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beruvictor

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  1. Hello :) I am a Scientist and like that I would like to see more Science related cards. Because it is cool, and the myth around it, I have decided to create my own Alchemia Cards. Let me know what you think. The Archetype works around "Alchemist" cards, "Alchemia" Spell cards (that can only be activated when an "Alchemist" is on the Field) and the "Alchemic Creation" Extra deck cards. Here are my first ideas. The rest of the deck is built around different Attribute cards that can be interconverted around the "Alchemist" or "Alchemia" effects. Please let me know what do you think :) (The addition of all single numeric digits on attack and defense gives 7... the alchemic perfect number ;) ) 1 createcard Alchemist - Zosimos of Panopolis.jfif Alchemist - Zosimos of Panopolis Effect monster. Level 4. LIGHT You can send this card from your hand to the GY to add 1 Level 4 or lower monster from your Deck to your hand with an Attribute different from the cards in your GY. If this card is Normal Summoned or flipped face-up: You can add 1 "Alchemia" Spell card from your Deck to your hand. You can only use each effect of "Alchemist - Zosimos of Panopolis" once per turn. Atk. 400 Def. 300 3 createcard Alchemist - Isaac Newton.jfif Alchemist - Isaac Newton Effect monster. Level 4. EARTH (Quick effect): You can send this card from your hand to the GY to change all face-up monsters on the field to Defense Position. Normal Summoned or flipped face-up: You can tribute this card and 1 LIGHT Monster on the Field; Special Summon as many of your monsters with different Attribues (apart from LIGHT and DARK) from your GY as possible. You can only use each effect of "Alchemist - Isaac Newton" once per turn. Atk. 1300 Def. 1200 10 createcard Alchemist Creation - Chimera.jfif Alchemic Creation - Chimera Fusion monster: Level 6. FIRE 1 SPELL card + 3 level 4 or lower monsters with different Attributes This card gains the effect of all monsters used for its Fusion Summon. If this card is sent from the Field to the GY: You can Special Summon up to 3 Level 4 or lower monsters with different Attributes. Atk. 2200 Def. 2100 createcard Distillation.jfif Alchemia - Distillation Normal SPELL You can only activate this card if an "Alchemist" monster is on the Field. Send 2 Level 4 or lower WATER monsters with different names to the GY (1 from your hand and 1 from your Deck): add 1 WIND monster from your Deck to your hand. Then, discard 1 WIND monster from your hand, and if you do so, Special Summon a WATER monster from your GY. You can only activate 1 "Alchemia - Distillation" per turn. createcard Transmutation.jfif Alchemia - Transmutation Quick SPELL You can only activate this card if an "Alchemist" monster is on the Field. Target 1 monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 monster from your Deck with a different Attribute and lower level. Also, inflict 300 damage to your opponent for each Level of difference between both monsters. createcard Cheirokmeta.jfif Alchemia - Chierokmeta Continuous SPELL You can only activate this card if an "Alchemist" monster is on the Field. You can only use 1 "Alchemia - Chierokmeta" effect per turn, and only once that turn. You can only have one copy of this card in your Deck. (Quick effect): Select 1 Spell Card from your Dec and place it on top of your Deck. (Quick effect): Fusion Summon 1 "Alchemic Creation" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. (Quick effect): You can target 1 "Alchemist" monster from your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand.
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