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Thomas★Zero

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Everything posted by Thomas★Zero

  1. Regarding this with the wording I stated summon and not Fusion Summon hopefully making it work as a sub for contact fusions.
  2. Trickstar Pure Ivy LIGHT Link: DL, D, DR Fairy/Link/Effect 2+ "Trickstar" monsters Each time either player takes effect damage, increase your LP equal to the number of "Trickstar" monsters this card points to x 200. You can only use each effect of "Trickstar Pure Ivy" once per turn. * If this card is Link Summoned: You can set 1 "Trickstar Reincarnation" directly from your Deck. * Pay 2000 LP; Special Summon 1 Lever 4 or lower "Trickstar" monster from your GY. ATK/2400 LINK-3
  3. Dimension Draw Spell Card Add up to 2 of your banished cards to your hand, then, if you added 2 cards to your hand, banish 1 card from your hand. You can only activate 1 "Dimension Draw" per turn.
  4. Meklord Emperor Truthul lv 1 FIRE Machine/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a monster you control is destroyed by a card effect (except during the damage step): You can Special Summon this card from your hand. Once per turn: You can target 1 Monster your opponent controls that was Special Summoned from the Extra Deck; equip that target to this card. This card gains ATK equal to the combined ATK of monsters equipped to it by this effect. Your opponent cannot activate face-down cards or change face-down Defense Position monsters face-up.
  5. Borrelsword Savage Dragon lv 8 DARK Dragon/Synchro/Effect 1 DARK Dragon Tuner + 1+ non-Tuner DARK Dragon monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. During each of your Battle Phases, this card gains additional attacks on monsters equal the Link Rating of the monster equipped to it by this effect. Once per turn (Quick Effect): You can remove 1 Borrel Counter from this card and target 1 face-up monster your opponent controls; the targeted mo
  6. 7-Up Dragon lv 7 LIGHT Dragon/Effect If you have 7 or more LIGHT and/or Dragon monsters in your GY, you can Special Summon this card (from your hand or GY.) You can only Special Summon "7-Up Dragon" once per turn this way. If this card is Normal or Special Summoned: Increase the ATK and DEF of all monsters you control by 700. (Quick Effect): Increase your LP by 700. You can only use this effect of "7-Up Dragon" once per turn. ATK/2700 DEF/1700
  7. Brilliant Hill Field Spell Card All Insect monsters you control gain 500 ATK and DEF. Each time you summon a Insect monster, Special Summon 1 "Ant Soldier Token" (Insect-Type/EARTH/Level 4/ATK 500/DEF 500) to your opponents side of the field in Attack Position. During each of your Main Phases: You can Tribute Summon 1 Insect monster in addition to your Normal Summon/Set using "Army Soldier Tokens" your opponent controls (You only gain this effect once per turn.)
  8. Sky Scourge Grimore lv 1 DARK Fiend/Tuner/Effect If you control no monsters or a Level 6 or higher "Sky Scourge" monster, you can Special Summon this card (from your hand), and if you do, you can add 1 Level 6 or higher "Sky Scourge" Monster from your Deck or GY to your hand. You can only Special Summon "Sky Scourge Grimore" once per turn this way. While face-up on the field or in your GY, this card is also a LIGHT Fairy Monster. This card is treated as 2 Tributes for a LIGHT Fairy or DARK Fiend monster. ATK/0 DEF/0 So Grimore acts as support for Sky Scourge where it can summon itse
  9. Battlewasp - Kunai the Sharp lv 1 WIND Insect/Tuner/Effect If this card is Normal or Special Summoned: Special Summon 1 "Battlewasp" monster from your hand or GY, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Insect Monsters. If this card is used as Synchro Material to Synchro Summon a "Battlewasp" Synchro Monster: Inflict 500 points of damage to your opponent. You can only use each effect of "Battlewasp - Kunai the Sharp" once per turn. ATK/500 DEF/300 Battlewasp - Brahma the Mystic Arrow lv 2 WIND Insect/Synchro/Tuner/Effect 1
  10. Hacked Fighter Continous Trap Card Once per turn, during your opponents Battle Phase: Target 1 monster your oppponent controls and 1 monster you control; your opponents targeted monster must attack your targeted monster if possible. If your opponents targeted card destroys a monster by battle: Banish that card and inflict damage to your opponent equal to that cards original ATK. All damage you would take from battle involving a Cyberse monster you control becomes 0.
  11. Think this is ment to be in the Concept section in Casual card design but still looking at this Will's is intresting though may need some further looking into for power control since having an ability to cycle a card by granting a monster 500 ATK could seem a little of the too good side of things. Maybe some condition like what type of cards monsters Laten cards need to be equipped to such as Level, Attribute, Type or a monster with a a certain amount or more ATK.
  12. Jetpacket Potato lv 3 FIRE Plant/Effect If you control a Plant monster, you can Special Summon this card (from your hand.) You can only Special Summon "Jetpacket Potato" once per turn this way. While face-up on the field or in your GY, this card is also EARTH Attribute. If this card is used as Material to summon a Plant monster from your Extra Deck: The Summoned monster gains 1000 ATK and cannot be destroyed by battle. ATK/1000 DEF/1000
  13. Support that helps tie in Neo-Spacians and Elemental HERO's together as an archetype and gives better cards to work with HERO Flash!!. Space HERO Cosmonaut lv 3 LIGHT Warrior/Effect (This card is always treated as a "Elemental HERO" and "Neo-Spacian" Card.) If you control a "Elemental HERO" or "Neo-Spacian" monster, you can Special Summon this card (from your hand, GY or that Banish Zone), also for the rest of the turn, you cannot Special Summon monsters from your Extra Deck except "HERO" monsters. You can only Special Summon "Space HERO Cosmonaut" once per turn this way. For a Summ
  14. Sunseed Spirit Loci lv 1 EARTH Plant/Effect This card is treated as "Sunseed Genius Loci" while on the field or in your GY. If you control no monsters or all monsters you control are EARTH Plant monsters, you can Special Summon this card (from your hand or GY.) You can only Special Summon "Sunseed Spirit Loci" this way once per turn. If this card was used as Link Material to Link Summon a "Sunavalon" Link monster: You can Special Summon this card from your GY. You can only use this effect of "Sunseed Spirit Loci" once per turn. Cannot be used as Link Material, except for EARTH Plant Link
  15. I think regarding this the point to advanced was more to design cards with a support/idea to support themes in the game on a more standard/competive Level while following general card design while casual was just more so about making cards in any way without said restrictions hence why we have stuff like concept section in casual.
