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Draconus297

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Draconus297 last won the day on September 24 2020

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  1. @Rayfield Lumina In order of you addressing them . . . ●One of the girls had to be the prude, it just happens to be our cute geeky Bubboracle here. ●Rippathic and Psychotide being the MVPs was 100% intentional. They're our Magical Girl Leader and our Dark Magical Girl, if anyone else was better than them the theming would be off lmao. Rippathic was made a necessary, key consistency girl so that you're locked into playing her, and Psychotide is arguably the biggest play enabler in the entire Main Deck. ●Yue Tributing a girl as cost, and then immediately bringing her back, was considered during development, but the only real use that would have would be triggering the Graveyard effect on somebody- the on-Summon effects are all HOPT, and it's unlikely that any of the non-Tuners would ever survive your opponent's turn for you to use that to re-trigger an on-Summon effect. ●Fun fact? That was 100% intentional. Your opponent is forced to kill her twice to get rid of Synchronized Rippathic for any real length of time- one Kaiju shouldn't be able to take out your entire gameplan. ●Grand Palace was originally going to have a floating effect that involved all 5 Psychics, but . . . yeah. ●Final Victory has a HOPT.
  2. No problem, dude! Glad you like! Hypothetically, if these got printed, how do you think your Chaos Dragon Deck would change @Ryusei the Morning Star?
  3. For @Rayfield Lumina, who has been waiting more than long enough, Mindmelters! As promised, descriptions of how I pictured the art. Mindmelter Rippathic WATER - Level 2 - Psychic/Effect - 900/200 If this card is Normal or Special Summoned, you can discard 1 "Mindmelter" card: Draw 2 cards. If this card is sent to the Graveyard to activate a "Mindmelter" card or effect: You can return 1 face-up card on the field to the top of its original owner's Deck. You can only activate each of the above effects of "Mindmelter Rippathic" once per turn. If this card is used as Material for the Summon of a "Mindmelter" monster, the Summoned monster gains the following effect: ●Once per turn, you can discard 1 card (Quick Effect): Add up to 2 "Mindmelter" monsters with different names from your Graveyard to your hand. Rippathic, despite her low Level- the lowest in the archetype, in fact- is our leader, a spunky overexcited redhead with a long ponytail. Her outfit, notably, is a short blue dress over a pure white wetsuit, and she wears a small sapphire pendant, which would be visibly glowing. However, most unique to her, she carries a large war hammer that looks like it's made of sapphire like her pendant, and is glowing like the pendant is. She would be excitedly swinging it at the "viewer", aiming a strike. All monsters in the archetype will also feature an undersea castle in the background of the artwork. Mindmelter Steamchic WATER - Level 3 - Psychic/Effect - 600/1800 If this card is Normal or Special Summoned, you can discard 1 card: Special Summon 1 Level 4 or lower "Mindmelter" monster from your hand or Graveyard. If this card is sent to the Graveyard to activate a "Mindmelter" card or effect: You can destroy up to 2 Spell/Trap Cards your opponent controls, and if you do, you can gain 800 LP for each card destroyed this way. You can only activate each of the above effects of "Mindmelter Steamchic" once per turn. If this card is used as Material for the Summon of a "Mindmelter" monster, the Summoned monster gains the following effect: ●Once per turn, you can discard 1 card (Quick Effect): Target 1 card your opponent controls, negate its effects on the field for the rest of the turn. Steamchic is the team's healer. Raven-haired, with long bangs covering effectively half her face and a braid over the opposite shoulder to the side of her bangs. Her outfit is thematically red, her dress slightly more revealing and cut shorter than Rippathic's, but she does still wear the white wetsuit underneath the dress. She wears a glowing ruby in a single earring, and she wields a glowing crimson rope dart (think MK's Scorpion). I was picturing her posed as slightly leaning back, the chain connected to the dart wrapped around one arm, with visible motion lines as it moves to strike something out of the viewer's