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Thomas★Zero

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Posts posted by Thomas★Zero

  1. War Rock Bareign 
    lv 3 EARTH
    Warrior/Effect
    If you control no monsters or all monsters you control are EARTH Warrior monsters, you can Special Summon this card (from your hand.) You can only Special Summon "War Rock Bareign" once per turn this way. This card can attack your opponent directly. If this card is sent from your Monster Zone to your GY: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Bareign" once per turn.
    ATK/1100 DEF/1100

    War Rock Aggros
    EARTH
    Link: R
    Warrior/Link/Effect
    1 Level 4 or lower Warrior monster
    All Warrior monsters you control gain 200 ATK for each Warrior monster you control. You can only activate the following effects of "War Rock Aggros" once per turn.
    * If this card is Link Summoned: Add 1 "War Rock Mountain" from your Deck or GY to your hand.
    * (Quick Effect): You can tribute this card and target 1 Warrior monster you control; the targeted monsters ATK is doubled until the End Phase this turn.
    ATK/1400 LINK-1

    War Rock Rage
    Continous Spell Card
    Once per turn, when a "War Rock" monster is Normal or Special Summoned: Target 1 monster your opponent controls; either change the targeted card to Defense Position or halve its ATK. During each of your Battle Phases while you control a Warrior monster, your opponent cannot activate cards or effects. If a Warrior monster attacks a Defense Position monster, inflict peircing Battle Damage.

    War Rock Survival
    Trap Card
    If you control no monsters or control a Level 5 or higher Warrior monster, you can activate this card from your hand. Special Summon 1 Warrior monster from your GY in Defense Position, then for the rest of this turn, all Warrior monsters you control cannot be destroyed by battle or by your opponents card effects and all battle damage you would take involving a Warrior monster you control becomes 0. You can only activate 1 "War Rock Survival" per turn.

     

  2. Black-Winged Dark Lightning Dragon
    lv 10 DARK
    Dragon/Synchro/Effect
    1 DARK Winged Beast Tuner monster + 1 non-Tuner Synchro Monster
    If this card is Synchro Summoned using "Black-Winged Dragon" or "Blackwing" Synchro monster as Synchro Material: Place 5 Black Feather Counters on this card (Max. 5.) You can only use the following effects of "Black-Winged Dark Lightning Dragon" once per turn.
    * If you would take damage from battle or by a card effect: Place 1 Black Feather Counter on this card for every 700 points of damage you would of taken instead.
    * (Quick Effect): You can remove all Black Feather Counters from this card; Inflict damage to your opponent equal to the number of Black Feather Counters removed from this card x 700, then, all monsters your opponent controls lose ATK and DEF equal to the damage dealt to your opponent by this effect. This card cannot attack during the turn you activated this effect.
    * If this card leaves the field: You can Special Summon 1 "Black-Winged Dragon" from your GY or Extra Deck, and if you do, place 4 Black Feather Counters on it (This Special Summon is treated as a Synchro Summon.)
    ATK/3500 DEF/2300

    Blackwing - Hail the Snowstorm
    lv 6 DARK
    Winged Beast/Effect
    (Quick Effec): You can Synchro Summon 1 "Black-Winged Dragon" or "Blackwing" Synchro monster from your Extra Deck using this card and 1 non-Tuner "Blackwing" monster from your hand or field as Synchro Material, and if you do, inflict damage to your opponent equal to the summoned monsters Level x 100. You can only use this effect of "Blackwing - Hail the Snowstorm" once per turn.
    ATK/2100 DEF/900

    Blackwing - Zap the Thunderbolt
    lv 2 DARK
    Winged Beast/Tuner/Effect
    If you control "Black-Winged Dragon" or a "Blackwing" Synchro monster, you can Special Summon this card (from your hand.) You can only Special Summon "Blackwing - Zap the Bolt" once per turn. (Quick Effect): You can banish this card from your GY; add 1 Level 4 or lower "Blackwing" monster from your Deck to your hand, and if you do, inflict damage to your opponent equal to that cards Level x 200. You can only use this effect of "Blackwing - Zap the Thunderbolt" once per turn.
    ATK/200 DEF/200

    Blackwing Feathers
    Spell Card
    Activate this card while you control "Black-Winged Dragon" or a "Blackwing" Synchro monster. Special Summon 1 Level 4 or lower "Blackwing" monster from your Deck or GY in Defense Position, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except "Black-Winged" and "Blackwing" Synchro monsters. You can only activate 1 "Blackwing Feathers" per turn.

