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Thomas★Zero

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  • Birthday 09/14/1991

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    Thomas Zero

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  1. Rokket Knight - Ryvolver Lv 4 DARK Warrior/Effect While this card is face-up on the field or in your GY, this card is also Dragon Type. You can only use the following effects of "Rokket Knight - Ryvolver" once per turn. * If a DARK Dragon Link Monster is Link Summoned: You can Special Summon this card from your hand, and if you do, add 1 Spell/Trap Card that list "Rokket" Monster in it text from your Deck or GY to your hand, also for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except DARK Dragon Monsters. * If your opponent activates a Spell/Trap Card that list Cyberse Monster in its text or the effect of a Cyberse Monster (Quick Effect): You can banish this card from your GY; negate the activation and destroy it. ATK/1800 DEF/600 So this card is based of Vrains rival Revolver since we had cards in the past designed after Yugioh Rivals where this card supports Rokkets by being a free summon after Link Summoning a DARK Dragon Link Monster which also searches a Rokket Spell/Trap Card and can also be banished to negate Cyberse Cards.
  2. Wonder Winged Kuriboh lv 1 LIGHT Fairy/Effect (This card is always treated as a "Elemental HERO" and "Neo-Spacian" Card.) All battle damage you take involving this card becomes 0. You can only use the following effects of "Wonder Winged Kuriboh" once per turn. * When your opponents monster attacks: You can Special Summon this card (from your hand), and if you do, negate that attack. * While this card is in your GY (Quick Effect): Immediatly after this effect resolves, Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY including this card. ATK/300 DEF/200 Elemental HERO Magna Neos lv 10 LIGHT Warrior/Fusion/Effect "Elemental HERO Neos" + 1 "HERO" Monster + 1 "Neo-Spacian" Monster Must be Fusion Summoned. Gains 500 ATK for each different Attribute in your GY. You can only use the following effects of "Elemental HERO Magna Neos" once per turn. * (Quick Effect): You can banish 1 "HERO" or "Neo-Spacian" Monster in your GY, this card gains the banished monsters effects, also, gain LP equal to the banished monsters ATK. * (Quick Effect): Return this card to the Extra Deck; Special Summon 1 "Elemental HERO Neos", 1 "HERO" Monster and 1 "Neo-Spacian" Monster from your hand, Deck or GY, also, until your next End Phase, you cannot Special Summon Monsters from your Extra Deck except "HERO" Monsters. ATK/3000 DEF/2500
  3. The Shield theme is a 0 ATK & high DEF EARTH Warrior theme that focus's around Millennium Shield. Anniversery Shield lv 1 EARTH Warrior/Effect (Quick Effect): You can tribute this card you control or from your hand; Normal Summon 1 Level 5 or lower EARTH Warrior Monster with 0 ATK from your hand. You can only use this effect of "Anniversery Shield" once per turn. During your Stanby Phase, while this card is in your GY: Gain 100 LP for each EARTH Warrior Monster you control and in your GY with 0 ATK. ATK/0 DEF/100 Xth Shield lv 3 EARTH Warrior/Effect If you control a EARTH Warrior monster with 0 ATK, you can Special Summon this card (from your hand.) You can only Special Summon "Xth Shield" once per turn. While you control this card, all EARTH Warrior monsters with 0 ATK gain the following effect. * Once per turn, if this card would be destroyed by battle: It is not destroyed. ATK/0 DEF/1000 Century Shield lv 4 EARTH Warrior/Effect If this card is Normal Summoned: Add 1 EARTH Warrior monster with 0 ATK from your Deck to your hand, and if you do, Switch this card to Defense Position. All other EARTH Warrior monsters you control with 0 ATK gain 500 DEF for each EARTH Warrior monster on the field with a different name. ATK/0 DEF/2000 Millennium Shield A.G.E. lv 8 EARTH Warrior/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 "Millennium Shield" and 2 EARTH Warrior monsters with 0 ATK control or from your GY. Cannot be destroyed by battle or by your opponents card effects, also, this card cannot be targeted by your opponents card