Jump to content

Thomas★Zero

Advanced Members
  • Content Count

    7,649
  • Joined

  • Last visited

  • Days Won

    32

Everything posted by Thomas★Zero

  1. Rocket Bunker Blast Trap Card If your LP are lower than your opponents, you can activate this card from your hand. Inflict damage to your opponent equal to the number of cards on the field x 400. Damage dealt by this card cannot be reduced. You can only activate 1 "Rocket Bunker Blast" per turn.
  2. Fortune Lady Future lv 6 DARK Spellcaster/Synchro/Effect 1 DARK Tuner monster + 1+ non-Tuner monster This cards ATK/DEF becomes its Level x 400. Once per turn, during your Standby Phase: Increase this cards Level by 1 (max. 12), then, look at the top 5 cards of your deck and return the them to the top of your Deck in any order. You can draw 1 card and reveal it, then, apply the following effect depending on the type of card revealed. * Monster: Banish all monsters your opponent controls until the End Phase this turn. * Spell: Banish all Spell/Traps card your opponent controls until
  3. Legendary Ace Spell Card Activate this card while you control no monsters. Special Summon 1 Normal monster with an original ATK of 3000, 2500 or 2400 from your hand, Deck or GY, also the summoned monster cannot attack directly this turn. You can banish this card from your GY and target 1 monster with an original ATK of 3000, 2500 or 2400; double the targeted monsters ATK until the End Phase this turn. You can only activate this effect of "Legendary Ace" once per turn. Edit: Sorry I noticed I put this in the wrong section, if one of the mod's could move this to Advance card design that w
  4. So this set focuses on powering up the Winged Kuriboh LV10 stratgy with these new cards that act as improvements on their OG counter parts along with Bright Winged being a refference to the GX manga with it being originally white and Signal being a refference to the GX anime where the Winged Kuriboh card winked at Jaden. White Winged Kuriboh lv 1 LIGHT Fairy/Effect This cards name becomes "Winged Kuriboh" while on the field or in your GY. If you control no monsters (Quick Effect), you can Special Summon this card (from your hand.) All damage you take involving this card becomes 0. I
  5. So Crystdragon is a LIGHT Dragon Xyz theme that is a retrain on classic Dragon monsters like Luster Dragon and Hyozanryu which is both a smiply designed yet powerful theme. Crystdragon - Ruby lv 4 LIGHT Dragon/Effect You can Normal Summon 1 Dragon monster in addition to your Normal Summon/Set (You only gain this effect once per turn.) If this card is used as Xyz Material for a LIGHT Dragon Xyz monster: Draw 2 cards, then, discard 1 card. You can only use this effect of "Crystdragon - Ruby" once per turn. ATK/1600 DEF/1300 Crystdragon - Sapphire lv 4 LIGHT Dragon/Effect If t
  6. The Radiant Dragon of the Holy Night lv 7 LIGHT Dragon/Fusion/Effect 1 Level 7 LIGHT Dragon monster + 1 "Holy Night" monster Must be Fusion Summoned by shuffling the listed Fusion Materials you control into the Deck (You do not use "Polymerization".) Gains 700 ATK for each Level 7 LIGHT Dragon monster in your GY. Cannot be destroyed by battle by DARK monsters. Unaffected by the effects of DARK monsters. You can only use the following effects of "The Raidiant Dragon of the Holy Night" once per turn. * During your Main Phase: You can banish 1 monster your opponent controls; this card c
  7. So looking at the image for the Selection 10 booster art the last 2 themes seem to be Vampire and not 100% sure but the other Blue-Eyes.
    Selection10Pack.png?ssl=1

    1. Nobody Really

      Nobody Really

      Actually, the white dragon looks more the Rival's ace in Sevens.

