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0PxPz0

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0PxPz0 last won the day on June 12 2019

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  1. super helpful! like I said these were originally designed specifically for a final boss in an RP so i figured they would be unbalanced, I'm surprised that with only the small changes I made (removing the Destiny board tie in mostly) they weren't a lot more unreasonable. for the D HERO bit I was thinking a name change too, planned on going with "Destinies" but did consider a capitalization change. Defied - I notice you seem to have went with what's printed on the cards rathe rather than the corrected written effect (not that it's much different in this case), still your changes are greatly appreciated, although I don't see the point of including itself and/or Deciphered in it's protection since Deciphered has it's own and Defied doesn't have much use on the field. realized I misread that part but my opinion still stands. Deciphered - glad to here it's versatile, I don't tend to think of uses for cards outside the archetype I make them for Abaddon -honestly I was to focused on fixing the individual parts of the NS effect to think of combining it into a catch all no attack policy, and i do like it being at the endphase instead Azzazel - in my mind it was a hard OTP, I always mess up with remembering to actually write it that way Wurmwood - definitely the hardest one to convert, if you think keeping the removal effect is fair under very specific conditions I'll try to work with it but it was really only kept in there as part of the original
  2. thnx for catching that, it doesn't seem like a big deal since Deciphered is the only one that has any meaningful interaction but i'd still like to find a way to remove that if possible
  3. a few months ago I took a look at a set of cards intended for the final boss of my first Yugioh RP (never made it that far) and did a major update, they're almost completely different cards now but I'm still happy with them. for those wondering about the name their original gimmick involved making use of Destiny Board and the Spirit Message cards. originally the only support card, has basically always done the same thing. "When this card is Normal Summoned, Special Summon as many "Destined Sacrifice" as possible from your Hand, Deck, or GY then you can add one "Destined" monster from your Deck or GY to your Hand. This card cannot be tributed or used as Materials except for the Normal Summon of a "Destined" monster. If you control no monsters you can Normal Summon this card in addition to your Normal Summon/Set." Update - name change/effect edit/image change "When a "Destined" Monster would be destoyed by battle or your opponents card effect you can Special Summon this card from your hand; negate that destruction and destroy that card. While you control this face-up card "Destined" monsters cannot be removed from the field." "When a "Destined" Monster would be destroyed by battle or your opponents card effect you can Special Summon this card from your hand; negate that destruction and destroy one face-up card your opponent controls. While you control this face-up card "Destined" monsters cannot be removed from the field." Update - name change/effect edit/image change "While you control a "Destined" monster this card cannot be removed from the field. Once per turn you can reveal the top card of your Deck then, if it's a "Destiny" or "Destined" Monster, add it to your hand or send it to the GY, if not banish that card. When a "Destined" Monster leaves the field send one of your banished cards to the GY." "While you control a "Destined" monster this card cannot be removed from the field. Once per turn you can reveal the top card of your Deck then, if it's a "Destinies" or "Destined" Monster, add it to your Hand or send it to the GY, if not banish that card. When a "Destined" Monster leaves the field send one of your banished cards to the GY." Update - effect edit/image change "This card can only be Normal Summoned by tributing three monsters, you can tribute one Level 7 Monster you control, Special Summon this card from your hand. When this card is Normal Summoned, if you have not declared an attack, destroy all other cards on the field, this card cannot declare an attack this turn. Once per turn you can discard one Level 7 monster, destroy one card on the field." "This card can only be Normal Summoned by tributing three monsters, you can tribute one Level 7 Monster you control, Special Summon this card from your hand. During the Endphase of the turn this card was Normal Summoned, if you have not declared an attack, destroy all other cards on the field. Once per turn you can discard one Level 7 monster, destroy one card on the field." Update - effect edit/image change "This card can only be Normal Summoned by tributing three monsters, you can pay 2900 LP, Special Summon this card from your hand. When this card is Normal Summoned, inflict damage to your opponent equal to the number of Level 7 monsters in your GY x500. Once per turn you can send one Level 7 monster from your Deck to the GY, inflict damage to both players equal to that monsters ATK." "This card can only be Normal Summoned by tributing three monsters, you can pay 2900 LP, Special Summon this card from your hand. When this card is Normal Summoned, inflict damage to your opponent equal to the number of Level 7 monsters in your GY x500. You can send one Level 7 monster from your Deck to the GY, inflict damage to both players equal to that monsters ATK. You can only activate each effect of "Azazel The Destined Flame" once per turn." Update - image change "This card can only be Normal Summoned by tributing three monsters, you can banish three Monster from your GY, Special Summon this card from your hand. When this card is Normal Summoned, send any number of Level 7 monsters with different names from your Hand or Deck to the GY. You can banish cards from the top of your GY until you banish a Level 7 Monster, Special Summon that monster. You can target one "Destined" monster in your GY, add it to your hand You can only activate one effect of "Azrael The Destined Scavenger" per turn and only once that turn." Update - effect edit/image change "This card can be Normal Summoned without tribute. you can Special Summon this card (from the hand) by tributing three Level 7 "Destined" Monsters. When this card is summoned by it's own effect return all other cards on the field to their owners hand. This card cannot be removed from the field by your opponent unless you control a "Destined" monster with a different name. This card can be treated as three tributes for the Normal Summon of a "Destined" monster except "Wurmwood The Destined Beginning." "This card can be Normal Summoned without tribute. you can Special Summon this card (from the hand) by tributing three Level 7 "Destined" Monsters. When this card is summoned by it's own effect return all other cards on the field to their owners hand. This card cannot be destroyed by battle or your opponent's card effects unless you control a "Destined" monster with a different name. This card can be treated as three tributes for the Normal Summon of a "Destined" monster except "Wurmwood The Destined Beginning"."
