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Arcadia warlic

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Arcadia warlic last won the day on March 9 2019

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  1. Mistrals of Jötunheimr (Art source: http://www.northernpaganism.org/shrines/kari/about.html) Effect: Add 1 "Nordic Alfar" monster from your Deck to your hand, then, immediately after this effect resolves, Normal Summon 1 "Nordic" monster from your hand (a Level 5 or higher monster can be Normal Summoned without Tribute by this effect). Jötunheimr is the home of the jötnar, of which Loki is assumed to be one, so an effect benefiting his Alfar foremost, as many of them have effects when Normal Summoned. (the Level clause is for Svartalf). Trivia: This card's artwork is a reference to Kári, son of Fornjót. Kári is the Norse God of wind, which is fitting, as a mistral is a type of wind. Next: Batteryman Factory
  2. Edited to avoid needless stacking, and changed to only be unaffected by the opponent so it can be used by "Master" in a pinch. The hyper immunity is to make up for the rest of the archetype's flaws. Indeed, if more support was released, I would alter "Blending" accordingly, but for the time being, I believe this is the minimum needed in a single card to possibly make viability.
  3. Inspired by the words of the illustrious Rata himself, a Triamid support card meant to resolve most of the archetype's issues by "fusing" the Field Spells: Triamid Blending (Art source: https://www.pixiv.net/en/artworks/73389281) Continuous Spell Effect: When this card is activated: You can add 1 "Triamid" card from your Deck to your hand, except "Triamid Blending". While you control a "Triamid" monster, a "Triamid" Field Spell in your Field Zone gains the effects of all "Triamid" Field Spells in your GY or that are banished with different names. If a Field Spell is in your Field Zone, all "Triamid" monsters gain ATK equal to the original ATK of all other "Triamid" monsters you control with different names. All effects from "Triamid" cards except "Triamid Blending" that increase the ATK or DEF of "Triamid" monsters are doubled. This card is unaffected by your opponent's card effects while you control a Field Spell. You can only control 1 "Triamid Blending".
  4. Retrains/support for the "Elf Swordsman", properly translated. However, due to localization decisions, a number of errata are first in order: (It is meant to be [Insect/Flip/Effect], but the Classic Maker cannot display the Flip tag.) (In addition to altering the name, effect is altered to hopefully be less ban-worthy.) For the sake of brevity, the errata to the "Melffy" archetype shall not be shown, but understand they would be altered to "Märchenffly" (Märchen being German for fairy tale). True Elf Swordsman (Art source: Bandai) (Warror/Effect/EARTH/Level 4/ATK 1400/DEF 2200) Effect: (This card's name is always treated as "Celtic Guardian" AND "Obnoxious Celtic Guard" but is still treated as an "Elf" card). Cannot be destroyed by battle with a monster that has 1900 or more ATK. This card gains an additional attacks during each Battle Phase equal to the number of other "Elf" cards you control. While this card is in face-up Defense Position, control of "Elf" monsters you control cannot switch. Trivia: This card's artwork and DEF are taken from the Bandai version of "Elf Swordsman". This card's last effect is based on the Duelist of the Roses version of "Elf Swordsman". Elf Holy Swordsman (Art source: anime) Alternate "Artwork": (Warror/Effect/EARTH/Level 4/ATK 2100/DEF 700) Effect: (This card's name is always treated as "Celtic Guard of Noble Arms", but is still treated as an "Elf" card). Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Elf" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Elf" cards you control. Labyrinth Treking Elf Swordsman (Art source: anime) (Warror/Effect/EARTH/Level 5/ATK 2000/DEF 2000) Effect: If you control an "Elf" card, you Special Summon this card (from your hand). When this card declares an attack, all "Elf" monsters you control gain 200 ATK for each "Elf" card you control. If you control another "Elf" card, you take no Battle Damage from battles other than ones that involve this card. This card's name, ATK, DEF, and second effect all reference the Labryinth version of "Elf Swordsman". This card's last effect is based off of "Superior Protector". Shining Elf's Light Field Spell Effect: all "Elf" monsters you control gain 700 ATK. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 "Elf" monster from your Deck to your hand. This card's first effect is based off of the Duelist of the Roses version of "Elf's Light".
