not really, its it good? Well its not enough value either unless you combo of with addtional cards as soon as possible
  13. Next time in addtion of pictures you need to copy paste the effect bellow the card as seperate text. Cuz depending on the devices, text on the card can be really hard to read its also easing the review since reviewers can copy paste the effect in their reply to point out mistake In general: properly posted card, with just 1 flaw being the lack of "Effect" typing. Since this card have effects the correct typing string text should be "Cyberse / Ritual / Effect" Effect: require Cynet Ritual which kinda befitting although its also ironic that due to that requirement and being a Level 10 it can't be search oh both preparation of rites. You can still get it from heralds though With 100 ATK stat this dont really have any offensive capability which kinda bad given how potentially expensive this card summoning is. So unless its for lore reason (if any) i rather have the card to have more spreadout stat and slightly lower level 1st effect is the best effect though luckily evenly costed. but you need to keep in mind that rituals just got really powerful options that combo well with ritual summoning on opponent turn 2nd effect is actually good but it lack the value plays of the first effect and the card high summon cost hurts it even more 3 effect is unique and can be use as shenanigans to reactivate your on field spells but overall it has same problem as the 2nd effect
  14. we got the name: According to the official Japanese OCG Site, the official name of the monster is 天霆號アーゼウス, with the first 3 kanji force read as ネガロギア. In English, that would be “Negalogia AA-Zeus”. When not force read as “Negalogia”, the first 3 Kanji of the name literally translates as “Sky Thunder Model”. https://ygorganization.com/mechamechafruituser/
  15. Rikka Ace and a rather unusual monster. For the upcoming Ranking Duel season of July 1st to September 30th, Japanese players can obtain the following playmat: The top 800 Duelists throughout Japan will get this “Teardrop the Rikka Queen” Playmat at the end of the second 2020 season. The top 1200 Duelists with the highest Area Ranking Points will get this Playmat of a monster that seems to be titled “Divine Arsenal AA-Zeus Sky Thunder”. We are unsure what product or promo this card is from and we will be sure to keep you informed as to further information. 607 people are talking about this Also the Teardrop Playmat has holographic effects!
  16. answering the @Godbrand challenge (kinda) its the deck that deck-out both player as its win conditions Entomanium Recon DARK / Level 2 / Insect / Effect If this card is Summoned or flipped face-up: You can either add 1 "Entomanium" card from Deck or GY to your hand OR Shuffle the top 2 cards from your Deck to your opponent Deck face-up. You can only use this effect of "Entomanium Recon" once per turn. If you would add this face-up card from your Deck to your hand: send this card and top 3 cards from your Deck to the GY, instead. While this card in your GY and it was sent there either from the opponent Deck or by the effect of "Entomanium Maharaja": "Entomanium" monster you control cannot be destroyed by battle also if you have no cards in your Deck, reduce all the Battle Damage to 0 ATK 1000 / DEF 0 Entomanium Hatchling DARK / Level 1 / Insect / Effect During your Main Phase while all monster you control and in your GY is Insect monster with at least 1 "Entomanium" Monster on your field: You can reveal this card from your hand; either Special Summon this card OR Shuffle the top 3 cards from your Deck to your opponent Deck face-up. You can only use this effect of "Entomanium Hatchling" once per turn. If you would add this face-up card from your Deck to your hand: send this card and top 5 cards from your Deck to the GY, instead. During the End Phase while this card in your GY and it was sent there either from the opponent Deck or by the effect of "Entomanium Maharaja": Send the top card from your Deck to GY ATK 1000 / DEF 0 Entomanium Maharaja DARK / Rating 3 / Insect / Link / Effect Arrows: [ALL DOWN] 2+ Insect monster including at least 1 "Entomanium" Monster / Cannot be destroyed by card effect. You cannot add cards from your Deck to your hand while you have no cards in your Deck. When your opponent would win the Duel by the condition written on card(s) in his/her possession other than "Entomanium Maharaja" while you have no cards in your Deck, you win the Duel, instead. During your Main Phase, You can send card(s) 1 each from the top of your deck and from your hand including a "Entomanium" card. ATK 2000
  17. This is...super strong. like unfair-level super strong for a nearly free cost of just control any spellcaster monster you get to tutor 2 spells straight from deck. 1 (or both) can be another search or draw card to tutor another copy of this card to be activated again since this card don't have any OPT on it. also the penalty is not really a penalty since you can simply search cards that you definitely use instead getting random ones
  18. gonna rework a advance version of this soon based on your suggestion @Darj -turn to Quickplay - to add a bit utility it can target non-monster - may shuffle non-monster as cost
  19. While LS does care for milling deck, they dont really take advantage from effects that shuffle them back in unless they manage to have field that mill large quantities of them, which at that point better off win using those field than trying to win-more value of this card, also you need at minimum to shuffle 1 monster on the field for the alternative cost, which i can tell you not the best investment for any deck ever and if you desperate, the rest of the shuffle 3 from hand is also very detrimental unless you very sure of either those monster are bricks or your field (that just lost 1 monster) can survive via this card aid Outside its alternative activation cost this is super-hopt destruction-based spot removal which not really that amazing outside its capablity to also destroy things other than its target (which is also limited by nature)
  20. you can edit your post by using edit button right above my name (still part of your post i just point out my name since its closest)