sight. Mindmelter Bubboracle WATER - Level 3 - Psychic/Effect - 1000/1000 Once during the turn this card is Normal or Special Summoned, you can Tribute 1 monster (Quick Effect): Add 1 "Mindmelter" monster from your Deck to your hand. If this card is sent to the Graveyard to activate a "Mindmelter" card or effect: You can banish 1 monster from your opponent's Graveyard, and if you do, you can Special Summon 1 "Mindmelter" Tuner monster from your Graveyard. You can only activate each of the above effects of "Mindmelter Bubboracle" once per turn. If this card is used as Material for the Summon of a "Mindmelter" monster, the Summoned monster gains the following effect: ●Once per turn, if your opponent Special Summons exactly 1 Effect monster, you can send 1 "Mindmelter" card you control to the Graveyard: Send the monster your opponent Summoned to the Graveyard, then inflict damage to your opponent equal to your opponent's sent monster's original ATK. Bubboracle is the team strategist, a quiet, bookish girl who has to do most of the thinking on an impulsive team like this. She's a brunette with waist-length hair and some classic '80s spectacles, and her green outfit is a more modest version of Rippathic's dress, which on our strategist falls all the way to the knee. She has her glowing gem, an emerald, in a small tiara, and a staff significantly taller than herself, of the same color and gem texture. I picture her being posed defensively, holding the staff sideways with a visibly stern expression. Mindmelter Psychotide WATER - Level 3 - Psychic/Effect - 1600/400 If this card is Normal Summoned, or Special Summoned by the effect of a "Mindmelter" card, you can send 1 non-Tuner "Mindmelter" monster from your Deck to the Graveyard: Special Summon 1 "Mindmelter" monster from your Deck, except "Mindmelter Psychotide". If this card is sent to the Graveyard to activate a "Mindmelter" card or effect: You can banish 1 card on the field. You can only activate each of the above effects of "Mindmelter Psychotide" once per turn. If this card is used as Material for the Summon of a "Mindmelter" monster, the Summoned monster gains the following effect: ●Once per turn, if this card destroys your opponent's monster by battle, you can discard 1 card: Banish the destroyed monster, then this card gains ATK equal to the original ATK of the destroyed monster until the End Phase. If this effect resolves, this card gains 1 additional attack during each Battle Phase this turn. Psychotide is not just our resident Dark Magical Girl, the semi-villainous girl with a sad backstory that's basically the starter pack villain in just about every magical girl series. Taller than the others, with short-cropped silver hair, a visibly tomboyish athlete, Psychotide is the only one whose outfit is visibly different from the others, wearing a long-sleeved white shirt that exposes her midriff, and black wetsuit-styled pants. She has a glowing white diamond as a navel piercing, and a longsword visibly made of the same glowing white gem material. She is visibly furious, swinging her blade one-handed as she simultaneously goes for a kick. Mindmelter Foamind WATER - Level 4 - Psychic/Effect - 1200/2000 Once while this card is face-up on the field, you can send 1 "Mindmelter" card from your Deck to the Graveyard (Quick Effect): Immediately after this effect resolves, Normal Summon 1 "Mindmelter" monster. If this card is sent to the Graveyard to activate a "Mindmelter" card or effect: You can send 1 card your opponent controls to the Graveyard. You can only activate each of the above effects of "Mindmelter Foamind" once per turn. If this card is used as Material for the Summon of a "Mindmelter" monster, the Summoned monster gains the following effect: ●Once per turn, if your opponent activates a card or effect from their hand or Graveyard, you can Tribute 1 "Mindmelter" monster: Negate the activation, and if you do, banish that card. Foamind features Rayfield's favorite color, violet, front and center- long violet twintails, and a violet dress that matches the style of the other Mindmelters. She wears her gem, an amethyst, on a garter (that is, a band around her thigh), and her gem weapon is a chakram she's balancing on her arm. Unlike all the others, she's not ready to battle in her artwork- she's in a bit of a lazy pose, leaning back and smirking smugly at the viewer. Mindmelter Familiar - Naia WATER - Level 5 - Sea