  5. If the requirements have become more lax, then I express interest in joining the beta test.
  6. Many thanks for the feedback, "dots", and artwork. The latter has been used for a new monster whilst "Phantasm" and "Incarnation" have been given new, arguably more thematically apt, effects. The "Catastrophe" token is worded the way it is merely for the sake of consistency with the rest of the series; that spell is already enough of an outlier as it is without the proper floating effect.
  7. Solar Flare (Art source: https://society6.com/product/solar-flare-ium_print) Quick-Play Spell Effect: If all face-up monsters you control (min. 1) are Pyro monsters: Special Summon 2 "Solar Flare Dragon" from your hand or Deck. You cannot Summon other monsters the turn you activate this card, except for Pyro monsters. While you control "Solar Flare Dragon", you cannot Summon monsters, except Pyro monsters. Next: Stealth Birdseye
  8. Archfiend of Lightning is not a Skull Archfiend Monster, since it does not treat its name as Summoned Skull. I am specifically supporting that series (which is also the reason Origin is locked into Call). It is possible to tribute a token for a Ritual Summon, since it does not specifically mention the GY. Likewise, Origin automatically modulates its level if used after being Normal Summoned again, meaning it can be used with the token. Multiple Spirit Monsters can be special summoned, including Yamato-no-Kami and Konohana Sakuya.
  9. Specifically referring to the Skull Archfiend series, trying to make it viable whilst also additionally filling out its ranks (Summoned Skull of other abilities/types). Archfiend's Origin (Art source: manga) (Fiend/Gemini/Effect*/DARK/Level 4/ATK 1250/DEF 600) Effect: This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects: ● Double the original Level, ATK, and DEF of this card. ● This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. ● This card is treated as a Tuner monster. This card cannot be used as a Synchro Material, except for the Synchro Summon of "Archfiend's Call". When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 3 monsters. When using this card as a Synchro Material, the other Synchro Material can be 1 DARK monster in your hand. ● If this card treated as an Effect Monster you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. Trivia: This card's name refers to its artwork, which was the first artwork used for "Summoned Skull" in the manga, before it was changed the first time it was summoned. Origin is the Tuner and Gemini representative simultaneously. *The current Card Maker cannot display Gemini/Effect simultaneously (or the ●), but that is the correct designation. Archfiend's Phantasm (Art source: https://www.deviantart.com/ray-v-xyz/art/Umbral-Horror-Archfiend-Artwork-820463950) (Fiend/Spirit/Effect**/DARK/Level 6/ATK 2500/DEF 1200) Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 1 "Summoned Skull" or 1 card that specifically lists the card "Summoned Skull" in its text in your hand or by controlling "Summoned Skull". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. When a "Summoned Skull" you control destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the GY. If this Special Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Simultaneously the Spirit and Special Summon Monster. **The current Card Maker cannot display Spirit/Effect simultaneously, but that is the correct designation. Archfiend's Warlock (Art source: https://www.deviantart.com/fedodika/art/Summoned-Skull-472225798 (Fiend/Flip***/Effect/DARK/Level 6/ATK 2500/DEF 1200) Effect: FLIP: Add 1 "Archfiend" card or a card that specifically lists the card "Summoned Skull" in its text from your Deck to your hand. Then, if it is a monster, except a Ritual Monster, you can Special Summon it, ignoring the Summoning conditions, or if it is a Spell/Trap card, you can, immediately after this effect resolves, activate it. If you control "Summoned Skull", you can Set this card without Tributing. This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If this card you control that has been flipped face-up is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. The Flip representative. ***The current Card Maker cannot display the Flip ability tag, but that is the correct designation. Improper Archfiend Rite (Art source: https://www.deviantart.com/andytantowibelzark/art/Summoned-Skull-622341502) Quick-Play Spell Card Effect: Reveal 1 "Summoned Skull" or 1 card that specifically lists the card "Summoned Skull" in its text in your hand; Special Summon 1 "Archfiend's Catastrophe Token" (Fiend/DARK/Level 6/ATK 2500/DEF 1200). Its name on the field is treated as "Summoned Skull", but it is still treated as an "Archfiend" card. It cannot attack or be used as Link Material. Cannot be Tributed or used as Fusion or Synchro Material, except for the summoning of "Summoned Skull" or a monster that specifically lists "Summoned Skull" in its text. The Token representative. Trivia: The Catastrophe in the Token's name means "something that has failed", referring to the failed ritual. Archfiend's Incarnation (Art source: Rush Duel) Continuous Trap Card Effect: Special Summon this card as an Effect Monster (Fiend/Effect/DARK/Level 6/ATK 0/DEF 0). (This card is also still a Trap.) If Summoned this way, this card's name as a monster on the field becomes "Summoned Skull", but it is still treated as an "Archfiend" card. If you control another "Summoned Skull", this card's original ATK and DEF becomes 2500 and 1200, respectively. If a "Summoned Skull" you control declares an attack: you can Special Summon 1 "Summoned Skull" or 1 monster that specifically lists the card "Summon Skull" in its text from your GY, ignoring the Summoning conditions. If this Special Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. If you control "Summoned Skull", you can activate this card from your hand. Trap Monster representative. Summoning of the Skull (Art source: https://www.etsy.com/listing/568465533/12x16-original-oil-painting-smoke-smoky?utm_source=Pinterest&utm_medium=PageTools&utm_campaign=Share&utm_term=so.lp.d2.v1&share_time=1511369452000) Quick-Play Spell Card Effect: (This card is always treated as an "Archfiend" card.) Reveal 1 "Archfiend" monster in your hand; Special Summon 1 DARK Fiend "Archfiend" monster with a Level from your hand, Deck, or GY. A Gemini monster Special Summoned by this effect becomes an Effect Monster, and gains its effect. A much needed consistency booster that also works with the rest of the Archfiend archetype, such as Giant or Archfiend of Lightning. One can additonally opt for one-offs including Lesser Fiend when it is needed for versatility. Archfiend's Illusion (Art source: https://www.deviantart.com/dragonfire53511/art/Yu-gi-oh-Monster-Summon-Skull-737747362) Quick-Play Spell Card Effect: Activate 1 of the following effects. ● Fusion Summon 1 Fiend "Archfiend" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use a "Summoned Skull" you control as Fusion Material, you can also use monsters from your Deck as material. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand, by Tributing from your hand or field and/or banishing from your GY, DARK monsters, whose total Levels equal or exceed the Level of the Ritual Monster. If the total level of the monsters used to Ritual Summon this way are exactly equal to the Level of the Ritual Monster: Draw 1 card. The first effect shall likely invariably send Heiress, giving a free search. Trivia: This card's name is based on the card text of "Summoned Skull", referencing the "dark powers for confusing the enemy". (If any have sufficient artwork for a Union Daemon, do let me know).
  10. A set of Fang of Critias Fusion Monsters using every applicable (existing in the TCG/OCG, non-banned) Trap Card Kaiba has ever used in the anime and manga. If any are missing, do let me know. (Ordered in order of Kaiba using them.) Holy Dragon (Art source: https://www.deviantart.com/liraallei/art/Art-Diorri-immortal-freedom-c-330472734) (Dragon/Fusion/Effect/LIGHT/Level 4/ATK 800/DEF 2000) Effect: Must be Special Summoned with "The Fang of Critias", using "Gift of The Mystical Elf". Once per turn (Quick Effect): Increase your LP by 300 for each monster on the field, and if you do, increase the ATK of 1 LIGHT Dragon monster you control equal to the amount of LP you gained by this effect. Trivia: The second part of this monster's effect is inspired by the unwritten effect of "Mystical Elf" seen in chapter 076, which empowered "Blue-Eyes White Dragon". Likewise, this monster has the same Attribute, ATK, and DEF as "Mystical Elf". Rift-Projecting Dragon (Art source: