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Zaziuma

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Everything posted by Zaziuma

  1. Blood Moon is an Archetype of DARK monsters with various Types, whom focus around Zombie, though only one of them is actually a Zombie, with the others only becoming Zombie under certain conditions. They focus on a lot of things, though mainly their Continuous Spells/Traps and their Field Spell that produce Blood Counters which they use for various effects, though they also pay HP to perform various effects, the monsters being able to pay LP to boost their ATK/DEF, another effects typically relating to Blood Counters, and they also have Atlantean-like effects that activate when sent to GY as a cost to activate a Blood Moon effect, they have Link Monsters that make the monsters into Zombie monsters, as well as Rise of the Blood Moon, and they gain bonuses from being Zombie from their Continuous Spells/Traps, and the Link Monsters can Tribute Zombies from either field to boost their ATK. Their name and theming is around the blood moon, a concept typically related to the occult, such as zombie and vampires etc. and general supernatural stories, so they have ghosts hunters and werewolfs and what not as well as bats, and also the concept of infection from Virus, which is a also a pun due to it being Cyberse, just for fun, and their Spells/Traps refer to the moon. Main Deck Monsters: Phantom of the Blood Moon Zombie/DARK Level 1 Once per turn: You can pay up LP in multiples of 500 (max. 2000); this card that much ATK/DEF until the end of this turn. This is a Quick Effect while you control "Rise of the Blood Moon". Once per turn: You can discard 1 card, then target 1 face-up card on the field you can place a Blood Counter on; place 2 Blood Counters on it. If this card is sent to the GY to activate a "Blood Moon" card's effect: You can Special Summon this card from your GY to either field in Defense Position, then if you Special Summoned it to your opponent's field, Special Summon 1 "Blood Moon Token" (Zombie/DARK/Level 1/500 ATK/500 DEF). You can only Special Summon "Phantom of the Blood Moon(s)" once per turn. 500/500 Werewolf of the Blood Moon Beast/DARK Level 3 Once per turn: You can pay up LP in multiples of 500 (max. 1000); this card that much ATK/DEF until the end of this turn. This is a Quick Effect while you control "Rise of the Blood Moon". Once per turn: You can pay LP in multiples of 500 (max. 1500), then target 1 face-up card on the field you can place a Blood Counter on; place Blood Counters on it equal to the number of multiples of 500 you paid. If this card is sent to the GY to activate a "Blood Moon" card's effect: You can remove 2 Blood Counters from anywhere on the field; Special Summon this card from your GY to either field in Defense Position. You can only Special Summon "Werewolf of the Blood Moon(s)" once per turn 1500/1000 Imp of the Blood Moon Fiend/DARK Level 4 Once per turn: You can pay up LP in multiples of 500 (max. 1500); this card that much ATK/DEF This is a Quick Effect while you control "Rise of the Blood Moon". You can Tribute this card, then target 1 face-up card on the field you can place a Blood Counter on; place 2 Blood Counters on it. If this card is sent to the GY to activate a "Blood Moon" card's effect: You can send 1 "Blood Moon" card from your hand or field to the GY; Special Summon this card from your GY to either field in Defense Position, then if you Special Summoned it to your opponent's field, draw 1 card. You can only Special Summon "Imp of the Blood Moon(s)" once per turn. 1200/1800 Hunter of the Blood Moon Warrior/DARK Level 4 Once per turn: You can pay up LP in multiples of 500 (max. 1500); this card that much ATK/DEF until the end of this turn. This is a Quick Effect while you control "Rise of the Blood Moon". Once per turn: You can remove Blood Counters in multiples of 2 from anywhere on the field; gain 1200 LP for each multiple of 2 you removed. If this card is sent to the GY to activate a "Blood Moon" card's effect: You can discard 