    Blackwing Blast
    Trap Card
    If you control a "Black-Winged" or a "Blackwing" Synchro monster, you can activate this card from your hand. Target 1 face-up card your opponent controls; negate the targeted cards effects and banish it, and if you do, inflict 700 points of damage to your opponent for each "Blackwing" monster you control. You can only activate 1 "Blackwing Blast" per turn.

  3. Volcanic Combat Sniper 
    FIRE
    Link: L, R
    Pyro/Link/Effect
    2 FIRE Pyro Monsters
    Your opponent cannot activate cards or effects in responce to the activation or effects of "Blaze Accelerator" cards, also "Blaze Accelerator" cards you control cannot be destroyed by your opponents card effects. You can only activate the following effects of "Volcanic Combat Sniper" once per turn.
    * If this card is Link Summoned: You can set 1 "Blaze Accelerator Reload" directly from your Deck, also you can activate that card during the turn it was set. 
    * (Quick Effect) You can banish this card from your GY; Special Summon 1 "Volcanic Doomfire" from your hand, Deck or GY, and if you do, destroy 1 card your opponent controls.
    ATK/2200 LINK-2

  4. Infernity Dullahan
    lv 3 DARK
    Fiend/Tuner/Effect
    While you have no cards in your hand: You can banish this card from your GY; Special Summon 1 Level 2 or lower "Infernity" monster from your Deck or GY. You can only activate this effect of "Infernity Dullahan" once per turn.
    ATK/600 DEF/800

    Infernity Dark Knight
    lv 4 DARK
    Warrior/Effect
    Cannot attack directly. Gains 100 ATK and DEF for each card in your GY. While you have no cards in your hand, this card cannot be destroyed by battle or by your opponents card effects.
    ATK/2000 DEF/1600

    Infernity Lich
    DARK
    Link: U
    Zombie/Link/Effect
    1 "Infernity" monster
    If this card is Link Summoned while you have no cards in your hand: You can add 1 "Infernity" Spell/Trap card from your Deck or GY to your hand. You can only use this effect of "Infernity Lich" once per turn.
    ATK/1000 LINK-1

    Infernity Dark Lord
    DARK
    Link: L, D, R
    Fiend/Link/Effect
    3 "Infernity" monsters
    If you control another "Infernity" card, this card is unaffected by your opponents card effects. You can only use the following effects of "Infernity Dark Lord" once per turn.
    * While you have no cards in your hand; You can target 1 face-up monster your opponent controls; destroy the targted card, and if you do, inflict damage to your opponent equal to the destroyed monsters original ATK.
    * While you have no cards in your hand: Pay 1500 LP; Set 1 "Infernity" Spell/Trap Card directly from your GY, also that card can be activated during the turn it was set.
    ATK/2600 LINK-3

    Infernity Shrapnel Blast
    Spell Card
    Discard all cards in your hand (Min. 1); destroy cards on your opponents side of the field up to the number of cards discard from your hand, and if you do, inflict damage to your opponent equal to the number of cards destroyed by this effect x 500. You can only activate 1 "Infernity Shrapnel Blast" per turn.

  5. Cyberdark Devastator Dragon
    Rank 0 DARK
    Machine/Xyz/Effect
    (This cards always treated as a Rank 10 Monster.)
    Cannot be Xyz Summoned. Must be Special Summoned by sending any number of "Cyberdark" monsters you control to the GY. When this card is Special Summoned: Attach Dragon and/or Machine monsters from either players GY up to the number of "Cyberdark" monsters sent to the GY by this cards effect. Gains ATK equal to the combined ATK of all monsters attached to this card as Xyz Material. If this card would be destroyed by battle or by an opponents card effect, you can detach 1 Xyz Material from this card instead.
    ATK/1000 DEF/1000

  6. So this set focus's on the summoning mechanic used by Bearcti which recreates the Dark Synchro Summoning Mechanic where DT is Dark Tuner and DS is Dark Synchro

    DT - Guard Dogma
    lv 8 DARK
    Beast/Tuner/Effect
    (Quick Effect) If you control no monsters and your opponent controls a monster, you can Special Summon this card (from your hand.) You can only Special Summon "DT - Guard Dogma" once per turn this way. If you control a "DS" Synchro monster (Quick Effect): You can banish this card from your GY and target 1 monster your opponent controls; destroy the targeted monster. 
    ATK/1300 DEF/3000