Serpent/Tuner/Effect - 1500/2200 If this card is sent from your hand or Deck to the Graveyard: You can Special Summon this card. If this card is sent to the Graveyard to activate a "Mindmelter" card or effect, you can target 1 face-up monster on the field: Your opponent cannot Tribute that target or use it as Material for a Summon during this turn. You can only activate each of the above effects of "Mindmelter Familiar - Naia" once per turn. If this card is used as Material for the Summon of a "Mindmelter" monster, the Summoned monster gains the following effect: ●Once per turn, your opponent Special Summons an Effect monster(s) from their Extra Deck during the Main Phase while they already control a monster(s), you can discard 1 card: Return that monster to the Extra Deck, then immediately end the Main Phase. If a monster on the field has already gained this effect by the effect of "Mindmelter Familiar - Naia", you cannot apply this effect. The Familiars are semi-monstrous sea ladies that need the powers of the Psychic Mindmelters to save their undersea home, and they notably feature the kingdom around the castle in their artwork, ruined and damaged. Naia is a lovely golden, orangey yellow, like a goldfish, and has bright yellow bands down the length of her mermaid body. Mindmelter Familiar - Poseinaea WATER - Level 5 - Sea Serpent/Tuner/Effect - 2300/1600 You can discard 1 card: Special Summon this card from your hand. If this card is sent to the Graveyard by a "Mindmelter" card or effect: You can reduce the ATK of 1 monster on the field by 1600, then add this card from your Graveyard to your hand. You can only activate each of the above effects of "Mindmelter Familiar - Poseinaea" once per turn. If this card is used as Material for the Summon of a "Mindmelter" monster, the Summoned monster gains the following effect: ●Once per turn, you can discard 1 card: Banish up to 3 cards from your opponent's Graveyard, and if you do, you can shuffle the same number of "Mindmelter" cards from your Graveyard into your Deck, then draw 1 card. Poseinaea is a more kraken-y sea lady- think Ursula from the Little Mermaid whose coloration looks like she might have been pure white at one point (given her hair is that color), but the further down her body you look, she slowly becomes a darker and darker shade of green, until the tips of her tentacles are almost black. Mindmelter Familiar - Yue WATER - Level 7 - Sea Serpent/Tuner/Effect - 2450/2450 If you control 2 or more face-up "Mindmelter" monsters, you can Special Summon this card from your hand. You can Tribute 1 "Mindmelter" monster you control: Special Summon 1 Level 5 or lower "Mindmelter" monster from your Graveyard. You can only activate this effect of "Mindmelter Familiar - Yue" once per turn. If this card is used as Material for the Summon of a "Mindmelter" monster, the Summoned monster gains the following effect: ●Once per turn, you can Tribute 1 monster you control (Quick Effect): Your opponent must return 1 face-up monster they control to their hand. Yue is another mermaid, but a lovely violet fish lady with starkly contrasting electric-blue bands down her tail and at the tips of her fins and fingertips. Synchronized Mindmelters - Bubboracle WATER - Level 8 - Psychic/Synchro/Effect - 2300/2800 1 Tuner + 1 non-Tuner WATER monster Cannot be destroyed by battle or card effects. Once per turn, if a "Mindmelter" card activates its effect in the Graveyard: You can draw 1 card, then, if the drawn card was a "Mindmelter" card, you can target 1 Zone on your opponent's field; during the End Phase, if this card is still face-up on the field, your opponent must return any card in that Zone to their hand. If this card is sent from the field to the Graveyard: You can shuffle this card into your Extra Deck, then Special Summon 1 Level 4 or lower "Mindmelter" monster from your Graveyard. You can only activate this effect of "Synchronized Mindmelters - Bubboracle" once per turn. Bubboracle and Naia team up in this artwork, decked out in fancy new emerald outfits, and are tethered together with a "rope" of green light. Naia now wears actual armor, and Bubboracle wears a very fishy-themed priestess dress, befitting her role as a mage and strategist, with a personal bodyguard in Naia. Synchronized Mindmelters - Psychotide WATER - Level 8 - Psychic/Synchro/Effect - 3000/1200 1 Tuner + 1 non-Tuner WATER monster Cannot be targeted for