Jump to content

Thomas★Zero

Senior Members
  • Content Count

    7,599
  • Joined

  • Last visited

  • Days Won

    32

Thomas★Zero last won the day on September 29

Thomas★Zero had the most liked content!

Community Reputation

774 Legendary

2 Followers

About Thomas★Zero

Profile Information

  • Gender
    Male
  • Location
    HERO World

Contact Methods

  • Skype
    kingdom.neos
  • DB Name
    Thomas Zero

Recent Profile Visitors

34,686 profile views
  1. Magic Flash Cylinder Trap Card If your oppoennt activated a card or effect that would inflict effect damage or you control no monsters, you can activate this card from your hand. Activate this card when you would take damage. All damage you would of taken is dealt to your opponent instead. Your opponent cannot activate cards or effects in responce to the activation of this card.
  2. Silent Honnor DARK Ray Lancer RANK 5 WATER Aqua/Xyz/Effect 3 Level 5 WATER monsters (This card's name is always treated as "Number C101: Silent Honnor DARK".) You can also Xyz Summon this card using a Rank 4 WATER monster you control as Xyz Material. (Xyz Material attached to that card also become Xyz Material for this card.) If this card attacks a Defense Position monster while "Number 101: Silent Honnor ARK" is attached to this card, inflict doubled peircing battle damage. You can only use the following effects of "Silent Honner DARK Ray Lancer" once per turn. * (Quick Effect): Y
  3. Harpie Phoenix Feather Spell Card Add 1 Level 4 or lower "Harpie" monster from your Deck or GY to your hand, also, if you control a Level 6 or higher "Harpie" monster, Special Summon that card instead. For the rest of this after this cards resolved, you cannot Special Summon monsters form your Extra Deck except WIND monsters. You can only activate 1 "Harpie Phoenix Feather" per turn.
  4. Destiny HERO - D-Traitor lv 8 DARK Warrior/Fusion/Effect 1 "Destiny HERO" monster + 1 Level 5 or higher "HERO" monster Must be Fusion Summoned. Once per turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 other "HERO" monster you control or in your GY; the activated effect becomes the following effect instead. * Target 1 monster you control; that cards ATK and DEF become 0 and cannot change its Battle Position this turn, also during the Battle Phase this turn, the targeted monster must battle an opponents monster with the highest ATK if possible (If t
  5. Destiny HERO - D-Traitorlv 8 DARKWarrior/Fusion/Effect1 "Destiny HERO" monster + 1 Level 5 or higher "HERO" monsterMust be Fusion Summoned. Once per turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 other "HERO" monster you control or in your GY; the activated effect becomes the following effect instead.* Target 1 monster you control; that cards ATK and DEF become 0 and cannot change its Battle Position this turn, also during the Battle Phase this turn, the targeted monster must battle an opponents monster with the highest ATK if possible (If tied your choice
  6. Des Shield Continous Spell Card Cannot be destroyed by your opponents card effects. Reduce all battle damage and effect damage dealt by an opponent card effect by 1000. If you would take damage thats equal or greater than your LP: Destroy this card; inflict damage to your opponent equal to the damage you would of taken instead. You can only control 1 face-up "Des Shield".
  7. Gluttony Trap Hole Trap Card Banish 1 monster in your GY; send 1 monster your opponent controls to the GY, then, increase your LP equal to that monsters ATK. You can only activate 1 "Gluttony Trap Hole" per turn.
  8. Meditating Captain lv 3 EARTH Cannot be used as Link Material for a Link Summon except for a Warrior Link monster. You can only use the following effects of "Meditating Captain" once per turn. * You can discard this card from your hand; add 1 "The A. Forces" or "Cry Havoc!" from your Deck or GY to your hand. * If you Normal Summon a Level 4 or lower monster while this card is in your GY: You can Special Summon this card, and if you do, increase your LP equal to the original ATK of the Normal Summoned monster. ATK/1200 DEF/400 This Version of Maruading Captain focuses on adding 1