effects. All EARTH Warrior monsters with 0 ATK you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. You can only control 1 face-up "Millennium Shield A.G.E.". ATK/0 DEF/4000 Shield Draw Quick-Play Spell Card Discard 1 EARTH Warrior Monster with 0 ATK; Draw 2 cards. If you would take damage from battle or by an opponents card effect: You can banish this card from your GY; damage you take becomes 0 instead. You can only activate each effect of "Shield Draw" once per turn. Quick Shield Quick-Play Spell Card Activate this card during your opponents Battle Phase while you control no monsters. Special Summon 1 Level 5 or lower EARTH Warrior Monster with 0 ATK from your Deck or GY in Defense Position, also, the summoned monster cannot be destroyed by battle or by your opponents card effects this turn. You can only activate 1 "Quick Shield" per turn. Shield Bash Counter Trap Card If you control a "Millennium Shield" Monster, you can activate this card from your hand. Activate this card when your opponents monster attacks while you control a EARTH Warrior monster with 0 ATK. Negate that attack, and if you do, inflict damage to your opponent equal to a monster you control with the highest DEF (if tied you choose.) You can only activate 1 "Shield Bash" per turn. Magic Shield Counter Trap Card If you control a "Millennium Shield" Monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or Monster Effect while you control a EARTH Warrior monster with 0 ATK. Negate the activation and destroy it, and if you do, set this card instead of sending it to the GY. You can only activate 1 "Magic Shield" per turn.
  4. Blaster Buster Blader lv 8 LIGHT Warrior/Fusion/Effect "Buster Blader" + 1 Level 5 or higher Warrior Monster Must be Fusion Summoned. Gains 500 ATK for each Dragon Monster your opponent controls and in their GY. You can only use the following effects of "Blaster Buster Blader" once per turn. * If this card is Fusion Summoned: Send 1 Monster your opponent controls to the GY, also, if the sent card is a Dragon Monster, inflict damage to your opponent equal to the destroyed monsters original ATK. * If this card is destroyed by battle or by an opponents card effect: Special Summon 1 "Buster Blader" from your hand, Deck or GY, and if you do, equip 1 "Destruction Sword" Monster from your Deck or GY to it. ATK/2800 DEF/2500
  5. Craftmech is a Machine Synchro Tuner Theme that use's Tuner Monsters to combine into various Synchro Monsters where the theme itself is based on Getter Robo. Craftmech Hawk lv 4 FIRE Machine/Tuner/Effect If this card is Normal or Special Summoned: Special Summon 1 non FIRE "Craftmech" Tuner Monster monster from your Deck, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except Machine Synchro Monsters. If this card is used as Synchro Material to Synchro Summon a "Craftmech" Synchro monster: Draw 1 card. You can only use each effect of "Craftmech Hawk" once per turn. ATK/1600 DEF/1000 Craftmech Leo lv 3 EARTH Machine/Tuner/Effect If this card is Normal or Special Summoned: Special Summon 1 non EARTH "Craftmech" Tuner Monster monster from your Deck, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except Machine Synchro Monsters. If this card is used as Synchro Material to Synchro Summon a "Craftmech" Synchro monster: You can target 1 card your opponent controls; destroy the targeted card. You can only use each effect of "Craftmech Leo" once per turn. ATK/1500 DEF/800 Craftmech Panda lv 3 LIGHT Machine/Tuner/Effect If this card is Normal or Special Summoned: Special Summon 1 non LIGHT "Craftmech" Tuner Monster monster from your Deck, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except Machine Synchro Monsters. If this card is used as Synchro Material to Synchro Summon a "Craftmech" Synchro monster: Gain 500 LP for each "Craftmech" Monster in your GY with a different name. You can only use each effect of "Craftmech Panda" once per turn. ATK/1400 DEF/600 Craftmech - Braver Archfiend lv 10 FIRE Machine/Synchro/Tuner/Effect 1 FIRE Machine Tuner Monster + 2+ Machine Tuner Monsters If this card attacks, your opponent cannot activate cards or effects until after damage calculation. If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monsters