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Thomas★Zero

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Everything posted by Thomas★Zero

  1. Power Launcher Spider Rank 4 FIRE Machine/Xyz/Effect 2 Level 4 Machine Monsters You can also Xyz Summon this card using 1 Level 7 or higher Machine Monster you control as Xyz Material. If this Attack Position Card is targeted for an attack: You can switch this card to Defense Position, and if you do, this card gains ATK and DEF equal to the number of Machine Monsters in your GY x 100. (Quick Effect): You can detach 1 Xyz Material from this card; target 1 Monster and/or 1 Spell/Trap Card your opponent controls; destroy the targeted card(s), and if you, inflict 500 points of damage to your opponent for each card destroyed by this effect. You can only use this effect of "Power Launcher Spider" once per turn. ATK/2200 DEF/2500
  2. Elemental HERO Blaze Wingman lv 8 FIRE Warrior/Fusion/Effect "Elemental HERO Blazeman" + "Elemental HERO Stratos" Must be Fusion Summoned. "HERO" Monsters you control cannot be tributed, except for the tribute summon of a "HERO" Monster. If your opponent activates a monster effect (Quick Effect): negate the activation and destroy that card, then, inflict damage to your opponent equal to the destroyed cards original ATK. You can only use the effect of "Elemental HERO Blaze Wingman" once per turn. If this card attacks a Defense Position monster, inflict peircing battle damage. ATK/2800 DEF/2300
  3. Cellular Dragon H-D lv 1 WIND Dragon/Tuner/Normal A cellular core containing the genetic information of a legendary dragons head. ATK/0 DEF/0 Cellular Dragon W-G lv 1 DARK Dragon/Normal A cellular core containing the genetic information of a legendary dragons wings. ATK/0 DEF/0 Cellular Dragon C-W lv 1 WATER Dragon/Normal A cellular core containing the genetic information of a legendary dragons claws. ATK/0 DEF/0 Cellular Dragon T-N lv 1 FIRE Dragon/Normal A cellular core containing the genetic information of a legendary dragons talons. ATK/0 DEF/0 Cellular Dragon T-L lv 1 EARTH Dragon/Normal A cellular core containing the genetic information of a legendary dragons tail. ATK/0 DEF/0 Dragon Cloning Plant Field Spell Card After activation: Add 1 "Cellular Dragon" Monster from your Deck to your hand. If a Dragon Normal Monster with 500 or less ATK is Normal Summoned: Special Summon up to 2 monsters with the same name as the summoned monster from your hand, Deck or GY, also, for the rest of the turn, you cannot Normal or Special Summon Monsters except non Link Dragon Monsters. If this card is sent from the field to the GY: You can shuffle 3 monsters with the same name from your GY into your Deck; draw 1 card. You can only activate 1 "Dragon Cloning Plant" per turn. Divine Dragon Fusion Spell Card Banish 15 Dragon Monsters from your GY including 1 FIRE, WATER, WIND, EARTH and DARK Monster; Special Summon 1 "Oblivion Deity Dragon" from your Extra Deck, and if you do, its ATK/DEF become 10000/10000 (This Special Summon is treated as a Fusion Summon), also, for the rest of this turn, you cannot Special Summon Monsters. Great Endurance Continous Spell Card If you control a Fusion, Synchro or Xyz Monster, this card is unaffected by your opponents card effects. Apply the following effects depending on your LP. * 4000 or more: The first time each monster would be destroyed by battle each turn, it is not destroyed. * 4000 or less: All battle damage you take involving a monster you control becomes 0. Oblivion Deity Dragon lv 12 DARK Dragon/Fusion/Effect "Five Headed Dragon" + "Five Headed Dragon" + "Five Headed Dragon" Must be Fusion Summoned using the listed materials or by the effect of "Divine Dragon Fusion". Unaffected by your opponents card effects except the effect of LIGHT Monsters. Cannot be destroyed by battle except by a LIGHT Monster. After damage calculation, if this card attacked, you can reduce this cards ATK by 2000, and if you do, this card can make an additional attack during the Battle Phase this turn. During your opponents End Phase, if your LP are 4000 or less, this cards ATK becomes 10000. ATK/5000 DEF/5000 Prototype Synkron Dragon lv 2 WIND Dragon/Synchro/Tuner/Effect 1 Tuner Monster + 1 non Tuner Monster If all monsters used to Synchro Material for this card are Normal Dragon Monsters: Special Summon up to 3 Level 1 Normal Dragon monsters with 500 or less ATK from your hand, Deck or GY that have the same name, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except non Link Dragon Monsters. You can only use this effect of "Protoype Synkron Dragon" once per turn. ATK/500 DEF/500 5D's Genetic Dragner lv 5 FIRE Dragon/Synchro/Tuner/Effect 1 Synchro Tuner Monster + 1+ non Tuner Monster If this card was Synchro Summoned using 4 or more Dragon Monsters: You can target 1 card your opponent controls; destroy the targeted card, then, inflict 2500 points of damage to your opponents LP. You can banish this card from your GY; Special