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About AlienPrinceOTK

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    Melbourne, Aus
  • Interests
    Writing, Reading, Podcasts, Cooking. Goal in life is to write a book. If it wasn't for card games and basketball, you'd think I was a woman! :D

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  1. It's quite easy on Untap.in. You could even solo duel. Once you work out how to update the image, yeah, piece of cake.
  2. Cool. Maybe one day (in the distant future) we could do a practice duel over on Untap.in. Still a lot of cards to go for my Deck.
  3. Even if you were to add a 'one effect, once per turn' clause, the third effect is still too strong on its own. Since Shadow Mist exists, you can't have the Tuners creating card advantage upon being sent. Otherwise, it's a free +4. (E-Hero, Mask Change, Plucky Wind, and a draw.) Obviously this needs to be restricted, and it's the reason for changing Radiant Right. let me know how it goes.
  4. Contrast HERO XTREME Prism can be Special Summoned from the GY? Then it's Special Summon cannot be responded to, going by its effect. Burning Steel's last effect needs to not include itself for regeneration. Also, is it your intention for both Fusion Summons: Burning Steel and Shining Desperado, to endlessly regenerate into the other when they leave the field? Mind you, "leaves the field" is the strongest regen/floating/whatever-you-call-it effect to my knowledge, so it's much easier to take advantage of. Umm... Fuuto Tower has a really interesting third ability: to Synchro Summ
  5. I like that protection effect. For the cost, it could be a discard, shuffle 1, shuffle 1 particular revealed card; it didn't have a cost before, so the cost could be anything, but I would say it remains a -1, OR be quite a debilitating effect, OR be very situational. In any case, the cost shouldn't contribute in any way to a +1. (Sorry for being pedantic)
  6. I see. I think Soaring Left's ability to Special Summon Radiant Right from the Deck, upon being Summoned is what makes it too strong IMO. Plucky Wind and Radiant Right are fine, but it's Soaring Left that's creating the strong, one card +2 combo. I would consider nerfing that effect some-way. Also his second effect; did you mean "This card's Synchro Summon cannot be negated" OR "When Synchro Summoned, cards and effects cannot be activated." (That's from Star Eater.) It's a +2 in my eyes, because you're getting a +1 from the Deck getting out Radiant Right, then when Plucky Wind is S
  7. One thing I notice is just how much advantage one gets in playing Soaring Left > Plucky Wind. It's what I like to call, in the world of Emoji deck-building, a Double Cherry () : it gives you a strong +2 (you always want to draw your Change cards) that gets off with some protection. And also you're bringing out a monster that is going to deal around +7000 battle damage that turn, just from Summoning Soaring Left. I have not seen a card yet in Yu-Gi-Oh that is relatively easy to bring out, and grants you a +2 from the Deck. (One card combo). That's way too strong IMO. Also consider the
  8. Latest card updates are in bold. Yojimbo, Her Aeon of Fortune (Secret Rare) (#1) Cannot be Fusion Summoned. Must be Special Summoned by the effect of "Yuna, the Final Summoner of Spira" by Tributing a Normal Trap card or "Her Guardian Tidus". Once per turn: You can activate 1 of these effects: ● Pay 500 LP; this card gains 500 ATK, also it cannot be targeted by Trap effects until the end of this turn. ● Pay 2000 LP; Shuffle 2 Spell/Trap cards on the field into the Deck. ● Pay any amount of LP; Shuffle into the Deck all monsters your opponent co
  9. Damn, that's a lot of creative output—with the sheer volume of cards, how long did it take you to make all this, curiously? This archetype seems like it would be a lot of fun to play with; I'd choose this over the other HEROs, even though I don't know anything 'bout this anime. What is the theme that differentiates this from the other HEROs?
  10. Duly noted. I'll make my own thread then and spam my entries there. Just too much work for me, lol.
  11. Hey. Aqua Shield may be too weak, it's a -1 Trap; what time period were you designing these cards for? For example, you could have Aqua Shield help out the strong Equip Spell by allowing it some regeneration.
  12. Valefor, Her Aeon of Quick Wind (Updated) Effect: Cannot be Fusion Summoned. Must be Special Summoned by the effect of "Yuna, the Final Summoner of Spira" by Tributing a Normal Spell card or "Her Guardian Tidus". When this card is Summoned: You can switch all other monsters you control to Defense Position (min 1.), and if you do, you can target Set cards your opponent controls up to the number of monsters you control; Return them to the hand. You can Tribute this card (Quick Effect): Add 1 "Her Guardian" monster from your Deck to your hand. You can only control 1 "Her Aeon" monster.
  13. #1 Yuna, the Final Summoner of Spira Effect: Once per turn: You can Tribute 1 card you control; Special Summon 1 "Her Aeon" monster from your Extra Deck, but you cannot Special Summon from the Extra Deck for the rest of this turn. If a card you control is Tributed and sent to the GY: Place 1 Spell Counter on this card (max. 2). This card gains 500 ATK/DEF for each Spell Counter on it. If this card is sent from the field to the GY, and it had 2 Spell Counters on it when it was last on the field; Special Summon this card, also, Set 1 "Grand Summoning" from your Deck or GY, but banish i
  14. Thanks! Considering this, I've made some changes to the effects; while the costs are a bit extreme, that is because I think it is way too easy to Summon, and there's probably some more thinking needed there, but also the fact that he would be so versatile... So rather than change the costs, I've thought about improving the effects: ● Pay 2000 LP; Shuffle 1 Spell/Trap on the field into the Deck. (So now this doesn't target.) ● Pay any amount of LP; Shuffle all monsters on the field with combined ATK/DEF equal to the amount of LP paid for this effect, and if you do, Tribute this card.
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