    DS - Infernal Cerberus
    lv 6 DARK
    Beast/Synchro/Effect
    Cannot be Synchro Summoned. Must be Special Summoned by sending 1 "DT" Tuner monster and 1 non-Tuner monster you control whose Level differ by 6 to the GY. When this card is Special Summoned place 3 Cerberus Counters on this card. Gains 300 ATK and DEF for each Cerberus Counter on this card. (Quick Effect): You can remove 1 Cerberus Counter from this card and target 1 card your opponent controls; destroy the targeted card, also the targeted card cannot activate its effects in responce to the activation of this effect. You can only use this effect of "DS - Infernal Cerberus" once per turn.
    ATK/2300 DEF/2300

    DT - The Hundred-Eyes 
    lv 10 DARK
    Fiend/Tuner/Effect
    You can Special Summon this card (from your hand) by banishing 1 monster from your GY. You can only Special Summon "DT - The Hundred-Eyes" once per turn this way. If this card is Normal or Special Summoned: Special Summon 1 Level 2 or lower DARK monster from your hand or Deck, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except "DS" Synchro monsters. You can only use this effect of "DT - The Hundred-Eyes" once per turn.
    ATK/100 DEF/100

    DS - Hundred-Eyes Darkness Dragon
    lv 8 DARK
    Dragon/Synchro/Effect
    Cannot be Synchro Summoned. Must be Special Summoned by sending 1 "DT" Tuner monster and 1 non-Tuner monster you control whose Level differ by 8 to the GY. You can only use the following effects of "DS - Hundred-Eyes Darkness Dragon" once per turn.
    * (Quick Effect): Target 1 face-up card your opponent controls and send the top card of your Deck to the GY; negate the targeted cards effects until the End Phase this turn.
    * You can banish 1 monster in your GY; this card gains that monsters ATK and effects until the End Phase this turn.
    ATK/3000 DEF/2500

    When Darkness Overlaps Darkness
    Spell Card
    Add 1 "DT" monster from your Deck to your hand. If a "DS" Synchro monster(s) you control would be destroyed by battle or by an opponents card effect, you can banish this card from your GY instead. You can only activate each effect of "When Darkness Overlaps Darkness" once per turn. 

  7. Elemental HERO Phoenix Soldier
    lv 4 FIRE
    Warrior/Effect
    If you control a "HERO" monster, you can Special Summon this card (from your GY.) You can only Special Summon "Elemental HERO Phoenix Soldier" once per turn this way. You can banish this card from your GY; Special Summon 1 Level 8 or lower FIRE "HERO" monster from your Extra Deck, also for the rest of the turn, you cannot Special Summon monsters from your Extra Deck except "HERO" monsters. (This Special Summon is treated as a Fusion Summon.) You can only use this effect of "Elemental HERO Phoenix Soldier" once per turn.
    ATK/1800 DEF/1400

    So Phoenix Soldier is a HERO monster that can revive itself once a turn if you control a HERO monster and in addition to this it can banish itself to bring a FIRE HERO Fusion from your Extra Deck to the field like Nova Master or Shining Phoenix Enforcer.

  8. So with the reveal of our first offical Level 1 Synchro Monster I thought I make a Level 1 Synchro Monster with a Tuner that allows you to summon it.

    Single Synchron
    lv 1 LIGHT
    Warrior/Tuner/Effect
    If you control no monsters, you can Special Summon this card (from your hand.) While you control no other monsters (Quick Effect): You can tribute this card; Special Summon 1 Level 1 Synchro monster from your Extra Deck (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Signle Synchron" once per turn.
    ATK/100 DEF/100

    Single Warrior
    lv 1 LIGHT
    Warrior/Synchro/Tuner/Effect
    Must be Special Summoned by the effect of "Single Synchron". Gains 1000 ATK and DEF for each unoccupied Main Monster Zone on your side of the field. (Quick Effect): Immedially after activation, Synchro Summon 1 Synchro Monster from your Extra Deck using this card as Synchro Material. Cannot attack Directly.
    ATK/100 DEF/100

  9. Its cool that we have an offical Level 1 Synchro now as I recalled making one some years back where I think I made it so the tuner that goes with it doesn't count its Level towards the Synchro Summon to make Level 1 possible so we will have to wait and see what they do about making this summonable.

    Also considering this and the cover card related to it their is a strong Beastwars theme going with this.

