Jump to content

Zaziuma

Survivor
  • Content Count

    9,298
  • Joined

  • Last visited

  • Days Won

    1

Zaziuma last won the day on October 16

Zaziuma had the most liked content!

Community Reputation

970 Legendary

About Zaziuma

  • Rank
    Prince
  • Birthday 01/08/1996

Contact Methods

  • Website URL
    https://www.youtube.com/c/Zaziuma
  • Skype
    Zaziuma
  • Steam
    Zaziuma
  • Steam Profile
    https://steamcommunity.com/id/zaziuma
  • Xbox Gamertag
    Zaziuma96
  • PSN Username
    Zaziuma
  • DB Name
    Zaziuma
  • Discord
    Zaziuma#4720
  • Friend Code
    1765-5725-8397

Profile Information

  • Gender
    Male
  • Location
    Denmark
  • Interests
    Not dying to thrown rock- WOW CAREFUL MAN!

Recent Profile Visitors

24,655 profile views
  1. I just finished my latest Archetype. I have been wanting to make an Archetype based on the Millennium Items for quite a while now, and I finally got around to it, and I think it turned out to be a pretty interesting Archetype. Check it out here: 

     

    1. Zaziuma

      Zaziuma

      Also updated my Pastelink page with my list of Archetypes, haven't done that in a while: https://pastelink.net/143b3