Summon up to 5 Level 1 Dragon Normal Monsters with different names from your hand, Deck or GY, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except non Link Dragon Monsters. You can only activate this effect "5D's Genetic Dragner" once per turn. ATK/2500 DEF/2500 Prototype Chimera Dragon Rank 1 DARK Dragon/Xyz/Effect 1+ Level 1 Monsters Gains 500 ATK and DEF for each card attached to this card as Xyz Material. If this card would be destroyed, you can detach 1 Xyz Material from this card instead. You can banish this card from your GY; Special Summon up to 3 Level 1 Dragon Normal Monsters with 500 or less ATK from your hand, Deck or GY that have the same name, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except non Link Dragon Monsters. You can only use this effect of "Protoype Chimera Dragon" once per turn. ATK/500 DEF/500
  4. Unmasked Beast Des Gardius lv 10 DARK Fiend/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 2 DARK Fiend Monsters from your GY, including 1 Level 8 or higher monster. All Monsters your opponent controls lose 1000 ATK and DEF. If this card attacks, your opponent cannot activate cards or effects until after damage calculation. You can banish 1 Normal Spell Card from your GY; target 1 card your opponent controls: return the targeted card to the hand. Your opponent cannot activate cards or effects in responce to the activation of this effect. You can only use this effect of "Unmasked Beast Des Gardius" once per turn. ATK/3700 DEF/2900
  5. Cannon Tyhone Rank 4 WIND Winged Beast/Xyz/Effect 2 Level 4 Winged Beast Monsters This card can attack your opponent directly. You can only use the following effects of "Cannon Tyhone" once per turn. * (Quick Effect): You can detach 1 Xyz Material from this card and target 1 monster your opponent controls; destroy the targeted card, then, inflict damage to your opponent equal to the destroyed cards original ATK. * If this card is destroyed by an opponents card: Special Summon up to 2 Level 4 or lower Winged Beast Monsters from your GY, also, until your next End Phase, you cannot Special Summon Monsters except Winged Beast Monsters. ATK/1400 DEF/1200
  6. Graceful Recollection Spell Card Add 3 Cards from your GY or that are banished face-up to your hand, then, send 2 cards from your hand to the bottom of your Deck in any order. Monsters you control cannot attack directly during the turn you activated this card. You can only activate 1 "Graceful Recollection" per turn.
  7. Jotunn the Nordic Ice Giant lv 10 WATER Aqua/Effect If you control a "Aesir" Monster, you can Normal Summon this card without tributing. This card cannot attack during the turn it was Special Summoned. You can only use the following effects of "Jotunn the Nordic Ice Giant" once per turn. * You can target 1 "Nordic" Tuner you control; Special Summon this card (from your hand), and if you do, reduce this cards Level equal to the Level of the targeted card. * If this card was used as Synchro Material for a "Aesir" Synchro Monster: You can target 1 Card your opponent controls; banish the targeted card, also, your opponent cannot activate the targeted card or that cards effects in responce to the activation of this effect. ATK/3000 DEF/3000 Muninn & Huginn, Ravens of the Aesir lv 6 DARK Winged-Beast/Synchro/Effect 1 "Nordic" Tuner Monster + 1+ non-Tuner "Nordic" Monsters This card, also a monster equipped with this card can attack twice during each of your Battle Phases. Your opponent cannot activate cards or effects in responce to the activation of a effect of a monster equipped with this card. You can only use the following effects of "Muninn & Huginn, Ravens of the Aesir" once per turn. * If this card is Synchro Summoned: Special Summon 1 Level 4 or lower "Nordic" Tuner from your hand, Deck or GY. * If this card is in your GY: you can target 1 "Odin, Father of the Aesir" you control; equip this card to the targeted card. ATK/2400 DEF/2200 Freyja, Lady of the Aesir lv 8 LIGHT Fairy/Synchro/Effect 1 "Nordic" Tuner Monster + 1+ non-Tuner "Nordic" Monsters If this card is Synchro Summoned: Gain 400 LP for each "Nordic" Card in your GY with a different name. During your turn, your "Nordic" and "Aesir" cannot be targeted or destroyed by your opponents card effects. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic" Tuner from your GY; Special Summon this card. When Summoned this way: Special Summon 1 "Nordic Cat Token" (Beast-Type/Tuner/LIGHT/Level 2/ATK 800/DEF/800), also, for a Synchro Summon, you can substitute this Token for any 1 "Nordic" Tuner. ATK/3000 DEF/2400 Rise of the Aesir Spell Card (This card is always treated as a "Nordic" Card.) Target 1 "Nordic" or "Aesir" Monster in your GY; Special Summon the targeted card. You can banish this card from your GY; set 1 "Nordic Relic" Spell/Trap Card directly from your Deck, also, you can activate that card during the turn it was set. You can only activate 1 "Rise of the Aesir" effect per turn and only once that turn.