1 card, then target 1 other "Blood Moon" monster in your GY; Special Summon it. You can only use this effect of "Hunter of the Blood Moon" once per turn. You can only Special Summon 1 "Hunter of the Blood Moon(s)" once per turn. 1500/1200 Extra Deck Monsters: Virus of the Blood Moon Cyberse/DARK/Link Link Arrows: Top, Bottom 2 "Blood Moon" monsters with different names Monsters this card is linked with become Zombie. Once per turn: You can discard 1 card; Set 1 Field Spell directly from your Deck. Once per turn: You can Tribute 1 Zombie monster this card points to on either field; this card gains ATK equal to the Tributed monster's original ATK until the end of this turn. This is a Quick Effect while you control "Rise of the Blood Moon". You can only Special Summon "Virus of the Blood Moon(s)" once per turn. 1500/LINK-2 Bat of the Blood Moon Winged Beast/DARK/Link Link Arrows: Bottom Left, Bottom Right, Top 2+ "Blood Moon" monsters with different names Monsters this card is linked with become Zombie. Once per turn: You can remove Blood Counters in multiples of 2 from anywhere on the field, then target cards your opponent controls equal to the multiples of 2 removed; destroy them, and if you do, gain 500 HP for each card destroyed. Once per turn: You can Tribute 1 Zombie monster this card points to on either field; this card gains ATK equal the Tributed monster's original ATK until the end of this turn. This is a Quick Effect while you control "Rise of the Blood Moon". You can only Special Summon "Bat of the Blood Moon(s)" once per turn. 2000/LINK-3 Spells/Traps: Rise of the Blood Moon Field Spell When this card is activated: Place 1 Blood Counter on it for each "Blood Moon" monster you control with a different name. All "Blood Moon" monsters you control become Zombie while there is a Blood Counter on this card. Once per turn: You can remove any number of Blood Counters from anywhere on the field; gain 500 LP for each removed. If a "Blood Moon" Spell/Trap(s) you control would be destroyed by your opponent's card effect, you can remove 2 Blood Counters from anywhere on the field instead. You can only activate 1 "Rise of the Blood Moon" per turn. Return of the Blood Moon Continuous Spell Once per turn: You can discard 1 "Blood Moon" card; place 2 Blood Counters on this card. Once per turn: You can remove 3 Blood Counters from anywhere on the field; Special Summon 1 "Blood Moon" monster from your Deck, or if you control "Rise of the Blood Moon", you can Special Summon 1 Zombie monster instead. If a Zombie monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. Phases of the Blood Moon Continuous Spell Once per turn: You can send 1 other "Blood Moon" card you control to the GY; place 2 Blood Counters on this card. Once per turn: You can remove 3 Blood Counters from anywhere on the field; Set 1 "Blood Moon" Continuous Spell/Trap directly from your Deck, and if you control "Rise of the Blood Moon", you can activate a Set Trap this turn. If a Zombie monster(s) is Special Summoned: You can draw 2 cards, then place 1 card from your hand on top of your Deck. You can only use this effect of "Phases of the Blood Moon" once per turn. Night of the Blood Moon Continuous Trap Once per turn: You can send 1 "Blood Moon" card from your Deck to the GY; place 2 Blood Counters on this card. While there is a Zombie monster on the field, monsters your opponent control lose 200 ATK/DEF for each Zombie monster on the field, also they have their effects negated while you control "Rise of the Blood Moon". Once per Chain: You can remove 1 Blood Counter from anywhere on the field, then target then activate 1 of these effect (but you cannot activate that same effect of "Night of the Blood Moon" again this turn). ● Target 1 face-up monster on the field; If it not a Zombie monster, it becomes Zombie. ● Target 1 face-up monster on the field; If it is a Zombie monster, this turn, it cannot be destroyed by battle or your opponent's card effects. ● Target 1 "Blood Moon" card in your GY; add it to your hand.
  2. Check out my weird Pendulum Xyz Archetype thing:

