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JessicaMuddy

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About JessicaMuddy

  • Rank
    Elite Member
  • Birthday 09/14/2000

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  • Alias
    JamesMuddy
  • Gender
    Female

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  1. Thank you! Yeah, even just knowing what gender I really am is super amazing
  2. Thanks! It's been pretty good, I redownloaded Duel Links a week ago and now I'm down the yugioh rabbit hole again Thank you ^-^ Yes, my username is related to Mudkip haha It's my favorite Pokemon Thanks, it's nice to be here again
  3. Hey everybody! I used to be SUPER active on here with the name JamesMuddy (Actually I'm still using the profile, just changed the name). Anyway, turns out I'm HELLA trans, so y'all can call me Jessica now! (She/Her pronouns) I don't know how active I'll be, but you'll probably see me post a few things here or there. Anyway, nice to re-meet you all!
  4. Archfiend Gatekeeper DARK/Fiend/Effect Arrows: Down, Down-Right 2 "Archfiend" and/or "Red-Eyes" monsters During your Main Phase, you can Normal Summon 1 Level 5 or higher "Archfiend" or "Red-Eyes" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If your opponent controls a monster, you can Normal Summon Level 5 or higher "Archfiend" or "Red-Eyes" monsters without a tribute. Once per turn: You can shuffle 1 monster from your GY into the Deck, and if you do, add 1 "Archfiend" or "Red-Eyes" monster from your Deck to your hand whose ATK is less than the
  5. [spoiler=Rogue HERO] Rogue HERO Level 4 DARK/Warrior/Effect If you control this card, you cannot Special Summon monsters from the Extra Deck, except Fusion monsters. You can reveal this card in your hand: Special Summon 1 "HERO" monster from your hand to your opponent's side of the field, then you can choose 1 of the following effects. - Add 1 "Polymerization" from your Deck to your hand. - Discard 1 card and add 1 "Super Polymerization" from your Deck to your hand. You can only use this effect of "Rogue HERO" once per turn. Slight of Draw SPELL Add 1 of your banished cards to your han
  6. Dragon Inheritors are an archetype of Fusion monsters of varying types that all have generic fusion materials such as [1 Dragon monster + 1 Insect monster] or [1 Dragon monster + 1 Aqua, Fish, or Sea Serpent monster], which means they are easy to tech into almost any Deck. They also have a few Link monsters which require at least 1 Dragon as a material to be Summoned. Each Dragon Inheritor's art is a literal Dragon-looking version of a well-known monster. Once one Dragon Inheritor is on the field, more are gonna follow. They all have effects which benefit the Types that they are made up of, an
  7. The Living Library Level 2/LIGHT/Psychic/Effect If this card would be destroyed by battle, you can banish 1 Spell Card from your GY instead. During either player's turn, when a Spell Card is activated: You can pay 1000 LP; add 1 Spell Card with the same name as the activated card from your Deck to your hand. You can only use this effect of "The Living Library" once per turn. 400/300 Insaneograph
  8. Clip-On Cannon SPELL/Equip Equip only to a monster you control. Once per turn: You can have the equipped monster's effects negated (permanently), and if you do, destroy 1 card your opponent controls. Once per turn, during either player's turn: You can equip this card to an appropriate target on the field. Next: Different Dimension Thief
  9. Jewel Witch Level 3/EARTH/Spellcaster/Effect If this card is Normal or Special Summoned: You can Special Summon 1 Rock monster from your hand or Deck whose Level is equal to or less than the number of Rock monster in your GY. You can only use this effect of "Jewel Witch" once per turn. If you control a Rock monster, this card is also treated as Rock-Type while on the field or in the GY. If this card is sent to the GY for the Summon of a Rock monster, or if this card is used as Xyz Material for the Xyz Summon of a Rock Xyz monster, draw 1 card. 600/1500 Next: Leap of Faith
  10. Double Detonation Draw SPELL/Quick-Play If you control 2 FIRE monsters: Draw 2 cards, then destroy cards you control, equal to the number of cards drawn by this effect. You can only activate 1 "Double Detonation Draw" per turn. A simple effect, but it'd work pretty well with Fire Kings and the like. Next: Free at Last!
  11. Predaplant Creeping Vine DARK/Plant/Link/Effect Arrows: Down, Down-Right 2 DARK monsters When this card is Link Summoned: You can add 1 "Polymerization" or "Fusion" Spell Card from your Deck or GY to your hand. You can discard 1 card, then reveal 3 DARK monsters from your Deck with different names: You opponent selects 1 monster to Special Summon, also banish the rest. You can only use each effect of "Predaplant Creeping Vine" once per turn. 1800/LINK-2 Next: A Link to support Toons
  12. Big Bang Minor Meteor FIRE/Rock/Link/Effect Arrow: Down 1 Level/Rank 7 or higher monster with 2500 or more ATK If this card is Special Summoned: You can destroy 1 card your opponent controls, then inflict damage to your opponent equal to this card's ATK. Once per chain, if your opponent takes damage, inflict damage to your opponent equal to this card's ATK. If this card is destroyed and sent to the GY: You can tribute 1 Level/Rank 7 or higher monster with 2500 or more ATK; Special Summon this card from your GY to an Extra Monster Zone. 200/LINK-1 You need a boss monster to Summon it, but
  13. Story mode where every old smash character is dead af and you have to play as all of the new characters trying to gradually revive all the old ones. Yes? Yes.
  14. Gagaga Manager DARK / Spellcaster / Link / Effect Down-Left, Down 2 "Gagaga", "Gogogo", "Dododo" or "Zubaba" monsters If this card is Link Summoned: You can add 1 "Gagaga", "Gogogo", "Dododo" or "Zubaba" card from your Deck or GY, or that is banished, to your hand. You can discard up to 3 "Gagaga", "Gogogo", "Dododo" or "Zubaba" cards: Special Summon a number of "Gagaga", "Gogogo", "Dododo" or "Zubaba" monsters from your Deck, equal to the amount of discarded cards. You can only activate each effect of "Gagaga Manager" once per turn. 2500/Link-2 Had enough of seeing "Gagaga", "Gogogo", "
  15. These bloody ninjas ;( [spoiler=Corridor of Agony] Corridor of Agony SPELL/Continuous Monsters that were Special Summoned from the Deck, or that were Special Summoned while banished, cannot activate their effects, their effects are negated, and they cannot declare an attack. When your opponent Special Summons a monster from the Extra Deck or GY, you can apply this effect: That monster cannot be used as material for a Summon this turn, and during the End Phase, banish that monster. You can only use this effect of "Corridor of Agony" once per turn. What I tried to do with this card is have i
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