  8. Gemini High Elf EARTH Link: DL, DR Spellcaster/Link/Effect 2 Monsters with the same Type, Attribute or Level This card, also monsters this card points to can attack twice during each of your Battle Phases. The first time this card would be destroyed by battle or by an opponents card effect each turn, it is not destroyed. ATK/1900 LINK-2 So Gemini High Elf is a Link Retrain of the OG Gemini Elf where it needs 2 monsters matching either type, attribute or Level's where itself and linked monsters can attack twice during each of your battle phases and it can survive one destruction each turn.
  9. Odd-Eyes Tri-Core lv 3 DARK Scale: 3 Pendulum: Once per turn: You can target 1 "Dark Rebellion Xyz Dragon", "Clearwing Synchro Dragon" or "Starving Venom Fusion Dragon" from your GY or thats banished; return the targeted card to the Extra Deck, then, draw 1 card. Dragon/Pendulum/Effect During your End Phase, if this card is sent from a Monster Zone to the GY or face-up to your Extra Deck: Add 1 "Odd-Eyes" Pendulum Monster from your Deck or face-up from your Extra Deck to your hand, and if you do, you can place this card in one of your Pendulum Zones. You can only use this effect of "Odd-Eyes Tri-Core" once per turn. ATK/300 DEF/300 Performapal Dimension Dancer lv 4 LIGHT Scale: 8 Pendulum: If you control a Level 4 or Level 3 Pendulum Monster, you can Special Summon this card from your Pendulum Zone. You can only activate this effect of "Performapal Dimension Dancer" once per turn. Fairy/Tuner/Pendulum/Effect While face-up on the field, this card is also DARK Attribute. You can only use the following effects of "Performapal Dimension Dancer" once per turn. * If this card is Normal or Special Summoned: Add 1 "Polymerization" from your Deck or GY to your hand. * If this card is used as Fusion, Synchro or Xyz Material for a Fusion, Synchro or Xyz Summon: You can take 1 "Odd-Eyes Pendulum Dragon" from your hand, Deck or GY and either Special Summon it or place it in your Pendulum Zone. ATK/800 DEF/100 Performapal Performagraph Magician lv 7 DARK Scale: 0 Pendulum: During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" and 1 "Timegazer Magician" from your hand, Deck or face-up from your Extra Deck and either place them in your Pendulum Zones or Special Summon them, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except Pendulum Monsters. You can only activate this effect of "Performapal Performagraph Magician" once per turn. Spellcaster/Pendulum/Effect If this card is Pendulum Summoned: add 1 "Odd-Eyes", "Performapal", "Magician" or "Pendulum" Card from your Deck to your hand. If your opponent controls 3 or more Monsters that were Special Summoned from the Extra Deck (Quick Effect): You can pay half your LP and send this card you control or from your hand to the GY; banish 1 "Odd-Eyes Pendulum Dragon", "Dark Rebellion Xyz Dragon", "Clearwing Synchro Dragon" and 1 "Starving Venom Fusion Dragon" from your hand, field, Deck, GY or Extra Deck, then, Special Summon 1 "Odd-Eyes Z-ARC Pendulum Dragon" from your Extra Deck (This Special Summon is treated as a Fusion Summon.) You can only use each effect of "Performapal Performapgraph Magician" once per turn. ATK/2500 DEF/2100 Odd-Eyes Z-ARC Pendulum Dragon lv 12 DARK Scale: 12 Pendulum: Face-up Pendulum Cards you control cannot be targeted or destroyed by your opponents card effects. During either players turn: You can Special