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Thomas★Zero

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Thomas★Zero last won the day on May 30

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About Thomas★Zero

  • Rank
    The HERO of YCM
  • Birthday 09/14/1991

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    Male
  • Location
    HERO World

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    kingdom.neos
  • DB Name
    Thomas Zero

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  1. Elemental HERO Forge Soldier lv 4 FIRE Warrior/Effect If this card is Normal or Special Summoned: Add 1 Spell/Trap Card thats list a "Elemental HERO" Monster in its card text from your Deck to your hand. (Quick Effect): You can banish this card you control or from your GY; "HERO" monsters on your side of the field cannot be tributed and their effects cannot be negated this turn. You can only use each effect of "Elemental HERO Forge Soldier" once per turn turn. ATK/1800 DEF/1200 Elemental Form Change Quick-Play Spell Card Tribute 1 "HERO" Monster you control; Special Summon 1 "E
  2. Special Attack is neat for getting extra Elemental HEROs out while balanced by being limited to the opponents monsters ATK. Supreme Neos is a neat Evil HERO take on Neos with effect protection and halving life points which with PSCT should be LP. Lastly Beast Flame Wingman is just a stronger version of Flame Wingman if dealing with an opponent controls a Beast Monster.
  3. The Agent of Prominence - Sun lv 4 LIGHT Fairy/Tuner/Effect If you control "Santuary in the Sky", you can Special Summon this card (from your hand.) You can only Special Summon "The Agent of Prominence - Sun" once per turn this way. If this card is used as Synchro Material to Synchro Summon a Fairy Synchro Monster, you can reduces this cards Level by 2. You can only use the following effects of "The Agent of Prominence - Sun" once per turn. * (Quick Effect): You can banish this card from your GY; Special Summon 1 "The Agent" or "Hyperion" Monster from your hand or GY, and if you do, in
  4. Normal the Champion is a Normal Monster with its own set of Spell/Trap Cards that corrospond to it that helps decks utilize Normal Monsters to the best of their ability. Normal the Champion lv 4 LIGHT Warrior/Normal A hero of justice who with his own strenght and wit can overcome the greatest of obstacles. ATK/2000 DEF/100 Normal Belt Spell Card Activate this card while you control a Normal Monster. Apply 1 of the following effects. * Add 1 "Normal the Champion" from your Deck or GY to your hand. * Add 1 Spell/Trap Card that list "Normal the Champion" in its card text, e
  5. Sniper Shot Quick-Play Spell Card If you control no cards, you can activate this card from your hand during your opponents turn. Target 1 face-up card your opponent controls; destroy the targeted card. If this card was set before it was activated, your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "Sniper Shot" per turn. So Sniper Shot is a card designed to be a hand trap spell which can destroy any face-up card on your opponents field and if activated from being set your opponent cannot respond to it.
  6. Momento of a Friend Trap Card When a Monster you control is destroyed by battle or by an opponents card effect: Draw 2 cards. You can banish this card and 1 monster from your GY and target 1 monster you control; the targeted card gains ATK equal to the ATK of the banished card until the End Phase this turn. You can only use each effect of "Momento of a Friend" once per turn.
  7. Penguin Paladin WATER Link: DL, DR Aqua/Link/Effect 2 WATER Aqua Monsters Gains 600 ATK for each "Penguin" Equip Spell Card you control. You can only use the following effects of "Penguin Paladin" once per turn. * If this card is Link Summoned: Add 1 "Penguin Sword" and 1 "Penguin Shield" from your Deck or GY to your hand. * If this card is sent from the field to the GY: You can target 1 non-Link "Penguin" Monster in your GY; Special Summon the targeted card, and if you do, you can equip 1 "Penguin Sword" and/or 1 "Penguin Shield" from your GY to the summoned monster. ATK/800