  4. Y๏ปฟe๏ปฟs, it's yet another take on the ever popular "What if pendulum monsters but trap cards" and while I don't expect even my version of the concept to be particularly unique it's been some time since I've made a post about my cards. While I consider this, like most of the more out there stuff I make, more a proof of concept than a well thought out and balanced set notes on the individual cards are always appreciated. The Mechanic - As you'd expect they work for the most part like regular pendulums with the exception of being set the turn before you activate them in a s/t zone. - Also unlike the normal variant they don't normally remain on the field after activation and effect resolution. - They do, however, allow you to pendulum summon during your opponents turn (usually with some condition) if you already have a another pendulum card activated, so either pack regular pendulums as well or chain one onto the other to make full use of them. The Cards as a fun little gimmick, at least for me, each monster is based on an existing trap card and references it in their name. When a Spell or Trap card OR Monster effect would be activated you can pay 2000 LP, Negate that card or effect and destroy that card, then you can Pendulum Summon monsters from your hand. When a Pendulum Card leaves your Pendulum Zone you can Set one "Trap Eyes Pendulum Dragon" or "Trapendulum" monster in that Pendulum Zone from your Hand, GY, or Face-Up from your ED. When an opponents monster declares an attack destroy all attack position monsters your opponent controls, then you can Pendulum Summon monsters from your ED. If you Pendulum Summon one or more monsters monsters, Pendulum Monsters you control cannot be destroyed until the Endphase. Add one "Trapendulum" monster from your ED to your hand then Pendulum Summon "Trapendulum" monsters. When this card or another "Trapendulum" monster(s) is Pendulum Summoned, target one monster on the field, return it to the hand, or, if it's a "Trapendulum" monster, face-up to the ED. When your opponent would summon a monster with 1500 or more ATK negate that summon and, if it was a Special Summon, banish that monster, then you can Pendulum Summon monsters with 1500 or less ATK. While you control this Pendulum Summoned monster neither player can summon monsters with more than 1500 ATK except "Trapendulum" monsters. When this card attacks or is attacked damage calculation is performed using this cards DEF. Target one monster your opponent controls, negate that monsters effects until the endphase and it cannot attack "Trapendulum monsters this turn, then you can Pendulum Summon. While you control this Pendulum Summoned monster, "Trapendulum" monsters cannot be targeted by your opponents card effects. When this card is activated Special Summon one face-up Pendulum Monster from your ED or GY, tthis card's Pendulum Scales become equal to that monsters Level. This card does not leave the field while you control a monster summoned by this cards effect. You can Pendulum Summon Face-Up "Trapendulum" mosters from your ED to Main Monster Zones. You can tribute this card, until the endphase you can Pendulum Summon monsters from your GY. Draw cards equal to the number of Face-Up monsters in your ED then you can Pendulum Summon, skip your next two drawphases. When you Pendulum Summon one or more "Trapendulum" monster(s) draw one card. Destroy all "Trapendulum" monsters you control; inflict damage to your opponent equal to the number of Face-Up Pendulum Monsters in your ED x200. Once per turn you can tribute one "Trapendulum" monster, inflict damage to your opponent equal to it's Level x100, this card cannot attack this turn. Activate ony if "Trap-Eyes Pendulum Dragon" is in your other Pendulum Zone; Pendulum Summon monsters from your hand or Face-Up from your ED. If this card is Pendulum Summoned add one "Trap-Eyes Pendulum Dragon" from your Deck or Gy to your hand. While you have two Set cards in your Pendulum Zones you can tribut ethis card, Special Summon one "Trap-Eyes Pendulum Dragon" from your Hand or Face-Up from your ED to a Main Monster Zone. Activate ony in a chain that you've activated a Pendulum Card You can tribbute this card, Set one Pendulum Monster from your Hand or Deck, if that card is a "Trapendulum" card you can activate it this turn. This card does not leave the field after resolving. This card gains 100 ATK for each Face-Up card in your ED. When this card declares an attack against an opponents mosnter you can return one Face-Up card from your ED to the Dcck, destroy that monster. Send any number of "Trapendulum" or "Trap-Eyes Pendulum Dragon" with different names from your Deck to your ED Face-Up. Special Summon one "Trapendulum" monster or "Trap-Eyes Pendulum Dragon" from your Deck whose Level is between the scales of cards in your Pendulum Zones. Set two "Trapendulum" monsters from your GY or Face-Up from your ED in your Pendulum Zones, they can be activated this turn but you cannot Pendulum Summon from your Hand until the ๏ปฟEndphase.
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