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Zaziuma

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Zaziuma last won the day on April 16

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About Zaziuma

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    Floating About
  • Birthday 01/08/1996

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    Zaziuma96
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    Zaziuma
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    Mainly Hollow Knight, Overwatch and of course the Yu-Gi-Oh! TCG

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  1. I recently made an Evil Eye Deck, and I found that I wanted some more ways to get things out from the Deck and GY, so here's a card that can do that. It will cost you a Spell/Trap if you want to pull from the Deck, but that's not a huge deal for Evil Eye since they want their Spells/Traps in the GY. You are locked into the Type of the monster you play, again not a big deal for Evil Eye since they are Fiend focused, so it does have some limitations. It can be used in a lot of Decks, even multi-type Decks if you have something big you want out and don't care about the lock-down, though it's desi
  2. Totally not a Rikka support, what are you talking about? Okay fine fine, I lied, it is, and yeah, I wanted another Rank 6 Plant, so here's another Rank 6 Plant. It got a neat little alternate way to get it out, got some stealing and is able to even change monsters into Plants and change their Levels.
  3. I appreciate the idea, but that's not what I'm going for here, so I am keeping the card as is.
  4. They don't count? I am not sure why they wouldn't, the Tributing is part of the effect, it happens when the card resolves, not when it activates. I also don't know what you mean by making the Ritual Spells banish, they do already, unless you mean for the Ritual Summon, which I don't know why I would do, since that changes how the Main Deck monsters work.
  5. Raindancer is an Archetype of Spellcaster & Thunder/WATER monsters. They focus on using Ritual Monsters and Fusion Monsters together, banishing, Level manipulation, heavy Spell use and search/draw power. They also have a sub-archetype called God of the Raindancers, which are the Fusion/Ritual Monsters, who all are Thunder, the others being Spellcaster. Each Main Deck monster has a Gouki-like effect that adds a Raindancer monster from your Deck to your hand, and also let's you draw if sent by a Spell effect, which of course works well with Ritual and Fusion Summons, and due to the heavy cos
  6. So as the wait for Hollow Knight: Silksong continues, I keep looking for other HK inspired games, that game Gleamlight looked decent at first, but reviews kind of tore it apart, but I just saw this new game called Crowsworn, looks pretty decent already, for pre-Kickstarter footage. Definitely gonna keep my eye on this one.

     

  7. I didn't think much of these when the first came out, too few members, seemed a bit hard to play without more, but now we got a decent amount, so yay! DP25-JP034 Lyrical Luscinia – Beryl Canary (Lyrilusc – Beryl Canary) Level 1 WIND Winged Beast Effect Monster ATK 0 DEF 200 You can only use the 1st effect of this card’s name once per turn. (1) If this card is in your hand: You can target 1 “Lyrilusc” monster in your GY; Special Summon this card and that target, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. (2) A
  8. Konami revealed a new game called Getsu Fuma Den: Undying Moon, which is a reboot of an old Japan only NES game, what I didn't know was that there are YGO cards based on characters from that game, Getsu Fuhma and Ryu Kokki, so that's fun. The new game looks like it could be decent, giving me some Dead Cells vibes a bit.

     

    1. Show previous comments  16 more
    2. Horu

      Horu

      No. I was stating characters that existed long before Disney was ever a thing. Characters like Cinderella, Sleeping Beauty, etc.

    3. (GigaDrillBreaker)

      (GigaDrillBreaker)

      You literally said the only untouchable characters are disney originals.

    4. Zaziuma

      Zaziuma

      I'm pretty sure Nintendo isn't going to let Disney get a hold of Pokemon, nor do I think Disney is really focused on games, it isn't really selling as well for them as they hoped, and a lot of their studios have shut down or just not made much of anything.

  9. Just a little LINK-1 I made up when I saw this art, thought it was a fun little thing. It's got a strange Summoning requirement, but it can also be quite powerful for a LINK-1, being able to steal an opponent's monster from them. It is not strong, and you gotta keep it safe, otherwise your stolen monster dies, so yeah, be careful out there.
  10. Oh interesting, it's not often that Synchro Monsters name monsters, I can think of a few, of all things Supay and friends could use this. I can definitely see myself making something that can take advantage of this, maybe I even will right after posting this!
  11. I would say yeah, probably that. It's important to note how devastating Dragons around the time Wyrms were introduced, at least before it with Dragon Rulers and what not, so it makes a lot of sense for them to want to not have Dragons still dominate, while introducing a new type that can do something different and new, and at least in the beginning, Wyrms were quite strange, I mean they still are. They also seem to want them to be not just Dragons, but different in that they can be stranger in terms of their dragonness, for lack of a better word. They aren't normal Dragons, they are Wyrms! Whi
  12. Trying to figure something out in terms of PSCT, is there any cards out there that would interact with the Spell/Trap Card properties, like Normal Spells, Field Spells etc.? For instance, I want this card to reveal, say a Normal Spell, then you can add Field Spells or Continuous Spells etc. to your hand, but not a Normal Spell - "You can reveal 1 "Raindancer" Spell in your hand; add 1 different kind of "Raindancer" Spell from your Deck to your hand."

    1. Show previous comments  4 more
    2. Dokutah Jolly

      Dokutah Jolly

      @Horu the question is more about the putting term on the types (plural) rather than specific 1 types like the card you mention

      I think Melon suggestion should suffice (spell/trap type) although the reminder text irks me a bit since spell/trap generally have a fixed type with no more subtype current (unlike monster)

    3. Horu

      Horu

      I don't think we have cards that deal with a monster's subtype unless that subtype is directly mentioned though. But yeah, I thought about that for a good bit before pointing out cards that deal specifically with the properties of spell/trap cards.

    4. Zaziuma

      Zaziuma

      I finished the Archetype, so if you care to see what I went with, here you go:

       

  13. The Deck I made this time around should be obvious, but if it's not, it's Tenyi, I made a Tenyi Deck. So yeah, Level 5 Synchro, kind of feels odd they don't have one, what with how many Level 4s they have in comparison to Level 7s, but whatever. So, this guy got a lot of ATK/DEF for a Level 5, but only while you control a non-Effect monster, protects itself when attacking while linked to a non-Effect monster (I'm still surprised that they got no real linking based effects, so wanted to make one that made actually linking them mean anything), and lastly it got a way to return banished monsters
  14. Why would I make the Witch 200? There aren't other FIRE monsters so not sure I see the point, Zombie I was considering switching around, maybe. Dunno if I will expand, I tend not to, but you never know if inspiration strikes again.
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