attacks or effects. If a card(s) your opponent owns is banished: You can banish 1 card from the top of your opponent's Deck, face-down, then increase this card's ATK by 200 for each of your opponent's banished cards. If this card is sent from the field to the Graveyard: You can shuffle this card into your Extra Deck, then Special Summon 1 "Mindmelter" Tuner from your Graveyard. You can only activate this effect of "Synchronized Mindmelters - Psychotide" once per turn. Psychotide has embraced her turn to good here, with a new mostly-white outfit with black trim . . . but, notably, she now has a dark onyx anklet, and an all-black buckler to go with her pure white sword. Poseinaea is tethered to her with white light, and wears the top half of knight's armor made of the same glowing white gem material as Psychotide's sword. They're posed as ready to defend each other, back-to-back. Synchronized Mindmelters - Rippathic WATER - Level 9 - Psychic/Synchro/Effect - 3300/2600 1 Sea Serpent Tuner + 1 non-Tuner monster Cannot be targeted or destroyed by attacks or effects. If your opponent Summons a monster(s), you can send 1 card you control to the Graveyard: Your opponent must shuffle 1 monster they control into the Deck. You can only activate this effect of "Synchronized Mindmelters - Rippathic" once per turn. If this card is sent from the field to the Graveyard, you can return this card to your Extra Deck, then shuffle 1 each of a Tuner and non-Tuner "Mindmelter" monster from your Graveyard into your Deck: Immediately after this effect resolves; Synchro Summon, treating those shuffled cards as Synchro Material and applying any appropriate effects. You can only activate this effect of "Synchronized Mindmelters - Rippathic" once per turn. Rippathic and Yue are posed together, again in brand-new outfits, tethered together by glowing blue light. Rippathic's war hammer has now grown to absurd, Monster Hunter weapon sizes, and Yue is dressed like an azure-armored samurai, and has an oversized odachi to complement Rippathic's oversized hammer. Mindmelters' Grand Palace Field Spell "Mindmelter" monsters you control gain 300 ATK. If you Synchro Summon a "Mindmelter" monster, you can send 1 "Mindmelter" monster from your Deck to the Graveyard: Special Summon 1 "Mindmelter" monster that was used as Material for that Synchro Summon. If this card is sent You can only activate each effect of "Mindmelters' Grand Palace once per turn. Mindmelter Meeting Continuous Spell When this card is activated: Add 1 "Mindmelter" Spell/Trap Card from your Deck to your hand, except "Mindmelter Meeting". Once per turn, you can Tribute 1 monster: "Mindmelter" cards and effects in the Graveyard cannot be negated until your next Standby Phase. Once during the End Phase, if you activated the effect of a "Mindmelter" monster in your Graveyard this turn, you can shuffle 3 "Mindmelter" cards from your Graveyard into your Deck: Draw 1 card. Mindmelter Embrace Quick-Play Spell Send 1 WATER monster you control to the Graveyard and target 1 monster your opponent controls: That target has its effects negated, also it cannot attack or be Tributed this turn. If the sent monster was a "Mindmelter" monster, you can add 1 "Mindmelter" monster with a different name than the sent monster from your Graveyard to your hand after this effect resolves. You can only activate 1 "Mindmelter Embrace" per turn. Mindmelter Rescue Normal Trap Tribute 1 monster: Special Summon up to 1 "Mindmelter" monster each from your hand and/or Graveyard. If this card is sent to the Graveyard to activate a "Mindmelter" card or effect: Add 1 Level 3 or lower "Mindmelter" monster from your Deck to your hand. You can only activate each effect of "Mindmelter Rescue" once per turn. Final Victory for the Mindmelters Counter Trap If your opponent activates a card or effect while you control a face-up "Mindmelter" monster(s): Negate the activation, and if you do, destroy a number of cards on the field equal to the number of "Mindmelter" monsters you control. If this card was sent to the Graveyard to activate a "Mindmelter" card or effect: You can Set this card directly from your Graveyard. You can only activate each effect of "Final Victory for the Mindmelters" once per turn.
  4. Since no one else is there, I'd like to start at U-4.
  5. Skull Servant is my pick. Acting like a spotlight is basically useless in a situation where we're encouraged to split up.
