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Thomas★Zero

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Everything posted by Thomas★Zero

  1. Fossil Burial Spell Card Send 1 Rock monster from your hand to the GY; your opponent sends 1 monster from their Deck to the GY, also effects that monster has that activate when sent to the GY do not activate. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck or GY to your hand. You can only activate 1 "Fossil Burial" effect per turn and only once that turn. So Fossil Burial is basically a reverse foolish at the cost of a Rock monster from your hand which also helps set up Fossil Fusion during your turn if you send a Weathering Soldier to the grave to search Fos
  2. Beat Boost Spell Card Roll 3 six-sided die, then, apply the following effects. * Increase your LP equal to the result of the die x 200. * Increase the ATK of all monsters you control equal to the result of the die x 100. While this card is in your GY: you can banish 2 "Beat Boost" from your GY; draw 2 cards. You can only activate 1 "Beat Boost" effect per turn and only once that turn. So Beat Boost (with the name reffering to a heart beat) both boost your LP and monsters ATK depending on the combined result of the 3 dice where you can at max gain 3600 LP and 1800 ATK for your mons
  3. Since we have Angel O1 and Angel O7 I thought I cover the rest plus add support for this as a theme. Angel O2 lv 2 LIGHT Fairy/Effect If this card is Normal Summoned: Special Summon 1 "Angel O2" from your Deck, and if you do, you can Tribute Summon 1 Level 7 or higher monster in addition to your Normal Summon/Set this turn (You only gain this effect once per turn.) You can banish this card from your GY; add 1 "Angel O" monster from your Deck to your hand. You can only use each effect of "Angel O2" once per turn. ATK/500 DEF/500 Angel O3 lv 3 LIGHT Fairy/Effect (Quick Effect
  4. Makes me wonder with iC1000 need for actual Level 13 monsters (outside of the normal way you summon it) if we will get actual Level 13 monsters in the near future?
  5. So this set focus's on retraining the anime Masked Knight theme in a similer way that Armed Dragons got with their Thunder Variants where these cards are also Noble Knight monsters and work with the theme as being indestructible monsters that inflict damage and recycle themselfs for any warrior monster. Masked Noble Knight LV3 lv 3 EARTH Warrior/Effect Cannot be destroyed by battle. You can only use the following effects of "Masked Noble Knight LV3" once per turn. * If this card is Normal or Special Summoned: Inflict 400 points of damage to your opponent. * You can send 1 monster
  6. Shining Emerald Orb Quick-Play Spell Card During damage calculation, if your "HERO" monster battles an opponents monster: Your battling monsters ATK becomes that opponents monsters ATK +1000, during that damage calculation only, also, if your monster destroys your opponents monster by battle, your opponent takes damage equal to the destroyed monsters original ATK. If you control a "HERO" Fusion monster, your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "Shining Emerald Orb" per turn. So this card is named after E-HERO Shin
  7. Utopic Ray Lancer RANK 5 LIGHT Beast Warrior/Xyz/Effect 3 Level 5 LIGHT monsters (This card is always treated as a "Number" card.) You can also Xyz Summon this card using a Rank 4 "Utopia" Xyz monster or "Black Ray Lancer" you control as Xyz Material. (Xyz Materials attached to that card also become Xyz Materials for this card.) You can only use the following effects of "Utopic Ray Lancer" once per turn. * (Quick Effect): You can detach 1 Xyz Material from this card and target 1 face-up monster on the field; negate the targted cards effects, also the targeted card cannot attack du
  8. Trickstar Encore Continous Spell Card After activation: Target 1 "Trickstar" monster with 2000 or less ATK in your GY; Special Summon the targeted card. Once per turn: You can Special Summon 1 "Trickstar" monster from your hand in Defense Position. You can only activate 1 "Trickstar Encore" per turn.
  9. Dead-Eyes Heartless Dragon lv 10 DARK Dragon/Synchro/Effect 1 Level 4 or higher DARK Tuner monster + 1+ DARK Synchro monster(s) While face-up or in your GY, this card is also Zombie-Type. Unaffected by your opponents card effects. You can only activate each effect of "Dead-Eyes Heartless Dragon" once per turn. * (Quick Effect): You can Target 1 monster your opponent control; Equip that targted to this card (Max. 1). This card gains ATK and DEF equal to the original ATK of the monster equipped to this card. * (Quick Effect) while this card is either banished or in your GY: You can b
  10. Codebreaker Isaca lv 2 DARK Warrior/Effect If theirs a DARK Warrior monster on the field, you can Special Summon this card (from your hand.) You can only Special Summon "Codebreaker Isaca" once per turn this way. If this card is in a zone a Link monster points to, all monsters lose 800 ATK except, "Code Breaker" monsters. While this card is in your GY, target 1 Link monster on the field; Special Summon this card to a zone that card points, then, if this card was summoned to your opponents side of the field, inflict 800 points of damage to your opponent. You can only use this effect of "C