  21. Congrast on your first post @scol first thing first some friendly reminder, its forgivable given its your first time but for your next post bear in mind: - Cyborg is not official monster type in the game. any card with new typing like these must be posted on experimental section unless you changed it to...lets say Machine or Cyberse type (which still fit the cyborg theme) that being said for the rest of the posting ruling you actually doing really fine (which is rare lately so "genuine applause"). now lets go to the reviewing: Alice: oof, we off for a powerful start. this girl Alice is a universal effect negation hand trap. sure its Archetype-locked and require target, but it can be use for more than once per turn on top of able to banish the threat thus greatly losing the value plays the opponent makes Lala: this is also good. extend and search in one package. arguably too good in fact since it lack of HOPT Petite: ok this is too strong. idk if its mistake, but since the effect that attached don't really specified from which field of the players, this card can just straight up eat opponent card as non-target, non-destruction removal which is one of the strongest effect in this game. on top of that is SOPT meaning if you manage to make x+ Petite then you minus your opponent resource for x which is really devastating Onslaught: assuming if you replace cyborg-type with Machine or Cyberse, this card is practically a universal searcher for those types. while its not necessarily a bad thing, i think its much better in general to make it only search its fellow archetype by name or special trait to future-proofing this card. especially since it can self replacing on destruction. 500 stat boost is really huge even for modern standard so i think the additional protection from battle is not really necessary. Engine Searcher: same case with Lala although this does have diminishing value since it banish herself. still too good though since you can dump 3 of this and trigger all 3 of them at once. so you need to add HOPT on her Maddie: with all the searching so far, i can see the play in which player will add 2 or more of this and then abuse the lack of OPT on the summon effect to swarm the field for (way too) generic material. so yeah, again, need OPT Apix: i need clarification for that last effect: is it return a number of cards on the field up to number of the levels OR it only shuffle monster with same Level as your banished monster? because if its he former, its way too unfair for the game Madame: really strong. it extend by special summon its material (although luckily only if all of them is cyborg) and it has mini combo with Onslaught to both search and grant a permanent 500 boost on top of additional 500 from the newly activated field spell. i suggest to tone her power level a bit Luna: despite being the 3rd (thus 7-9th copies) of dual extender and searcher. the fact that this card is generally the weakest of the 3 makes its more balance Meltdown: level modulation on activation is fine. but i think you mistake how to word a proper fusion summon effect. the ones you type is not really a fusion summon procedure but rather an effect that extend the procedure like irl card [Chain Material] so you can learn by looking at the wording of irl fusion cards Controller: this is pretty powerful for single use protection effect. honestly a bit too powerful given the the monster of this archetype is not that weak to begin with. if its only prevent like destruction and/or banishment by effect it should be good but not overbearing Summary in general: really powerful combo aggro deck thats need some restriction on the effects like OPT. bit side-note, Cyborg is a quite generic name. so to prevent futher abuse by cards that also named cyborg i think you can design a even more cooler and unique names for these girls
  22. Conjuration of Axisfire Quickplay Spell You may also activate this card by shuffle up to 4 cards from your field (Min 1) and/or hand to your Deck. Target card on the field, Destroy a number of card(s) among the target and/or adjacent to it even in row (both Horizontally and Vertically) equal to the number of monster shuffled to activate this card (if any) +1. You can only activate 1 "Conjuration of Axisfire" per turn.
  23. Surprises abound パワードクロウラー (Powered Crawler)| Powered Crawler EARTH/Machine Level 7 2700/2000 You can only use the (1) effect of this card’s name once per turn. (1) If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with ATK less than this card’s. (2) All opponent’s monsters must attack, if able. 敵襲警報-イエローアラート- (Intruder Alarm – Yellow Alert) | Intruder Alarm – Yellow Alert Normal Trap Card You can only activate 1 card with this card’s name per turn. (1) When an opponent’s monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up monster, your opponent cannot target other monsters for attacks. アーマード・ホワイトベア (Armored Whitebear/ Armored White Bear) | Armored White Bear WATER/Beast Level 4 1800/1400 You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If this card is Normal or Special Summoned while there is a Synchro Monster on the field: You can target 1 Field Spell in your GY; add it to your hand. (2) If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent’s card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except “Armored White Bear”. キリビ・レディ (Fire Flint Lady) | Fire Flint Lady FIRE/Warrior Level 1 100/100 You can only use the (1) and (2) effect of this card’s name once per turn each. (1) If you control a Warrior monster: You can Special Summon this card from your hand. (2) You can send this card you control to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn.
  24. Surprises abound パワードクロウラー (Powered Crawler)| Powered Crawler EARTH/Machine Level 7 2700/2000 You can only use the (1) effect of this card’s name once per turn. (1) If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with ATK less than this card’s. (2) All opponent’s monsters must attack, if able. 敵襲警報-イエローアラート- (Intruder Alarm – Yellow Alert) | Intruder Alarm – Yellow Alert Normal Trap Card You can only activate 1 card with this card’s name per turn. (1) When an opponent’s monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up monster, your opponent cannot target other monsters for attacks. アーマード・ホワイトベア (Armored Whitebear/ Armored White Bear) | Armored White Bear WATER/Beast Level 4 1800/1400 You can only use the (1) and (2) effects of this card’s name once per turn each. (1) If this card is Normal or Special Summoned while there is a Synchro Monster on the field: You can target 1 Field Spell in your GY; add it to your hand. (2) If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent’s card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except “Armored White Bear”. キリビ・レディ (Fire Flint Lady) | Fire Flint Lady FIRE/Warrior Level 1 100/100 You can only use the (1) and (2) effect of this card’s name once per turn each. (1) If you control a Warrior monster: You can Special Summon this card from your hand. (2) You can send this card you control to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn.
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