  6. After the original post that had all the intended Christmas gifts was destroyed, I decided that I was going to post each of the gifts, one at a time. So, I think I'm going to post them in whatever order I remember what the plan was. First, @Ryusei the Morning Starwanted a Chaos Dragon lineup: Nebula Dragonchick LIGHT - Level 3 - Dragon/Tuner/Effect - 1000/1300 If you control a DARK Dragon monster, you can Special Summon this card (from your hand). You can only Summon 1 "Nebula Dragonchick" per turn this way. You can only activate each of the following effects of "Nebula Dragonchick" once per turn: ●If this card is sent from the field to the Graveyard: You can add 1 DARK monster that can Special Summon itself by banishing at least 1 LIGHT monster from your Deck to your hand. ●If this card is banished: Draw 1 card. Void Dragonchick DARK - Level 3 - Dragon/Tuner/Effect - 1300/1000 If you control a LIGHT Dragon monster, you can Special Summon this card (from your hand). You can only Summon 1 "Void Dragonchick" per turn this way. You can only activate each of the following effects of "Void Dragonchick" once per turn: ●If this card is sent from the field to the Graveyard: You can add 1 LIGHT monster that can Special Summon itself by banishing at least 1 DARK monster from your Deck to your hand. ●If this card is banished, you can target 1 card on the field: Banish that target. Starfall Flare Dragon LIGHT - Level 8 - Dragon/Effect - 2000/2800 You can banish 1 each of a LIGHT and DARK monster from your Graveyard: Special Summon this card (from your hand). If you control "Invasion of Chaos", you can Summon this card by its own effect during your opponent's Main Phase as a Quick Effect, but you can only Summon 1 "Starfall Flare Dragon" per turn this way. If this card is Summoned, and once per turn afterward: You can reduce the ATK of all monsters your opponent controls by 1000, then destroy as many monsters your opponent controls with 0 ATK as possible. If this card is sent from the field to the Graveyard by battle or card effect: You can banish 1 DARK Dragon monster from your Graveyard; Special Summon this card from your Graveyard. You can only activate this effect of "Starfall Flare Dragon" once per turn. Ebon Abyss Dragon DARK - Level 8 - Dragon/Effect - 2800/2000 You can banish 1 each of a LIGHT and DARK monster from your Graveyard: Special Summon this card (from your hand). If you control a face-up "Invasion of Chaos", you can Special Summon this card during your opponent's Main Phase as a Quick Effect, but you can only Summon 1 "Ebon Abyss Dragon" per turn this way. If this card is Summoned, and once per turn afterward: You can reduce the ATK of all monsters your opponent controls by 1000, then negate the effects of all monsters your opponent controls with 0 ATK. If this card is sent from the field to the Graveyard by battle or card effect, you can banish 1 LIGHT monster from your Graveyard: Special Summon this card from your Graveyard. You can only activate this effect of "Ebon Abyss Dragon" once per turn. Dragoon of Chaos Riflong LIGHT - Level 10 - Dragon/Effect - 3300/2700 Must be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your Graveyard. If all monsters banished for this card's Summon were Dragon monsters, this card's Summon and effects cannot be negated. Depending on the number of each of the following Attributes of monster banished for this card's Summon, this card can apply the appropriate effect(s) that number of times per turn: ●DARK: (Quick Effect): Banish 1 card from your opponent's Graveyard, then destroy all cards your opponent controls with the same name as the banished card. ●LIGHT: If this card destroys your opponent's monster by battle: Banish that destroyed monster, then this card gains 1 additional attack during each Battle Phase this turn. Invasion of Chaos Continuous Spell When this card is activated: You can add 1 "Dragonchick" monster, "White Dragon Wyverburster", or "Black Dragon Collapserpent" from your Deck to your hand. You can only activate this effect of "Invasion of Chaos" once per turn. Once per turn, if at least 1 each of a LIGHT and DARK monster were banished from your Graveyard simultaneously: You can banish 1 card your opponent controls. Once during the End Phase, you can target 3 of your banished LIGHT and/or DARK Dragon monsters: Move 1 to each of the appropriate destinations, but your opponent selects 1 of them first: ●Your hand. ●Your Deck. ●Your Graveyard. So, Chaos Dragons. There's always been a bit too much randomness, a few too many mills for me personally to get too much from it; my luck has been atrocious for longer than I can remember. That said, I love Chaos as a strategy, and the boss design is always incredibly fun. Plus, I was given the opportunity to make a card named after one of the biggest leaps in powercreep this game ever got, so that's sick. \\\\\\////// For @Sleepy, Crush Blade was