Summon 2 Level 4 or lower Pendulum Monsters from your Hand, GY or face-up from your Extra Deck, then, immediatly after, use the summoned monsters as Material to Fusion Summon, Synchro Summon or Xyz Summon a Dragon Monster from your Extra Deck. You can only activate this effect of "Odd-Eyes Z-ARC Pendulum Dragon" once per turn. Dragon/Fusion/Pendulum/Effect 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) This cards name is treated as "Supreme King Dragon Z-ARC" while face-up on the field or in your GY. During your Main Phase while you control this Fusion Summoned Card, you can conduct 1 Pendulum Summon of Pendulum Monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) Unaffected by the effects of non-Pendulum Cards. If this card battles an opponents monster, all battle damage your opponent takes involving this card is doubled. If this card in the Monster Zone is leaves the field: You can place this card in your Pendulum Zone. ATK/4000 DEF/4000 Odd-Eyes Unite! Quick-Play Spell Card Activate this card by paying half your LP. Tribute 1 "Odd-Eyes Pendulum Dragon" you control and send 1 "Dark Rebellion Xyz Dragon", "Clearwing Synchro Dragon" and 1 "Starving Venom Fusion Dragon" from your Extra Deck to the GY; apply the following effect depending on the type of card you sent from your Extra Deck to the GY. * Fusion Monster: Special Summon 1 "Odd-Eyes Venom Dragon" from your Extra Deck (This Special Summon is treated as a Fusion Summon.) * Synchro Monster: Special Summon 1 "Odd-Eyes Wing Dragon" from your Extra Deck (This Special Summon is treated as a Synchro Summon.) * Xyz Monster: Special Summon 1 "Odd-Eyes Rebellion Dragon" from your Extra Deck (This Special Summon is treated as a Xyz Summon), and if you do, attach 1 "Odd-Eyes Pendulum Dragon" and 1 "Dark Rebellion Xyz Dragon" from your GY to the summoned monster as Xyz Material. You can only activate 1 "Odd-Eyes Unite!" per turn. Performance Pendulumgraph Continous Spell Card Pendulum Monsters cannot be destroyed by battle. During your Main Phase, while you have Pendulum Card in both your Pendulum Zones: You can Special Summon 1 "Odd-Eyes", "Performapal" or "Magician" Pendulum Monster from your Deck whose Level is within the Pendulum Cards Pendulum Scales (This Special Summon is treated as a Pendulum Summon), also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except Pendulum Monsters. You can only activate this effect of "Performance Pendulumgraph" once per turn. Smile Pendulum Trap Card If you control "Odd-Eyes Pendulum Dragon" or a Level 5 or higher "Performapal" or "Magician" Pendulum Monster you can activate this card from your hand. All Pendulum Monsters gain 100 ATK for each Monster on the field, also, all battle damage you would take involving a Pendulum Monster you control becomes 0. If a Pendulum Monster(s) would be destroyed by an opponents card, you can banish this card from your GY instead. Pendulum Beat! Counter Trap Card If you control a Level 5 or higher "Odd-Eyes", "Performapal" or "Magician" Pendulum Monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a Monster effect while you control a Pendulum Monster or Pendulum Cards in your Pendulum Zones. Negate the activation and destroy it, then, if you either control "Odd-Eyes Pendulum Dragon" or have 2 Pendulum Cards in your Pendulum Zones, you can set this card instead of sending it to the GY. You can only activate 1 "Pendulum Beat!" per turn.