  11. Cyberdark Chimeratech Dragon lv 10 DARK Machine/Fusion/Effect 1 Level 4 "Cyberdark" monster + 1+ DARK Dragon and/or DARK Machine monster(s) Must be Fusion Summoned. This cards ATK and DEF becomes equal to the number of monstered used as Fusion Material for this card x 800. If this card is equipped with a Dragon or Machine monster, this card cannot be destroyed by battle or by card effects. You can only use the following effects of "Cyberdark Chimeratech Dragon" once per turn. * If this card is Special Summoned: Equip 1 Dragon or Machine monster thats banished or from your GY to this
  12. Valkyrian Fairy Paladin lv 8 LIGHT Fairy/Fusion/Effect 2+ LIGHT Fairy Monsters Must be Fusion Summoned. Gains ATK and DEF equal to the combined ATK of all Level 2 or lower Fairy monsters you control. While you control a Level 2 or lower Fairy monster, this card cannot be destroyed by battle and is unaffected by your opponents card effecs. You can only use the following effects of "Valkyrian Fairy Paladin" once per turn. * If this card is Fusion Summoned: Special Summon "Valkyrian Fairy Tokens" (Fairy-Type/LIGHT/Level 2/ATK 800/DEF/800) up to the number of monsters used as this cards
  13. Imaginary Friend Quick-Play Spell Card Target 1 monster your opponent controls; halved the targeted monsters ATK and DEF, also, if this card was activated during your opponents Battle Phase, the targeted card must battle 1 monster you control if possible (You choose the monster the targeted card battles). You can banish this card from your GY and target 1 Defense Position monster; change the targeted card to Attack Position.
  14. Rocket Bunker Blast Trap Card If your LP are lower than your opponents, you can activate this card from your hand. Inflict damage to your opponent equal to the number of cards on the field x 400. Damage dealt by this card cannot be reduced. You can only activate 1 "Rocket Bunker Blast" per turn.
  15. Fortune Lady Future lv 6 DARK Spellcaster/Synchro/Effect 1 DARK Tuner monster + 1+ non-Tuner monster This cards ATK/DEF becomes its Level x 400. Once per turn, during your Standby Phase: Increase this cards Level by 1 (max. 12), then, look at the top 5 cards of your deck and return the them to the top of your Deck in any order. You can draw 1 card and reveal it, then, apply the following effect depending on the type of card revealed. * Monster: Banish all monsters your opponent controls until the End Phase this turn. * Spell: Banish all Spell/Traps card your opponent controls until
  16. Legendary Ace Spell Card Activate this card while you control no monsters. Special Summon 1 Normal monster with an original ATK of 3000, 2500 or 2400 from your hand, Deck or GY, also the summoned monster cannot attack directly this turn. You can banish this card from your GY and target 1 monster with an original ATK of 3000, 2500 or 2400; double the targeted monsters ATK until the End Phase this turn. You can only activate this effect of "Legendary Ace" once per turn. Edit: Sorry I noticed I put this in the wrong section, if one of the mod's could move this to Advance card design that w
  17. So this set focuses on powering up the Winged Kuriboh LV10 stratgy with these new cards that act as improvements on their OG counter parts along with Bright Winged being a refference to the GX manga with it being originally white and Signal being a refference to the GX anime where the Winged Kuriboh card winked at Jaden. White Winged Kuriboh lv 1 LIGHT Fairy/Effect This cards name becomes "Winged Kuriboh" while on the field or in your GY. If you control no monsters (Quick Effect), you can Special Summon this card (from your hand.) All damage you take involving this card becomes 0. I
  18. So Crystdragon is a LIGHT Dragon Xyz theme that is a retrain on classic Dragon monsters like Luster Dragon and Hyozanryu which is both a smiply designed yet powerful theme. Crystdragon - Ruby lv 4 LIGHT Dragon/Effect You can Normal Summon 1 Dragon monster in addition to your Normal Summon/Set (You only gain this effect once per turn.) If this card is used as Xyz Material for a LIGHT Dragon Xyz monster: Draw 2 cards, then, discard 1 card. You can only use this effect of "Crystdragon - Ruby" once per turn. ATK/1600 DEF/1300 Crystdragon - Sapphire lv 4 LIGHT Dragon/Effect If t
  19. The Radiant Dragon of the Holy Night lv 7 LIGHT Dragon/Fusion/Effect 1 Level 7 LIGHT Dragon monster + 1 "Holy Night" monster Must be Fusion Summoned by shuffling the listed Fusion Materials you control into the Deck (You do not use "Polymerization".) Gains 700 ATK for each Level 7 LIGHT Dragon monster in your GY. Cannot be destroyed by battle by DARK monsters. Unaffected by the effects of DARK monsters. You can only use the following effects of "The Raidiant Dragon of the Holy Night" once per turn. * During your Main Phase: You can banish 1 monster your opponent controls; this card c
  20. So looking at the image for the Selection 10 booster art the last 2 themes seem to be Vampire and not 100% sure but the other Blue-Eyes.
    Selection10Pack.png?ssl=1