very . . . unique, as a design concept. Amagria, the Crush Blade Equip Spell Equip only to a "Crush Blade" monster. The equipped monster gains 600 ATK for each "Crush Blade" monster you control. If the equipped monster inflicts battle damage to your opponent, you can target 1 other "Crush Blade" monster you control: Apply the effect of that target when it inflicts battle damage. You can only control 1 "Amagria, the Crush Blade". Olivia of the Crush Blade FIRE - Level 4 - Warrior/Effect - 1400/200 If your opponent Normal or Special Summons exactly 1 monster: You can make this card declare an attack on the Summoned monster. You can only activate this effect of "Olivia of the Crush Blade" once per turn. If another "Crush Blade" monster you control attacks: You can increase the ATK of all "Crush Blade" monsters you control by 200 until the End Phase. If this card inflicts battle damage to your opponent: You can draw 1 card. Walther of the Crush Blade EARTH - Level 4 - Warrior/Effect - 1500/2000 If your opponent Normal or Special Summons exactly 1 monster: You can make this card declare an attack on the Summoned monster. You can only activate this effect of "Walther of the Crush Blade" once per turn. If another "Crush Blade" monster you control attacks: You can negate the effects of 1 face-up card on the field. If this card inflicts battle damage to your opponent: You can discard 1 card from your opponent's hand at random. Kina of the Crush Blade LIGHT - Level 4 - Warrior/Effect - 1600/1500 If your opponent Normal or Special Summons exactly 1 monster: You can make this card declare an attack on the Summoned monster. You can only activate this effect of "Kina of the Crush Blade" once per turn. If another "Crush Blade" monster you control attacks: You can destroy 1 card your opponent controls. If this card inflicts battle damage to your opponent: You can banish up to 3 cards from your opponent's Graveyard. Aya of the Crush Blade WATER - Level 4 - Warrior/Effect - 1700/1200 If your opponent Normal or Special Summons exactly 1 monster: You can make this card declare an attack on the Summoned monster. You can only activate this effect of "Aya of the Crush Blade" once per turn. If another "Crush Blade" monster you control battles your opponent's monster: You can reduce the ATK/DEF of the opposing monster by 500, then gain 500 LP. If this card inflicts battle damage to your opponent: You can add 1 "Crush Blade" card from your Deck to your hand. Damian of the Crush Blade WIND - Level 4 - Warrior/Effect - 1800/1000 If your opponent Normal or Special Summons exactly 1 monster: You can make this card declare an attack on the Summoned monster. You can only activate this effect of "Damian of the Crush Blade" once per turn. If another "Crush Blade" monster battles your opponent's monster, you can target 1 card on your opponent's field or in their Graveyard, except the opposing monster: Return that target to the top or bottom of your opponent's Deck. If this card inflicts battle damage to your opponent: You can Special Summon 1 "Crush Blade" monster from your Graveyard. Ivy of the Crush Blade DARK - Level 4 - Warrior/Effect - 1900/0 If your opponent Normal or Special Summons exactly 1 monster: You can make this card declare an attack on the Summoned monster. You can only activate this effect of "Ivy of the Crush Blade" once per turn. If another "Crush Blade" monster you control declares an attack: You can add 1 "Crush Blade" Spell/Trap Card from your Graveyard to your hand. If this card inflicts battle damage to your opponent: You can Special Summon 1 "Crush Blade" monster from your Deck, except "Ivy of the Crush Blade". Power Core of the Crush Blade Field Spell "Crush Blade" monsters you control gain 300 ATK. If a "Crush Blade" monster you control attacks or is attacked, your opponent cannot activate cards or effects until after the end of the Damage Step. If a "Crush Blade" monster you control battles your opponent's Defense Position monster, inflict piercing battle damage. Once at the start of the Battle Phase, if you control a "Crush Blade" monster: You can destroy 1 face-up card your opponent controls. Guardians of the Crush Blade Continuous Trap If your opponent Special Summons a monster(s) from their Extra Deck while you control no monsters: You can activate this card from your hand. You can only activate this effect of "Guardians of the Crush Blade" once per turn. This card cannot be destroyed or targeted by cards or effects during the turn it is activated. Once per turn, you can Special Summon 1 "Crush Blade" monster from your hand. If a "Crush Blade" monster you control battles your opponent's monster of the same Attribute as itself: You can increase your battling monster's ATK by 800 until the end of the Damage Step. Everyone else . . . You'll see your gifts in due time. I reiterate, I'm sorry for the lateness, but this was an incredible amount of nonsense.