https://www.deviantart.com/lanasy/art/Purple-Dragon-731586346) (Dragon/Fusion/Effect/DARK/Level 8/ATK 2400/DEF 0) Effect: Must be Special Summoned with "The Fang of Critias", using "Negate Attack". During your opponent's turn, when an opponent's monster declares an attack: You can negate the attack, then end the Battle Phase. During either player's turn, if monster(s) would be removed from the field by your opponent's card effect, you can have them not be removed. You can only use 1 "Rift-Projecting Dragon" effect per turn, and only once that turn. Trivia: This monster has the inverse ATK, DEF, and Attribute (as well as the same level) of "Swordsman of Revealing Light", another monster associated with an attack preventing card. This card's second effect is based on how the Ventriloquist of the Dead used "Negate Attack" in chapter 076, countering "Mirror Force" (but not negating it). Curse Metal Dragon (Art source: https://dragonhandbook.fandom.com/wiki/File:Metal_dragon.png) (Dragon/Fusion/Effect/DARK/Level 8/ATK 2850/DEF 2350) Effect: Must be Special Summoned with "The Fang of Critias", using "Shadow Spell". Once per turn (Quick Effect): You can have 1 face-up monster your opponent controls lose 700 ATK, also it cannot attack or change its battle position as long as this card remains face-up on the field. Negate any card effects that would prevent monsters affected by this card's effect from being destroyed. Trivia: This monster's effect is inspired by Seto Kaiba's usage of "Shadow Spell" in chapter 110, wherein he used the card to bind "Blue-Eyes Toon Dragon". which prevented it from escaping into "Toon World" allowing it to be destroyed by battle with Kaiba's own "Blue-Eyes". Fittingly, this monster's ATK is enough to destroy a "Toon Dragon" that is affected by both "Bright Castle" and "Shadow Spell" (as it was in the chapter when it was destroyed). Viral Armament Dragon (Art source: N/a) (Dragon/Fusion/Effect/DARK/Level 7/ATK 2500/DEF 1000) Effect: Must be Special Summoned with "The Fang of Critias", using "Virus Cannon". If this card is Special Summoned: your opponent sends 10 Spells from their Deck to the GY (or all their Spells, if lower than 10). Trivia: This monster has the same Type, Attribute, Level, ATK, and DEF as "Pandemic Dragon", another Virus Dragon monster. This card's effect is akin to the effect of Virus Cannon in the manga, sending 10 Spells upon activation instead of tributing. Enraged Dragon (Art source: https://www.reddit.com/r/wallpapers/comments/bcotyg/3000x2000_dragons_lair/) (Dragon/Fusion/Effect/WIND/Level 4/ATK 2000/DEF 1300) Effect: Must be Special Summoned with "The Fang of Critias", using "Dragon's Rage". If your Dragon monster attacks a Defense Position monster, inflict double piercing battle damage. Trivia: This card has the same Level and Attribute as "The Dragon Dwelling in the Cave", the monster depicted in the artwork of "Dragon's Rage", and its ATK and DEF is the inverse of it. Additionally, its artwork features treasure, which is mentioned in the card text of "The Dragon Dwelling in the Cave". Burst Dragon (Art source: N/a) (Dragon/Fusion/Effect/WIND/Level 5/ATK 2000/DEF 1300) Effect: Must be Special Summoned with "The Fang of Critias", using "Burst Breath". Once per turn (Quick Effect): Target 1 Dragon monster you control; destroy all face-up monsters your opponent controls whose DEF is less than or equal to the ATK of the targeted monster. Trivia: This monster has the same Type, Attribute, Level, ATK, and DEF as "Fiend Skull Dragon", the monster depicted on the artwork of "Burst Breath". Twin-Headed Soul Crushing Dragon (Art source: https://www.deviantart.com/neboveria/art/Death-Angel-390432421) (Dragon/Fusion/Effect/DARK/Level 6/ATK 2450/DEF 1600) Effect: Must be Special Summoned with "The Fang of Critias", using "Soul Demolition". Once per turn (Quick Effect): Target any number of monsters in your opponent's GY; banish them, and if you do, you lose 500 LP for each monster banished by this effect. Trivia: This monster has the same Attribute , Level, ATK, and DEF as "Dark Ruler Ha Des", the monster depicted in the artwork of "Soul Demolition". This monster's effect is more akin to its anime version, able to banish multiple monsters at once instead of just one. Sub-Space Dragon (Art source: https://gatherer.wizards.com/pages/card/details.aspx?printed=false&multiverseid=5666) (Dragon/Fusion/Effect/LIGHT/Level 