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Thomas★Zero

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About Thomas★Zero

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    The HERO of YCM
  • Birthday 09/14/1991

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    HERO World

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    kingdom.neos
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    Thomas Zero

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  1. So Ultimate Charmers are the boss monster forms of the OG charmers which can be summoned by tributing 1 monster of a matching type or a Charmer, gain ATK and DEF equal to the number of Attributes in your GY and have their own unique effects. Ultimate Charmer - Eria the Tidal Fist lv 7 WATER Spellcaster/Effect You can Special Summon this card (from your hand) by tributing 1 "Charmer", "Familiar Possessed" or WATER monster. Gains ATK and DEF equal to the number of cards in your GY with a different Attribute x 300. You can only use the following effects of "Ultimate Charmer - Eria the Tidal Fist" once per turn. * If you tributed a "Eria" monster to Special Summon this card: Return all Spell/Trap cards on your opponents side of the field to the Deck, also your opponent cannot activate cards or effects in response to the activation of this effect. * You can target 1 monster your opponent controls: Gain LP equal to the targeted monsters ATK. ATK/1850 DEF/1500 Ultimate Charmer - Hiita the Burning Cloak lv 7 FIRE Spellcaster/Effect You can Special Summon this card (from your hand) by tributing 1 "Charmer", "Familiar Possessed" or FIRE monster. Gains ATK and DEF equal to the number of cards in your GY with a different Attribute x 300. You can only use the following effects of "Ultimate Charmer - Hiita the Burning Cloak" once per turn. * If you tributed a "Hiita" monster to Special Summon this card: Destroy all monsters your opponent controls, then, inflict damage to your opponent equal to the number of monsters destroyed by this effect x 800, also your opponent cannot activate cards or effects in response to the activation of this effect. * You can inflict 500 points of damage to your opponent for each card in their hand. ATK/1850 DEF/1500 Ultimate Charmer - Wynn the Soaring Wings lv 7 WIND Spellcaster/Effect You can Special Summon this card (from your hand) by tributing 1 "Charmer", "Familiar Possessed" or WIND monster. Gains ATK and DEF equal to the number of cards in your GY with a different Attribute x 300. You can only use the following effects of "Ultimate Charmer - Wynn the Soaring Wings" once per turn. * If you tributed a "Wynn" monster to Special Summon this card: Return all monsters your opponent controls to the Deck, also your opponent cannot activate cards or effects in response to the activation of this effect. * You can target 1 other monster you control; the targeted monster can attack directly this turn, but if it does using this effect, all battle damage dealt by the targeted monster is halved. ATK/1850 DEF/1500 Ultimate Charmer - Aussa the Shattering Staff lv 7 EARTH Spellcaster/Effect You can Special Summon this card (from your hand) by tributing 1 "Charmer", "Familiar Possessed" or EARTH monster. Gains ATK and DEF equal to the number of cards in your GY with a different Attribute x 300. You can only use the following effects of "Ultimate Charmer - Aussa the Shattering Staff" once per turn. * If you tributed a "Aussa" monster to Special Summon this card: The ATK and DEF of all monsters your opponent controls become 0 and their effects are negated, also your opponent cannot activate cards or effects in response to the activation of this effect. * You can target 1 other monster you control; the targeted monster can attack all monsters your opponent controls during the Battle Phase this turn. ATK/1850 DEF/1500
  2. Cards of Combinations Spell Card Discard 1 "Polymerization" Spell Card or "Fusion" Spell Card from your hand; Draw 2 cards. You can banish this card from your GY and target 1 Fusion monster in your GY; return the targeted card to the Extra Deck, then, draw 1 card. You can only activate 1 "Cards of Combinations" effect per turn and only once that turn. So Card of Combinations plays similar to Cards of Consonance where you discard a certain card to draw 2 but in addition to that this card can also be banished to return a Fusion Monster to the Extra Deck and Draw 1 card while balanced to only allow one of its 2 effects going off once that turn.
  3. Insect Swarm Spell Card Target 1 Level 3 or lower Insect monster you control; Special Summon up to 2 monsters from your Deck with the same name as the targeted monster. You can banish this card from your GY; Special Summon 1 Level 3 or lower Insect monster from your Deck. For the rest of the turn, after either of this cards effects resolves, you cannot summon monsters except Insect monsters. You can only activate 1 "Insect Swarm" effect per turn and only once that turn. So Insect Swarm acts as a Machine Dupe for Insect and A HERO Lives for insects where it locks you in to Insects and you can only use 1 of this cards 2 effects during a turn.
