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Bruteboii

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About Bruteboii

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  1. Been reminded of the old DDM game, and Duke Devlin from the OG show, so thought I'd work some cards to hopefully recreate the general idea into a win-con. I REALLY didn't like the original anime effect of Dice Dungeon, so I've opted to completely overhaul the design, to recreate the DDM game style of moving your monsters forward, and striking 3 Heart Points. It's not perfect, but hey. (If need be, I'd just rename this card to be more original). Also, please correct me if my terminology here is incorrect. I know control is anything on your field, possession means pretty much anywhere except under opponents control (ish?), and relates to effects regularly seen in the Madolche archetype, but in this case I THINK "own" means cards that are literally owned by the player. Please provide another option if you believe there is one. Thank you. MOVING ON The Anime Card Rebooted: Dice Dungeon Field Spell Your opponent takes no Battle Damage. Neither player can declare an attack with monsters they do not own. Once per turn: You can move 1 card that was orignally a monster that you own anywhere on the field to an unoccupied adjacent zone, including your opponents. (A monster moved to a Spell/Trap Zone by this effect becomes a Continuous Spell. A Continuous Spell that was originally a monster is moved to a Monster Zone by this effect becomes a monster.) When your monster is moved by this cards effect to a Monster Zone adjacent to a monster your opponent controls, and that monster has higher ATK than your opponents: Destroy the opponents monster. When a monster is moved to your opponents Spell/Trap Zone by the effect of "Dice Dungeon", immediately place 1 Heart Point Counter on this card. If this card has 3 Heart Point Counters on it, you win the game. Strike Ninja - Dungeon Shadow DARK Warrior, Level 5 ATK/2350 DEF/2200 If you control "Dice Dungeon": You can Special Summon this card from your hand. If this card is Special Summoned: You can roll a six-sided die then, apply the appropriate effect based on the result ● 1, 2 or 3: Move this card to an unoccupied adjacent Zone, including your opponents. ● 4, 5 or 6: Move this card to an unoccupied Zone up to 2 Zones away from this cards current Zone, including your opponents. This is treated as being moved by the effect of "Dice Dungeon". (Quick Effect): You can banish this face-up card until the End Phase. If this cards owner controls "Dice Dungeon", they can activate this cards effect, even if it is treated as a Continuous Spell, or in their opponents control. Mighty Mage DARK Spellcaster, Level 6 ATK/2400 DEF/2000 You can discard this card: Add 1 "Dice Dungeon", or card that specifically lists "Dice Dungeon" in its textfrom your Deck to your hand. If you control "Dice Dungeon": You can Tribute a card on either field that was originally a monster that you own to Special Summon this card from your hand. If this card is Normal or Special Summoned: You can roll a six-sided die then, apply the appropriate effect based on the result ● 1 or 2: Move 1 card your opponent controls to another appropriate Zone. ● 3 or 4: Move up to 2 cards your opponent controls to other appropriate Zones. ● 5 or 6: Move up to 3 cards your opponent controls to other appropriate Zones. You can only activate each effect of "Mighty Mage" once per turn. Another reboot: Dimension Dice Quick-Play Spell If you control "Dice Dungeon": Special Summon 1 "Orgoth the Relentless", or a monster that specifically lists "Dice Dungeon" in its text from your hand, Deck or GY, and if you do, roll a six-sided die, and increase it's ATK by the result x 100. You can banish this card from your GY: Once this turn, if your monster with successfully attacks your opponent directly, immediately add 1 Heart Point Counter to "Dice Dungeon" you control. You can only activate each effect of "Dimension Dice" once per turn. Dungeon Dice Pool Quick-Play Spell You can take 1 "Dice Dungeon" or card that includes an effect to roll a die (or dice), and either add it to your hand, or if it is a Spell/Trap Card, you can Set it. You can activate that card the turn it is Set. If your "Dice Dungeon" would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Dungeon Dice Pool" per turn. Dungeon Dice Roll! Continuous Spell When this card is activated: Add 1 "Dice Dungeon" or card that includes an effect to roll a die (or dice) from your Deck to your hand. Immediately after an effect resolves that included rolling a die (or dice), activate one of the following based on the die (or dice) result, but only once per turn each. If 2 or more dice were the same result, apply all of these effects in sequence. ● 1 or 2: Draw 3 cards, then shuffle 2 cards from your hand into the Deck. ● 3 or 4: Move 1 monster you own to an unoccupied adjacent Zone. This is treated as being moved by the effect of "Dice Dungeon". ●5 or higher: Special Summon 1 monster that includes an effect to roll a die (or dice) from your hand, Deck or GY.