  10. Magnifiplant
    lv 6 EARTH
    Plant/Gemini/Effect
    This card is treated as a Normal Monster while face-up on the field. If this card is sent to the GY: You can Special Summon it to become a Effect Monster with the following effect.
    * When this card is Special Summoned: Special Summon 1 Level 6 or lower Plant or Insect monster from your hand, Deck or GY, also if that monster is a Gemini Monster, treat it as an Effect Monster, then for the rest of this turn, you cannot Special Summon monsters except Plant and Insect Monsters.
    ATK/1200 DEF/2400

    So this monster follows the new type of Gemini style I though of where bring this back from the grave allows you to summon anther Level 6 or lower Plant or Insect from anywhere and if its a Gemini like Gigaplant it then makes it a effect monster while also locking you into Insects and Plants for the rest of the turn.

  11. So this set is more of a 1 card per protag sort of set to support their themes.

    Dark Magic Knight
    lv 4 DARK
    Spellcaster/Effect
    While on the field, this card is also Warrior Type. Gains 100 ATK and DEF for each DARK Spellcaster monster in your GY. (Quick Effect): You can tribute this card; Special Summon 1 "Dark Magician" from your hand or GY or 1 "Dark Flare Knight" from your Extra Deck (The Special Summon of "Dark Flare Knight" is treated as a Fusion Summon.) You can only use this effect of "Dark Magic Knight" once per turn.
    ATK/1800 DEF/1500

    Elemental HERO Ether
    lv 9 LIGHT
    Warrior/Fusion/Effect
    3 "HERO" monsters with different Attributes
    Must be Fusion Summoned. While on the field or in your GY, this card is also FIRE, WATER, WIND, EARTH and DARK Attribute. You can only use the following effects of "Elemental HERO Ether" once per turn.
    * (Quick Effect): Target 1 face-up monster your opponent controls; negate the targeted cards effects until the End Phase this turn.
    * If this card is destroyed by battle or by an opponents card effect: Special Summon 1 Level 8 or lower "Elemental HERO" Fusion monster, except "Elemental HERO Ether" from your Extra Deck (This Special Summon is treated as a Fusion Summon.)
    ATK/2900 DEF/2600 

    Stardust Junk Dragon
    lv 8 DARK
    Dragon/Synchro/Effect
    "Junk Synchron" + 1+ non-Tuner monster
    While on the field or in your GY, this card is also treated as "Stardust Dragon". You can only use the following effects of "Stardust Junk Dragon" once per turn.
    * (Quick Effect): If your opponent activates a card or effect that would destroy a card(s) you control; negate the activation and destroy it.
    * If this card is destroyed by battle or by an opponents card effect: Special Summon 1 "Junk Warrior" from your Extra Deck or GY and up to 2 Level 2 or lower monsters from your GY (The Special Summon of "Junk Warrior" is treated as a Synchro Summon.)
    ATK/2500 DEF/2000

    Gagaga Hope
    lv 4 LIGHT
    Spellcaster/Effect
    If you control a "Gagaga" monster or a "Number" Xyz monster, you can Special Summon this card (from your hand.) Once per turn: You can target 1 other "Gagaga" monster you control; this cards Level becomes the same as the targeted monsters, also for the rest of the turn, you cannot Special Summon monsters from your Extra Deck except Xyz Monsters. You can only Special Summon "Gagaga Hope" once per turn this way. (Quick Effect): You can attach this card from your GY to a "Number" Xyz monster you control as Xyz Material. You can only use this effect of "Gagaga Hope" once per turn.
    ATK/1000 DEF/1500

    Performapal Turncoat Trapezist
    lv 6 WIND
    Scale: 1
    Pendulum: After activation: Add 1 "Performapal", "Odd-Eyes" or "Magician" Pendulum monster from your Deck to your hand. During your Opponents End Phase: You can Special Summon this card from your Pendulum Zone to your opponents side of the field. You can only activate each effect of "Performapal Turncoat Trapezist" once per turn.
    Warrior/Pendulum/Effect
    During your Standby Phase: Give your opponent control of this card. (Quick Effect): Tribute this card and target 1 "Performapal", "Odd-Eyes" or "Magician" Pendulum monster you control; the targeted monster gains 2000 ATK and can make an additional attack during the Battle Phase this turn. You can only use this effect of "Performapal Turncoat Trapezist" once per turn.
    ATK/2000 DEF/1000