  4. Super Defense Robot Hippo lv 8 EARTH Machine/Effect If this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. You can only use the following effects of "Super Defense Robot Hippo" once per turn. * If this card is Special Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand or GY, then, you can have both this card and the summoned monsters Level become either 4 or 8. * (Quick Effect): You can banish this card from your GY and target 1 Machine monster you control; the targeted monster cannot be destroyed by battle or by card effects until the End Phase this turn. ATK/1000 DEF/3000 Super Defense Robot Horse lv 4 EARTH Machine/Effect If this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. You can only use the following effects of "Super Defense Robot Horse" once per turn. * If this card is Special Summoned: Add 1 "Super Defense Robot" monster or "Orbital 7" from your Deck to your hand. * You can banish this card from your GY; You can Normal Summon 1 "Super Defense Robot" monster without Tributing in addition to your Normal Summon/Set this turn. ATK/1600 DEF/1200 Super Defense Robot Tiger Rank 4 EARTH Machine/Xyz/Effect 2+ Level 4 EARTH Machine monsters (Max 5.) Gains 200 ATK for each Xyz material attached to this card. Once per turn: You can detach 1 Xyz Material from this card and target 1 monster your opponent controls; destroy the targeted monster, then, inflict damage to your opponent equal to the destroyed monsters original ATK, also this card cannot attack directly during the Battle Phase this turn. If this card attacks a Defense Position monster, inflict peircing battle damage. If this card would be destroyed by battle, you an detach 1 Xyz Material from this card instead. ATK/2400 DEF/2000 Super Defense Robot Formation Spell Card Discard 1 card from your hand; Add 2 "Super Defense Robot" monsters or "Orbital 7" with different names from your hand. You can banish this card from your GY; add up to 2 of your banished "Super Defense Robot" monsters or "Orbital 7" to your hand. You can only activate 1 "Super Defense Robot Formation" per turn and only once that turn. Super Defense Robot Union Force Continuous Spell Card Increase the ATK of all Machine monsters you control equal to the number of "Super Defense Robot" monsters and "Orbital 7" you control x 200. Each time you Xyz Summon a EARTH Machine Xyz monster: Draw 1 card.
  5. The float is more so because the ATK boost effect is based on anime Red-Eyes Darkness Metals effect where its also to keep Red-Eyes Darkness Dragon relevant specially since this card can float Darkness Dragon from anywhere.
  6. Red-Eyes Ultimate Darkness Dragon lv 10 DARK Dragon/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 Level 7 or higher "Red-Eyes" monster from your GY. Gains 400 ATK for each Dragon monster in your GY with a different name. You can only use the following effects of "Red-Eyes Ultimate Darkness Dragon" once per turn. * Banish 1 Spell/Trap card from your GY; inflict 2400 points of damage to your opponent, also this card cannot attack during the Battle Phase this turn. * If this card is destroyed by battle or by an opponents card effect: You can Special Summon 1 "Red-Eyes Darkness Dragon" from your hand, Deck or GY ignoring its Summoning condition. ATK/2800 DEF/2400
  7. Elemental HERO Phoenix Soldier lv 4 FIRE Warrior/Effect While this card is in your GY, "HERO" monsters you control gain ATK equal to the number of different Attributes in your GY x 200. You can only use 1 of the following effects of "Elemental HERO Phoenix Soldier" per turn and only once that turn. * You can discard this card from your hand; add 1 "A Hero Lives" from your Deck to your hand. * If you control a "HERO" monster while this card is in your GY: You can Special Summon this card from your GY. ATK/1200 DEF/1600
  8. So Dart Striker was a theme of 3 EARTH Machine cards that was revealed in Arc-V which seemed to focus on tributing themselves to boost your other monsters. I decided to give them a boost to their 3 original cards plus add a lot more support to them. Lightning Hoverboard lv 4 LIGHT Thunder/Effect You can tribute this Normal Summoned card; Add 1 "Dark Striker" monster or 1 Spell/Trap card that list "Dart Striker" monster in its card text from your Deck to your hand. If a "Dart Striker" monster(s) would be destroyed by battle or by an opponents card effect, you can banish this card from your GY instead. You can only use each effect of "Lightning Hoverboard" once per turn. ATK/1400 DEF/1200 Delta Dart Striker lv 3 EARTH Machine/Effect If you control a "Dart Striker" monster, you can Special Summon this card (from your hand.) You can only Special Summon "Delta Dart Striker" once per turn this way. If this card is Special Summoned from your GY: Excavate the top 3 cards of your Deck, then, add one of your excavated "Dart Striker" monsters to your hand, also, return the rest to the bottom of your deck in any order. You can tribute this card and target 1 other "Dart