original ATK. (Quick Effect): You can return this card to the Extra Deck; Special Summon 3 Machine Tuner Monsters with different names from your GY, then, immedialty after that, Synchro Summon 1 non FIRE "Craftmech" Synchro monster using the summoned monsters as Synchro Material. You can only use this effect of "Craftmech - Braver Archfiend" once per turn. ATK/3000 DEF/3000 Craftmech - Braver Drillmaster lv 10 EARTH Machine/Synchro/Tuner/Effect 1 EARTH Machine Tuner Monster + 2+ Machine Tuner Monsters If this card attacks a Defense Position Monster, inflict peircing battle damage. You can only use the following effects of "Craftmech - Braver Drillmaster" once per turn. * If your opponent activates a card or effect during the Battle Phase (Quick Effect): You can negate that cards effects and destroy it. * (Quick Effect): You can return this card to the Extra Deck; Special Summon 3 Machine Tuner Monsters with different names from your GY, then, immedialty after that, Synchro Summon 1 non EARTH "Craftmech" Synchro monster using the summoned monsters as Synchro Material. ATK/3500 DEF/2500 Craftmech - Braver Guardna lv 10 LIGHT Machine/Synchro/Tuner/Effect 1 LIGHT Machine Tuner Monster + 2+ Machine Tuner Monsters Cannot be destroyed by battle or by your opponents card effects. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. (Quick Effect): You can return this card to the Extra Deck; Special Summon 3 Machine Tuner Monsters with different names from your GY, then, immedialty after that, Synchro Summon 1 non LIGHT "Craftmech" Synchro monster using the summoned monsters as Synchro Material. You can only use this effect of "Craftmech - Braver Guardna" once per turn. ATK/2000 DEF/4000 Miracle Craft Quick Play Spell Card While you control no monsters, Synchro Summon 1 "Craftmech" Synchro Monster by shuffling the listed Synchro Materials from your GY into the Deck. If a "Craftmech" Synchro Monster(s) you control would be destroyed or banished, you can banish this card from your GY instead. You can only activate each effect of "Miracle Craft" once per turn. Recovery Craft Quick Play Spell Card Special Summon 1 Level 4 or lower "Craftmech" Monster thats banished or from your GY. You can only activate 1 "Recovery Craft" per turn. Craft Swap Quick Play Spell Card Target 1 "Craftmech" Synchro Monster you control; return the targeted card to the Extra Deck, then, Special Summon 1 "Craftmech" Synchro Monster with the same Level but with a different Attribute. Craft Pilot Spell Card Discard 1 card from your hand; Add 1 Card that list "Craftmech" in its text from your Deck to your hand. You can only activate 1 "Craft Pilot" per turn. Craft Strike Trap Card If you control 3 "Craftmech" Tuner Monsters, you can activate this card from your hand. Target cards on your opponents side of the field up to the number of Machine Tuner Monsters you control with different Attributes; destroy the targeted cards, and if you do, inflict 500 points of damage for each card destroyed this way. You can only activate "Craft Strike" once per turn. Craft Burst Trap Card Tribute 1 Level 10 "Craftmech" Synchro Monster you control; Destroy all cards your opponent controls, then, add to your hand 1 Level 4 or lower "Craftmech" Monster from your Deck or GY to your hand with the same Attribute as the tributed card. You can only activate 1 "Craft Burst" per turn. Craft Beam Counter Trap Card If you control a Level 10 "Craftmech" Synchro Monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or Monster effect while you control a "Craftmech" Monster. Negate the activation and destroy that card, and if you do, inflict 1000 points of damage to your opponent for every Machine Tuner Monster you control with a different Attribute. You can only activate 1 "Craft Beam" per turn.
  6. So regarding them, with the Jupiter the reason its materials are 2 DARK HERO's so it fits in the theme of both Asters Manga/Anime HERO's where Jupiter to some extent puts monsters in the Spell/Trap Zone to boost its own strength. Mars while Volcanic is not a Fusion Deck, Mars itself is a generic fire Fusion that can be used in either the manga/anime versions of the deck while being able to dish out some big damage.