    1. Show previous comments  1 more
    2. Horu Ishayuki

      Horu Ishayuki

      Actually, the white dragon looks more the Rival's ace in Sevens.

    3. Thomas★Zero

      Thomas★Zero

      Seems like that theme which I thought was Blue-Eyes is actually a new theme called Holy Night.
      https://ygorganization.com/thespecialtransformationthathappensonceayear/

    4. Horu Ishayuki

      Horu Ishayuki

      So it'll change to something like Sacred Knights when it hits the TCG

  21. Battle Beast lv 4 EARTH Beast-Warrior/Effect (This card is always treated as a "Gladiator Beast" Card.) If you control 2 or more "Gladiator Beast" monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Battle Beast" once per turn this way. While you control 2 or more monsters, "Gladiator Beast" monsters you control cannot be destroyed by battle or by card effects. All battle damage you take involving a "Gladiator Beast" during your turn becomes 0. ATK/1800 DEF/200 So based off Arc-V's Battle Beast this card effectivly has a built in GB Medallion
  22. Call of the Eqyptian Gods Spell Card Activate this card by discarding your entire hand (Min. 1) and paying half your LP. Add 1 Divine-Beast Monster, 1 Spell Card that list that monsters name in its text and 1 "Ra's Disciple" from your Deck to your hand, then, you can shuffle as many "Ra's Disciple" from your GY and/or among your banish cards into the Deck. The activation and effect of this card cannot be negated. You can only activate 1 "Call of the Eqyptian Gods" per turn.
  23. I think its a case with its second effect if you also control a stronger monster that if the opponent tries to attack it, you can send it to the GY dodge damage.
  24. Time Thief Nemisis Continous Spell Card Special Summon this card as a Effect Monster (Machine-Type/DARK/Level 4/ATK 2000/DEF 2000). (This card is also still a Spell Card.) During the turn this cards summoned: you cannot Special Summon monsters from your Extra Deck except "Time Thief" monsters. If this card is used as Xyz Material to Xyz Summon a "Time Thief" Xyz monster: Attach 1 Trap Card from your Deck or GY to the summoned Xyz monster. You can only activate 1 "Time Thief Nemisis" per turn.
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