    Decode Talker Darkfluid
    DARK
    Link: DL, D, U, DR
    Cyberse/Link/Effect
    If this cards Link Summoned: Place counters on this card equal to the number of Cyberse monsters in your GY with different card types (Ritual, Fusion, Synchro, Xyz.) Gains 500 ATK for each monster this card points to. You can only use the following effects of "Decode Talker Darkfluid" once per turn.
    * (Quick Effect): You can remove 1 counter from this card and target 1 face-up card your opponent controls; negate that cards effects, then, inflict damage to your opponent equal to the number of cards this card points to x 500.
    * If this card with no counters on it would be destroyed by battle or by an opponents card effect: You can banish this card; Special Summon 1 "Firewall Dragon Darkfluid" from your Extra Deck, and if you do, place 1 counter on the summoned monster (This Special Summon is treated as a Link Summon.)
    ATK/2300 LINK-4

  12. Kick Guard 
    Trap Card
    If you have 2 or less cards in your hand, you can activate this card from your hand. After activation, apply 1 or both of the following effects.
    * Target 1 monster your opponent controls; reduce the targeted monsters ATK by 1500 until the End Phase this turn.
    * Target 1 monster you control; the targeted monster cannot be destroyed by battle or by your opponents monster effects this turn.
    Your opponent cannot activate monster effects in responce to the activation of this card.

  13. Rose Dragon Knight
    lv 3 DARK
    Warrior/Tuner/Effect
    While face-up on the field or in your GY, this card is Plant Type. If you use this card for a Synchro Summon, you can treat it as a non-Tuner monster. You can only use the following effects of "Rose Dragon Knight" once per turn.
    * If this card is Normal or Special Summoned: Special Summon 1 Level 4 or lower "Rose Dragon" from your hand, Deck or GY, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Synchro monsters.
    * If this card is used as Synchro Material for a "Rose Dragon" or Plant Synchro monster: Draw 2 cards, then, discard 1 card.
    ATK/1000 DEF/1000

    Dusk Rose Dragon
    lv 6 FIRE
    Dragon/Synchro/Effect
    1 Tuner monster + 1+ non-Tuner monster
    This card is treated as "Black Rose Dragon" while on the field. You can only use the following effects of "Dusk Rose Dragon" once per turn.
    * If this card is Special Summoned: Target 1 card on the field, destroy the targeted card; destroy the targted card.
    * (Quick Effect): You can Special Summon 1 Level 4 or lower "Rose Dragon" or Plant Tuner monster from your Deck, then, Synchro Summon a "Rose Dragon" Synchro monster using this card and the summoned monster you control. 
    ATK/2200 DEF/1200

  14. Additional support for Butterspy's that help with their battle position changing tactics.

    Fritillary Butterspy
    lv 4 DARK
    Warrior/Effect
    If you control a "Butterspy" monster, you can Special Summon this card from your hand. You can only Special Summon "Fritillary Butterspy" once per turn this way. (Quick Effect): You can discard this card this card from your hand and target 1 monster your opponent controls; change the battle position of that monster, and if you do, halve that monsters ATK and DEF until the End Phase this turn. You can only use this effect of "Fritillary Butterspy" once per turn.
    ATK/1000 DEF/800

    Adonis Butterspy
    lv 4 DARK
    Warrior/Effect
    If this card is Normal Summoned: You can add 1 "Butterspy" monster from your Deck to your hand. Once per turn: You can target 1 monster your opponent controls; change the targeted cards battle position.
    ATK/1400 DEF/1100

    Cryptic Wood Butterspy
    lv 4 DARK
    Warrior/Effect
    If you control a "Butterspy" monster, you can Normal Summon this card in addition to your Normal Summon/Set this turn. You can only Normal Summon "Cryptic Wood Butterspy" once per turn this way. If the battle position of an opponents monster(s) is changed: Draw 1 card. You can only use this effect of "Cryptic Wood Butterspy" once per turn.
    ATK/1500 DEF/1300

    Duke Butterspy
    Rank 4 DARK
    Warrior/Xyz/Effect
    2 Level 4 "Butterspy" monsters
    Once per turn (Quick Effect): You can detach 1 Xyz Material from this card and target 1 monster your opponent controls; change the targeted monsters battle position, and if you do, all "Butterspy" monsters you control gain 500 ATK and DEF. If this card attacks a Defense Position monster, inflict piercing battle damage.
    ATK/2000 DEF/2000

