Jump to content

Thomas★Zero

Senior Members
  • Content Count

    7,254
  • Joined

  • Last visited

  • Days Won

    21

Thomas★Zero last won the day on March 25

Thomas★Zero had the most liked content!

Community Reputation

726 Excellent

About Thomas★Zero

  • Rank
    The HERO of YCM
  • Birthday 09/14/1991

Profile Information

  • Gender
    Male
  • Location
    HERO World

Contact Methods

  • Skype
    kingdom.neos
  • DB Name
    Thomas Zero

Recent Profile Visitors

32,888 profile views
  1. Traptrix Alluring Woods Field Spell Card You can activate "Hole" Normal Trap Cards during the turn they are set. While you control a "Traptrix" monster: Your opponent cannot target or destroy set cards in your Spell/Trap Card Zone. During each of your opponents End Phases, if your opponent did not summon a monster during their turn: Send 1 random card from your opponents hand to the GY for each "Traptrix" monster you control.
  2. Adamancipator Master lv 6 EARTH Rock/Tuner/Effect If you control only Rock monsters, you can Special Summon this card (from your hand). You can only Special Summon "Adamancipator Master" once per turn this way. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use this effect of "Adamancipator Master" once per turn. ATK/2000 DEF/1200 Adamancipator Crystal - Titalite lv 4 LIGHT Rock/Effect If this card is Special Summoned by the effect of a "Adamancipator" card: Add 1 "Adamancipator" Tuner monster from your Deck or GY to your hand. If this card is in your GY: You can target 1 LIGHT Synchro monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on the top of your deck. You can only use this effect of "Adamncipator Crystal - Titalite" once per turn. ATK/0 DEF/2200 Adamancipator Risen - Titanite lv 10 LIGHT Rock/Synchro/Effect 1 "Adamancipator" Tuner monster + 1+ non-Tuner Rock monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can shuffle cards your opponent controls into the Deck up to the number of Rock monsters excavated, also place the excavated cards on the bottom of your deck in any order. If you have a LIGHT monster in your GY(Quick Effect): banish the top 3 cards of your opponents Deck face-down. You can only use each effect of "Adamancipator Risen - Titanite" once per turn. ATK/3600 DEF/2800 Adamancipator Appraisal Spell Card Excavate the top 5 cards of your Deck, and if you do, Add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. You can only activate "Adamancipator Appraisal" once per turn. Adamancipator Crystal Cutting Continuous Trap Card non-EARTH "Adamancipator" monsters you control gain 600 ATK and DEF and cannot be destroyed by battle. If a "Adamancipator" Synchro monster attacks a Defense Position monster, inflict piercing battle damage.
  3. Storm Hand lv 4 WIND Machine/Effect If this card is Normal Summoned: Special Summon 1 "Hand" monster from your Deck. If this card is destroyed by battle: Add 1 "Hand" monster except "Storm Hand" from your Deck to your hand. You can only activate this effect of "Storm Hand" once per turn. ATK1600 DEF/1600 So Storm Hand gives hand support with getting a Fire or Ice Hand to the field when summoned where if destroyed by battle lets you add a Thunder Hand from your Deck to your hand.
  4. Replica Dragon Archfiends Spell Card Activate this card while you control a "Red Dragon Archfiend". Banish 2 Tuner monsters from your GY; Special Summon 2 "Dragon Archfiend Replica Tokens" (Dragon-Type/DARK/Level 8/ATK 3000/DEF 2000). For the rest of this turn after this card resolves, you cannot Special Summon monsters. So this is based on the episode of 5D's involving the fake Jack Atlus where he summoned 3 "Red" Dragon Archfiends where this card effectively makes it possible by banishing 2 Tuners from your grave to get 2 Tokens that are basically Red Dragon Archfiends.
  5. Dark Deity of Ra lv 10 Divine Divine Beast/Fusion/Effect "Winged Dragon of Ra" + 1 DARK monster Must be Fusion Summoned by sending the above cards you control to the GY (You do not use "Polymerization".) This cards Fusion Summon cannot be negated. This cards name is treated as "Winged Dragon of Ra" while on the field. Cannot be targeted by your opponents card effects. This card gains ATK an DEF equal to your LP. If this card is destroyed by battle or by an opponents card effect, you lose the duel. ATK/? DEF/? So this card is based of when Yami Marik merged with Ra by giving it his LP where this card reflects that by having its ATK and DEF based on your current LP while also making it so this card is linked to your LP where you lose if its destroyed by battle or by a opponents card effects where De-Fusion can come in handy with this.