     

  3. Apparently Rush Duels aren't coming to TCG, at least not the same time as in Japan, which seems slightly strange to me, but maybe they plan to release them with the anime.

    1. Thomas★Zero

      Thomas★Zero

      Think it was mentioned it was due to the fact that rush duels was the OCG's version of the TCG's official Speed Duels.

    2. Horu Ishayuki

      Horu Ishayuki

      Speed Duels get a shitty game. Rush Duels get an entire anime.

  4. Video Villain is an Archetype consisting of mostly Pendulum Monsters, with one Effect Monster. They focus on various things, though mostly their gimmick of having Master Planner banished for various effects and to get out their Xyz Monsters more easily, that are also Pendulum Xyz Monsters BTW, as well as Tribute Summoning. As said, you want Master Planner banished at all times for their effects, however it effect will either banish itself if in the GY or return itself to your GY during the End Phase without your input, so while they have various ways of banishing it before its effect activates during your End Phase. The reason to do this is mainly to get out their boss monster, Ultimate Evil, a powerful Rank 6 which normally requires 3 monsters, but can be put out once per turn with only 1 monster instead. They also have ways of using Tribute Summoning a lot with Tape, or performing an additional Pendulum Summon with Cult Leader. Video Villain monsters are based on various TV and movie villain tropes and general character traits, while the Spells/Traps are based on things related to VHS and VCR, and they are Cyberse due to them feeling weird to me as Machine or anything else, even if Cyberse may not be the most accurate for this theme, and since we currently have no Pendulum Cyberse monsters, I figured it would be fun. Like my Sinistar Archetype, these use the new format, which is mostly the same due to these being Pendulum Monsters, however they have Xyz Monsters as well, which can be put in the Main Monster Zone. Read more about the new rules here: https://ygorganization.com/extra-deck-rules-update-also-arriving-to-the-tcg-04-01-2020/ Main Deck Monsters: Video Villain - Master Planner Cyberse/DARK Level 4 Once per turn, during your End Phase: If this card is in your GY, banish it OR if this card is banished, return it to the GY (this is not optional). You can only use each of the following effects of "Video Villain - Master Planner" once per turn. ● When this card is Normal or Pendulum Summoned: You can add 1 "Video Villain" Spell/Trap from your Deck to your hand. ● If this card is Tributed: You can add 1 Cyberse from your Deck to your hand, except "Video Villain - Master Planner". 1500/1500 Video Villain - Crazy Clone Cyberse/DARK/Pendulum Level 4 Scale 5 Pendulum Effect: Once per turn: You can banish any number of copies of "Video Villain - Master Planner" from your hand or GY, then target 1 card in your Pendulum Zone; increase or reduce that target's Pendulum Scale by the number banished. All Cyberse monsters you control gain 100 ATK/DEF for each banished copy of "Video Villain - Master Planner". Monster Effect: While this card is in your GY or banished, its name becomes "Video Villain - Master Planner". Once per turn, during your opponent's End Phase: If this card is in your GY, banish it OR if this card is banished, return it to the GY (this is not optional). You can Tribute 1 Cyberse monster from your hand or field; banish 1 "Video Villain" card from your Deck, and if you do, you can add card with the same name from your Deck to your hand. You can only use this effect of "Video Villain - Crazy Clone" once per turn. 1500/1500 Video Villain - Bad Beginning Cyberse/DARK/Pendulum Level 5 Scale 3 Pendulum Effect: When this card is activated: You can banish 1 "Video Villain - Master Planner" from your hand or GY, and if you do, place 1 "Video Villain - Evil Ending" from your Deck, GY or that face-up in your Extra Deck in your other Pendulum Zone. If a Cyberse monster(s) in your Monster Zone would be destroyed, you can attach that monster(s) to an Xyz Monster(s) you control as a material instead. Monster Effect: If this card is Tribute Summoned: You can add 1 "Video Villain" card from your Deck to your hand, except "Video Villain - Bad Beginning". Once per turn (Quick Effect): You can target 1 card in your Pendulum Zone; return it to your hand, then place this your Pendulum Zone, if "Video Villain - Master Planner" is banished, you can place 1 "Video Villain" Pendulum Monster from your Deck instead. 2000/2000 Video Villain - Evil Ending Cyberse/DARK/Pendulum Level 6 Scale 7 Pendulum Effect: When this card is activated: You can banish 1 "Video Villain - Master Planner" from your hand or GY, and if you do, place 1 "Video Villain - Bad Beginning" from your Deck, GY or that face-up in your Extra Deck in your other Pendulum Zone. If exactly 1 "Video Villain" Pendulum Monster you control would be destroyed, you can place it in your other Pendulum Zone instead. Monster Effect: If this card is Tribute Summoned: You can target 1 card your opponent controls; destroy it OR if "Video Villain - Master Planner" is banished, you can place it on top of your opponent's Deck instead. Once per turn: You can send any number of "Video Villain" cards from your hand or Pendulum Monsters that are face-up in your Extra Deck to your GY, then if you sent 3 or more cards, draw 2 cards. 