Striker" monster you control; if the targeted card destroys a monster by battle this turn, inflict damage equal to the destroyed monsters Level/Rank/Link Rating x 300. You can only use each effect of "Delta Dart Striker" once per turn. ATK/1600 DEF/100 Rapid Dart Striker lv 4 EARTH Machine/Effect If you control a "Dart Striker" monster, you can Normal Summon this card in addition to your Normal Summon/Set this turn. You can only use the following effects of "Rapid Dart Striker" once per turn. * If this card is Special Summoned from your GY: You can target 1 card your opponent controls: destroy the targeted card. * You can tribute this card and target 1 other "Dart Striker" monster you control; the targeted card can attack twice during the Battle Phase this turn. ATK/1700 DEF/100 Power Dart Striker lv 5 EARTH Machine/Effect If you control no monsters, you can Special Summon this card (from your hand). You can only use the following effects of "Power Dart Striker" once per turn. * If this card is Special Summoned form your GY: This card gains 600 ATK. * You can tribute this card and target 1 other "Dart Striker" monster you control; the targeted card gains 600 ATK. ATK/1800 DEF/100 Rocket Dart Striker lv 6 EARTH Machine/Effect If you control a "Dart Striker" monster, you can Special Summon this card (from your hand). You can only Special Summon "Rocket Dart Striker" once per turn this way. If this card is Special Summoned from your GY: inflict 800 points of damage to your opponent. You can tribute this card and 1 other "Dart Striker" monster you control; the targeted card can inflict piercing battle damage this turn. You can only use the each effect of "Rocket Dart Striker" once per turn. ATK/1900 DEF/100 Ultimate Dart Striker lv 7 EARTH Machine/Effect If you control 2 or more "Dart Striker" monsters, you can Special Summon this card (from your hand). You can only Special Summon "Ultimate Dart Striker" once per turn this way. You can target 3 up to "Dart Striker" monsters with different names from your GY; Special Summon the targeted cards, but they cannot attack directly this turn. You can only use this effect of "Ultimate Dart Striker" once per turn. ATK/2400 DEF/300 Dart Battle Board Field Spell Card All EARTH Machine monsters gain 400 ATK and DEF. You can only use the following effects of "Dart Battle Board" once per turn. * You can Special Summon 1 "Dart Striker" monster from your hand or GY. * You can tribute 1 "Dart Striker" monster you control and roll 3 6 sided die; inflict damage to your opponent equal to the results of the die x 100. Dart Bullseye Spell Card Target 1 "Dart Striker" monster you control; the targeted monster can attack your opponent directly this turn. You can banish this card from your GY; Special Summon 1 "Dart Striker" from your GY. You can only use 1 "Dart Bullseye" effect per turn and only once that turn. Dart Marker Trap Card If your opponent controls more monsters than you, you can activate this card from your hand. Tribute 1 "Dart Striker" monster you control and target 1 monster your opponent controls; the targeted cards effects are negated and its ATK and DEF become 0. You can banish this card from your GY; Special Summon 1 "Dart Striker" from your GY. You can only use 1 "Dart Marker" effect per turn and only once that turn. Dart Bust Counter Trap Card Activate this card when your opponent activates a card or effect while you control a "Dart Striker" monster you control. Negate the activation of that card and destroy it, and if you do, roll 1 6 sided die, then, inflict damage to your opponent equal to the result of the die x 300. You can only activate 1 "Dart Bust" per turn.
  9. Astral Entity lv 4 LIGHT Fairy/Effect If you control a "Zubaba", "Dododo", "Gogogo" or "Gagaga" monster, you can Special Summon this card from your hand. Once per turn: you can target 1 "Zubaba", "Dododo", "Gogogo" or "Gagaga" you control that has a Level, this cards Level becomes the Level of the targeted monsters until the End Phase this turn. If this card was used as Xyz Material for a "Number" Xyz monster: Add 1 "Rank-Up-Magic Astral Force" from your Deck or GY to your hand. You can only use this effect of "Astral Entity" once per turn. ATK/1000 DEF/1000 So Astral Entity is meant to represent Astral from the Zexal anime where it can be summoned along with a Zubaba, Dododo, Gogogo or Gagaga monster and adjust its Level to one of those monsters you control to Xyz summon, then, if you use it to bring a Number out you can then get Astral Force to the Rank up your summoned Xyz Monster.
  10. In the sense of this you also got to consider that you can only use either the negation or destruction effect that turn on a hard OPT clause which Infinite Impermanence didn't have meaning this card does require you to time it right during your opponents turn if their going first with this cards first effect while during your next turn then destroy any backrow while trying to avoid any negation your opponent has.