  6. Brining back some forgotten HERO's as Evil HERO along with some new fusion and support. Evil HERO Ice Prison lv 3 WATER Fiend/Effect If you control no monsters or only "HERO" monsters, you can Special Summon this card from your hand. You can only Special Summon "Evil HERO Ice Prison" once per turn this way. If this card is Special Summoned: Target 1 card your opponent controls; send the targeted card to the GY. You can only use this effect of "Evil HERO Ice Prison" once per turn. ATK/800 DEF/900 Evil HERO Doomfire lv 4 FIRE Fiend/Effect If this card is Normal or Special Summoned: apply 1 of the following effects. * Add 1 "Evil HERO" monster from your Deck to your hand. * Send 1 "HERO" monster form your Deck to the GY. You can only activate this effect of "Evil HERO Doomfire" once per turn. ATK/1600 DEF/1200 Evil HERO Venom Rose lv 6 EARTH Fiend/Effect You can Special Summon this card (from your hand) by banishing 1 "Evil HERO" monster in your GY. You can only Special Summon "Evil HERO Venom Rose" once per turn this way. While you control a "Evil HERO" Fusion monster, your opponent cannot target this card for attacks or with card effects. You can only use the following effects of "Evil HERO Venom Rose" once per turn. *During your Main Phase: Place 1 Venom Rose Counter on this card (Max. 10). All monsters you control gain 200 ATK for each Venom Rose Counter on this card. * If this card is destroyed by battle or by an opponents card effect: Inflict damage to your opponent equal to the number of Venom Rose Counters on this card x 400. ATK/1900 DEF/2000 Evil HERO Phantom Nemesis lv 7 DARK Fiend/Fusion/Effect 2 "Evil HERO" monsters with different Attributes Must be Fusion Summoned by the effect of "Dark Fusion". All monsters your opponent controls lose 500 ATK and DEF for each "Evil HERO" monster you control. Negate the effects of all face-up monsters your opponent controls. During the Battle Phase, your opponent cannot activate Spell/Trap Cards. ATK/2500 DEF/2500 Diabolical Dark Fusion Spell Card Fusion Summon 1 "Evil HERO" monster from your Extra Deck, by sending monsters from your hand, Deck or GY as Fusion Materials (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) For the rest of the turn after this card resolves, you cannot Special Summon monsters from your Extra Deck except "HERO" monsters. You can only activate "Diabolical Dark Fusion" once per turn. Evil Combination Spell Card Activate this card while you control only "Evil HERO" monsters. Add 1 "Super Polymerization" from your Deck to your hand, then, all monsters your opponent controls are treated as "Evil HERO" monsters. For the rest of the turn after this card resolves, you cannot Special Summon monsters from your Extra Deck except "HERO" monsters, also all Special Summons of Fusion monsters are treated as a Fusion Summon by the effect of "Dark Fusion". You can only activate "Evil Combination" once per turn.
  7. Blizzard Quick-Play Spell Card Target 1 face-up Spell Card your opponent controls; for the rest of the turn, negate its effects that activate on the field, also negate effects on the field from any Spell with the same original name, also if the targeted card would be sent to the GY this turn, return it to the opponents hand instead. You can only activate 1 "Blizzard" per turn. Source: https://ygorganization.com/healsocameoedindrivingsnow/
  8. Volcanic Cat lv 4 FIRE Pyro/Effect If you control no monsters or only Pyro monsters, you can Special Summon this card (from your hand). You can only Special Summon "Volcanic Cat" once per turn this way. If this card is Normal or Special Summoned: Add 1 "Volcanic" card from your Deck to your hand. You can only use this effect of "Volcanic Cat" once per turn. ATK/1400 DEF/500 Volcanic Exploder lv 4 FIRE Pyro/Effect If this card is sent to the GY: Inflict 500 points of damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" Card: You can send 2 "Volcanic Exploder" from your hand and/or Deck to the GY; destroy all Spell/Trap cards your opponent controls. If you control a Pyro Xyz monster while this card is in your GY: You can attach this card to 1 Pyro Xyz monster you control as Xyz Material. You can only use this effect of "Volcanic Exploder" once per turn. ATK/1500 DEF/500 Volcanic Dragon Rank 4 FIRE Pyro/Xyz/Effect 2 Level 4 FIRE Pyro Monsters Cannot be destroyed by card effects. At the start of the damage step, if this card battles an opponents monster with greater ATK than this card: You can detach 1 Xyz Material from this card; this card gains ATK equal to the original ATK of the monster it battles during damage calculation only. If this card destroys a monster by battle, inflict damage to your opponent equal to the destroyed monsters Level/Rank/Link Rating x 400. ATK/3000 DEF/2500 Volcanic Wyvern FIRE Link: DR, R Pyro/Link/Effect 2 "Volcanic" monsters If this card is Link Summoned: You can target up to 4 "Volcanic" Cards and/or "Blaze Accelerator" Cards in your GY; shuffle the targeted cards into the Deck, then, draw 2 cards. If a "Volcanic" monster is summoned to a zone this card points to: inflict 1000 points of damage to your opponent. You can only use each effect of "Volcanic Wyvern" once per turn. ATK/2000 LINK-2 Power Blaze Accelerator Continuous Spell Card This cards name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Card Zone. You can