2000/2000 Video Villain - Mad Scientist Cyberse/DARK/Pendulum Level 5 Scale 3 Pendulum Effect: If "Video Villain - Master Planner" is banished, you can Tribute Summon "Video Villain" Pendulum Monsters that are face-up in your Extra Deck to your Main Monster Zones. Once per turn, if you Tribute Summon a "Video Villain" monster: You can draw 2 cards, then banish 1 card from your hand. Monster Effect: If this card is Tribute Summoned: You can Special Summon 1 "Video Villain" Pendulum Monster from your hand or that is face-up in your Extra Deck. Once per turn, when your opponent activates a card or effect (Quick Effect): You can return 1 of your banished "Video Villain - Master Planner" to the GY; negate the activation, and if you do, place that card on top of your opponent's Deck. 2000/2000 Video Villain - Cult Leader Cyberse/DARK/Pendulum Level 6 Scale 7 Pendulum Effect: If you have 3 copies of "Video Villain - Master Planner" banished, you can conduct 1 Pendulum Summon of a Cyberse monster(s) during your Main Phase, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Once per turn: You can send 1 "Video Villain" card from your Deck to the GY. Monster Effect: If this card is Tribute Summoned: You can target 1 "Video Villain" monster in your GY; add it to your hand OR if "Video Villain - Master Planner" is banished, you can Special Summon it instead. Once per turn (Quick Effect): You can target 1 other Cyberse monster you control or in your GY and 1 Xyz Monster you control; attach the first target to the second target. 2000/2000 Extra Deck Monsters: Video Villain - Sidekick Spy Cyberse/DARK/Pendulum/Xyz Rank 5 Scale 0 Pendulum Effect: Your opponent cannot target other "Video Villain" cards you control with card effects. Once per turn: You can look at 1 random card in your opponent's hand, then either place it on top of their Deck, or place it in your Pendulum Zone and treat it as a Pendulum Monster Card with the Pendulum Scale of 13. Once per turn, during the End Phase: You can Special Summon this card from your Pendulum Zone, and if you do, attach the top card of your opponent's Deck to this card as material. Monster Effect: 2+ Level 5 Cyberse monsters Once per turn, if "Video Villain - Master Planner" is banished, you can also Xyz Summon "Video Villain - Sidekick Spy" by using 1 Level 5 or higher Cyberse monster you control as material. If you can Pendulum Summon Level 5, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach any number of materials from this card; excavate the same number of cards on the top of your opponent's Deck, then send any excavated Spells/Traps to the GY and any monsters to this card as material OR place them on top or bottom of your opponent's Deck in any order and draw 1 card. Once per turn (Quick Effect): You can target 1 card in your Pendulum Zone; return it to your hand, and if you do, place this card in your Pendulum Zone. 2500/2500 Video Villain - Ultimate Evil Cyberse/DARK/Pendulum/Xyz Rank 6 Scale 13 Pendulum Effect: If a "Video Villain" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn: You can target 1 card your opponent controls; either place it on top of their Deck, or place it in your Pendulum Zone and treat it as a Pendulum Monster Card with the Pendulum Scale of 0. If your opponent Special Summons a monster(s): You can Special Summon this card from your Pendulum Zone, and if you do, you can attach 1 card in your Pendulum Zone to this card as material. Monster Effect: 3+ Level 6 Cyberse monsters Once per turn, if "Video Villain - Master Planner" is banished, you can also Xyz Summon "Video Villain - Ultimate Evil" by using 1 Level 6 or higher Cyberse monster you control as material. If you can Pendulum Summon Level 6, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach any number of materials from this card, then target the same number of Spells/Traps your opponent controls or is in their GY; banish them. Once per turn, during the Battle Phase (Quick Effect): You can return all cards in your Pendulum Zones to your hand (if any), then place this card in your Pendulum Zone, and if you do, destroy destroy all monsters on the field, also end the Battle Phase. 3000/3000 Spells/Traps: Video Villain - Recording Normal Spell Declare a Level; this turn, any Cyberse monster you Normal or Special Summon become the declared Level. You can banish this card from your GY, then target 1 Cyberse monster you control with a Level and declare a Level; it becomes the declared Level. Video Villain - Insert Quick-Play Spell Place 1 "Video Villain" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon monsters, except Cyberse and Xyz Monsters, for the rest of this turn. You can banish this card from your GY; attach 1 "Video Villain" Pendulum Monster from your hand or that is face-up in your Extra Deck to an Xyz Monster you control. You can only activate 1 "Video Villain - Insert" per turn. Video Villain - Tape Continuous Spell During your Main Phase, you can Normal Summon 1 Cyberse monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card in your Pendulum Zone and 1 Xyz Monster you control; attach the first target to the second target. If a card(s) in your Pendulum Zone(s) would be destroyed, you can attach that card(s) to an Xyz Monster(s) you control instead. Video Villain - Cassette Normal Trap Return 1 "Video Villain" card in your Pendulum Zone to your hand, and if you do, draw 1 card. If you control no monsters in your Main Monster Zones, you can activate this card from your hand. If this card is in your GY: You can banish this card from your GY, then target 1 "Video Villain" card in your Pendulum Zone; add it to your Extra Deck face-up. Video Villain - Rewind Continuous Trap When your opponent declares an attack while you control a "Video Villain" card in your Pendulum Zone: You can negate the attack, and if you do, return 1 card in your Pendulum Zone to your hand. Once per opponent's Main Phase: You can place 1 "Video Villain" Pendulum Monster from your hand or face-up in your Extra Deck in your Pendulum Zone.
  5. Good lord, why did I spend that much time with Fallout 76. I mean, I love the Fallout games, but not sure that game had 200 hours of content: https://prnt.sc/qpedms

