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Thomas★Zero

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Everything posted by Thomas★Zero

  1. XYZ - Dragon Cannon RE:Boot Rank 4 LIGHT Machine/Xyz/Effect 3 Level 4 Machine Monsters Gains 200 ATK and DEF for each monster attached to this card as Xyz Material. You can only use the following effects of "Xyz Dragon Cannon RE:Boot" once per turn. * (Quick Effect): You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy the targeted card. * If this card is destroyed by battle or by an oppnents card effect: You can Special Summon 1 "XYZ - Dragon Cannon" from your Extra Deck ignoring its summoning condition. ATK/2400 DEF/2200
  2. So this set focus's on Odions Trap monster stragey and amplifies it by making the Embodiment of cards an archetype where Valley of the Kings makes them easily playibe as it allows you to play "ANY" Continous Trap card during the turn it was set and the new and Beast of Serket comes back with a vengence as its indestructible while you control Temple of the Kings and gains half of the ATK of any monster it destroys. Divine Beast of Serket lv 8 EARTH Fairy/Effect (This card is always treated as "Mythical Beast of Serket".) Cannot be Normal Summoned/Set. Must be Special Summoned by tri
  3. Gravity Force Trap Card If your opponent controls a monster with 3000 or more ATK, you can activate this card from your hand. The ATK and DEF of all monsters your opponent controls becomes 0. Your opponent cannot activate monster effects in responce to the activation of this card. You can banish this card from your GY and target 1 monster your opponent controls; the targeted cards effetcs are negated until the End Phase that turn. You can only use 1 "Gravity Force" effect per turn and only once that turn. So Gravity Force is a powerfull Trap that just removes the opponents monsters of a
  4. Paladin of Dragons lv 4 LIGHT Warrior/Effect If this card is Normal or Special Summoned: Add 1 "Paladin of" Ritual monster and 1 Ritual Spell card thats listed on that Rituals monsters text from your Deck and/or GY to your hand. If this card is tributed to Ritual Summon a Level 4 Ritual monster: Draw 2 cards. You can only use each effect of "Paladin of Dragons" once per turn. ATK/1900 DEF/1200 So with the new Paladin of Armoured Dragon I made this card as ritual support that helps search the Paladin of and its respected Ritual Spell where it also lets you draw 2 if you use it to Ri
  5. Damage Dealer lv 4 DARK Spellcaster/Effect If you take damage: you can Special Summon this card (from your hand), and if you do, inflict damage to your opponent equal to double the damage you took. If you would take damage: You can banish this card from your GY instead. You can only use each effect of "Damage Dealer" once per turn. ATK/1600 DEF/1900
  6. Astral Chain Quick-Play Spell Card Target 1 Fusion, Synchro, Xyz or Link monster in your GY; Special Summon the targeted card ignoring its summoning conditions, then, equip this card to the summoned monster. When this card leaves the field send that monster to the GY. When that monster leaves the field, destroy this card. You can only control 1 face-up "Astral Chain". So Astral Chain is a quick-play Call by the haunted that brings back Extra Deck monsters while ignoring their summoning conditions also balancing it out you can only control 1 face-up Astral Chain since this card also equi
  7. U.M.C. Iceborg lv 1 WATER Aqua/Flip/Effect Flip: Destroy 1 Spell/Trap card your opponent controls. If this card is sent from the field to the GY: apply 1 of the following effects. * Add 1 "U.M.C." except "U.M.C. Iceborg" from your Deck to your hand * Special Summon 1 Flip Effect monster from your hand in face-down Defense Position. You can only use this effect of "U.M.C. Iceborg" once per turn. ATK/0 DEF/2000 U.M.C. Shadow-Man Eater Bug lv 2 EARTH Insect/Flip/Effect Flip: Destroy 1 monster your opponent controls. If this card is sent from the field to the GY: apply 1
  8. Elemental HERO Phoenix Flare Wingman lv 8 FIRE Warrior/Fusion/Effect 1 "HERO" Fusion monster + 1 "HERO" monster Must be Fusion Summoned. Gains 300 ATK for each "HERO" monster in your GY with a different name. Cannot be destroyed by battle or by card effects. If this card is destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monsters original ATK. During your End Phase while this card is in your GY: You can banish 1 Level 4 or lower "HERO" monster in your GY; Special Summon this card from your GY ignoring its summoning conditions. You can only use this
  9. Gagaga Gallant lv 4 EARTH Warrior/Effect If you Summon a Level/Rank 4 monster: You can Special Summon this card (from your hand), also for the rest of this turn you cannot summon monsters from your Extra Deck except Xyz monsters. You can only Special Summon "Gagaga Gallant" once per turn this way. Gains 400 ATK and DEF for each Level/Rank 4 monsters you control. If this card is attached to a "Gagaga" or "Number" Xyz monster as Xyz Material, it gains the following effects. * Cannot be destroyed by battle or by card effects. * If this card attacks a Defense Position monster, inflict pi
  10. Bomb Beetle lv 4 DARK Machine/Effect If you control no monsters or only control Machine monsters, you can Special Summon this card (from your hand) in Attack Position. You can only Special Summon "Bomb Beetle" once per turn this way. At the start of the damage step, if this card battles an opponents monster: destroy both this card and that monster, then, inflict damage to your opponent equal to the combined original ATK of the destroyed monsters. ATK/100 DEF/1800 So Bomb Beetle is a DARK Machine monster that can be summoned if you control no monsters or only control Machine monsters
  11. So Myutants are a intresting Fusion Theme.