  7. Elemental HERO Geo Terra Firma lv 8 EARTH Warrior/Fusion/Effect 1 "HERO" Monster + 1 EARTH Monster Must be Fusion Summoned. Your opponents monsters must attack this card, if possible. You can only use the following effects of "Elemental HERO Geo Terra Firma" once per turn. * (Quick Effect): Banish 1 "Elemental HERO" Monster from your hand, field or GY; this card gains ATK equal to the banished monsters original ATK until the End Phase this turn. * If this card is destroyed by battle or by an opponents card effect: You can Special Summon 1 Level 4 or lower "HERO" monster thats banished or from your GY. ATK/2500 DEF/2000 Vision HERO Great Jupiter lv 8 DARK Warrior/Fusion/Effect 2 DARK "HERO" Monster This card gains 500 ATK and DEF for each monster equipped to this card by this effect. You can only use each effect of "Vision HERO Great Jupiter" once per turn. * (Quick Effect): You can target 1 monster your opponent controls; equip the targted card to this card. * If this card would be destroyed by battle or by an opponents card effect, you can destroy 1 monster equipped to this card instead, and if you do, inflict damage to your opponent equal to the destroyed monsters ATK. ATK/2500 DEF/2000 Volcanic Blazing Mars lv 8 FIRE Pyro/Fusion/Effect 2 FIRE Monsters You can discard 1 FIRE Monster from your hand; inflict damage to your opponent equal to the discard cards ATK. (Quick Effect): You can banish 2 FIRE Monster except "Volcanic Blazing Mars" from your GY; Special Summon this card from your GY, and if you do, inflict 2000 points of damage to your opponent. You can only use each effect of "Volcanic Blazing Mars" per turn. ATK/2600 DEF/2200
  8. Raccoon Spirit Transmigration Trap Card Activate this card while you control "Number 64: Ronin Raccoon Sandayu". Take control of your opponents current or next turn. Your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "Raccoon Spirit Transmigration" per duel. So this card acts as a refference the episode Ronin Raccoon Sandayu debuted in where Ponta took over Yuma's body and took over his turn where this card only works when you control Number 64 and your opponent cannot respond to it but is a once per duel card.
  9. Dino Excavator lv 4 EARTH Warrior/Effect If this card is Normal or Special Summoned: Add 1 "Fossil Dig" from your Deck to your hand, also, for the rest of this turn, you cannot Special Summon Monsters except Dinosaur Monsters. You can only use this effect of "Dino Excavator" once per turn. If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly. ATK/1800 DEF/1800 Dino DNA Equip Spell Card Target 1 Level 4 or lower non Dinosaur Monster in your GY. Special Summon the targeted card and equip this card to the summoned monster, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Dinosuar Monsters. The equipped monster gains 800 ATK and is also treated as a Dinosaur Monster. If this card leaves the field: Destroy the monster that was equipped with this card.
  10. Immortal Phoenix Egg lv 1 FIRE Winged Beast/Tuner/Effect If you control no Monsters or you control excatly 1 FIRE Winged Beast Monsters, you can Special Summon this card (from your GY), also, for the rest of this turn, you cannot Special Summon monsters except FIRE Winged Beast Monsters. You can only Special Summon "Immortal Phoenix Egg" once per turn this way. (Quick Effect): You can tribute this card; Special Summon 1 Level 8 or lower FIRE Winged Beast Monster from your hand, Deck or GY, also, destroy it during the End Phase this turn. You can only activate this effect of "Immortal Phoenix Egg" once per turn. ATK/0 DEF/0 Immortal Phoenix Ho-Omega lv 9 FIRE Winged Beast/Synchro/Effect 1 FIRE Winged Beast Tuner Monster + 1+ non Tuner Monsters If this card attacks: Inflict damage to your opponent equal to the number of FIRE Winged Beast Monster in your GY with different names x 300. Once per turn, during your next Standby Phase after this card was destroyed by battle or by a card effect and sent to the GY: Special Summon this card from the GY, then, apply 1 of the following effects; * Destroy all Monsters your opponent controls. * Destroy all Spell/Trap Cards your opponent controls. You can only control 1 face-up "Immortal Phoenix Ho-Omega". ATK/3300 DEF/2600
  11. Won't Stop! Don't Stop! Equip Spell Card Equip to a Monster you control. The equipped Monster gains ATK equal to its Level/Rank/Link Rating x 100. If the equipped monster attacks, your opponent cannot activate cards or effects until after damage calculation. If the equipped monster would be destroyed by battle or by an opponents card effect, you can destroy this card instead. Each Monster can only be equipped with 1 "Won't Stop! Don't Stop!" at a time.
