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Thomas★Zero

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Everything posted by Thomas★Zero

  1. Theirs also the fact with the spell that you can summon Dragonecro Nethersoul Dragon off it since it needs only 2 Zombies giving Eldlich and additional Fusion option with the Eldlich Fusion.
  2. Number S62: Galaxy-Eyes Primal Star Dragon Rank 12 LIGHT Dragon/Xyz/Effect 3 Level 12 LIGHT monsters (This card is also treated as a "Photon" Card.) You can also Xyz Summon "Number S62: Galaxy-Eyes Primal Star Dragon" Dragon by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control as Xyz Material while your LP are 4000 or less. (Transfer its Xyz Materials to this card.) Gains ATK equal to the combined Rank of all Xyz monsters on the field x 100. You can only use the following effects of Number S62: Galaxy-Eyes Primal Star Dragon" once per turn. * (Quick Effect): You can de
  3. Alternate art Stratos looks nice and hilariously looks like a "YOUR GOING TO BRAZIL!" meme

  4. Kombat Krebons lv 2 DARK Psychic/Tuner/Effect If you control a Psychic monster, you can Special Summon this card (from your hand.) You can only Special Summon "Kombat Krebons" once per turn this way. When a Psychic monster is targeted for an attack: Pay 1000 LP; negate that attack. If you control a DARK Psychic Synchro, you can Special Summon this card from your GY. You can only use this effect of "Kombat Krebons" once per turn. ATK/1200 DEF/400 Thought Ruler Commander lv 3 DARK Psychic/Tuner/Effect If this card is Normal or Special Summoned: Special Summon 1 Level 4 or lowe
  5. Borrelflector Dragon DARK Link: L, U, D, R Dragon/Link/Effect 3+ Effect monsters Unaffected by card effects during the Battle Phase. (Quick Effect): You can target 1 other card on your side of the field; return the targeted card to the hand, and if you do, set 1 "Mirror Force" directly from your Deck, also that card can be activated during the turn it was set. Your opponent cannot activate cards or effects in response to the activation of this effect. You can only activate this effect of "Borrelflector Dragon" once per turn. If "Mirror Force" is activated: Double this cards original
  6. Archfiend's Great Axe of Despair Spell Card The equipped monster gains 2000 ATK. During each players End Phase: Inflict 1000 points of damage to your LP. You can banish this card and 1 monster from your GY; add 1 "Archfiend's Great Axe of Despair" from your Deck or GY to your hand. You can only use this effect of "Archfiend's Great Axe of Despair" once per turn. You can only equip 1 "Archfiend's Great Axe of Despair" to a monster. So this card acts as a powered up Axe of Despair giving a big 2000 ATK with the risk where you will be taking 1000 points of damage during each players end p
  7. Tri-Sword Spell Card Target 1 face-up Equip Spell Card you control; equip up to 2 Equip Spell Cards from your Deck and/or GY with the same name to the monster equipped to the targeted card, also the monster equipped with the targeted card cannot attack directly during the Battle Phase this turn. You can only activate 1 "Tri-Sword" per turn. So with the new Lightsky Maha Vailo I decided to make this card where its like a Machine Dupe for Equip Spells where you can get up to 3 of the same equip spell equipped onto 1 monster where in this case 3 Mage Power on to the new Maha Vailo would be
  8. So Regarding its effects... 1. Ancient Fairy Dragon 2. Life Stream Dragon 3. Scarlight Red Dragon Archfiend (sure I said original but followed with Scarlight form for more consistant effect.) 4. Black Rose Dragon (the effect they didn't use Black Rose for.) 5 Stardust Dragon
  9. Five-Headed Synchro Dragon lv 12 DARK Dragon/Fusion/Effect 5 Dragon Synchro monsters Must be Fusion Summoned. You can only use the following effects of "Five-Headed Synchro Dragon" once per turn. * Special Summon 1 Level 4 or lower monster from your hand. * If this card would be destroyed by battle or by an opponents card effect, you can banish 1 Spell Card from your GY instead. * During your Main Phase: You can destroy all other monsters on the field, inflict 500 points of damage for each monster destroyed by this effect, also this card cannot attack this turn. * You can banis
  10. So this theme focus's on enhancing Yusei's most iconic cards (Junk Synchron, Speed Warrior, Junk Warrior and Scrap-Iron Scarecrow) while also adding a new spell that helps Synchro Summoning in Yusei themed decks. Junk Synchron - Full Throttle lv 3 DARK Warrior/Tuner/Effect This cards name becomes "Junk Synchron" while on the field or in your GY. If this card is Normal Summoned: Special Summon 1 Level 2 or lower monster from your hand or GY in Defense Position, also the summoned monster cannot be used as Link material for a Link Summon. If this card is used as Synchro Material for a
  11. Elemental HERO Contrast Core lv 10 EARTH Warrior/Fusion/Effect 1 "HERO" Fusion monster + 2 "HERO" monsters Must be Fusion Summoned. While face-up on the field, this card is also LIGHT and DARK Attribute. At the start of the damage step, if this card battles an opponents monster: Double this cards ATK and DEF during damage calculation only. You can only use the following effects of "Elemental HERO Contrast Core" once per turn. * (Quick Effect): Target 1 face-up card your opponent controls; negate that cards effects until the End Phase this turn. * If this card is destroyed by battle
