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Thomas★Zero

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Everything posted by Thomas★Zero

  1. I managed to get Cyberninja Hanzo and Dr Junkinstine in my 2 Gold Boxes. Still I enjoy playing Brigitte with just walking around the map shield bashing and then Flailing the living daylights out of them is fun still not a fan of the Shieldmaiden skin myself where I generally use her Red colour pallet for Skin choice. Also feels so satisfying just to Flail bash someone off the map or into a bottomless pit.
  2. With Brigette on Overwatch and trying her out her style of fighting works really well for me with the case that you bash and slam since she's a better Reinhart where her Mace has really good range, plus with her Ultimate she is more of a Tank Hero like Reinhart.
  3. Stardust Inferno Dragon LIGHT Link: UL, L, DL Wyrm/Link/Effect 2+ LIGHT Monster While you control this card, your opponent cannot activate card effects that would destroy card(s) you control. Once per turn: you can shuffle 1 LIGHT Monster into your deck; destroy 1 card on your opponent side of the field. When this card leaves the field, Special Summon 1 Level 8 "Stardust" Synchro Monster form your Extra Deck (this Special Summon is treated as a Synchro Summon.) You can only activate this effect of "Stardust Inferno Dragon" once per turn. ATK/2500 LINK-3 _________________________________
  4. Deep Sea Hydra WATER Link: L, D, R Wyrm/Link/Effect 3 WATER Monsters Must be Link Summoned. This card can attack thrice during each of your Battle Phases. All battle damage dealt by this card if it attacks directly is halved. When this card leaves the field, you can Special Summon 1 WATER Monster from your GY except "Deep Sea Hydra". ATK/2800 LINK-3 Next: 3 FIRE Monsters
  5. Red-Eyes Flare Wyvern DARK Link: DL, DR Dragon/Link/Effect 2 DARK monsters, including at least 1 Dragon Monster While this card is on the field or in your GY, its name is treated as "Red-Eyes B. Dragon". When this card is Link Summoned, add 1 "Red-Eyes" Card or "Inferno Fire Blast" from your Deck or GY to your hand. During your End Phase, inflict damage to your opponent equal to the number of "Red-Eyes" Cards and/or "Inferno Fire Blast" in your GY x 200. You can only activate each effect of "Red-Eyes Flare Wyvern" once per turn. ATK/2000 LINK-2 ___________________________________ Next:
  6. Combination Geartech EARTH Link: DL, D, R, Machine/Link/Effect 2+ Monsters including 1 Union Monster When this card is Link Summoned: Special Summon 1 Union Monster from your Hand or GY to your side of the field, then, Special Summon 1 Monster from your Deck, Hand or GY whose name is listed on the Summoned Union Monsters card text to your side of the field. If this card is equipped with a Union Monster, this card gains 800 ATK. Monsters you control equipped with Union Monsters cannot be destroyed by battle or by card effects. You can only Link Summon "Combination Geartech" once per turn.
  7. Fusion Cross Fighter LIGHT Link: DL, DR Warrior/Link/Effect 2 Fusion Monsters When this card is Link Summoned: this cards ATK becomes equal to the combined ATK of the Monsters used this card Link Materials. When this card attacks, your opponent cannot activate card effects until after damage calculation. When this Link Summoned Monster leaves the field, Special Summon 1 Fusion Monster from your GY ignoring its summoning conditions. ATK/? LINK-2 __________ 3 Link Monsters
  8. Ancient Gear Goliath EARTH Link: DL, D, DR Machine/Link/Effect 2+ Machine Monsters If this card was Link Summoned using 2 or more "Ancient Gear" Monsters, Special Summon 1 "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" from your Hand, Deck or GY to your side of the field in a zone this card points to while ignoring its summoning conditions. Once per turn (quick effect): you can Fusion Summon 1 Machine Monster from your Extra Deck using Monsters you control in zones this card points to as Fusion Materials. ATK/2500 LINK-3 Next Card: 2+ Warrior Monsters including 1 "HERO
  9. Deviekanic (DARK Fiend/Machine) So this deck revolves around main deck Fiend monsters that can generate tokens to summon their Machine Link Monsters which can either destroy cards or inflict effect damage. In addition to this the main deck monsters also have effects to support your Machine Link Monsters like adding ATK, abilities or protection and finally the Link Monsters would also prevent your opponent from attacking your Fiend Main Deck Monsters. Next: Nightcore
  10. Solquake (basically Soul and Earthquake combined) Ghost/Ground Abilitys: Battle Armor/ Hidden Ability: Heavy Armour (ATK and DEF increased by 50%) Earth Spirit Pokémon 100/100/80/60/80/80 (BST: 500) Design: a Ghost that's armoured with the land itself and its body connects to the ground. Moves: Shadow Claw Phantom Force Shadow Punch Fire Punch Heavy Slam Iron Head Iron Defense Drain Punch Hammer Arm Superpower Shell Smash Rock Slide Stone Edge Rock Tomb Power-Up Punch Shadow Sneak Earthquake Giga Impact Bulldoze Dig Next Pokémon: Normal/Ghost Lets see wha