  2. Not the best of names, but it'll do for now. Here is my "Monster Hunter" inspired archetype;BEAST SLAYERSTrained hunters are sent into the jungle to remove threats to the local villages, including the monstrous predators that have had their fill of the dwelling beasts. Armed with tools to prepare for all manor of circumstances, and donning the pelts of the fallen creatures as their trophies and new defences, the Beast Slayers are awaiting the latest quests on the billboard. Beast Slayer, Twin BladeLevel 4, WIND Warrior, Effect1600/1100If your opponent controls a "Beast Slayer" monster, you can Special Summon this card from your hand. You can only Special Summon "Beast Slayer, Twin Blade" this way once per turn. If this card is Normal or Special Summoned: Equip 1 "Beast Slayer" monster or Equip Spell from your Deck to this card. Gains 700 ATK for each "Beast Slayer" card equipped to it. Can attack twice each Battle Phase.Beast Slayer, Brave SwordLevel 5, EARTH Warrior, Effect2100/1500If your opponent controls a "Beast Slayer" monster, you can Special Summon this card from your hand. You can only Special Summon "Beast Slayer, Brave Sword" this way once per turn. If this card is Normal or Special Summoned: You can equip 1 "Beast Slayer" monster or Equip Spell from your hand or GY to this card. Gains 1000 ATK for each "Beast Slayer" card equipped to it. Each time an Equip Card(s) is sent to your GY, this card gains 500 ATK for each.Beast Slayer, Grand LanceLevel 6, FIRE Warrior, Effect1700/2500If your opponent controls a "Beast Slayer" monster, you can Special Summon this card from your hand. You can only Special Summon "Beast Slayer, Grand Lance" this way once per turn. If this card is Normal or Special Summoned: You can equip 1 "Beast Slayer" monster or Equip Spell from your GY to this card. Gains 800 ATK for each "Beast Slayer" card equipped to it. The first time a "Beast Slayer" monster you control would be destroyed each turn, it is not destroyed.Beast Slayer SquireLevel 3, EARTH Beast-Warrior, Union, Effect900/500If this card is Normal or Special Summoned: You can add 1 "Beast Slayer" card from your Deck to your hand. You can only activate this effect of "Beast Slayer Squire" per turn. Once per turn, you can either: Target 1 "Beast Slayer" Warrior monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card can attack again after destroying a monster in battle, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.Yaku-Yaku, Timid Beast SlayerLevel 6, EARTH Winged-Beast, Effect1800/1000You can Special Summon this card (from your hand) to your opponent's field in Attack Position, but you cannot Special Summon this turn, except "Beast Slayer" monsters. If this card is Special Summoned: Your opponent can add 1 "Beast Slayer" monster from their Deck to their hand, and if they do, you can shuffle 1 card they control into the Deck. When this card is destroyed: Equip this card to 1 "Beast Slayer" monster you control. You can only activate each effect of "Prime Wrath, the Beast Slayer" once per turn.Prime Wrath, Queen Beast SlayerLevel 8, WIND Dragon, Effect3000/1900You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 2 monsters they control, but you cannot Special Summon this turn, except "Beast Slayer" monsters. If this card is Special Summoned: Your opponent can add 1 "Beast Slayer" monster from their Deck to their hand, and if they do, you can destroy 1 card they control. When this card is destroyed: Equip this card to 1 "Beast Slayer" monster you control. You can only activate each effect of "Prime Wrath, the Beast Slayer" once per turn.Terragargan, Beast Slayer NemesisLevel 10, FIRE Rock, Effect4500/4500You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 3 monsters they control, but you cannot Special Summon this turn, except "Beast Slayer" monsters. Unaffected by card effects, except "Beast Slayer" card effects. If this card is Special Summoned: Your opponent can Special Summon 1 "Beast Slayer" Warrior monster from their Deck, and if they do, halve your opponents LP. When this card is destroyed: Equip this card to 1 "Beast Slayer" monster you control. You can only activate each effect of "Terragargan, Beast Slayer Nemesis" once per turn.Beast Slayers' GreatbowEquip SpellEquip this card to 1 "Beast Slayer" monster you control. (Quick Effect): You can send this equipped card to the GY; monsters your opponent controls lose ATK equal to the ATK of the monster this card was equipped to.Beast Slayers' Flashbang SlingEquip SpellEquip this card to 1 "Beast Slayer" monster you control. It gains 500 ATK. (Quick Effect): You can send this equipped card to the GY; Your opponent's current cannot declare an attack this turn. Beast Slayers' BlacksmithContinuous SpellYou can only activate each effect of "Beast Slayer Blacksmith" once per turn. •You can pay 2000 LP; Add 1 Equip Spell from your Deck to your hand.