  7. I mean, it's not competitive in the slightest (more of a meme theme Deck), and my friends play in a "+1" format (Traditional, but Limited cards are semi, and Semi cards are at 3), but here's a list I currently use: Gogogo Golem x1 Gogogo Gigas x2 DododoDwarf GogogoGlove x3 Gogogo Giant x3 Gogogo Goram x3 Gogogo Aristera & Dexia x3 Golem Sentry x3 Guardian Statue x3 Ko'aki Mieru Guardian x1 Ko'aki Mieru Sandman x2 Tackle Crusader x1 Primineral Mandstrong x2 Primineral Kongreat x2 Block Dragon x1 Megarock Dragon x1 Graceful Charity x1 Monster Reborn x1 Burial from a Different Dimension x1 Rock Bombardment x3 Infinite Impermanence x3 ED: Number 52: Diamond Crab King x1 Daigusto Emeral x2 Gallant Granite x3 Number 55: Gogogo Goliath x3 Cairngorgon, Antiluminescent Knight x3 Gem-Knight Pearl x1 Number 68: Sanaphond the Sky Prison x2 Geonator Ttansverser x3 Side: Doki Doki x3 Harpie's Feather Duster x1 Torrential Tribute x3 MST x3 Dark Hole x3 Called by the Grave x2
  8. Chaos Dragons and Crush Blade I remember so well, they'll be put in the new thread today. Everybody else will have to excuse the gaps in my sieve of a brain.
  9. I hate absolutely everything right now.

    1. Simping For Hina

      Simping For Hina

      It is Christmas seasoning. I do hope things get better for you, in every way that would make your life better.

    2. Phelphor, of the Deep
    3. Arcadia warlic

      Arcadia warlic

      It being circa the Feast of the Nativity actually invites seasonal depression more than it incites joy.

  10. Any tabs I left open were automatically closed, and all information in them was removed. I had a full length thread with explanations for why effects worked the way they did, theme music, and literally 63 cards in fully designed sets, and my phone did not so much as give me an option to not update. EVERYTHING is gone, and I can't remember everything. So, here's a brief breakdown of everything I remember, as a sincere apology: Bone Die was 6 EARTH Zombies of different Levels who Summoned themselves from your hand if any effect that rolled a die produced the same result as their Level. They also had various consistency and removal effects tied to die rolls, which were HOPT, and their Level 6 had a negate that worked based on a die roll. There were 3 Bone Roller spells, all of which had more die rolling effects- 1 Field, a Normal Spell that rolled 2 dice and let you revive Bone Die monsters from your Graveyard whose Levels exactly equaled the combined roll, and a Continuous Spell. There was a Counter Trap that let you change die rolling effects to match the Level of a Bone Die in your hand, and re-Set itself HOPT. Mindmelters were composed of 5 WATER Psychic monsters- 1 Level 2, 3 Level 3, and 1 Level 4- who all had effects that triggered when sent to the Graveyard by a archetypal card effect, and a consistency or spam effect tied to discarding or Tributing another member (one of which Foolished one), all of which got full descriptions for their artwork and posing, as per Ray's request. There were also 3 Sea Serpent Tuners that skipped the consistency effects for the ability to self-Summon- 2 Level 5s and 1 Level 7. All Main Deck monsters gave a removal effect to the Synchros, which each consisted of one of the girls posed with one of the Sea Serpents, both receiving a new outfit in the process and being tethered together by light. The three Synchros were two Level 8s with their only base effects being protection and the ability to revive one of the fodder monsters, and a Level 9 with better protection and the ability to re-Summon itself by shuffling appropriate Synchro Material from your Graveyard into your Deck. 3 Spells that helped accomplish the gameplan, 1 Continuous Trap that protected all archetypal hand and Graveyard effects from response, and a disgustingly powerful Counter Trap that re-Set itself if sent to the Graveyard by an archetypal effect. Dagger Society was an all-female LIGHT Fiend archetype, a cult designed around banishing your opponent's cards, and shuffling themselves en masse back into the Deck if they wound up getting banished themselves (and triggering an effect in the process). 