  2. Millennium is an Archetype consisting of 3 sub-Archetypes, those being Millennium Archeologist, Millennium King and Millennium Treasure. All monsters are Pendulum Monsters, with Millennium King being Synchro Pendulums. Millennium Archeologist are Spellcaster/EARTH Level 5 Pendulum Monsters with no Pendulum Effects, the Level 4s have a Scale of 3, and the Level 5s have a Scale of 10, each monster has an effect that let's you remove a Treasure Counter to prevent them from being shuffled into the Deck. Millennium King are 2 Synchro Pendulums, they are both Spellcaster/DARK, and can be placed in the Pendulum Zone instead of being shuffled into the Deck. Millennium Treasure are the Spells/Traps, and each provide various kinds of effects, mainly revolving around shuffling your own cards into your Deck and Treasure Counters, which are used for various effects, mainly allowing Millennium Archeologist to not be shuffled into the Deck to lower the cost of their effects. Their main playstyle revolves around making Treasure Counters and taking control of your opponent's cards and manipulating their cards in general, and their boss monsters provide powerful beatsticks and also have manipulative powers, such as changing ATK/DEF and battle positions, search options and Treasure Counter generation. As you probably could guess, these are based on the Millennium Items from the Yu-Gi-Oh! series, as well as some of the characters, Bakura and Atem, the focus here being on their ancient Egyptian counterparts, as seen with the Millennium King name, and the archeologist theme plays into the series as well, with the monsters being based around archeologist related concepts, Millennium Treasure are of course the 7 Millennium Items from the series, and loosely play into their role in the series when I could see it working well. Main Deck Monsters: Millennium Archeologist - Trap Surveyor Spellcaster/EARTH/Pendulum Level 4 Scale 3 Pendulum Effect: N/A Monster Effect: When this card is Normal or Pendulum Summoned: You can shuffle 1 other card from your hand or field into the Deck, and if you do, draw 1 card. Once per turn: You can target 1 Set card your opponent controls; destroy that target, and if you do, draw 1 card. Your opponent cannot activate the Set card in response to this effect's activation. You must control a "Millennium Treasure" card to activate and to resolve this effect. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead. 1800/400 Millennium Archeologist - Planner Spellcaster/EARTH/Pendulum Level 4 Scale 3 Pendulum Effect: N/A Monster Effect: If this card is Normal or Pendulum Summoned: You can target 1 "Millennium" card in your Pendulum Zone; Special Summon it. You must control a "Millennium Treasure" card to activate and to resolve this effect. You can discard 1 card; look at the top 5 cards of your Deck, you can place 1 excavated Pendulum Monster in your Pendulum Zone, also, after that, place the remaining cards on top or bottom of your Deck in any order. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead. You can only use each effect of "Millennium Archeologist - Planner" once per turn. 1100/1900 Millennium Archeologist - Explorer Spellcaster/EARTH/Pendulum/Tuner Level 4 Scale 3 Pendulum Effect: N/A Monster Effect: When this card is Summoned: You can Special Summon 1 "Millennium Archeologist" monster from your hand, GY or that is face-up in your Extra Deck in Defense Position, except "Millennium Archeologist - Explorer". You must control a "Millennium Treasure" card to activate and to resolve this effect. You can only use this effect of "Millennium Archeologist - Explorer" once per turn. If this card is used as material for a Synchro Summon, place it on the bottom of your Deck. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead. 1600/1200 Millennium Archeologist - Grave Robber Spellcaster/EARTH/Pendulum Level 5 Scale 10 Pendulum Effect: N/A Monster Effect: When this card is Normal or Pendulum Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in either face-up or face-down Defense Position. If you control no "Millennium Treasure" cards: You can target 1 "Millennium Treasure" card in your GY; add it to your hand. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead. You can only use each effect of "Millennium Archeologist - Grave Robber" once per turn. 2000/2000 Millennium Archeologist - Treasure Hunter Spellcaster/EARTH/Pendulum Level 5 Scale 10 Pendulum Effect: N/A Monster Effect: When this card is Normal or Pendulum Summoned: You can target 1 Spell/Trap in your opponent's GY; Set it to your opponent's field, but they cannot activate it while this card is face-up on the field. You can only use this effect of "Millennium Archeologist - Treasure Hunter" once per turn. Once per turn, if you activate a "Millennium Treasure" Spell/Trap Card: You can draw 2 card, then place 1 card from your hand on top of your Deck. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead. 2200/1700 Millennium Archeologist - Translator Spellcaster/EARTH/Pendulum Level 5 Scale 10 Pendulum Effect: N/A Monster Effect: If this card is Summoned: Place 1 Treasure Counter on this card. Once per turn: You can excavate the top 5 cards of your Deck, add 1 excavated "Millennium Archeologist" or "Millennium Treasure" card to your hand, also place the remaining cards on top or bottom of your Deck in any order. You must control a "Millennium Treasure" card to activate and to resolve this effect. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead. 1500/2300 Extra Deck Monsters: Millennium King - Bakura Spellcaster/DARK/Pendulum/Synchro Level 8 Scale 3 Pendulum Effect: All monsters your opponent control lose 200 ATK/DEF for each "Millennium Treasure" card you control. Once per turn: You can add 1 "Millennium Archeologist" monster from your Deck, GY or that is face-up in your Extra Deck to your hand, then shuffle 1 card from your hand or field into the Deck. You can remove 2 Treasure Counters from anywhere on the field; Special Summon this card from your Pendulum Zone. Monster Effect: 1 Pendulum Tuner + 1+ non-Tuner monsters When this card is Synchro or Pendulum Summoned: You can place 2 Treasure Counters on any "Millennium Treasure" cards or "Millennium" Pendulum Monsters you control. Once per turn (Quick Effect): You can remove 2 Treasure Counters from anywhere on the field, then target 1 face-up card your opponent controls; if it is a Spell/Trap other than a card in the Pendulum Zone, Set it, if it is a card in the Pendulum Zone, return it to the hand, or if it is a monster, change it to face-down Defense Position. If this card would be shuffled into the Deck, you can place it in your Pendulum Zone instead. 2800/2000 Millennium King - Atem Spellcaster/DARK/Pendulum/Synchro Level 9 Scale 10 Pendulum Effect: All monsters you control 200 ATK/DEF for each "Millennium Treasure" card you control. Once per turn: You can add 1 "Millennium Treasure" card from your Deck or GY to your hand, then shuffle 1 card from your hand or field into the Deck. You can remove 2 Treasure Counters from anywhere on the field; Special Summon this card from your Pendulum Zone. Monster Effect: 1 Pendulum Tuner + 1+ non-Tuner monsters When this card is Synchro or Pendulum Summoned: You can place 2 Treasure Counters on any "Millennium Treasure" cards or "Millennium" Pendulum Monsters you control. Once per turn (Quick Effect): You can remove 2 Treasure Counters from anywhere on the field; this turn, this card can make a second attack during each Battle Phase, also halve the ATK/DEF of any monster it battles during damage calculation only. If this card would be shuffled into the Deck, you can place it in your Pendulum Zone instead. 2500/2500 Spells/Traps: Millennium Treasure - Key Normal Spell Add 1 "Millennium Archeologist" monster and 1 "Millennium Treasure" card, from your Deck to your hand, except "Millennium Treasure - Key", then shuffle 2 cards from your hand and/or field into your Deck. If this card is in your GY: You can shuffle 1 "Millennium King" monster you control into the Deck, and if you do, add this card to your hand. You can only use each effect of "Millennium Treasure - Key" once per turn. Millennium Treasure - Pendant Equip Spell The equipped monster gains 500 ATK/DEF. Once per turn: You can shuffle 1 other card from your hand or field into the Deck, then target 1 face-up card your opponent controls; shuffle it into the Deck. If this card is destroyed and sent to the GY: You can target 1 "Millennium" Pendulum Monster you control; equip this card to that target. You can only use this effect of "Millennium Treasure - Pendant" once per turn. Millennium Treasure - Eye Equip Spell If the equipped monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if the equipped monster battled: You can target 1 other "Millennium" Pendulum Monster you control; equip this card to that target. Once per turn: You can shuffle 1 other card from your hand or field into the Deck, then target 1 Set Spell/Trap your opponent controls and declare a card type (Spell or Trap); reveal that target, and if it is the declared card type, take control of that target. Millennium Treasure - Rod Equip Spell Activate this card by shuffling 1 card from your hand or field into your Deck, then targeting 1 face-up monster your opponent control; take control of that target and equip it with this card. Once per turn, during your Standby Phase, shuffle 1 card from your hand or field into your Deck or destroy this card. If this card leaves the field, destroy the equipped monster. You can only activate 1 "Millennium Treasure - Rod" per turn. Millennium Treasure - Scale Continuous Spell When this card is activated: Place 2 Treasure Counters on this card. While there are 2 or more Treasure Counters on this card, each time a "Millennium" Pendulum Monster(s) is Summoned, place 1 Treasure Counter on each of those monsters. Once per turn: You can remove 1 Treasure Counter this card, then target 1 other "Millennium Treasure" card or "Millennium" Pendulum Monster you control; place 1 Treasure Counter on that target. You can only control 1 "Millennium Treasure - Scale". Millennium Treasure - Necklace Normal Trap Excavate the top card of your Deck, if it is a monster Special Summon it an equip this card to it, otherwise place it on the bottom of your Deck. Once per turn, during your Standby Phase, shuffle 1 card from your hand or field into your Deck or destroy this card. If this card leaves the field, destroy the equipped monster. If you control a "Millennium King" monster, you can activate this card from your hand. Millennium Treasure - Ring Continuous Trap Once per turn: You can shuffle other 1 card from your hand or field into the Deck; place 1 Pendulum Monster that is in your hand, GY or that is face-up in your Extra Deck in your Pendulum Zone. Once per turn: You can remove 1 Treasure Counter from anywhere on the field, then target 1 card in your Pendulum Zone; it gains 1 of these effects ● Your opponent cannot target or destroy "Millennium Treasure" cards with card effects. ● Your "Millennium" Pendulum Monsters cannot be destroyed by battle or your opponent's card effects.
  3. I just finished watching Glass, the third movie in the Unbreakable trilogy, and it was...interesting. I feel Unbreakable was a good movie, but not great due to how uninteresting the main character was, though a an interesting premise and ideas, and that Split was great for how interesting the main character was an how it tied together with Unbreakable eventually, yet Glass was weird, it seemed a little muddled, with some interesting ideas, but had a clumsy ending that almost could have worked.