only use the following effects of "Power Blaze Accelerator" once per turn. * You can send 1 "Volcanic" monster from your Deck to the GY; all "Volcanic" monsters you control gain 500 ATK until the End Phase this turn. * If this card is sent from the field to the GY: Add 1 "Blaze Accelerator" card from your Deck to your hand except "Power Blaze Accelerator". Volcanic Blazing Eruption Spell Card Special Summon 1 "Volcanic" monster from your hand or GY, then, inflict damage to your opponent equal to the summoned monsters Level/Rank/Link Rating x 200. You can only activate "Volcanic Blazing Eruption" once per turn. Volcanic Guard Trap Card If your opponents monster attacks while you control a "Volcanic" monster, you can activate this card from your hand. Special Summon this card as a Normal Monster (Pyro-Type/FIRE/Level 4/ATK 0/DEF 2000) in Defense Position. (This is NOT treated as a Trap card.) If summoned this way, this card cannot be destroyed by battle and your opponent cannot target Pyro monsters for attacks, except this one. You can only activate 1 "Volcanic Guard" per turn. Volcanic Destruction Counter Trap Card Activate this card if your opponent activates a card or effect while you control a "Volcanic" monster. Tribute 1 "Volcanic" monster from your hand or field; negate the activation of that card and destroy it, then, inflict damage to your opponent equal to the original ATK of the tributed monster. You can only activate 1 "Volcanic Destruction" per turn.
  9. Katakuriboh lv 1 DARK Fiend/Effect You can Special Summon this card (from your hand), by tributing 1 monster your opponent controls (this is a Quick Effect). You can only Special Summon "Katakuriboh" once per turn this way. This cards ATK and DEF become equal to the tributed monsters ATK. ATK/? DEF/?
  10. Unique Insect lv 2 EARTH Insect/Effect If you control no monsters or only Insect monsters, you can Special Summon this card from your hand. You can only Special Summon "Unique Insect" once per turn this way. This cards maximum number of attacks per Battle Phase is equal to the number of Insect monsters you control. This card can attack your opponent directly. You can only control 1 "Unique Insect". ATK/500 DEF/700 So based of Weevil Underwood's Basic Insect Unique Insect acts as multi hitting direct attacker depending on the total number of insect monsters you control which can help push for game while bypassing big monsters.
  11. Twin-Headed Tyrant Rex lv 8 EARTH Dinosaur/Fusion/Effect 2 Dinosaur monsters If this card is Fusion Summoned: Add 1 "Lost World" from your Deck or GY to your hand. You can only use this effect of "Twin-Headed Tyrant Rex" once per turn. This card can attack twice during each of your Battle Phases. If this card attacks a Defense Position monster, inflict piercing battle damage. ATK/2600 DEF/2200 So a generic Dinosaur Fusion based on the classic Twin-Headed King Rex used by Rex Raptor which allows you to search lost world when fusion summoned in addition to being able to attack twice and inflict piercing damage.
  12. Fury of Kairyu-Shin Spell Card You can only use the following effects of "Fury of Kairyu-Shin" once per turn. * Add 1 "Torrential Tribute" from your Deck to your hand. * If a WATER monster would be destroyed by an effect, you can banish this card from your GY instead.
  13. Psychic Blaster lv 3 EARTH Psychic/Effect If you control a Level 3 monster other than "Psychic Blaster", you can Special Summon this card (from your hand). You can only Special Summon "Psychic Blaster" once per turn this way. If you use this card you control for a Synchro Summon, you can treat it as a Tuner monster. If this card was sent to the GY as Synchro Material: Target 1 Synchro Monster you control; inflict damage to your opponent equal to the Level of the targeted monster x 100. ATK/1500 DEF/500 So this card is designed to work with Tracker and Wheelder for mass summoning Level 3 Psychic monsters where this card can treat itself as a non-Tuner or Tuner monster for a Synchro summon as well as combined with the Tracker and Wheelder to make Hyper Psychic Blaster with 3600 ATK monster, destroy a monster your opponent controls with 3600 ATK or less and inflict 900 points of damage to your opponent.
  14. Meklord Astro Core lv 1 LIGHT Machine/Effect If you control no monsters, you can Special Summon this card from your hand. You can only Special Summon "Meklord Astro Core" this way once per turn. If this card is Normal or Special Summoned: Add 1 "Meklord" monster from your Deck to your hand, then, destroy this card. You can only use this effect of "Meklord Astro Core" once per turn. ATK/0 DEF/0
  15. Hinotama Firestorm Spell Card Inflict damage to your opponent equal to the number of FIRE and/or Pyro monsters in your GY x 300. You can banish this card and 1 FIRE or Pyro monster from your GY; Target up to 2 cards your opponent controls, destroy the targeted cards. You can only activate each effect of "Hinotama Firestorm" once per turn.
×
×
  • Create New...