    2. Thomas★Zero

      Thomas★Zero

      Seems like that theme which I thought was Blue-Eyes is actually a new theme called Holy Night.
      https://ygorganization.com/thespecialtransformationthathappensonceayear/

    3. Nobody Really

      Nobody Really

      So it'll change to something like Sacred Knights when it hits the TCG

    4. Show next comments  9 more
  8. Battle Beast lv 4 EARTH Beast-Warrior/Effect (This card is always treated as a "Gladiator Beast" Card.) If you control 2 or more "Gladiator Beast" monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Battle Beast" once per turn this way. While you control 2 or more monsters, "Gladiator Beast" monsters you control cannot be destroyed by battle or by card effects. All battle damage you take involving a "Gladiator Beast" during your turn becomes 0. ATK/1800 DEF/200 So based off Arc-V's Battle Beast this card effectivly has a built in GB Medallion
  9. Call of the Eqyptian Gods Spell Card Activate this card by discarding your entire hand (Min. 1) and paying half your LP. Add 1 Divine-Beast Monster, 1 Spell Card that list that monsters name in its text and 1 "Ra's Disciple" from your Deck to your hand, then, you can shuffle as many "Ra's Disciple" from your GY and/or among your banish cards into the Deck. The activation and effect of this card cannot be negated. You can only activate 1 "Call of the Eqyptian Gods" per turn.
  10. I think its a case with its second effect if you also control a stronger monster that if the opponent tries to attack it, you can send it to the GY dodge damage.
  11. Time Thief Nemisis Continous Spell Card Special Summon this card as a Effect Monster (Machine-Type/DARK/Level 4/ATK 2000/DEF 2000). (This card is also still a Spell Card.) During the turn this cards summoned: you cannot Special Summon monsters from your Extra Deck except "Time Thief" monsters. If this card is used as Xyz Material to Xyz Summon a "Time Thief" Xyz monster: Attach 1 Trap Card from your Deck or GY to the summoned Xyz monster. You can only activate 1 "Time Thief Nemisis" per turn.
  12. Mirror Decoy Quick-Play Spell Card All Battle damage you take this turn is dealt to your opponent instead. You can only activate this effect of "Mirror Decoy" once per turn. You can banish this card from your GY and target 1 face-up Attack Position monster you control; the targeted monster cannot be destroyed by battle, also, all monsters your opponents controls must attack the targeted monster if possible.
  13. Time Thief Doublebarrel Rank 4 DARK Psychic/Xyz/Effect 2 Level 4 monsters When your opponent activates a card or effect (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detach. * Monster: This card gains 400 ATK. * Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but for the rest of this turn, the taken monster cannot declare attacks or activate its effects. * Trap: Negate the effects of 1 Effect Monster on the field for the rest of this turn. You can
  14. Fairy Tail - Rochka lv 4 LIGHT Spellcaster/Effect When this card is Normal Summoned: You can have your opponent gain 500 LP, then, have them look of the top 3 cards of your Deck and choose 1 of them to add to your hand, also shuffle the rest back into your Deck. You can only use this effect of "Fairy Tail - Rochka" once per turn. If this card battles, before damage calculation: You can send this card to the GY. ATK/1850 DEF/1000 Fairy Tail Continous Spell Card You can reveal 1 Spellcaster monster in your hand that has 1850 ATK and a name different to the face-up monsters you co
  15. Nekroz of Areadbhair lv 10 WATER Warrior/Ritual/Effect You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use the following effects of "Nekroz of Areadbhair" once per turn. * You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send the same number of "Nekroz" cards from your Deck to the GY. * When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that car
  16. Hieratic Heavenly Dragon Overlord of Heliopolis Rank 8 LIGHT Dragon/Xyz/Effect 2 Level 8 Monsters Once per turn, when your opponent activates a card or effect that targets a card(s) among the on your field, in your GY and/or among your banished cards (Quick Effect): You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card. ATK/3000 DEF/2400 Hieratic Seal of Creation Target 1 Dragon Xyz monster you control; Special Summon from your Extra Deck 1 "Hieratic" Xyz monster with a different original name than the monster you control, by us