  4. For the first time ever, I have decided to back a Kickstarter, Guinea Pig Parkour, and if that name isn't enough, just check out the animation, it's amazing, and the gameplay looks super fun too, and it's made by just one person! I hope it gets its funding, it's halfway there, so hopefully: http://kck.st/36KLDXM

  5. Oh wow a LIGHT and WIND Shaddoll monster, that's interesting, weird how much better the WIND one is, but I guess there's a very good reason for that that they can't quite decide on how many you get.
  6. I really like how al these Archetypes survive by getting their own Links, so many classics that we haven't seen anything from in a while, and all these are great.
  7. A Pendulum Synchro Monster thing. It allows you to discard any number of cards to banish the top cards of your Deck, and then this card gains ATK/DEF for each monster banished. It places itself in the Pendulum Zone by returning the monster its battling to the hand. When in the Pendulum Zone, you get to return a card to the hand once per turn, and also you can discard a card to Special Summon it again. A general useful card for non-Pendulum Decks, as well as Pendulum Decks.
  8. Weird, so you can drag and drop an image into a forum post, but copy pasting gives you a message saying you can't post because of the file size. Well, at least one way works.

  9. A LINK-3 monster that is both Rock and Dragon, and works with Field Spells. It got 2900 ATK, but loses 1000 whenever it attacks, however it an attack twice with a Field Spell and also gets protected from your opponent's card effects when it attacks.
  10. What do you mean by loopholes? I don't think anything significant that would happen by copying itself.
  11. I made this card a while back, but forgot to post it, but now I am. Not sure why exactly I made it, but regardless, this is able to change the opponent's monster's ATK and negate its effects, and also has a GY effect that makes you able to negate an effect, so while it has random elements, you get multiple uses out of it.
  12. In preparation of Sword/Shield, I picked up Let's Go Pikachu, just cause buying both digitally with the vouchers was faster and cheaper, it wasn't really a game I had much excitement for, since I was pretty cynical regarding the catching mechanics, but it's pretty fun so far, and surprisingly has some amount of challenge, at the very least I couldn't beat Misty on my first try, had to go to Nugget Bridge and all that first. For fun, I decided to name all my Pokémon after Disney characters, so Pikachu is Mickey for example, and Pluto is Growlith, though some are definitely harder to come up with, finding out what to call a Geodude was a challenge.

  13. I don't know anymore. Can anyone help with that?

    1. Dr. Jolly Glot the III

      Dr. Jolly Glot the III

      wait did i miss something?

       

  14. Seeing announcements from 2010, holy crap.

  15. I made a Senka Deck recently, so figured I would make a Beast-Warrior support card. The card is easy to Special Summon, and gives you the ability to replace its name, effect and Attribute for that of a Beast-Warrior in your GY, making you able to fulfill the Senka playstyle, or make some Xyzs or what have you.
×
×
  • Create New...