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shadowsapex last won the day on May 14 2018

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About shadowsapex

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    Waga michi wo terasu mirai kairo!
  • Birthday 12/03/1999

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    Yugioh, Bleach, MDZS

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  1. Mystical Fairy Elfuria Level 3, 1500/900, WIND, Spellcaster 1) You can discard 1 monster; Special Summon this card from your hand. 2) Neither player can Xyz Summon using monsters with the same Level as the discarded monster. 3) Cannot be targeted for attacks while you control another monster. Utopic Zexal
  2. Chaos Comet of Evolution Continuous Spell 1) Destroy this card during the 3th End Phase after it was activated. 2) Once per turn: You can target 1 Dinosaur monster you control; destroy it, and if you do, Special Summon 1 Dinosaur monster from your hand. 3) If this card you control is destroyed by a card effect: Destroy all monsters you control, then you can Special Summon the Dinosaur monster with the highest Level in your GY. Cyberse Tech Support
  3. Photon Twin Level 1, 100/0, LIGHT, Thunder You can only use each effect of cards with this name once per turn. 1) (Quick Effect): You can target 1 "Galaxy-Eyes" monster you control, then banish this card from your hand; banish that target until the End Phase, and if it was an Xyz Monster, inflict damage to both players equal to its Rank x 200. 2) If a "Galaxy-Eyes" monster you control battles a monster: You can add this banished card to your hand, and if you do, until the end of the Damage Step, that monster you control cannot be destroyed by battle or card effects, and yo
  4. for the purposes of this deck just assume link monsters work like link spells in the pendulum zone, and their link arrows are still active combo heavy and very high consistency, limited to in-archetype summons the link 2s are meant to be your go-to scales. you can scale them by linking them away still work in progress, balance may be in question example of a typical combo: activate Shuu, activate Matsu, Shuu adds Geddon from your deck, Matsu adds Arma from your deck Special Summon Arma, Arma summons Shuu from scale Link Arma + Shuu into Dusk Wyvern Special Sum
  5. Wattfactory Continuous Spell 1) Once per turn, if a "Watt" monster you control attacks: You can Special Summon 1 "Watt" monster from your Deck with a different name. 2) If a "Watt" monster you control inflicts battle damage to your opponent, you can: Immediately after this effect resolves, Synchro Summon 1 "Watt" Synchro Monster using only "Watt" monsters you control, and if you do, it gains ATK equal to the original ATK of 1 monster used as material, also it cannot be destroyed by card effects. Phantasm Spiral
  6. Gaia Soul the Combustible Collective Level 4, 2000/0, FIRE, Pyro You can only use the 1) and 3) effects of cards with this name once per turn. 1) You can destroy 1 Pyro monster you control; Special Summon this card from the GY. 2) If this card attacks: You can inflict 200 damage to your opponent for each Pyro monster in your GY. 3) If this card is destroyed, by battle or by card effect: You can send 1 Pyro monster from your Deck to the GY, except "Gaia Soul the Combustible Collective". Transcendent Wings
  7. Veggiesoldier A bunch of low-power but swarmy main-deckers contact fuse into salad monsters which require specific name materials, have effects focused on battle and damage dealing, and defuse after battle. Veggiesoldier Combo Platter Continuous Spell If you Summon a "Veggiesoldier" monster from the Extra Deck, and you have not Summoned a monster with the same name this turn: You can Special Summon 1 non-Fusion "Veggiesoldier" monster from your GY. You must control no monsters, except "Veggiesoldier" monsters, to activate and resolve this effect. You can only control
  8. Masked Shadow Quick-Play Spell When an "Elemental HERO" Fusion Monster you control is sent to the GY by your opponent's card (either by battle or by card effect): You can Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute as that monster had on the field, ignoring its Summoning conditions. Thousand-Eyes Falsehood Dragon
  9. Mecha Phantom Beast Runway Field Spell Once per turn, if you Normal Summon a "Mecha Phantom Beast" monster while you control only Machine monsters: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), but it cannot be used as Link Material. If a "Mecha Phantom Beast" monster battles: You can Tribute 1 "Mecha Phantom Beast Token"; it gains 1000 ATK until the End Phase. If this card is sent to the GY: You can add 1 Spell/Trap that lists a "Mecha Phantom Beast" monster from your Deck to your hand, except "Mecha Phantom Beast Runway". You can only use this effec
  10. Ido the Supreme Magical Force Level 6, 2200/800, DARK, Fiend You can Tribute 1 monster; Special Summon this card from your hand or GY. Destroy all other monsters you control. If this card battles a monster: That monster is not destroyed, but its ATK and DEF become 0, its effects are negated, and it cannot be Tributed or used as Material for a Summon. If this card on the field is destroyed and sent to the GY: If it was destroyed by battle, you can inflict 600 damage to your opponent, also Special Summon this card during your End Phase. You can only control 1 "Ido the Supreme Magical Force". W
  11. Interdimension Army This is basically Return from the Different Dimension the deck. The monsters can easily be summoned, but immediately banish themselves whenever summoned from anywhere else besides banished, along with banishing another archetype monster from wherever, or some other extra effect. Their own archetypal trap can bring them all back on the opponent's turn, and when summoned from banish, they double their ATK, making them fairly hefty beaters, but can't be used as material for anything except the archetype's fusions. They have a Miracle Fusion to restock their banished zone, a
  12. Alien Kid Level 4, 1600/700, LIGHT, Reptile If you control an "Alien" monster, you can Special Summon this card (from your hand). If a monster(s) is Special Summoned to your opponent's side of the field, place 1 A-Counter on each. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK for each A-Counter during damage calculation only.) If this card on the field is destroyed: You can remove 1 A-Counter from the field; add 1 "Alien" monster from your Graveyard to your hand. Cyberdark Impact
  13. Order of the Dracophoenix Continuous Spell If a "True Draco" monster you control is destroyed: You can Special Summon 1 "True Draco Token" (Wyrm-Type/WIND/Level 4/ATK 1000/DEF 2000). It cannot be used as material for a Summon. If a "True Draco" monster you control destroys a monster by battle: You can target 1 "True Draco" monster in your Graveyard with a different Attribute and lower Level; add it to your hand. You can only use each effect of "Order of the Dracophoenix" once per turn. Winged Kuriboh LV8
  14. Sundered Destiny Counter Trap Activate only if all face-up monsters you control are "Fortune Lady" monsters. When a monster(s) would be Special Summoned, or a monster effect is activated: Negate the Summon or activation, and if you do, banish it and 1 Level 4 or higher "Fortune Lady" monster you control. Return that monster you controlled to your hand during the next Standby Phase. Fission Phoenix
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