3 each of Level 2s and 4s, with one Tuner at each of those Levels. Their Synchros were 2 Level Sixes that were the leaders of this cult that only did things on Synchro Summon, but put themselves back in the ED by banishing archetypal monsters from the Graveyard, and a Level 8 that gave you three negates per turn if your opponent wound up with more banished cards than you (one each for monsters, Spells, and Traps). Their field was a stat drop to all of your opponent's monsters for each of their banished cards, two other Spells, and a Continuous Trap that implies the Dagger Society already took over. Malispire was relatively small- a Field Spell that forced your opponent to banish a number of cards from their Graveyard equal to the number of archetypal monsters on your field to Special Summon monsters, a Continuous Trap that did the same thing for each effect your opponent dared activate during your turn, a Continuous Spell that gave you an extra draw during your opponent's turn if they had more banished cards than you, and 3 each of LIGHT Spellcasters and DARK Fairies of different Levels that helped in a kind of pseudo-Chaos strategy. The Chaos Dragon support was two new mini Dragons that were most notable for searching monsters of the opposite Attribute that Summoned themselves by banishing monsters when they themselves were banished, two new Level 8 bosses that give Chaos as a strategy more flexibility in gameplan, a new Level 10 boss that uses the Levianeer condition in a much more interesting way, and a Continuous Spell that is essentially a OPT effect that targets 3 LIGHT or DARK Dragons that are banished and puts 1 in Deck, 1 in the Graveyard, and 1 in your hand, and your opponent can only force one of the three. Crush Blade was 6 Level 4 Warriors of different Attributes that had Quick Effects to attack a monster the exact moment it was Summoned, 6 different effects upon inflicting damage, and 6 different effects that triggered if one of their friends was currently battling. It also had a Continuous Trap that could be used as a handtrap if your opponent used the ED while you controlled no monsters- it could OPT Summon a Crush Blade monster from your hand, and boosted the ATK of an archetypal monster by 1000 if they were battling a monster with the same Attribute as themselves. They had a Field Spell that turned the whole squad into Armades and gave them piercing, and an Equip Spell that was an archetypal United We Stand and let the equipped monster use the effects of another archetype member on the field, in addition to its own, when it inflicted damage. Anyone who is disappointed, I have to agree, but I literally cannot do this all again in time. I'll have to work on each, one at a time, and it'll keep going partway into January.
  11. So, due to my phone doing a forced update, I've lost literally everything at the last fucking minute. I WISH I was kidding
  12. I'm still not 39, so I'd say I'm still a Tyrunt for now. So glad I'm not a Golbat, or I'd be stuck literally forever!
  13. You have no idea how tempted I was to do the sassy thing and go "Aw sweet, I'm gonna look for as many sixes as possible, because going from 6 to makes them all busted!" Yeah, my entire sense of humor is puns, sass, sarcasm, and self-deprecation.
  14. Currently caught between Skull Servant and Digitron. To be a tank or a spotlight, that is the question? Selfishly letting everyone else do the work as Potato & Chips isn't exactly in the Christmas spirit, and my rolls are very unlikely to be good enough to act as a wayfinder (Petit Dragon) or anti-trap unit (Weather Control).
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