  10. Newly Forbidden Cards True King of All Calamities (Limited ⇒ Forbidden) Mystic Mine (Limited ⇒ Forbidden) Newly Limited Cards PSY-Framegear Gamma (Semi-Limited ⇒ Limited) Divine Arsenal AA-ZEUS – Sky Thunder (Unlimited ⇒ Limited) Newly Semi-Limited Cards Souleating Oviraptor (Limited ⇒ Semi-Limited) Red-Eyes Darkness Metal Dragon (Limited ⇒ Semi-Limited) Pot of Desires (Unlimited ⇒ Semi-Limited) Crossout Designator (Unlimited ⇒ Semi-Limited) Unlimited Cards Danger! Nessie! (Semi-Limited ⇒ Unlimited) Salamangreat Circle (Semi-Limited ⇒ Unlimited) Mind Control (Semi-Limited ⇒ Unlimited) Pendulum Call (Semi-Limited ⇒ Unlimited) Source: https://ygorganization.com/theantitechlist/
  11. Evil HERO Infernal Blazer lv 4 FIRE Fiend/Effect During your Main Phase: You can send 1 "Evil HERO" monster from your Deck to the GY, except "Evil HERO Infernal Blazer", and if you do, this card's ATK and DEF become the same as the monster sent to the GY, until the end of this turn. If this card is used as Fusion Material to Fusion Summon a "Evil HERO" Fusion Monster: Inflict damage to your opponent equal to the summoned monsters original ATK. You can only use each effect of "Evil HERO Infernal Blazer" once per turn. ATK/1200 DEF/1800 Evil HERO Chaos Core lv 9 EARTH Fiend/Fusion/Effect 1 "Evil HERO" Monster + 2 "HERO" Monsters Must be Special Summoned with "Dark Fusion". Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. You can only use the following effects of "Evil HERO Chaos Core" once per turn. * During your Main Phase: You can target 1 face-up card monster your opponent control that has a Level lower than this card; destroy the targeted card, and if you do, inflict damage to your opponent equal to the destroyed cards original ATK. * If this card is destroyed by an opponents card: Target 1 Level 8 or lower "Evil HERO" Fusion Monster in your GY or thats banished; Special Summon the targeted card ignoring its summoning conditions. ATK/3500 DEF/2700 A Evil Lives Spell Card After activation, apply 1 of the following effects. * Special Summon 1 Level 4 or lower "Evil HERO" Monster from your Deck or GY. * Add 1 "Evil HERO" Monster form your Deck or GY to your hand. You can only activate 1 "A Evil Lives" per turn. Dark Catastrophe Trap Card If you control a "Evil HERO" Fusion Monster, you can activate this card from your hand. All of your opponents Defense Position Monsters are changed to Attack Position, Flip Effects do not activate during this turn. All Monsters your opponent controls must attack if possible this turn, and if they do, they must attack a monster you control with the highest ATK. You can banish this card from your GY and target 1 "Evil HERO" Monster you control; the targeted card gains 1000 ATK and DEF and cannot be destroyed by battle this turn. You can only activate each effect of "Dark Catastrophe" once per turn.
  12. Link Attack Quick-Play Spell Card Target 1 Monster you control, then target 1 or more Monster(s) you control; the first target gains ATK equal to the combined ATK of the second targeted card(s), also, the second targeted card(s) cannot attack during the Battle Phase this turn. If you control a Link Monster while this card is in your GY during the End Phase: Add this card to your hand. You can only activate each effect of "Link Attack" once per turn.
  13. A.I. Call Forth! Spell Card Activate this card while you control no monsters or you control "Ignister A.I.Land". Special Summon 1 Level 4 or lower Cyberse Monster with 1500 ATK or less from your Deck, also, if the summoned monster is a "@Ignister" Monster: Gain LP equal to the summoned monsters ATK or DEF. You cannot Normal or Special Summon monsters during the turn you activated this card except Cyberse Monsters. You can only activate 1 "A.I. Call Forth!" per turn.
  14. Fusion Apart Quick-Play Spell Card Target 1 Fusion Monster you control; return the targeted card to the Extra Deck, then, Special Summon Monsters from your GY with the same type as the targeted card up to the number of Fusion Materials required to Fusion Summon the targeted card, also, the summoned monsters cannot attack directly this turn and cannot be used as Material Monsters except for Fusion Monsters. You can only activate 1 "Fusion Apart" per turn.
  15. Mechjome Thunder lv 4 LIGHT Machine/Effect A Monster equipped with this card gains 1000 ATK and DEF and cannot be targeted or destroyed by your opponents card effects. You can only use the following effects of "Mechjome Thunder" once per turn. * If this card is Normal Summoned or Special Summoned: You can tribute this card; Add 1 "Tiger Catapult Dragon Cannon" from your Deck to your hand. * (Quick Effect): You can equip this card from your hand or GY to 1 LIGHT Machine Fusion Monster you control. ATK/1000 DEF/1000 Tiger Catapult Dragon Cannon Spell Card Activate this card while you control no monsters. Pay half your LP. Banish 1 "V-Tiger Jet", "W-Wing Catapult", "X-Head Cannon", "Y-Dragon Head" and "Z-Metal Tank" from your hand, Deck or GY; Special Summon 1 "VW-Tiger Catapult" and 1 "XYZ-Dragon Cannon" from your Extra Deck ignoring their summoning conditions but the summoned monsters cannot attack directly this turn, also, for the rest of this turn, you cannot Special Summon Monsters from your Extra Deck except LIGHT Machine Fusion Monsters. You can only activate 1 "Tiger Catapult Dragon Cannon" per turn.