     

    1. Phantom Roxas

      Phantom Roxas

      Just finished watching that video. Really impressed with this archetype, and I'm looking forward to it. As if I needed another reason to be excited for Phantom Rage.

  12. Myutant HERO Neos lv 7 LIGHT Warrior/Effect You can shuffle 1 "Myutant" or "HERO" monster from your GY into the Deck; Special Summon this card (from your hand), and if you do, increase this cards ATK and DEF by 500 and its Level by 1. You can only Special Summon "Myutant HERO Neos" once per turn this way. (Quick Effect): You can discard this card from your hand and target 1 "Myutant" or "HERO" monster you control; the targeted monster cannot be destroyed by battle and is unaffected by your opponents card effects until the End Phase this turn. You can only use this effect of "Myutant HERO
  13. Constellar Caduceus lv 4 LIGHT Warrior/Effect If you control a "Constellar" monster other than "Constellar Caduceus", you can Special Summon this card (from your hand.) You can only Special Summon "Constellar Caduceus" once per turn this way. During your Main Phase: You can add 1 "Constellar" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Constellar Caduceus" once per turn. A "Constellar" Xyz monster that has this card as Xyz Material gains the following effect. * At the start of the damage step, if this card battles a LIGHT or DARK monster: Banish that m
  14. Angel Statue - Azurune Continous Trap Card. Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY 1 Continuous Trap in your Monster Zone that was Special Summoned from a Spell & Trap Zone; negat that Special Summon, and if you do, destroy that monster(s). When this card in a Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.
  15. Phantom Beast Fridged Fenrir WATER Link: L, R Beast/Link/Effect 2+ Beast, Beast Warrior and/or Winged Beast monsters This card also Beast, Beast Warrior and Winged Beast monsters you control gain 100 ATK for each Beast, Beast Warrior and Winged Beast monsters in your GY. You can only use the following effects of "Phantom Beast Fridged Fenrir" once per turn. * (Quick Effect): You can send 1 Beast, Beast Warrior or Winged Beast "Phantom Beast" monster from your Deck to the GY and target 1 face-up card your opponent controls; negate the targeted cards effects until the End Phase of y
  16. Arcana Force II - The High Priestess lv 4 LIGHT Fairy/Effect If you Summoned a "Arcana Force" monster, you can Special Summon this card (from your hand.) You can only Special Summon "Arcana Force II - The High Priestess" once per turn this way. If this card is Summoned, toss a coin. * Heads: Draw 2 cards. * Tails: This card cannot be targeted for an attack while you control a "Arcana Force" monster with ATK higher than this card, also you take no damage from battles involving a "Arcana Force" monster. ATK/1200 DEF/1200 Arcana Force XVI - The Tower lv 7 LIGHT Fairy/Effect I
  17. Kaiba Corp Raider lv 4 LIGHT Beast-Warrior/Effect If you control a LIGHT Dragon monster, you can Special Summon this card (from your hand.) You can only activate this effect of "Kaiba Corp Raider" once per turn. You can banish this card from your GY; Apply 1 of the following effects. * Special Summon 1 Level 8 LIGHT Dragon monster from your hand or GY. * Destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to the destroyed monsters original ATK. You can only use this effect of "Kaiba Corp Raider" once per turn. ATK/1900 DEF/1200 So Kai
  18. Ritual Disruption Team DARK Link: DL, D, DR Warrior/Link/Effect 2+ Monsters Neither player can Ritual Summon monsters, also the effects of Ritual monsters are negated. You can only use the following effects of "Ritual Disruption Team" once per turn. * You can banish 1 Ritual Spell Card or Ritual Monster from your opponents GY; Draw 1 card. * If this card is sent from the field to the GY: You can banish this card; Special Summon 3 "Disruption Team Tokens" (Warrior-Type/DARK/Level 2/ATK 800/DEF 0), these tokens cannot be Tributed or be used as Link Material for a Link Summon. AT