  8. Devillionair is a LIGHT Fiend theme that focus on coin tosses to gain additional bonus's. Devillionair Winner lv 4 LIGHT Fiend/Effect You can discard 1 card from your hand; toss 1 coin, then, apply the following effect depending on the result. * Heads: Add 1 "Devillionair" Card from your Deck to your hand. * Tails: Draw 1 card. You can only use this effect of "Devillionair Winner" per turn. ATK/1400 DEF/1000 Devillionair Rich lv 4 LIGHT Fiend/Effect You can discard 1 card from your hand; toss 1 coin, then, apply 1 of the following effects depending on the result. *
  9. Elemental HERO Rainbow Prisma lv 5 LIGHT Warrior/Effect (This card is always treated as a "Ultimate Crystal" Card.) If you control a "Elemental HERO" or "Neo-Spacian" Monster, you can Special Summon this card (from your hand.) You can only Special Summon "Elemental HERO Rainbow Prisma" once per turn this way. If this card is Normal or Special Summoned: Add 1 "Polymerization" from your Deck or GY to your hand. During your Main Phase: You can reveal 1 Fusion Monster in your Extra Deck, then, apply 1 of the following effects. * This cards name becomes the same as the revealed cards unti
  10. Wipeout Arena Field Spell Card After activation: Add 1 "Fury of Kairyu-Shin" or "Torrential Tribute" from your Deck or GY to your hand. All WATER monsters gain 500 ATK and DEF. If a non-WATER Monster attacks, toss a coin, then apply the following effect depending on the result. * Heads: The attacking monster gains 500 ATK and DEF. * Tails: Return the attacking monster to the hand. You can only activate 1 "Wipeout Arena" per turn.
  11. So with the reveal of Antoine Griezmann becoming an ambassador for Yugioh I decided to make TCG versions of the Footballer cards from Zexal. Defending Sweeper lv 4 EARTH Warrior/Effect If an opponent declares an attack on a Warrior Monster you control: You can Special Summon this card (from your hand) in Defense Position, also, for the rest of this turn, this card cannot be destroyed by battle or by your opponents card effects this turn and monsters your opponent controls cannot attack Warrior Monsters you control except this card. You can only use this effect of "Defending Sweeper" o
  12. Astral Utopian lv 4 LIGHT Warrior/Effect If this card is Normal Summoned or Special Summoned: Add 1 "Astral Kuriboh" from your Deck or GY to your hand. You can only use this effect of "Astral Utopian" once per turn. Once per turn: You can target 1 "Astral Kuriboh" you control; this cards Level becomes equal to the targeted cards Level until the End Phase this turn. If this card is used as Xyz Material for a "Number" Xyz Monster, the summoned monster gains the following effect. * Once per turn, If this cards attacked was negated: During this Battle Phase, this card can make an additiona
  13. Phantom Merlin lv 4 DARK Spellcaster/Effect If this card is Normal or Special Summoned: Banish 1 "Noble Knight" Monster from your Deck; add 1 "Noble Arms" Spell Card from your Deck, GY or thats banished to your hand. (Quick Effect): You can banish 1 "Noble Arms" Equip Spell Card you control or from your hand; Special Summon 1 "Noble Knight Artorigus" from your Deck, GY or thats banished. You can only use each effect of "Phantom Merlin" once per turn. ATK/1200 DEF/800 UnNoble Knight lv 4 DARK Warrior/Effect If you control "Noble Knight Artorigus", you can Special Summon this ca
  14. Borrelsword Trisbaena Dragon DARK Link: L, DL, D, U, UR Dragon/Link/Effect 2+ DARK Link Monsters Cannot be destroyed by battle. Your opponent cannot activate cards or effects in responce to the activation of these effects. You can only use the following effects of "Borrelsword Trisbaena Dragon" once per turn. * You can target 1 Attack Position monster; until the End Phase this turn the targeted monsters ATK becomes 0 and this card gains ATK equal to the targeted cards original ATK, also, this card can make a second attack during each of your Battle Phases that turn. * If a Monste
  15. Flundereeze Trio Quick-Play Spell Card Activate this card while you have 3 or more Winged Beast Monsters in your GY. Special Summon 3 "Flundereeze Tokens" (Winged Beast Type/WIND/Level 1/ATK 100/DEF 100). "Flundereeze Tokens" cannot be destroyed by battle or by the effects of your opponents Special Summoned Monsters. While you control a "Flundereeze Token", you cannot Special Summon Monsters from your hand, Deck, GY or Extra Deck. You can only activate 1 "Flundereeze Trio" per turn. So with the new card is meant to represent each of the birds from the Flundereeze cards giving you monste
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