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Azuriena last won the day on September 19 2018

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About Azuriena

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    Hayees, T.

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  1. The answer is just no That "why" doesn't really make any sense at all and cannot be applied with any accuracy, universally or not Additionally Hand Destruction has bad text that misleads as to how it works. Don't create a rule of thumb to extrapolate from the way it works alongside its text
  2. You can See this chart (https://www.yugioh-card.com/en/gameplay/fasteffects_timing.html) first to get context for the following During your Standby Phase in box A, you can return the banished monster or activate a fast effect You can do these things in any order you want. You can return Nightfall in box A, then banish it again with its effect in box A (after looping back to it via left blue box -> yellow box -> NO -> box B -> box C -> box A) or box B, then activate a Quick-Play Spell in box A or box B, then return Rabbit in box A. Or any other kind of valid order
  3. That section is pretty terrible, and depending on what it's trying to say, downright wrong Not even going to touch on it until it's clarified, but either way that section is overcomplicated and deals with conjecture and hypotheticals that it has no reason to deal with in the first place. Depending on the intent of the second example, it's downright misinformation Use "then target" rather than "to target". That's all there is to it Targeting is not a cost
  4. Essentially Independent Nightingale combined with Astro/Chronograph's structure This is because in Japanese, Quick Effects are generally denoted by "This effect can also be activated during an opponent's turn." So for a Quick Effect to be activatable during only your turn, it would only make sense if it had a way to denote that it was a Quick Effect without mentioning the opponent's turn—responding to activations
  5. Or they just suck at being consistent, especially with reprints New NK Trap is interesting: "You can banish this card from your GY, except the turn this card was sent to the GY"
  6. That's some major memory issues. (DRAFT) If a card is sent from your opponent's Deck to the GY while this card is in the GY (except during the Damage Step), and 5 or more have been sent while this card was in the GY: You can Special Summon this card. Something like that?
  7. (You wouldn't be able to activate it in the first place.)
  8. Zoodiac Cattail Beast-Warrior/Link/Effect EARTH ATK ? LINK-1 (Down) 1 Xyz Monster If this card points to a "Zoodiac" monster, it gains ATK equal to that monster's DEF. Once per turn: You can Special Summon 1 "Zoodiac" monster from your hand. If a "Zoodiac" Xyz Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can attach 1 "Zoodiac" monster from your Deck to that monster as material. You can only use this effect of "Zoodiac Cattail" up to thrice per turn. A Link-1 Link Monster whose material is a powerful monster (e.g. "1 monster with 4000 or mor
  9. Kettle of Desires Quick-Play Spell If you have exactly 10 cards in your Deck: Banish the top 10 cards of your Deck, face-down; draw 2 cards. You can only activate 1 "Kettle of Desires" per turn. A Continuous or Field Spell named Pandamonium.
  10. The equipped monster becomes the attack target. You would be able to attack, and you attack the monster equipped with Ring of Magnetism.
  11. @@ArcDesMaster It's a little disappointing that you only fulfilled the prompt, and made nothing else on the cards care about the fact that it uses ATK instead of Levels. For example, you could have made the Ritual Monster care about Xyz or Link Monsters because they don't have Levels. As it is, it feels more like you just designed a random Ritual Monster and shoehorned the prompt into it. I accidentally left the use-this-card-in-hand-as-Synchro-Material effect on my card (now removed). Chaos Dark Magician Spellcaster/Ritual/Effect DARK Level 7 ATK 2500 DEF 0 You can Ritual Summon this card w
  12. It didn't occur to me that I could support an existing theme, so here's a half-hearted generic. Machine/Ritual/Effect WATER Level 1 ATK 1000 DEF 1000 You can Ritual Summon this card with "Name". Once per turn (Quick Effect): You can target 1 Synchro Monster in your GY; return it to the Extra Deck, and if you do, this card's Level becomes the Level the returned monster had in the GY, until the end of this turn. If this card is in your GY, and you control a Synchro Monster: You can Special Summon this card. You can only use this effect of "Name" once per turn. Ritual Spell This card is used
  13. This is Charge's effect: "destroy that target, and if you do, draw 1 card". Drawing a card is adding a card from the Deck to the hand.
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