  16. Burning Resonator lv 1 FIRE Fiend/Tuner/Effect If you control a DARK Dragon Synchro monster, you can Special Summon this card (from your hand), and if you do, you can increase this cards Level by 1 or 2. You can only Special Summon "Burning Resonator" once per turn this way. A Synchro monster that used this card as Synchro Material gains ATK and DEF equal to its Level x 100. ATK/100 DEF/100
  17. Litch Di Malboro LIGHT Link: UL, DL, D, DR, UR Cyberse/Link/Effect 3+ LIGHT monsters Cannot attack your opponent directly. Your oppoennt cannot activards or effects in responce to the activation of this cards effects. You can only use the following effects of "Litch Di Malboro" once per turn. * If this card is Link Summoned: The ATK and DEF of all monsters your opponent controls become 0, also their effects are negated. * You can banish 2 LIGHT monsters from your GY; Special Summon 1 monster from your opponents GY to their field in a Zone this card points to, also its ATK and DEF
  18. so theme wise. The first one could be Reptile for snake rain but also with the background to that monster it also could be Sea Serpent. The Second looks like something that would tie into Melodius in some form based on what looks like a classical music theme with Pendulums and lastly the third looks like a something based of Transformer Beast Wars where the mech itself also looks like it has a very Neos-esc head.
  19. ∀dvent is a theme of corrupted monsters that come from existing themes that fit into their own deck but involve banishing cards face-down, along with a card that acts as the source of the corruption and the end of all things. Blue-Eyes White Dragon -∀dvent- lv 8 LIGHT Dragon/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Blue-Eyes White Dragon" from your hand, field, or GY face-down. You can target 1 monster your opponent controls; banish the targeted card face-down, also, this card cannot attack directly this turn. You can only u
  20. Dragon Blitz Spell Card Activate this card while you control a Dragon monster with 2000 or more ATK. Destroy all monsters your opponent controls with 2000 or less DEF, then, if you control a Dragon monster with 3000 or more ATK, destroy all monsters your opponent controls with 3000 or less DEF instead. Dragon monsters you control with 2000 or more ATK cannot attack during the Battle Phase this turn. You can only activate 1 "Dragon Blitz" per turn.
  21. Crashbug A lv 3 DARK Fiend/Effect If this card is Normal Summoned: Special Summon 1 "Crash Bug" monster from your Deck. If you control a "Crashbug" Monster (Quick Effect): You can discard this card from your hand and target 1 face-up monster your opponent controls; negate the targeted cards effects until the End Phase this turn. You can only use this effect of "Crashbug A" once per turn. ATK/1200 DEF/800 Crashbug B lv 3 DARK Fiend/Effect If this card is Normal Summoned: Add 1 "Crashbug" Card from your Deck to your hand. If you control a "Crashbug" Monster (Quick Effect): You
  22. Photon Reptile lv 4 LIGHT Reptile/Effect If this card is Normal Summoned: Add 1 "Polymerization" from your Deck or GY to your hand. If this card is Special Summoned: the ATK and DEF of all Level 4 or lower "Photon" and "Galaxy" monsters you control become 2000. If you have no cards in your hand while this card is in your GY: You can banish this card and 1 "Photon" or "Galaxy" monster; Draw 2 cards. You can only use this effect of "Photon Reptile" once per turn. ATK/1000 DEF/1000 So Photon Reptile acts as Fusion Support for Photons being able to search Polymerization to Fuse into Twi
  23. Ape Soldier lv 3 DARK Beast/Tuner/Effect If you control a Beast monster, you can Special Summon this card (from your hand.) You can only Special Summon "Ape Soldier" once per turn this way. If this card was either used as Synchro Material to summon a Beast Synchro monster or sent to the GY to activate a Beast monster's effect: add up to 2 "Ape" monster with different names from your Deck to your hand. You can only use this effect of "Ape Soldier" once per turn. ATK/800 DEF/200 So this card helps the Ape theme used by Devack/Demak from 5D's where it can summon itself if you control a
  24. Harmonic Life Barrier Trap Card If you control no monsters, you can activate this card from your hand. Until the End Phase this turn, all damage you take becomes 0, then, if this card was set before activation, all monsters you control cannot be destroyed by battle or by your opponents card effects this turn. Your opponent cannot activate cards or effects in responce to this cards activation. So this card acts as a combined upgraded version of Waboku and Hallow Life Barrier while also preventing your opponent from stopping this card from activation.
  25. So these cards are retrained versions of cards Kaito used in his first duel with Yuma and Astral where is regular Light monsters have now evolved into Photon/Galaxy Support with the Spell and Trap based around how the duel started and ended. Photon Daybreaker lv 4 LIGHT Warrior/Effect If this card is Normal Summoned or Special Summoned: Special Summon up to 2 "Photon Daybreaker" from your hand and/or Deck, also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except LIGHT Xyz monsters. You can only use this effect of "Photon Daybreaker" once per turn.
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