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JessicaMuddy

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Everything posted by JessicaMuddy

  1. Thank you! Yeah, even just knowing what gender I really am is super amazing
  2. Thanks! It's been pretty good, I redownloaded Duel Links a week ago and now I'm down the yugioh rabbit hole again Thank you ^-^ Yes, my username is related to Mudkip haha It's my favorite Pokemon Thanks, it's nice to be here again
  3. Hey everybody! I used to be SUPER active on here with the name JamesMuddy (Actually I'm still using the profile, just changed the name). Anyway, turns out I'm HELLA trans, so y'all can call me Jessica now! (She/Her pronouns) I don't know how active I'll be, but you'll probably see me post a few things here or there. Anyway, nice to re-meet you all!
  4. Archfiend Gatekeeper DARK/Fiend/Effect Arrows: Down, Down-Right 2 "Archfiend" and/or "Red-Eyes" monsters During your Main Phase, you can Normal Summon 1 Level 5 or higher "Archfiend" or "Red-Eyes" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If your opponent controls a monster, you can Normal Summon Level 5 or higher "Archfiend" or "Red-Eyes" monsters without a tribute. Once per turn: You can shuffle 1 monster from your GY into the Deck, and if you do, add 1 "Archfiend" or "Red-Eyes" monster from your Deck to your hand whose ATK is less than the
  5. [spoiler=Rogue HERO] Rogue HERO Level 4 DARK/Warrior/Effect If you control this card, you cannot Special Summon monsters from the Extra Deck, except Fusion monsters. You can reveal this card in your hand: Special Summon 1 "HERO" monster from your hand to your opponent's side of the field, then you can choose 1 of the following effects. - Add 1 "Polymerization" from your Deck to your hand. - Discard 1 card and add 1 "Super Polymerization" from your Deck to your hand. You can only use this effect of "Rogue HERO" once per turn. Slight of Draw SPELL Add 1 of your banished cards to your han
  6. Dragon Inheritors are an archetype of Fusion monsters of varying types that all have generic fusion materials such as [1 Dragon monster + 1 Insect monster] or [1 Dragon monster + 1 Aqua, Fish, or Sea Serpent monster], which means they are easy to tech into almost any Deck. They also have a few Link monsters which require at least 1 Dragon as a material to be Summoned. Each Dragon Inheritor's art is a literal Dragon-looking version of a well-known monster. Once one Dragon Inheritor is on the field, more are gonna follow. They all have effects which benefit the Types that they are made up of, an
  7. The Living Library Level 2/LIGHT/Psychic/Effect If this card would be destroyed by battle, you can banish 1 Spell Card from your GY instead. During either player's turn, when a Spell Card is activated: You can pay 1000 LP; add 1 Spell Card with the same name as the activated card from your Deck to your hand. You can only use this effect of "The Living Library" once per turn. 400/300 Insaneograph
  8. Clip-On Cannon SPELL/Equip Equip only to a monster you control. Once per turn: You can have the equipped monster's effects negated (permanently), and if you do, destroy 1 card your opponent controls. Once per turn, during either player's turn: You can equip this card to an appropriate target on the field. Next: Different Dimension Thief
  9. Jewel Witch Level 3/EARTH/Spellcaster/Effect If this card is Normal or Special Summoned: You can Special Summon 1 Rock monster from your hand or Deck whose Level is equal to or less than the number of Rock monster in your GY. You can only use this effect of "Jewel Witch" once per turn. If you control a Rock monster, this card is also treated as Rock-Type while on the field or in the GY. If this card is sent to the GY for the Summon of a Rock monster, or if this card is used as Xyz Material for the Xyz Summon of a Rock Xyz monster, draw 1 card. 600/1500 Next: Leap of Faith
  10. Double Detonation Draw SPELL/Quick-Play If you control 2 FIRE monsters: Draw 2 cards, then destroy cards you control, equal to the number of cards drawn by this effect. You can only activate 1 "Double Detonation Draw" per turn. A simple effect, but it'd work pretty well with Fire Kings and the like. Next: Free at Last!