•You can send "Beast Slayer" Equip Spells in your hand or you control to the GY, and if you do, gain 1000 LP for each.Beast Slayer AmbushNormal TrapDuring Main Phase 1, if your opponent controls a monster: Special Summon in Attack Position 2 "Beast Slayer" monsters with different names from your Deck (1 on each side), and if you do, it becomes the Battle Phase. A "Beast Slayer" monster Summoned this way must declare an attack each Battle Phase, and must be the first monster to declare an attack. You can banish this card from your GY; Special Summon 1 "Beast Slayer" monster from your Deck, but you cannot Special Summon this turn, except "Beast Slayer" monsters. You can only activate each effect of "Beast Slayer Ambush" once per turn.Art is all pulled from Google, sorry. Very much quick templates.Still working on the "benefit" for the opponent, giving them a big monster. The idea of the monster swinging at the warriors is the idea. Will be updating along the way. I try to imagine first waves as 10 cards, but I've hit 11 this time. Overall, no more than 15 to an archetype, so will be few updates. May update Yaku-Yaku to a Level 4, and also include another "Kaiju" as a Level 6 that requires a single Tribute, update Wrath to require 2 monsters. Not sure how easy it might be to Summon a monster multiple times to warrant a HOPT.
  3. I JUST NOTICED I POSTED IN THE WRONG PLACE. SORRY. HAVE MADE ANOTHER IN MULTIPLES. SO SORRY. READY TO BE DELETED Not the best of names, but it'll do for now. Here is my "Monster Hunter" inspired archetype; BEAST SLAYERS Trained hunters are sent into the jungle to remove threats to the local villages, including the monstrous predators that have had their fill of the dwelling beasts. Armed with tools to prepare for all manor of circumstances, and donning the pelts of the fallen creatures as their trophies and new defences, the Beast Slayers are awaiting the latest quests on the billboard. Beast Slayer, Twin Blade Level 4, WIND Warrior, Effect 1600/1100 If your opponent controls a "Beast Slayer" monster, you can Special Summon this card from your hand. You can only Special Summon "Beast Slayer, Twin Blade" this way once per turn. If this card is Normal or Special Summoned: Equip 1 "Beast Slayer" monster or Equip Spell from your Deck to this card. Gains 700 ATK for each "Beast Slayer" card equipped to it. Can attack twice each Battle Phase. Beast Slayer, Brave Sword Level 5, EARTH Warrior, Effect 2100/1500 If your opponent controls a "Beast Slayer" monster, you can Special Summon this card from your hand. You can only Special Summon "Beast Slayer, Brave Sword" this way once per turn. If this card is Normal or Special Summoned: You can equip 1 "Beast Slayer" monster or Equip Spell from your hand or GY to this card. Gains 1000 ATK for each "Beast Slayer" card equipped to it. Each time an Equip Card(s) is sent to your GY, this card gains 500 ATK for each. Beast Slayer, Grand Lance Level 6, FIRE Warrior, Effect 1700/2500 If your opponent controls a "Beast Slayer" monster, you can Special Summon this card from your hand. You can only Special Summon "Beast Slayer, Grand Lance" this way once per turn. If this card is Normal or Special Summoned: You can equip 1 "Beast Slayer" monster or Equip Spell from your GY to this card. Gains 800 ATK for each "Beast Slayer" card equipped to it. The first time a "Beast Slayer" monster you control would be destroyed each turn, it is not destroyed. Beast Slayer Squire Level 3, EARTH Beast-Warrior, Union, Effect 900/500 If this card is Normal or Special Summoned: You can add 1 "Beast Slayer" card from your Deck to your hand. You can only activate this effect of "Beast Slayer Squire" per turn. Once per turn, you can either: Target 1 "Beast Slayer" Warrior monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card can attack again after destroying a monster in battle, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. Yaku-Yaku, Timid Beast Slayer Level 6, EARTH Winged-Beast, Effect 1800/1000 You can Special Summon this card (from your hand) to your opponent's field in Attack Position, but you cannot Special Summon this turn, except "Beast Slayer" monsters. If this card is Special Summoned: Your opponent can add 1 "Beast Slayer" monster from their Deck to their hand, and if they do, you can shuffle 1 card they control into the Deck. When this card is destroyed: Equip this card