  16. Super Appliancer Fridge Titan Rank 1 WATER Machine/Xyz/Effect 2+ Link 1 Monsters While this card has Xyz Materials, this card cannot be destroyed by battle or by an opponents card effect. Gains 1000 ATK and DEF for each Xyz Material attached to this card. At the start of the damage step, if this card battles an opponents monster while in a zone a Link Monster points to: attach that card to this card as Xyz Material. Once per turn while this card is not in a zone a Link Monster points to (Quick Effect): You can detach 1 Xyz Material from this card and target 1 card your opponent controls; destroy the targeted card. ATK/0 DEF/0 Super Appliancer Oven Oni Rank 1 FIRE Machine/Xyz/Effect 2+ Link 1 Monsters While this card has Xyz Materials, this card cannot be destroyed by battle or by an opponents card effect. This cards maximum number of attacks during each of your Battle Phase is equal to the number of Xyz Material attached to this card. At the start of the damage step, if this card battles an opponents monster while in a zone a Link Monster points to: Inflict damage to your opponent equal to half of that monsters original ATK. Once per turn while this card is not in a zone a Link Monster points to: You can target 1 monster your opponent controls; attach the targeted card to this card as Xyz Material, and if you do, gain LP equal to the targeted cards original ATK. ATK/2300 DEF/1800 Appliancer Recall Continous Spell Card Once per turn: You can target 1 "Appliancer" Monster in your Main Monster Zone; move the targeted card to an unoccupied Main Monster Zone, and if you do, place 1 Recall Counter on this card (Max 2.). During each of your End Phases: Gain 500 LP for each Recall Counter on this card. You can remove 2 Recall Counters from this card; draw 2 cards. You can only activate this effect of "Appliancer Recall" once per turn.
  17. Now that I think of it Gouki are also another EARTH Warrior theme this card can be used in where this card being able to also recycle your Gouki Monsters can be handy.
  18. Junk Raider lv 7 DARK Warrior/Synchro/Effect "Junk Synchron" + 1+ non Tuner Warrior or Machine Monsters Gains 100 ATK for each Warrior and Machine Monster in your GY. If this card attacks a Defense Position Monster, inflict piercing battle damage. You can only use the following effects of "Junk Raider" once per turn. * During your Main Phase: You can send 1 Level 4 or lower Warrior or Machine Monster from your Deck to your GY, then, inflict damage to your opponent equal to that cards Level x 200. * If this card is destroyed by an opponents card: Special Summon 1 Level 4 or lower Warrior or Machine Monster from your GY, also, the summoned monster cannot be destroyed by battle or by an opponents card effect this turn. ATK/2400 DEF/2000
  19. So Bladedere is a DARK Fairy Xyz theme that focus's on the number of monsters your opponent controls. Bladedere - Knife Kiri lv 3 DARK Fairy/Effect You can only control 1 face-up "Bladedere - Knife Kiri". This card gains the following effect depending on the number of Monsters your opponent controls: * 0: Once per turn during your Main Phase: Add 1 "Bladedere - Heart Target" from your Deck or GY to your hand. * 1: This card can attack your opponent directly, also, if this card inflicts battle damage as a result of a direct attack: draw 1 card. * 2+: At the start of the damage, if this card battles an opponents monster: destroy that card, and if you do, inflict damage to your opponent equal to half to destroyed monsters original ATK. ATK/1000 DEF/1000 Bladedere - Dagger Dina lv 3 DARK Fairy/Effect You can only control 1 face-up "Bladedere - Dagger Dina". This card gains the following effect depending on the number of Monsters your opponent controls: * 0: Once per turn during your Main Phase: Add 1 "Bladedere - Heart Target" from your Deck or GY to your hand. * 1: This card can attack your opponent directly, also, if this card inflicts battle damage as a result of a direct attack: add 1 "Bladedere" Spell Card from your Deck to your hand. * 2+: At the start of the damage, if this card battles an opponents monster: destroy that card, and if you do, inflict damage to your opponent equal to half to destroyed monsters original DEF. ATK/800 DEF/800 Bladedere - Needle Nia lv 3 DARK Fairy/Effect You can only control 1 face-up "Bladedere - Needle Nia". This card gains the following effect depending on the number of Monsters your opponent controls: * 0: Once per turn during your Main Phase: Add 1 "Bladedere - Heart Target" from your Deck or GY to your hand. * 1: This card can attack your opponent directly, also, if this card inflicts battle damage as a result of a direct attack: add 1 "Bladedere" Trap Card from your Deck to your hand. * 2+: At the start of the damage, if this card battles an opponents monster: destroy that card, and if you do, inflict damage to your opponent equal to the destroyed monsters Level/Rank/Link Rating x 300. ATK/600 DEF/600 Bladedere - Scissor Selena lv 3 DARK