  9. Legendary Weapon Master - Ben Kei DARK Link: L, R Warrior/Link/Effect 2 Level 4 or higher Warrior Effect Monsters For each Equip Spell Card equipped to this card, this card gains 1 additional attak during each of your Battle Phase's. You can only use each effect of "Legendary Weapon Master - Ben Kei" once per turn. * If this card is Link Summoned: Equip as many Equip Spell Cards from your GY as possible to this card. * If this card is destroyed by battle or by an opponents card effect, return all Equip Spell Cards equipped to this card to your hand. ATK/1300 LINK-2
  10. Vampire Bat lv 3 DARK Zombie/Effect If you control a Zombie monster, you can Special Summon this card (from your hand.) You can only Special Summon "Vampire Bat" once per turn this way. All Zombie monsters you control gain 200 ATK. If a Zombie monster(s) would be destroyed while this card is on the field or your GY, you can send 1 "Vampire Bat" from your Deck to the GY instead. You can only use this effect of "Vampire Bat" once per turn. ATK/800 DEF/1200 Zombie Werewolf lv 4 DARK Zombie/Effect If this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Zombie"
  11. Rescue Defender Trap Card If you control no monsters, you can activate this card from your hand. If you take damage: Increase your LP equal to the damage you would of taken instead. If you would take damage: You can banish this card from your GY; damage you take becomes 0, then, Special Summon 1 Level 4 or lower monster from your hand or Deck with 1500 or less ATK. You can only activate each effect "Resuce Defender" effect per turn.
  12. So Garuru is a WATER Beast theme that focus's on agrro with Xyz Summoning and stuning and destroying your opponents cards. Garuru Pup lv 3 WATER Beast/Effect If you control a "Garuru" monster, you can Special Summon this card (from yor hand.) You can only Special Summon "Garuru Pup" once per turn this way. If this card is used as Xyz Material for a "Garuru" Xyz monster, it gains the following effect. * If this card is Xyz Summoned: Add 1 "Garuru" card from your Deck to your hand. ATK/300 DEF/300 Garuru Claw lv 3 WATER Beast/Effect If your opponent activates a Spell Card
  13. Fossil Burial Spell Card Send 1 Rock monster from your hand to the GY; your opponent sends 1 monster from their Deck to the GY, also effects that monster has that activate when sent to the GY do not activate. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck or GY to your hand. You can only activate 1 "Fossil Burial" effect per turn and only once that turn. So Fossil Burial is basically a reverse foolish at the cost of a Rock monster from your hand which also helps set up Fossil Fusion during your turn if you send a Weathering Soldier to the grave to search Fos
  14. Beat Boost Spell Card Roll 3 six-sided die, then, apply the following effects. * Increase your LP equal to the result of the die x 200. * Increase the ATK of all monsters you control equal to the result of the die x 100. While this card is in your GY: you can banish 2 "Beat Boost" from your GY; draw 2 cards. You can only activate 1 "Beat Boost" effect per turn and only once that turn. So Beat Boost (with the name reffering to a heart beat) both boost your LP and monsters ATK depending on the combined result of the 3 dice where you can at max gain 3600 LP and 1800 ATK for your mons
  15. Since we have Angel O1 and Angel O7 I thought I cover the rest plus add support for this as a theme. Angel O2 lv 2 LIGHT Fairy/Effect If this card is Normal Summoned: Special Summon 1 "Angel O2" from your Deck, and if you do, you can Tribute Summon 1 Level 7 or higher monster in addition to your Normal Summon/Set this turn (You only gain this effect once per turn.) You can banish this card from your GY; add 1 "Angel O" monster from your Deck to your hand. You can only use each effect of "Angel O2" once per turn. ATK/500 DEF/500 Angel O3 lv 3 LIGHT Fairy/Effect (Quick Effect
×
×
  • Create New...