    1. Show previous comments  1 more
    2. Horu Ishayuki

      Horu Ishayuki

      Also, you realize you spent 500+ hours on Overwatch?

    3. Zaziuma

      Zaziuma

      Yes I played 500+ hours of Overwatch, I don't see the issue, I am handling my life perfectly fine.

    4. Horu Ishayuki

      Horu Ishayuki

      I just think it's insane how much time we invest into games that we actually like.

  6. I didn't intend to be nice to the fictional character.
  7. It seems like an homage to the original version, which did look a bit silly in retrospect. Well hey, knowing Konami it won't be long until we get another version.
  8. Blue-Eyes White Dragon Level 8 LIGHT Dragon Normal Monster ATK 3000 DEF 2500 高い攻撃力を誇る伝説のドラゴン。 どんな相手でも粉砕する、その破壊力は計り知れない。 (A Legendary Dragon with high ATK. Its destructive might which lets it crush any foe is immeasurable.) This is the same flavor text as per usual for Blue-Eyes in Japan. As as far as we can, nothing about it has been changed from a technical perspective. It is noted Rush Duel Cards are designed to make the art much bigger, while making the Level, ATK and DEF bigger and thus clearer. https://ygorganization.com/blueeyesrushdragon/ So here is finally a non-proxy version of the Rush Duel cards, so this is the closest we get for now, also hey it's Blue-Eyes as a Rush Duel card, that is kind of neat. Oh, and we go some other new information as well, that you use only 3 Monster Zones: https://ygorganization.com/sevens-rush-duel-number-of-monster-zones/
  9. Some news I suppose, probably not a surprise, but Rush Duels uses only 3 Monster Zones, and seemingly have no Extra Monster Zone either, but that isn't confirmed from what I can tell. I do wonder if they will have Master Duels again, in a way I hope not, they barely bothered with the Speed Duels in VRAINS, so maybe that was a test run and this is the real deal. https://ygorganization.com/sevens-rush-duel-number-of-monster-zones/
  10. Zaziuma