Fairy/Effect You can only control 1 face-up "Bladedere - Needle Nia". This card gains the following effect depending on the number of Monsters your opponent controls: * 0: Once per turn during your Main Phase: Add 1 "Bladedere - Heart Target" from your Deck or GY to your hand. * 1: This card can attack your opponent directly, also, if this card inflicts battle damage as a result of a direct attack: inflict 400 points of damage to your opponent for each card in your opponents hand. * 2+: At the start of the damage, if this card battles an opponents monster: destroy that card, and if you do, banish the top card of your opponents Deck face-down. ATK/400 DEF/400 Bladedere - Twin Saw Sophia Rank 3 DARK Fairy/Xyz/Effect 2 Level 3 DARK Fairy Monsters You can only control 1 face-up "Bladedere - Twin Saw Sophia". Once per turn, you can detach 1 Xyz Material from this card; this card can attack twice during your Battle Phase this turn, also, this card gains 500 ATK for each monster your opponent controls until the End Phase turn turn. This card gains the following effect depending on the number of Monsters your opponent controls: * 0: Once per turn during your Main Phase: Add 1 "Bladedere - Heart Target" from your Deck or GY to your hand. * 1: This card can attack your opponent directly, also, if this card inflicts battle damage as a result of a direct attack: Choose 1 random card in your opponents hand, your opponent discards the chosen card. * 2+: At the start of the damage, if this card battles an opponents monster: destroy the targeted card, and if you do, attach the top card of your deck to this card as Xyz Material. ATK/1500 DEF/1500 Bladedere - Guillotine Gillian Rank 3 DARK Fairy/Xyz/Effect 2 Level 3 DARK Fairy Monsters You can only control 1 face-up "Bladedere - Guillotine Gillian". Once per turn, when a Monster your opponent controls is destroyed by battle or by a card effect (Quick Effect): You can detach 1 Xyz Material from this card; banish that card, and if you do, inflict damage equal to its ATK. This card gains the following effect depending on the number of Monsters your opponent controls: * 0: Once per turn during your Main Phase: Add 1 "Bladedere - Heart Target" from your Deck or GY to your hand. * 1: This card can attack your opponent directly, also, if this card inflicts battle damage as a result of a direct attack: Destroy 1 Spell/Trap Card your opponent controls, if you cannot destroy a card with this effect, inflict 1000 points of damage to your opponent instead. * 2+: At the start of the damage, if this card battles an opponents monster: destroy the targeted card, and if you do, attach the top card of your deck to this card as Xyz Material. ATK/1500 DEF/1500 Bladedere - Heart Target Spell Card Special Summon 1 "Heartzman Token" (Warrior-Type/LIGHT/Level 4/ATK 1500/DEF 1500) to your opponents side of the field, then, add 1 "Bladedere" Monster from your Deck or GY to your hand, also, if you control no monsters when you activated this card, Special Summon that card instead. You can only activate 1 "Bladedere - Heart Target" once per turn. Bladedere - Heart Capture Equip Spell Card Equip to a monster your opponent controls. Take control of the targeted card, then, all "Bladere" Monsters you control gain ATK equal to the equipped monsters Level/Rank/Link Rating x 400. You can only control 1 face-up "Bladedere - Heart Capture". Bladedere - Facility Setting Field Spell Card All Monsters gain 500 ATK and DEF. Each player can make an additional Normal Summon/Set during their turn (Each player only gets this effect once per turn.) If you control fewer monsters than your opponent, your opponent cannot target your "Bladedere" Monsters with card effects. Bladedere - Iconic Shrine Continous Spell Card During each players End Phase and Standby Phase, if your opponent controls excatly 1 monster or controls a "Heartzman Token": Place 1 Shrine Counter on this card (Max. 5). All "Bladedere" Monsters you control gain 300 ATK and DEF for each Shrine Counter on this card. You can remove 5 Shrine Counters from this card; draw 2 cards. You can only activate this effect of "Bladedere - Iconic Shrine" once per turn. Bladedere - Trap Room Trap Card If your opponent controls 2 or more monsters and you control a "Bladedere" Monster, you can activate this card from your hand. Target 1 face-up card your opponent controls; negate the targeted cards effects until the End Phase this turn, also, if the targeted card is a monster, halve the targeted cards ATK and DEF. You can only activate 1 "Bladedere - Trap Room" once per turn. Bladedere - Fatel Accident Counter Trap Card If your opponent controls 2 or more monsters, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or Monster effect while you control a "Bladedere" Monster. Negate the activation and destroy it, also, if the destroyed card was a monster, inflict damage to your opponents LP equal to the destroyed monsters ATK. You can only activate 1 "Bladedere - Fatel Accident" per turn.