  12. Trickstar Primrose Paladin LIGHT Link: UL, DL, DR, UR Fairy/Link/Effect 2+ "Trickstar" monsters Cannot be Link Summoned to a Main Monster Zone. Gains 200 ATK for each "Trickstar" monster in your GY with a different name. You can only use the following effects of "Trickstar Primrose Paladin" once per turn. * (Quick Effect): Target 1 face-up card your opponent controls; negate that cards effects until the End Phase this turn, and if you do, inflict damage to your opponent equal to the difference in this cards current ATK and original ATK. * If a "Trickstar" monster is summoned to a
  13. Number XX: True Gate of Numeron Rank 0 LIGHT Machine/Xyz/Effect 4 "Number" Xyz monsters with the same Rank but different names (This cards original Rank is always treated as 10.) Your opponent cannot activate cards or effects in responce to the activation of this cards effects. If you control "Numeron Network" your opponent cannot target this card for attacks and this card is unaffected by your opponents card effects. You can only activate the following effects of "Number XX: True Gate of Numeron" once per turn. * You can detach 1 Xyz Material from this card; Special Summon 1 "Nume
  14. Banana Slip Trap Card If you control a Beast monster, you can activate this card from your hand. If your opponent summons a monster(s): Shuffle the summoned monster(s) into the Deck.
  15. Xtra HERO Quick-Play Spell Card Special Summon 2 "Xtra HERO Tokens" (Warrior-Type/LIGHT/Level 4/ATK 1000/DEF 1000). You can banish this card from your GY and target 1 "HERO" monster in your GY; Special Summon the targeted card ignoring its summoning conditions. For the rest of the turn after either of this cards effects resolve, you cannot Special Summon monsters except "HERO" monsters. You can only activate 1 "Xtra HERO" effect per turn and only once that turn. So Xtra HERO acts as a Trickstar Fes for HERO's where it can give you 2 tokens to summon a Xtra HERO Link monster, in addition
  16. Mecha Phantom Beast Lavocorn lv 7 WIND Machine/Fusion/Effect 1 "Mecha Phantom Beast" monster + 1+ WIND Machine monsters You can Fusion Summon this card by sending the listed Fusion Materials you control to the GY as Fusion Material (You do not use "Polymerization".) Gains 300 ATK and DEF for each Monster used as Fusion Material for this card. If this card attacks a Defense Position monster, inflict piercing battle damage. You can only use the following effects of "Mecha Phantom Beast Lavocorn" once per turn. * (Quick Effect): when your opponent activates a Spell/Trap Card or Monster
  17. The Blue-Eyes White Dragons lv 10 LIGHT Dragon/Fusion/Effect 3 Level 8 LIGHT Dragon monsters, including a "Blue-Eyes" monster You can Fusion Summon this card by using the listed Fusion Materials from your hand and/or Field as Fusion Material (You do not use "Polymerization".) This card can make a second and third attack during each of your Battle Phases. The first and second time this card would be destroyed by battle or by an opponents card effect each turn, it is not destroyed. If this card is destroyed by battle or by an opponents card effect: Special Summon as many "Blue-Eyes White
  18. Battle Bombarder Rank 3 DARK Machine/Xyz/Effect 2 Level 3 Machine monsters While you control a "Bombardment Token" this card cannot be tributed, targeted for an attack or by your opponents card effects, also you cannot Special Summon monsters from your Extra Deck. At the start of the damage step, if a "Bombardment Token" battles an opponents monster: destroy the monsters that battled, then, inflict damage to your opponent equal to their combined Level/Rank/Link Rating x 300. You can only use the following effects of "Battle Bombarder" once per turn. * If this card is Xyz Summoned: S
  19. I just noticed something with this and that's the fact were getting our first official RANK 13 Monster because Ci1000 is being made. New Order cards with Amon when?
  20. The fact its a trap that can be played from hand while you control no monsters means you can basically put out Dark Law Turn 0.
  21. Numbers Complete File – Piece of Memories Release Date: End of April 2021 Contains 147 Ultra Rare cards including; * Winning Formula, Creator of Hope & Creator of Miracles. * 107 Numbers, 25 Chaos Numbers & 9 other Number cards. (Over Hundred Numbers in Red Rarity and Future Numbers in Blue Rarity.) * Number C1000: Numeronius, Number Ci1000: Numeronius Numeronia & Numeron Chaos Ritual Special binder that holds 180 cards in total Emperor Key that can be used as Pendant
  22. So Zexal World stream revealed a lot about Zexal World including a new mission for a 7th Extra Deck Slot plus revealed a OCG product called Pieces of Memories Complete Ver which contains all 107 Numbers, all 25 Chaos versions plus 9 other number related cards and will have C1000, Ci1000 and Numeron Chaos Ritual printed in this product.

    1. Godbrand
    2. ~British Soul~

      ~British Soul~

      Ci1000's release prompted me to bring back this avi.

    3. Godbrand

      Godbrand

      Still waiting on number pi squared x 5i + square root of 23

    4. Show next comments  15 more
  23. Miracle Mask Change Trap Card If you control no monsters, you can activate this card from your hand. Banish 1 "HERO" monster in your hand, field or GY; Special Summon 1 "Masked HERO" monster from your Extra Deck (this Special Summon is treated as a Special Summon with "Mask Change".) You can only activate 1 "Miracle Mask Change" per turn. So Miracle Mask Change while not a Quick-Play spell thus not searchable by Shadow Mist in HERO's is a powerful Hand trap as it can be triggered either going first or second to bring out any Masked HERO monster from your Extra Deck enabling you to set u
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