    Monarch Butterspy
    Rank 4 DARK
    Warrior/Xyz/Effect
    4 Level 4 "Butterspy" monsters
    You can also Xyz Summon this card using 1 "Duke Butterspy" you control as Xyz Material (Xyz Material attached to that monster also become Xyz Material on this card.) You can only use the following effects of "Monarch Butterspy" once per turn.
    * (Quick Effect): You can detach 1 Xyz Material from this card; change the battle position of all monsters your opponent controls, also this card gains 500 ATK and DEF for each monster whose battle position was changed this way. Your opponent cannot activate cards or effects in responce to the activation of this effect.
    * At the start of the damage step, if this card battles an opponents monster: Destroy all Defense Position monsters your opponent controls.
    ATK/2500 DEF/2500

    Fluttering Butterspy
    Spell Card
    Special Summon Level 4 "Butterspy" monster from your deck, also for the rest of the turn, you cannot Special Summon monsters from your Extra Deck except Warrior Xyz monsters. You can only activate 1 "Fluttering Butterspy" per turn.

    Butterspy Powder
    Quick-Play Spell Card
    Target 1 monster your opponent controls; change that monsters battle position. Monsters whose position was changed by this effect while you control a "Butterspy" monster cannot change their battle position. If a "Butterspy" monster(s) would be destroyed by battle or by an opponents card effect, you can banish this card from your GY instead.
     
    Butterspy Flash
    Counter Trap Card
    If you control a "Butterspy" Xyz monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a monster effect while you control a "Butterspy" monster. Negate the activation and destroy it, after that, set this card instead of sending it to the GY. You can only activate 1 "Butterspy Flash" per turn.

  15. Yu-Gi-Oh Card

    Card Text:
    3+ Dragon Monsters with different names
    This Fusion Summoned cards ATK and DEF are equal to the number of monsters used as this cards Fusion Material x 900. At the start of the damage step, If this card battles an opponents monster: Destroy all monsters your opponent controls, then, end the Battle Phase. If this card is destroyed by battle or by an opponents card effect: You can Special Summon as many Dragon monsters that are banished or in your GY as possible, but they cannot attack or be used as Material Monsters until your opponents next End Phase. You can only use this effect of "Tyrant Hydragon" once per turn.

    IDK if I got the wording for the last effect right but still big Hydra Dragon that gains big attack destroys everything with its 9 heads and can even revert back into a mass number of dragons when its destroyed but balanced by ending the Battle Phase when it destroys all of your opponents monsters and prevents your summoned dragons from attacking or being used as Material for additional Extra Deck monsters like Link's.

    • Like 2
  16. Isolated Safety
    Field Spell Card
    Monsters you control cannot attack and cannot be targeted for an attack or by an opponents card effect. Negate the effects of all face-up Trap Cards.

    So Isolated Safety is a card based on the current pandemic where it acts as the house you stay in to self Isolate but with this prevents your and your opponents monsters from battling (and provide social distancing) and stops all Traps like the Virus Trap Cards.

  17. Mokey Mokey X
    lv 1 LIGHT
    Fairy/Gemini/Effect
    This card is treated as a Normal Monster while on the field. If this card is sent to the GY: You can Special Summon it to become an Effect Monster with the following effects.
    * While face-up on the field this cards name is treated as "Mokey Mokey".
    * If this card is Special Summoned: Add 1 "Mokey Mokey" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Mokey Mokey X" once per turn.
    ATK/300 DEF/100

    Mokey Haniwa
    lv 2 LIGHT
    Fairy/Gemini/Effect
    This card is treated as a Normal Monster while on the field. If this card is sent to the GY: You can Special Summon it to become an Effect Monster with the following effects.
    * While face-up on the field this cards name is treated as "Mokey Mokey".
    * If this card is Special Summoned: Add 1 "Mokey" Monster from your Deck to your hand. You can only use this effect of "Mokey Haniwa" once per turn.
    ATK/500 DEF/500

    Mokey Lover
    lv 2 LIGHT
    Fairy/Gemini/Effect
    This card is treated as a Normal Monster while on the field. If this card is sent to the GY: You can Special Summon it to become an Effect Monster with the following effects.
    * While face-up on the field this cards name is treated as "Mokey Mokey".
    * (Quick Effect): Increase your LP by 800.
    ATK/800 DEF/500