  20. Extra Defender Quick-Play Spell Card Activate this card when you would be dealt damage from battle or from an opponents card effect: Special Summon 1 "Defender Token" (Warrior-Type/EARTH/Level 4/ATK ?/DEF ?) in Defense Position, the summoned tokens ATK and DEF become equal to the damage you would of taken instead. This token cannot be tributed or be used as a Material to summon a Monster from your Extra Deck. You can only activate 1 "Extra Defender" per turn.
  21. Elemental HERO Flare Master lv 4 FIRE Warrior/Effect If your opponent activates a Monster Effect while you control a "HERO" Monster or a face-up Spell/Trap Card that list "Elemental HERO" in its text (Quick Effect): You can discard this card from your hand; negate that cards effect until the End Phase this turn, and if you do, inflict damage to your opponent equal to that cards original ATK. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: Apply 1 of the following effects. * Destroy 1 card your opponent controls. * Add 1 "HERO" Monster except "Elemental HERO Flare Master" thats banished or in your GY to your hand. You can only use each effect of "Elemental HERO Flare Master" once per turn. ATK/1600 DEF/1400
  22. Red Piece Golem lv 5 DARK Rock/Effect (This card is always treated as "Big Piece Golem".) If you control no monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Red Piece Golem" once per turn this way. If this card is Normal or Special Summoned: Special Summon 1 Level 4 or lower "Piece Golem" or 1 Level 3 or lower Fiend Tuner Monster from your hand or Deck, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Rock Fusion Monsters and DARK Dragon Synchro Monsters. You can banish this card from your GY; Fusion Summon 1 "Piece Golem" Fusion Monster from your Extra Deck, using monsters from your hand, field and Deck as Fusion Materials. You can only use each effect of "Red Piece Golem" once per turn. ATK/2100 DEF/0 Archfiend Piece Golem - Red Dragon lv 10 DARK Rock/Fusion/Effect "Piece Golem" Monster + 1 DARK Dragon Synchro Monster Must be Fusion Summoned. If this card attacks, your opponent cannot activate cards or effects until after damage calculation. If this card attacks a Defence Position Monster, inflict peircing battle damage. If this card is destroyed by an opponents card: Special Summon 1 "Piece Golem" Monster and 1 DARK Dragon Synchro Monster from your GY. You can only use this effect of "Archfiend Piece Golem - Red Dragon" once per turn. ATK/3600 DEF/2300
  23. Swift Light Dragner lv 3 LIGHT Warrior/Effect If you control no monsters or all monsters you control are either all Warrior Monsters or all Dragon Monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Swift Light Dragner" once per turn this way. While this card is face-up on the field, this card is also Dragon Type. This card can attack your opponent directly. After damage calculation, if this card attacked, you can return this card to your hand, and if you do, gain 1000 LP. ATK/1000 DEF/1000
  24. Made the edit so the Link Summon prevention applys to both token summoning and bringing itself back.
  25. Dopple Duck lv 2 WIND Winged Beast/Effect If this card is destroyed by an opponents card: Special Summon 2 "Duckling Tokens" (Winged Beast-Type/WIND/Level 1/ATK 300/DEF 200). (Quick Effect): You can banish 1 Level 4 or higher monster in your GY; Special Summon this card from your GY. During the turn you activate either of this cards effects, you cannot Special Summon Link Monsters from your Extra Deck. You can only use each effect of "Dopple Duck" once per turn. ATK/600 DEF/400
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