  12. Contrast HERO Asterisk lv 2 DARK Warrior/Effect (This card is always treated as a "Elemental HERO" and "Destiny HERO" Card.) If you control a "HERO" Monster, you can Special Summon this card (from your hand.) You can only Special Summon "Elemental HERO Asterisk" once per turn this way. (Quick Effect): You can Fusion Summon 1 "HERO" Monster from your Extra Deck, using monsters you control and from your hand, including this card as Fusion Material. You can only use this effect of "Contrast HERO Asterisk" once per turn. ATK/1000 DEF/500 Xtra HERO Blaster Brave lv 6 DARK Warrior/Effect (This card is always treated as a "Elemental HERO" and "Destiny HERO" Card.) (Quick Effect): You can tribute 1 Level 6 or lower "HERO" Monster you control or from your hand; Special Summon this card from your hand, and if summoned this way, this card gains ATK equal to the tributed cards original ATK. If this card is used as Material to summon a "HERO" Monster from your Extra Deck: Inflict damage to your opponent equal to the summoned monsters original ATK. You can only use each effect of "Xtra HERO Blaster Brave" once per turn. ATK/1800 DEF/1600 Contrast HERO Core Xtra lv 10 LIGHT Warrior/Fusion/Effect 3 "HERO" Fusion Monsters (This card is always treated as a "Elemental HERO" and "Destiny HERO" Card.) Must be Fusion Summoned. While face-up on the field, this card is also DARK Attribute. At the start of the damage step, if this card battles an opponents monster whose ATK is greater than this cards: Double this cards original ATK and DEF during damage calculation only. You can only use the following effects of "Contrast HERO Core Xtra" once per turn. * (Quick Effect): Target face-up card your opponent controls; negate the targeted cards effects until the End Phase this turn. * If this card is destroyed by battle or by an opponents card effect; you can Special Summon 1 Level 8 or lower "HERO" Fusion Monster from your Extra Deck (This Special Summon is treated as a Fusion Summon.) ATK/3000 DEF/2500 Quick Mask Change Quick-Play Spell Card Tribute 1 "HERO" Monster you control; Special Summon 1 Level 6 "Masked HERO" Monster from your Extra Deck (This Special Summon is treated as a Special Summon by the effect of "Mask Change".) You can banish this card from your GY and target 1 "HERO" Fusion Monster in your GY; return the targeted card to the Extra Deck. You can only activate each "Quick Mask Change" effect per turn. HERO's Revenge Trap Card If you control a "HERO" Monster that was Special Summoned from the Extra Deck, you can activate this card from your hand. Target 1 Level 4 or lower "HERO" Monster in your GY; Special Summon the targeted card, then, you can send 1 monster your opponent controls whose ATK is equal or less than double the summoned monsters original ATK to the GY. You can only activate 1 "HERO's Revenge" per turn.
  13. Meutering lv 4 EARTH Cyberse/Effect If a Field Spell is activated: You can Special Summon this card from your hand, then, if face-up cards are in both players’ Field Zones, this card cannot be destroyed by battle or card effects this turn. You can only use this effect of "Meutering" once per turn. Negate the effects of any face-up card in your opponent’s Field Zone during your turn, also negate the effects of any face-up card in your Field Zone during your opponent’s turn. ATK/1400 DEF/1100
  14. Twilight Nephilim Rank 4 LIGHT Fairy/Xyz/Effect 2 Level 4 LIGHT Fairy or DARK Fiend Monsters While face-up on the field or in your GY, this card is also a DARK Attribute Fiend Type Monster. Your opponent cannot activate cards or effects in responce to the activation of this cards effect and Trap Cards you control. (Quick Effect): You can detach 1 Xyz Material from this card; set 1 Trap Card from your hand, GY or that was banished to your side of the field, also, you can activate that card during the turn it was set. You can only use this effect of "Twilight Nephilim" once per turn. ATK/2500 DEF/2100
  15. Just a quick question on Small World when it says (only exactly 1 of these) does that mean it just needs one of the requirements or its the one requirement but the rest have to be different? For Example: Using 3 DARK Warrior Monsters or 1 LIGHT Warrior from hand, 1 DARK Warrior from Deck and add 1 WIND Warrior from Deck to hand.
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