    Mokey Mokey King X
    lv 8 LIGHT
    Fairy/Fusion/Effect
    "Mokey Mokey" + 2+ Level 2 or lower Normal and/or Gemini Monsters
    While face-up on the field, this cards name is treated as "Mokey Mokey". Gains 1000 ATK and DEF for each monster used as Fusion Material for this card. If this card leaves the field: Special Summon up to 3 "Mokey" Monsters from your GY. You can only use this effect of "Mokey Mokey King X" once per turn.
    ATK/300 DEF/100

    Mokey Mokey Mokey!
    Spell Card
    Target 1 Level 2 or lower Normal or Gemini monster you control; Special Summon up to 2 monsters from your hand, Deck or GY with the same name as the targeted monster. For the rest of the turn after this card resolves, you cannot Special Summon monsters from your Extra Deck except Fusion monsters. You can only activate "Mokey Mokey Mokey!" once per turn.

    Mokey Mokey Wave Tactics
    Continous Spell Card
    Once per turn, if a Level 2 or lower Normal or Gemini monster you control is destroyed by battle or by an opponents card effect: Special Summon 1 Level 2 or lower "Mokey" monster from your Deck. You can only control 1 face-up "Mokey Mokey Wave Tactics".

    Mokey Mokey Energy
    Continous Spell Card
    If you would take damage from a battle involving a Level 2 or lower Normal or Gemini monster you control, increase your LP equal to that amount instead.

    Mokey Mokey Confusion
    Continous Spell Card
    After Activation: Fusion Summon 1 "Mokey Mokey King" Fusion Monster from your Extra Deck using monsters in your hand or control as Fusion Material, also you can use 1 "Mokey Mokey" or "Mokey Mokey X" from your Deck as Fusion Material. Your opponent cannot activate cards or effects that would negate the activation of cards or effects.

    Mokey Mokey Missel
    Trap Card
    Destroy 1 "Mokey" card you control and target 1 card your opponent controls; destroy all cards in the same colloum as that card and adjacent to it. You can only activate 1 "Mokey Mokey Missel" per turn.

    Return of the Enraged Mokey Mokey King
    Trap Card
    If you control no monsters, you can activate this card from your hand. Special Summon 1 "Mokey Mokey King" Fusion monster form your GY, and if you do, its ATK becomes 3300. Your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "Return of the Enraged Mokey Mokey King" per turn.
     

    • Like 1
  18. Vacuum Master
    Rank 1 EARTH
    Machine/Xyz/Effect
    2 Level 1 Machine Monsters
    This cards ATK and DEF is equal to the number of Xyz Material attached to this card x 200. While this card has Xyz Material, it cannot be destroyed by battle or by card effects. You can only use the following effects of "Vacuum Master" once per turn.
    * If this card is Xyz Summoned: Attach all other cards on the field to this card as Xyz Material. Your opponent cannot activate cards or effects in responce to the activation of this effect.
    * (Quick Effect): You can detach 2 Xyz Material from this card and target 1 face-up card your opponent controls; negate that cards effects and attach it to this card as Xyz Material.
    ATK/? DEF/?

  19. Burning Tyrant is a theme that retrains the classic Tyrant Dragon into a FIRE Dragon theme focused on full on agrro.

    Dragon Soldier of the Burning Tyrant
    lv 3 FIRE 
    Dragon/Effect
    When your opponent activates a card or effect (Quick Effect): Special Summon 1 "of the Burning Tyrant" monster from your Deck. You can only activate this effect of "Dragon Soldier of the Burning Tyrant" once per turn.
    ATK/1500 DEF/500

    Dragon Guard of the Burning Tyrant
    lv 3 FIRE 
    Dragon/Effect
    If you control a FIRE Dragon" monster, you can Special Summon this card (from your hand.) You can only Special Summon "Dragon Guard of the Burning Tyrant" once per turn this way. FIRE Dragon monsters cannot be destroyed by battle.
    ATK/500 DEF/1500

    Dragon Knight of the Burning Tyrant
    lv 4 FIRE
    Dragon/Effect
    Gains 100 ATK for each FIRE Dragon monster you control. You can only use the following effects of "Dragon Knight of the Burning Tyrant" once per turn.
    * If this card is Normal or Special Summoned: Add 1 "Burning Tyrant" Card from your Deck to your hand.
    * During your turn (Quick Effect): Target 1 face-up monster your opponent controls; negate the targeted card effects and halve its ATK until the End Phase this turn.
    ATK/1500 DEF/1000