8/ATK 2800/DEF 2100) Effect: Must be Special Summoned with "The Fang of Critias", using "Interdimensional Matter Transporter". Once per turn (Quick Effect): Target a face-up card you control; banish that target until the End Phase. While a card you own is banished by this effect, this card cannot be removed from the field. Trivia: This monster has the same Attribute, Level, ATK, and DEF as "Twin-Headed Thunder Dragon". Cloning Dragon (Art source: https://www.deviantart.com/cindyavelino/art/Clone-dragon-210132951) (Dragon/Fusion/Effect/DARK/Level 8/ATK 2400/DEF 2600) Effect: Must be Special Summoned with "The Fang of Critias", using "Cloning". Once per turn (Quick Effect): Target a face-up monster your opponent controls; Special Summon 1 "Clone Token", with the same original Type, Attribute, ATK, and DEF (if the target does not have DEF, treat the DEF as 0) as that target, whose Level is equal to the Level/Rank/Link Rating of the targeted monster. When that target is destroyed and sent to the GY, destroy that Token. If a monster you control would be removed from the field, you can destroy a "Clone Token" you control instead. Trivia: This monster's Level, ATK, and DEF are the combined sum of "Gazelle the King of Mythical Beasts" and "Toon Masked Sorcerer", the two monsters Kaiba used "Cloning" on in the anime. General Dragon (Art source: https://www.artstation.com/artwork/DW1Z0) (Dragon/Fusion/Effect/EARTH/Level 6/ATK 2100/DEF 2400) Effect: Must be Special Summoned with "The Fang of Critias", using "Final Attack Orders". Your opponent's face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed. Up to twice per turn: When a monster(s) you control is switched to Defense Position, you can switch those monster(s) into Attack Position. Trivia: This monster has the same Type, Attribute, as well as triple the ATK, DEF, and Level of "Soldier Dragons". This is fitting because the artwork of "Final Attack Orders" depicts a group of armored soldiers. Honorable mentions (Traps used that were either lost before obtaining the Legendary Dragon card, obtained after losing it, or others): Soul Castle Guardian Dragon (Art source: https://egilthompson.wordpress.com/lich-dragon02/) (Dragon/Fusion/Effect/DARK/Level 8/ATK 2500/DEF 3000) Effect: Must be Special Summoned with "The Fang of Critias", using "Castle of Dragon Souls". Once per turn (Quick Effect): banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). If this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Soul-Guarding Castle Dragon" Trivia: This monster is based on Kaiba's pre-release "Castle of Dragon Souls" from the "North American WCQ 2013 Special: Kaiba vs. Pegasus", thus, its effect when it leaves the field is "If", not "When". This monster has the same Type , Attribute, and Level as "Chaos Emperor Dragon - Envoy of the End", as well as inverted ATK and DEF. This is fitting as "Emperor Dragon" was the monster to destroy "Castle of Dragon Souls" in the duel against Pegasus. Anubian Dragon (Art source: movie) (Dragon/Fusion/Effect/DIVINE/Level 8/ATK 2750/DEF 2750) Effect: Must be Special Summoned with "The Fang of Critias", using " Pyramid of Light". If this card is Special Summoned: you can Special Summon "Andro Sphinx" and "Sphinx Teleia" from your hand or Deck. Banish all Divine-Beast monsters on the field. Trivia: This monster's name and artwork are a reference to Anubis. This monster's first effect is a reference to the effect of "Pyramid of Light" in the movie which banished the Three Legendary Cards upon its activation. This monster has the averaged ATK and DEF of "Andro Sphinx" and "Sphinx Teleia". Corruptive Dragon (Art source: https://www.goodfon.com/wallpaper/godfrey-escota-by-godfrey-escota-fantasy-art-dragon-creatu-6.html) (Dragon/Fusion/Effect/LIGHT/Level 4/ATK 2000/DEF 1000) Effect: Must be Special Summoned with "The Fang of Critias", using "Dark Sacrifice". Up to twice per turn (Quick Effect): when your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY. Trivia: This monster has the same Attribute and ATK as "Steelswarm Origin". It also has the same Attribute, Level and ATK as "Blade Knight" with its effect activated, as well as the same DEF. This is fitting since both monsters appear on the artwork of "Dark Sacrifice". Portal Gate Dragon (Art source: https://www.deviantart.com/ainmalig/art/Portal-Dragon-787078898) (Dragon/Fusion/Effect/LIGHT/Level 6/ATK 2800/DEF 800) Effect: Must be Special Summoned with "The Fang of Critias", using "Counter Gate". Once per turn (Quick Effect), when an opponent's monster declares an attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position. Trivia: This monster has the inverse ATK and DEF, as well as the same Attribute and level as "Cyber Barrier Dragon". Explosive Dragon (Art source: https://www.deviantart.com/antilous/art/flaming-dragon-638481309) (Dragon/Fusion/Effect/FIRE/Level 8/ATK 2500/DEF 2500) Effect: Must be Special Summoned with "The Fang of Critias", using "Induced Explosion". Up to twice per turn (Quick Effect), when a card(s) you control is destroyed by a card effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, when a card(s) you control is destroyed by a card effect (except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; destroy it. Krystal Avatar Dragon (Art source: N/a) (Dragon/Fusion/Effect/LIGHT/Level 4/ATK ?/DEF 0) Effect: Must be Special Summoned with "The Fang of Critias", using "Krystal Avatar". The ATK of this card is equal to half your LP. If this card is destroyed while you have 2000 or less LP: Inflict damage to your opponent equal to its ATK. Trivia: This monster has the same Attribute, Level, original ATK, and DEF as "Krystal Avatar". This card's second effect is base on the summoning condition of "Krystal Avatar" in the anime.
  11. Guardian Soul Charge Art Source: (Anime) Normal Spell Effect: (This card's name is always treated as "Soul Charge", but is still treated as an "Guardian" card.) Target any number of "Guardian" monsters in your GY; Special Summon them, but those monsters cannot attack this turn, and if you do, you lose 500 LP for each monster Special Summoned by this effect. (Essentially based off of the anime version.) Next: Card of Safe Return
  12. "The Tabulator of Napier" (Art source: https://fallout.fandom.com/wiki/File:FO76_Vault_51_ZAX.png) (Thunder/Fusion/Effect/LIGHT/Level 7/ATK ?/DEF ?) Effect: "The Calculator" + "The Calibrator" + "The Accumulator" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. The ATK and DEF of this card is the combined Levels, Ranks, and Link Rating of all face-up monsters on the field x 400. This card gains the following effects based on its ATK: 3000+: If this card attacks a Defense Position monster, inflict piercing battle damage. 4000+: If this card attacks, your opponent cannot activate any Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY). 5000+: This card can attack all monsters your opponent controls once each. 6000+: If this card would be removed from the field, you can lower its Level by 2 instead. Trivia: This monster's Level is the sum of the levels of its Fusion Materials. Next: Engraver of the Mark.
  13. Bamboo Swordsman (Art Source: https://www.freepik.com/premium-vector/panda-warrior-background_4997610.htm) (Beast-Warrior/Ritual/Effect/EARTH/Level 4/ATK ?/DEF ?) Effect: You can Ritual Summon this card with "Bamboo Sword Calling". If this card is Ritual Summoned: You can equip 1 "Bamboo Sword" Equip Spell from your Deck to this card. This card's ATK and DEF is equal to the number of face-up "Bamboo Sword" Spells you control x 1000. While this card is equipped with a "Bamboo Sword" Equip Spell, it is unaffected by your opponent's card effects. You can only control 1 "Bamboo Swordsman". Bamboo Sword Calling (Art Source: https://www.artstation.com/artwork/ndO09) Ritual Spell Card Effect: This card is used to Ritual Summon "Bamboo Swordsman". You must also send 2 "Bamboo Sword" spells from your hand or field to the GY. If this card is in your GY: you can reveal 1 "Bamboo Sword" card in your hand; shuffle it and this card in to the deck, and if you do, draw 1 card. You can only activate this effect of "Bamboo Sword Calling" once per turn. Next: Another Ritual Monster that has a Spell that does not utilize levels.
  14. Is there an estimated date of arrival for the maker's release from beta?
  15. In the future, I would recommend putting the effect text below the card to make it easier to read. It is also not necessary to capitalize every single word in an effect. The effect itself may be a bit underpowered, as the first two effects are mostly negative.
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