to 1 "Beast Slayer" monster you control. You can only activate each effect of "Prime Wrath, the Beast Slayer" once per turn. Prime Wrath, Queen Beast Slayer Level 8, WIND Dragon, Effect 3000/1900 You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 2 monsters they control, but you cannot Special Summon this turn, except "Beast Slayer" monsters. If this card is Special Summoned: Your opponent can add 1 "Beast Slayer" monster from their Deck to their hand, and if they do, you can destroy 1 card they control. When this card is destroyed: Equip this card to 1 "Beast Slayer" monster you control. You can only activate each effect of "Prime Wrath, the Beast Slayer" once per turn. Terragargan, Beast Slayer Nemesis Level 10, FIRE Rock, Effect 4500/4500 You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 3 monsters they control, but you cannot Special Summon this turn, except "Beast Slayer" monsters. Unaffected by card effects, except "Beast Slayer" card effects. If this card is Special Summoned: Your opponent can Special Summon 1 "Beast Slayer" Warrior monster from their Deck, and if they do, halve your opponents LP. When this card is destroyed: Equip this card to 1 "Beast Slayer" monster you control. You can only activate each effect of "Terragargan, Beast Slayer Nemesis" once per turn. Beast Slayers' Greatbow Equip Spell Equip this card to 1 "Beast Slayer" monster you control. (Quick Effect): You can send this equipped card to the GY; monsters your opponent controls lose ATK equal to the ATK of the monster this card was equipped to. Beast Slayers' Flashbang Sling Equip Spell Equip this card to 1 "Beast Slayer" monster you control. It gains 500 ATK. (Quick Effect): You can send this equipped card to the GY; Your opponent cannot declare an attack this turn. Beast Slayers' Blacksmith Continuous Spell You can only activate each effect of "Beast Slayer Blacksmith" once per turn. •You can pay 2000 LP; Add 1 Equip Spell from your Deck to your hand. •You can send "Beast Slayer" Equip Spells in your hand or you control to the GY, and if you do, gain 1000 LP for each. Beast Slayer Ambush Normal Trap During Main Phase 1, if your opponent controls a monster: Special Summon in Attack Position 2 "Beast Slayer" monsters with different names from your Deck (1 on each side), and if you do, it becomes the Battle Phase. A "Beast Slayer" monster Summoned this way must declare an attack each Battle Phase, and must be the first monster to declare an attack. You can banish this card from your GY: Special Summon 1 "Beast Slayer" monster from your Deck, but you cannot Special Summon this turn, except "Beast Slayer" monsters. You can only activate each effect of "Beast Slayer Ambush" once per turn. Art is all pulled from Google, sorry. Very much quick templates. Still working on the "benefit" for the opponent, giving them a big monster. The idea of the monster swinging at the warriors is the idea. Will be updating along the way. I try to imagine first waves as 10 cards, but I've hit 11 this time. Overall, no more than 15 to an archetype, so will be few updates. ALSO! Text is final cardtext, may be issues on the images.
  4. Call of Atlantis Normal Spell Add 1 "Legend of Heart", or "Legendary Dragon" card from your Deck or GY to your hand. You can banish this card from your GY: Reveal 1 "Legendary Dragon" card in your hand; Special Summon 1 "Dark Magician", "Dark Magician Girl", "Red-Eyes B. Dragon", or "Blue-Eyes White Dragon" from your GY. You can only activate each effect of "Call of Atlantis" once per turn. The "Legendary Dragon" cards look fun, and have been reprinted 3 times now, but are still unplayable at a tournament level (thanks for that wording, Timaeus). This card could let you play a "Dragon" at a single copy, while making it searchable, and replayable, and if you'd like, potentially put down that Timaues infinity+1 Fusion Monster. While having no affiliation with the dragons directly in anime lore (except DMG), the second effect is to allow the casual players a chance at the character RP element, setting up an instant play (... except Critias), while also allowing this card to be searched by the Dark Magician and BEWD decks (Red-Eyes currently loses out, again). I don't feel like there is an easy way to allow a new card in this archetype to work perfectly without being overly complicated (grabbing a Trap for Critias, a particular monster for Hermos), or if not complicated then too generic. Instead, here's something that's a little fun, and potentially playable. (Sorry, couldn't find owner of the art, lead me to Pinterest)
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