  11. Mystical Meltdown Trap Card If you have no Spell/Trap cards in your Spell/Trap zones, you can activate this card from your hand. Target 1 face-up Spell/Trap card your opponent controls; negate that card effects until the End Phase this turn. You can banish this card from your GY and target 1 Spell/Trap card your opponent controls; destroy the targeted card. You can only use 1 "Mystical Meltdown" effect per turn and only once that turn.
  12. Genesis the Vampire Overlord lv 10 DARK Zombie/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by tribute 1 Level 5 or higher Zombie monster you control or in your hand. You can only Special Summon "Genesis the Vampire Overlord" once per turn this way. Gains 200 ATK and DEF for each Zombie monster in your GY. You can only use the following effects of "Genesis the Vampire Overlord" once per turn. * You can shuffle 1 Zombie monster from your GY into the Deck and target 1 monster your opponent controls; banish the targeted card and increase your LP equal to that cards original ATK. * If this card is destroyed by battle or by an opponents card effect: Special Summon 1 Level 5 or lower Zombie monster from your Deck. ATK/3000 DEF/3000
  13. Neo Blue-Eyes White Dragon lv 8 LIGHT Dragon/Effect You can Special Summon this card (from your hand) by discard 1 LIGHT Dragon monster from your hand. This cards name becomes "Blue-Eyes White Dragon" while on the field or in your GY. If this card attacks a Defense Position monster, inflict piecing battle damage. If this card is used as Fusion Material to Fusion Summon a "Ultimate Dragon" Fusion monster: Double the summoned monsters original ATK until the End Phase this turn, but it cannot attack during the Battle Phase this turn.. ATK/3000 DEF/2500 So Neo Blue-Eyes is meant to act as a base version of Neo Blue-Eyes Ultimate Dragon like how Alternative Dragon has a Ultimate version. In addition this card can summon itself by discarding a LIGHT dragon from your hand and can inflict peircing damage. Also this card if used to summon a Ultimate Dragon Fusion can double that monsters ATK until the End Phase that turn. Ideally off 3 cards you can have Blue-Eyes Alternative summoned by showing OG Blue-Eyes, then, discard OG Blue-Eyes to summon this card from your hand to have 2 monsters with 3000 ATK on the field.
  14. Cyberdark Dragonroid lv 8 DARK Machine/Effect You can Special Summon this card (from your hand) by tributing 1 "Cyberdark" monster you control. Gains 100 ATK for each card in your GY. This card is treated as a Level 3 Dragon monster while in your GY. ATK/2900 DEF/1000 Cyberdark Core lv 3 DARK Dragon/Effect This card cannot attack. You can only activate 1 of the following effects of "Cyberdark Core" per turn and only once that turn. * If you control a face-up "Cyberdark" card: You can discard this card from your hand; draw 1 card. * You can banish this card from your GY; send 1 Dragon or Machine monster from your Deck or Extra Deck to the GY. ATK/2000 DEF/0 Cyberdarkness Chimeratech Dragon lv 12 DARK Machine/Fusion/Effect 1 "Cyberdark" Fusion monster + 1+ Dragon and/or Machine monsters Must be Fusion Summoned. Your opponent cannot activate cards or effects in response to the activation of this cards effects. If this card is Fusion Summoned: equip 1 Dragon or Machine monster to this card. Gains ATK equal to the original ATK of the monster equipped to this card by this effect. This cards maximum number of attacks is equal to the number of monsters used as this cards Fusion Material. (Quick Effect): You can send 1 monster equipped to this card to the GY and target 1 face-up card your opponent controls; negate the effects of the targeted card until the End Phase this turn. ATK/3000 DEF/3000 Cyberdark Shock Amplifier Continuous Spell Card "Cyberdark" monsters you control gain 600 ATK and DEF. If a monster on the field is destroyed by battle: The controller of that monster takes 600 points of damage. If you control a "Cyberdark" Fusion monster, this card cannot be destroyed by card effects. Cyberdark Body Guard Counter Trap Card Activate this card when your opponent activates a card or effect while you control a "Cyberdark" monster that's equipped with a monster. Negate that cards effects and destroy it. If you Special Summon a "Cyberdark" Fusion monster while this card is in your GY (except during the damage step): you can set this card, but banish it when its sent to the GY. You can only activate 1 "Cyberdark Body Guard" effect per turn and only once that turn.
  15. Made the slight nerf on it by making it so if you use the first effect of Chaos Entry your opponent takes no damage that turn.
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