  11. Predaplant Creeping Vine DARK/Plant/Link/Effect Arrows: Down, Down-Right 2 DARK monsters When this card is Link Summoned: You can add 1 "Polymerization" or "Fusion" Spell Card from your Deck or GY to your hand. You can discard 1 card, then reveal 3 DARK monsters from your Deck with different names: You opponent selects 1 monster to Special Summon, also banish the rest. You can only use each effect of "Predaplant Creeping Vine" once per turn. 1800/LINK-2 Next: A Link to support Toons
  12. Big Bang Minor Meteor FIRE/Rock/Link/Effect Arrow: Down 1 Level/Rank 7 or higher monster with 2500 or more ATK If this card is Special Summoned: You can destroy 1 card your opponent controls, then inflict damage to your opponent equal to this card's ATK. Once per chain, if your opponent takes damage, inflict damage to your opponent equal to this card's ATK. If this card is destroyed and sent to the GY: You can tribute 1 Level/Rank 7 or higher monster with 2500 or more ATK; Special Summon this card from your GY to an Extra Monster Zone. 200/LINK-1 You need a boss monster to Summon it, but
  13. Story mode where every old smash character is dead af and you have to play as all of the new characters trying to gradually revive all the old ones. Yes? Yes.
  14. Gagaga Manager DARK / Spellcaster / Link / Effect Down-Left, Down 2 "Gagaga", "Gogogo", "Dododo" or "Zubaba" monsters If this card is Link Summoned: You can add 1 "Gagaga", "Gogogo", "Dododo" or "Zubaba" card from your Deck or GY, or that is banished, to your hand. You can discard up to 3 "Gagaga", "Gogogo", "Dododo" or "Zubaba" cards: Special Summon a number of "Gagaga", "Gogogo", "Dododo" or "Zubaba" monsters from your Deck, equal to the amount of discarded cards. You can only activate each effect of "Gagaga Manager" once per turn. 2500/Link-2 Had enough of seeing "Gagaga", "Gogogo", "
  15. These bloody ninjas ;( [spoiler=Corridor of Agony] Corridor of Agony SPELL/Continuous Monsters that were Special Summoned from the Deck, or that were Special Summoned while banished, cannot activate their effects, their effects are negated, and they cannot declare an attack. When your opponent Special Summons a monster from the Extra Deck or GY, you can apply this effect: That monster cannot be used as material for a Summon this turn, and during the End Phase, banish that monster. You can only use this effect of "Corridor of Agony" once per turn. What I tried to do with this card is have i
  16. Speedstar Supersuit SPELL/Equip Equip to a Level/Rank 6 or lower monster. The equipped monster gains 100 ATK and DEF for each card that is banished or in a GY. If you control no monsters: You can banish this card from your hand; Special Summon 1 Level/Rank 6 or lower monster from your GY or that is banished, then equip 1 Equip Spell from your GY or that is banished, except a "Speedstar Supersuit", to the Special Summoned monster. For the rest of the turn after you activate this effect, your opponent takes no battle damage. Is that good enough for an equip? ;) I figured I'd give it the nice t
  17. King's Parry TRAP/Counter When your opponent declares an attack or activates a Spell, Trap, or monster effect that targets a "Red Dragon Archfiend" monster you control: That monster you control in unaffected by other card effects and cannot be destroyed by battle for the rest of the turn. During either player's turn, you can vanish this card from your GY: Special Summon 1 Resonator from your hand, Deck or GY. The King still isn't quite meta, so I decided to help give him with a little nudge. Next: Support for Magician Girls
  18. Doubleed monsters are a set of Warriors and Fiends who can attack twice each turn, and each time they attack a monster, they place a Blood Counter on themselves, as a way to count their victims, which also boosts their ATK/DEF. Their Link monsters can manipulate these counters at will, removing them from other monsters, to create Clot Tokens, which are used to Link Ladder more or go into the archetype's boss, a Synchro monster that can to a bunch of crazy things with Blood Counters and Clot Tokens, as well as placing one token on every Doubleed monster every turn. Next: Mathemagician
  19. sheet, the ninja :( [spoiler=Meager Peasant Fare] Meager Peasant Fare SPELL/Continuous Pay 50 LP to activate this card. During each End Phase, if the only monsters you control are Level 3 or lower (min. 1): You can add 1 Level 3 or lower monster from your Deck or GY, or that is banished, to your hand. The fare is quite meager, only 50 LP, and it only adds Level 3 or lower monsters coz they're peasants. Plus if you can keep your monsters alive during your opponent's turn, it goes off then, too. I'll let the next person to a Nephthys card. I know nothing about them.