    Overwatch

    Year of the Rat is coming today, if you want to be spoiled, you can go here, though they released a new Sombra skins that's awesome looking with a changing mask: https://www.dexerto.com/overwatch/new-overwatch-skins-leaked-for-lunar-new-year-2020-1313548
  11. It doesn't work that way, that is a condition set after it's Summoned.
  12. I think I'm alone now...well besides 226 guests: https://prnt.sc/qog1na

  13. It's not often I get to promote any Danish artists/bands, but was recently made aware that Alphabeat released some new music, and their new song is catchy as hell. I also went back to listen to their old stuff and it's still a lot of fun. https://youtu.be/H-m5Pq1C09o

  14. Finished Dream Drop Distance, meaning I have only the movie and the 0.2 mini game thing left, and I can get to Kingdom Hearts 3. I never thought I would get through them all to be honest, it took a lot out of me, but it just has enough enjoyable moments to be worth it.

  15. These are quite strange, but I think I get what they are going for, and they could be quite powerful, with a lot of searching and recovery options, combo plays with discards and what not. I like that they have Synchro, Xyz and Link Monsters all in one here, hope to see more of that in the future.
  16. Oh fun, we get another excavation theme, and they are also Synchro based, finally a Synchro Rock theme! I like the Synchro Monster, though Adamatia Rise – Raptite seems weirdly weak, not sure why I would want to go into that often, though these are half generic with Rocks, so maybe some plays would prefer that to be put out instead of Adamatia Rise – Leonite, though clearly Adamatia Rise – Dragite is the best one. the Spells/Traps are okay, though the Traps seem thrown in there, that being said, Sign is amazing with the no OPT clause, with Adamatia Crysta – Leonite being able to bring it back to the top of the Deck.
  17. It's hard to believe that the next Half-Life game is only 2 months away.

  18. I know that a lot of people love Mystery Dungeon, and yeah, I played it a bit back in the day, but I have no interest in a remake. The gameplay from the games just is not interesting to me, and the novelty of talking Pokemon is getting old, now that we have had a whole movie with a taking Pikachu. I also find the look to be very cheap, especially after Link's Awakening remake being so pretty. As for the new Sword/Shield stuff, damn it, they are probably gonna take my money somehow, but I'll see if I can hold off for now.

    1. Horu Ishayuki

      Horu Ishayuki

      Appears Gen 8 is going to be bigger than I expected.

  19. It's my birthday! 24 years old, I don't know why, but being an adult still feels weird as hell!

    1. Tinkerer

      Tinkerer

      Ayy!  Happy birthday!

  20. I don't get the names Flag, Umbrella and Corridor, what kind of monsters names are those and how does it relate to anything? Regardless, I like that we get a theme similar to Elementsabers, but their own thing too, though it's a little odd that to get the small guys out, you need something banished first, meaning you need the big guy out, but then you are going to be using your monsters to do that, so you don't have a lot of monsters. I suppose mill tactics are going to be a thing in here, though right now they lack that. I like that they use Level 11, probably not gonna be more than those 2 though, but I can wish for a proper Archetype one of these days.
  21. There isn't a whole lot of information yet, but we have this so far: https://ygorganization.com/rush-duel-information/
  22. A Trap monster that negates attacks, prevents your opponent for attacking your other monsters, and protects them from effect destruction. What a great guy!
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