  17. Clear Wall of the Ice Barrier Continous Spell Card When activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects from any of your opponents monsters Special Summoned from the Extra Deck. You can only activate 1 "Clear Wall of the Ice Barrier" per turn. Pulse of Trishula Trap Card Apply these effects, in sequence, based on the number of "Ice Barrier" Synchro monsters with different names you control. * 1+: Ban
  18. Cyber Blade Angel lv 7 LIGHT Fairy/Fusion/Effect 2 Fairy and/or Warrior monsters If this card was Fusion Summoned using a Ritual monster as Fusion Material: Draw 2 cards. You can only use this effect of "Cyber Blade Angel" once per turn. Depending on the number of monsters your opponent controls, this card gains the following effects. * 1+: Cannot be destroyed by battle or by card effects. * 2+: This cards original ATK and DEF are doubled. * 3+: The effects of all face-up cards on your opponents side of the field are negated. ATK/2100 DEF/800 So this card is a retrained ver
  19. Xtra Summoner Rank 0 LIGHT Spellcaster/Xyz/Effect 2 Monsters with the same Level (This cards original Rank is always treated as 1.) If this card is Xyz Summoned: This cards ATK and DEF becomes equal to the combined Level of monsters used as Xyz Material to summon this card x 300. You can only use the following effects of "Xtra Summoner" once per turn. * You can Special Summon 1 monster attached to this card as Xyz Material. * If this card is sent to the GY: Special Summon 1 monster from your GY that was used as Xyz Material to summon this card. ATK/? DEF/?
  20. Dark Strike Destroyer lv 7 DARK Machine/Synchro/Effect 1 DARK Machine Tuner monster + 1+ non-Tuner DARK Machine monster Must be Synchro Summoned. You can only the following effects of "Dark Strike Destroyer" once per turn. * While this card is in Attack Position, you can Target 1 monster your opponent controls; destroy the targteded card and inflict damage to your opponent equal to the targeted monsters original ATK, and if you do, switch this card to Defense Position. * If this card is destroyed by battle or by an opponents card effect: Add 1 "Black Salvo" from your Deck or GY to
  21. Frost Knight of the Ice Barrier lv 6 WATER Warrior/Tuner/Effect You can Special Summon this card from your hand or GY by banishing 1 "Ice Barrier" Spell/Trap Card in your GY. You can only Special Summon "Frost Knight of Ice Barrier" once per turn. If this card is Special Summoned: Special Summon 1 "Sword of the Ice Barrier Token" (Aqua-Type/WATER/Level 3/ATK 0/DEF 0) in Defense Position, also for the rest of the turn, you cannot Special Summon monsters except WATER monsters. All "Ice Barrier" monsters you control gain 800 ATK for each "Sword of the Ice Barrier Token" you control. ATK/
  22. Neo Space - Skyscrapper Field Spell Card "HERO" monsters that were summoned from the Extra Deck Gain 1000 ATK. You can Special Summon 1 Level 4 or lower "HERO" or "Neo-Spacian" monster from your hand, but for the rest of the turn, you cannot summon monsters with the same original Attribute by the effect of "Neo Space - Skyscrapper", also you cannot summon monsters except "HERO" and "Neo-Spacian" monsters. Fusion monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not activate their effect during the End Phase that shuffle them into the Extra Deck.
  23. Starving Vemon Rampage Dragon lv 10 DARK Dragon/Fusion/Effect 1 DARK Dragon Fusion monster + 1 Synchro monster If this card is Special Summoned: Gains ATK equal to the combined ATK of all monsters your opponent controls until the End Phase this turn. You can only use the following effects of "Starving Venom Rampage Dragon" once per turn. * (Quick Effect): Target 1 monster your opponent controls; negate the targeted cards effects and its ATK and DEF become 0 until the End Phase this turn. * While this card is in your GY (Quick Effect): You can banish 1 Tuner monster and 1 or more No
  24. Finger Pistols Equip Spell Card Equip to a Warrior or Spellcaster monster you control. During your Main Phase: You can reduce the ATK of the equipped monster by any multiple of 100 (Max. 2000); inflict damage to your opponent equal to the amount of ATK the equip monsters ATK was reduced by. You can only use this effect of "Figer Pistols" once per turn. If the equipped monsters ATK becomes 0, destroy the equipped monster.
×
×
  • Create New...