  11. Battlin' Boxer Grand Champ FIRE Link: DL, DR 2 "Battlin' Boxer" Monsters Must be Link Summoned and cannot be Special Summoned by other ways. During your Battle Phase only, increase this cards ATK by 1000 for each "Battlin' Boxer" Monster in a zone this card points to. When this card battles an opponents monster, your opponent cannot activate Spell/Trap Cards until after damage calculation. ATK/2000 LINK-2 ================================================================= 1+ Link Monster(s) + 1 Fusion Monster Lets makes things interesting shall we
  12. El Shaddoll Phantom Weiss lv 11 DARK Spellcaster/Fusion/Effect 1 "El Shaddoll" Fusion Monster + 1 Synchro Monster When this card is Fusion Summoned, this card gains the effects of the Synchro Monster used as its Fusion Material. (Quick effect): you can declare one card type (Monster, Spell or Trap); your opponent cannot activate card effects of the declared type until the End Phase that turn. You can only use this effect of "El Shaddoll Phantom Weiss" once per turn. ATK/3000 DEF/3200 ____________________________________________________ 1 "Dark Magician" + 1 or more Spellcaster Monsters
  13. Altergeist Prime Siren WATER Link: L, DL Spellcaster/Link/Effect 2 Spellcaster Monsters Monsters your opponent control must attack this monster if possible. At the start of the damage step, if this card is attacked by an opponents monster while theirs a monster in a zone this card points to: banish the attacking monster. Each time a monster is banished by this effect, increase your LP by 500. ATK/1500 LINK-2 =============================================================== Dragon 2+ Dragon Monsters
  14. Gouki Battle Ogre EARTH Link: DL, DR Warrior/Link/Effect 1+ Warrior Monsters Increase this cards ATK by 400 for each monster in a zone this card points to. When this card destroys a monster as a result of battle, this card gains an additional attack during the Battle Phase this turn. ATK/1800 LINK-2 ============================================================================================= "Trickstar" Monster 1+ LIGHT Monsters or 1+ Fairy Monsters
  15. Sky Base of the Mecha Phantom Beast WIND Link: DL, D, DR Machine/Link/Effect 1+ "Mecha Phantom Beast" Monsters "Mecha Phantom Beast" Monsters in zones this card points to gain 300 ATK for each "Mecha Phantom Beast Token" you control and cannot be targeted by your opponents card effects. Once per turn: you can tribute 1 "Mecha Phantom Beast Token" you control; destroy 1 card on your opponents side of the field, then, inflict 300 points of damage to your opponent for each "Mecha Phantom Beast" Monster you control. ATK/2600 LINK-3 ===========================================================
  16. Grandhunder LIGHT Link: UL,UR,DL,DR Thunder/Link/Effect 2+ Monsters Once per turn: you can Special Summon 1 Level 4 or lower Monster from your GY to a zone on your side of the field this card points to. At the start of the damage step, if a monster you control battles an opponents monster in a zone this card points to: the opponents monsters ATK and DEF become 0 during damage calculation. When this card leaves the field, you can Special Summon up to 4 "hunder" Monsters with different names from either your hand or GY to your side of the field. You can only Summon "Grandhunder" once per tu
  17. Propellersaur WIND Link: D Dinosuar/Link/Effect 1 Dinosaur Monster When this card is Link Summoned or you Special Summon a Monster to a zone this card points to, you can target 1 monster your opponent controls; return the targeted monster to your opponents hand. You can only Link Summon "Propellersaur" once per turn. ATK/800 LINK-1 ================================= Link 4 Beast Warrior
  18. Atlantean Paladin WATER Link: L, D, R Sea Serpent/Link/Effect 2+ Non Token Monsters Monsters in Zones this card points to cannot be targeted by your opponents card effects. Once per turn: you can discard 1 Monster from your hand and tribute 1 Monster in a Zone this card Points to. Move this card to the zone of the tributed card. While you have "Umi" on your side of the field, this card cannot be destroyed by battle or by card effects. ATK/2400 LINK-3 --------------------------------------------------------- Warrior 1+ Warrior Monsters
  19. Data Drainer LIGHT Link: D, U Spellcaster/Link/Effect 2 Monsters, except Tokens While you control a monster in a zone this card points to, this card gains 800 ATK and that monsters effects. At the start of the damage step, if this card battles a Cyberse Monster: equip the monster this card battles to this card. This card gains the effects of the monster(s) equipped to it. ATK/1800 LINK-2 --------------------- Link 8 2+ Link Monsters (Lets see how people think big with big link monsters)
  20. I have to admit that compared to Reinhardt am starting to play Bastion a little bit more now in addition to giving D.Va a try. Also...
  21. You can always play the console version if you got a console for it where I have Overwatch for the PS4.
  22. Well I managed to get the Paragon skin as well. In addition I found Bastion to be a good secondary Hero where all I need to do is find a good position to just mow enemies down with his turret form.
  23. That's what you think... OT: Well with loot box's each time you leave up I managed to get a few skins and a good amount of credits. I basically 45 away from being able to get the Paragon Skin for Reinhardt :P
  24. Well first time playing Reinhardt and got a 10 kill streak and a play of the game! Reinhardt has become my official main! :D
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