    Dragon Sage of the Burning Tyrant
    lv 4 FIRE
    Dragon/Effect
    Gains 200 DEF for each FIRE Dragon monster you control. You can only activate the following effects of "Dragon Sage of the Burning Tyrant" once per turn.
    * If this card is Normal or Special Summoned in Attack Position: You can add 1 "Burning Tyrant" Card from your Deck to your hand, and if you do, switch this card to Defense Position.
    * During your turn (Quick Effect): Target 1 face-up Spell/Trap Card your opponent controls; negate the targted cards effects and inflict 1000 points of damage to your opponent.
    ATK/1000 DEF/1500

    Burning Tyrant Dragon
    lv 8 FIRE
    Dragon/Effect
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by tributing 1 FIRE Dragon monster you control. You can only Special Summon "Burning Tyrant Dragon" once per turn this way. This card can attack all monsters your opponent controls during each of your Battle Phases. (Quick Effect): Target 1 face-up card your opponent controls; negate that cards effects and destroy it. You can only use this effect of "Burning Tyrant Dragon" once per turn.
    ATK/2900 DEF/2500

    Domain of the Burning Tyrant
    Field Spell Card
    After activation: Add 1 "Burning Tyrant" monster from your Deck to your hand. All FIRE Dragon monsters gain 500 ATK and DEF and all non FIRE monsters lose 500 ATK and DEF. Once per turn during your Main Phase: You can Normal Summon 1 "Burning Tyrant" monster in addition to your Normal Summon/Set this turn. You can only activate 1 "Domain of the Burning Tyrant" per turn. 

    Rage of the Burning Tyrant
    Continuous Spell Card
    All monsters you control gain 200 ATK for each FIRE Dragon monster you control. If a FIRE Dragon monster attacks a Defense Position monster, inflict piercing battle damage.

    Burning Tyrant's Gunfire
    Spell Card
    Target 1 FIRE Dragon monster you control; destroy all monsters your opponent controls whose DEF are equal or less than the ATK of the targeted card. You can banish this card from your GY and target 1 FIRE Dragon monster you control; destroy all monsters your opponent controls whose ATK are equal or less than the ATK of the targeted card. You can only activate 1 "Burning Tyrant's Gunfire" effect per turn and only once that turn.

    Burning Tyrant's Sacared Bead
    Continuous Trap Card
    FIRE Dragon monsters cannot be targeted or destroyed by your opponents card effects. If you control "Burning Tyrant Dragon" you can activate this card from your hand, also your opponent cannot activate cards or effects in responce to the activation of this card.

    Destruction by the Burning Tyrant's Wrath
    Trap Card
    Destroy all Spell/Trap Cards your opponent controls, then, inflict damage to your opponent equal to the number of cards destroyed this way x 500. If you control a "Burning Tyrant Dragon" you can activate this card from your hand, also your opponent cannot activate cards or effects in responce to the activation of this card.

  20. On 12/29/2020 at 7:09 AM, Sobakiin said:

    Great cards, but be mindful of the synchro math. Varja's level is a bit awkward, even with the other cards. Maybe make brahma a lv3 and kunai lv2?

    Gea Buide is maybe a little too strong to be lower level than ballista, but I don't know how much the fact that it needs synchros as materials influences how easy it is to summon.

    Final note, why does a card named swarm have nothing to do with swarming?

    With Battlewasp they have a Level 5 and Level 6 Synchro that you can use the Tuners with and Gea Buide requires all Materials to be Synchro Monsters making it not as easy to summon compaired to Ballista.

  21. On 12/27/2020 at 5:48 PM, Dokutah Jolly said:

    Its pretty much instant OTK with a Link 3+ if your opponent do not negate 1 of the 2 effects. 

    I kinda out of loop with competitive scene lately but im pretty sure above setup is not really that hard nor inflict disadvantages to your plays much

    Basically the card is a Synchro version of Vision HERO Trinity which can also zero out an opponents monsters ATK but is also limited by needing DARK Dragon monsters in order to summon it meaning you can only play it in a Rokket Deck.

  22. On 12/29/2020 at 6:26 AM, Sobakiin said:

    I was going to say this sounds kinda broken, but you’d still need to play genius since shadow and the vines need normal monsters. So, this is pretty good.

    In addition to this this card can only be used as Link Material for EARTH Plants thus locking this into Sunavalons and any other EARTH Plant Link.

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