  20. Prankid Practical Joke-Car SPELL/Continuous Cannot be destroyed by card effects. You can Special Summon 1 "Prankid" monster from your hand, Deck or GY whose Type and Attribute are not among the monsters you control, but u ou cannot Special Summon monsters from the Extra Deck for the rest of the turn, except "Prankid" monsters. You can only use this effect of "Prankid Practical Joke-Car" once per turn. Should help Prankids with the speed issue they have: Actually getting them on the field in the first place. Next: Green-Aid (Possibly nature related, and also grenade)
  21. Aces & Eights Dragon EARTH / Dragon / Link / Effect Arrows: NW, SW 2 Level 7 or higher monsters If this card is Link Summoned: You can Special Summon 1 Level 1 or Level 8 monster from your Deck or GY. If a monster is Summoned from the Extra Deck to a Monster Zone this card points to: you can target 1 monster on the field; that monster gains 2500 ATK, but it is banished during the End Phase. 2500/Link-4 This card is a play on the trope that the "Ace" monster always has 2500 ATK, as well as the card hand "Aces and Eights", which is why this card can SS a Level 1 or 8 monster. What yo
  22. Cyberoid Orbital Relay SPELL Target 1 Machine monster you control: It cannot be destroyed by battle or effects from a monster of Level, Rank or Link Rating 7 or lower, and its ATK cannot be reduced by card effects. Mmm mmm mmm, that Satellite Cannon support. Also can be used on any machine type, meaning it can still be used with roids (as it has "roid" in its name) Next: Violence is Always the Answer
  23. Dynamic Dynamite Dynamo SPELL/Continuous You can only use this card's (2) effect once per turn. (1) Once per turn: You can destroy 1 Machine monster you control, and if you do, Special Summon 1 Thunder monster from your Deck or Extra Deck of the same Level, Rank or Link Rating as the destroyed monster. If the Summoned monster is an Xyz monster, attach the destroyed monster in the GY to it as Xyz Material. (2) You can banish this card from your GY, then select 1 Thunder monster you control; Special Summon 1 Thunder monster from your Deck or Extra Deck of the same Level, Rank or Link Rating as t
  24. Mega Staraptor Normal/Flying Height: 34'05" Weight: 1500 lbs Description: Based in the mighty Roc, Mega Staraptor grows to inconceivable size, becoming more agile and deadly. Pirates were the first to unlock the powers of this Mega Pokemon, and as such used it to plunder ships by picking them up in just one of the bird's talons. Base Stat Total 85 120 + 30 = 150 70 + 30 = 100 50 60 100 + 40 = 140 Total: 485 + 100 = 585 Ability: Rock Head. Basically, this thing is now a sweeper's sweeper. Huge attack and speed stats, plus Rock Head means no more recoil from Brave Bird (and I guess tak
  25. Zone Deleater DARK/Beast/Level 4/Effect When this card is Summoned, and during each End Phase: Place 1 Hunger Counter on this card. During your turn: You can remove 1 Hunger Counter from this card, then select 1 Card Zone, except an Extra Monster Card Zone; that zone cannot be used. Your opponent can pay 1000 Life Points (even after this card has left the field) to select one Card Zone affected by this card's effect: That zone can now be used. 1400/1900 Next: It's Boss Time!
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