  19. M-X-Saber Claymore Rank 4 EARTH Warrior/Xyz/Effect 2 Level 4 monsters, including a "X-Saber" monster Gains ATK equal to the combined Level of all "X-Saber" monsters you control x 100. You can detach 2 Xyz material from this card; Synchro Summon 1 "X-Saber" Synchro monster from your Extra Deck, by banishing Synchro Materials from your hand, field and GY, also for the rest of the turn, you cannot Special Summon monsters from your Extra Deck except "X-Saber" monsters. You can only use this effect of "M-X-Saber Claymore" once per turn. If this card attacks a Defense Position monster, infli
  20. Rising Rampage Spell Card Special Summon 1 Level 4 or lower monster from your GY in Attack Position, but its ATK is doubled and its effects are negated, also the Summoned monster can attack all monsters your opponent controls. Your opponent cannot activate cards or effects in responce to the activation of this card. During the End Phase of the turn this card was activated: inflict damage to your LP equal to the summoned monsters original ATK. You can only activate 1 "Rising Rampage" per turn. So Rising Rampage is a card that brings a monster back from the grave unleash its built in rage
  21. Elemental HERO Neos Luster Soldier lv 8 LIGHT Warrior/Fusion/Effect "Elemental HERO Neos" + 1 Level 4 or higher Warrior Effect monster Must be Fusion Summoned. This card can attack twice during each of your Battle Phases. You can only use the following effects of "Elemental HERO Neos Luster Solider" once per turn. * At the start of the damage step, if this card attacks: You can target 1 card your opponent controls; banish the targeted card. * If a Warrior monster you control is targeted for an attack: You can negate that attack, and if you do, this card gains 500 ATK and DEF. ATK
  22. Elemental HERO Burning Sparkman lv 4 FIRE Warrior/Effect If all monsters you control are "HERO" monsters, you can Special Summon this card (from your hand), and if you do, inflict 800 points of damage to your opponent. You can only Special Summon "Elemental HERO Burning Sparkman" once per turn this way. While face-up on the field or in your GY, this card is also LIGHT-Attribute. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: The summoned monster gains the following effect. * If this card destroys a monster by battle and sends it to the GY
  23. Dragged into the Dark Grave Quick-Play Spell Card Banish 1 Zombie monster in your GY; send 1 monster your opponent controls to the GY. Your opponent cannot activate cards or effects in responce to the activation of this card. You can only activate 1 "Dragged into the Dark Grave" per turn.
  24. Wind Slash Sword Quick-Play Spell Card Your opponent cannot activate cards or effects in responce to the activation of this card and its effects. Equip this card to a Warrior monster you control. The equipped monster gains 800. At the start of the damage step, if the equipped monster battles an opponents monster: halve that monsters ATK during damage calculation only. So Wind Slash Sword is a Quick-Play Spell that plays as a fast acting Equip Spell where it can't be reacted to and gives the monster equipped with this card a 800 boost and halves the ATK of monsters it battles.
  25. Sunavalon Dryaternity EARTH LINK: UL, DL, D, DR, UR Plant/Link/Effect 2+ Link monsters, including 1 "Sunavalon" monster Cannot be targeted for attacks, but does not prevent your opponent from attacking directly. You take no damage while you have a "Sunvine" monster in a zone it points to. You can only use the following effects of "Sunavalon Dryaternity" once per turn. * Special Summon 1 "Sunvine" Link monster from your Extra Deck to a zone this card points to, also you cannot Special Summon monsters except Plant monsters this turn. (This Special Summon is treated as a Link Summon.)
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