Jump to content

shadowsapex

Advanced Members
  • Content Count

    516
  • Joined

  • Last visited

  • Days Won

    3

shadowsapex last won the day on May 14 2018

shadowsapex had the most liked content!

Community Reputation

141 Very Good

1 Follower

About shadowsapex

  • Rank
    Waga michi wo terasu mirai kairo!
  • Birthday 12/03/1999

Profile Information

  • Gender
    Female
  • Location
    California
  • Interests
    Yugioh, Pokemon, Bleach, various anime and manga, online games.

Contact Methods

  • DB Name
    shadow_liepard
  • Discord
    shadowsapex#5992

Recent Profile Visitors

4,493 profile views
  1. Wattfactory Continuous Spell 1) Once per turn, if a "Watt" monster you control attacks: You can Special Summon 1 "Watt" monster from your Deck with a different name. 2) If a "Watt" monster you control inflicts battle damage to your opponent, you can: Immediately after this effect resolves, Synchro Summon 1 "Watt" Synchro Monster using only "Watt" monsters you control, and if you do, it gains ATK equal to the original ATK of 1 monster used as material, also it cannot be destroyed by card effects. Phantasm Spiral
  2. Gaia Soul the Combustible Collective Level 4, 2000/0, FIRE, Pyro You can only use the 1) and 3) effects of cards with this name once per turn. 1) You can destroy 1 Pyro monster you control; Special Summon this card from the GY. 2) If this card attacks: You can inflict 200 damage to your opponent for each Pyro monster in your GY. 3) If this card is destroyed, by battle or by card effect: You can send 1 Pyro monster from your Deck to the GY, except "Gaia Soul the Combustible Collective". Transcendent Wings
  3. Veggiesoldier A bunch of low-power but swarmy main-deckers contact fuse into salad monsters which require specific name materials, have effects focused on battle and damage dealing, and defuse after battle. Veggiesoldier Combo Platter Continuous Spell If you Summon a "Veggiesoldier" monster from the Extra Deck, and you have not Summoned a monster with the same name this turn: You can Special Summon 1 non-Fusion "Veggiesoldier" monster from your GY. You must control no monsters, except "Veggiesoldier" monsters, to activate and resolve this effect. You can only control
  4. Masked Shadow Quick-Play Spell When an "Elemental HERO" Fusion Monster you control is sent to the GY by your opponent's card (either by battle or by card effect): You can Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute as that monster had on the field, ignoring its Summoning conditions. Thousand-Eyes Falsehood Dragon
  5. Mecha Phantom Beast Runway Field Spell Once per turn, if you Normal Summon a "Mecha Phantom Beast" monster while you control only Machine monsters: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), but it cannot be used as Link Material. If a "Mecha Phantom Beast" monster battles: You can Tribute 1 "Mecha Phantom Beast Token"; it gains 1000 ATK until the End Phase. If this card is sent to the GY: You can add 1 Spell/Trap that lists a "Mecha Phantom Beast" monster from your Deck to your hand, except "Mecha Phantom Beast Runway". You can only use this effec
  6. Ido the Supreme Magical Force Level 6, 2200/800, DARK, Fiend You can Tribute 1 monster; Special Summon this card from your hand or GY. Destroy all other monsters you control. If this card battles a monster: That monster is not destroyed, but its ATK and DEF become 0, its effects are negated, and it cannot be Tributed or used as Material for a Summon. If this card on the field is destroyed and sent to the GY: If it was destroyed by battle, you can inflict 600 damage to your opponent, also Special Summon this card during your End Phase. You can only control 1 "Ido the Supreme Magical Force". W
  7. Interdimension Army This is basically Return from the Different Dimension the deck. The monsters can easily be summoned, but immediately banish themselves whenever summoned from anywhere else besides banished, along with banishing another archetype monster from wherever, or some other extra effect. Their own archetypal trap can bring them all back on the opponent's turn, and when summoned from banish, they double their ATK, making them fairly hefty beaters, but can't be used as material for anything except the archetype's fusions. They have a Miracle Fusion to restock their banished zone, a
  8. Alien Kid Level 4, 1600/700, LIGHT, Reptile If you control an "Alien" monster, you can Special Summon this card (from your hand). If a monster(s) is Special Summoned to your opponent's side of the field, place 1 A-Counter on each. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK for each A-Counter during damage calculation only.) If this card on the field is destroyed: You can remove 1 A-Counter from the field; add 1 "Alien" monster from your Graveyard to your hand. Cyberdark Impact
  9. Order of the Dracophoenix Continuous Spell If a "True Draco" monster you control is destroyed: You can Special Summon 1 "True Draco Token" (Wyrm-Type/WIND/Level 4/ATK 1000/DEF 2000). It cannot be used as material for a Summon. If a "True Draco" monster you control destroys a monster by battle: You can target 1 "True Draco" monster in your Graveyard with a different Attribute and lower Level; add it to your hand. You can only use each effect of "Order of the Dracophoenix" once per turn. Winged Kuriboh LV8
  10. Sundered Destiny Counter Trap Activate only if all face-up monsters you control are "Fortune Lady" monsters. When a monster(s) would be Special Summoned, or a monster effect is activated: Negate the Summon or activation, and if you do, banish it and 1 Level 4 or higher "Fortune Lady" monster you control. Return that monster you controlled to your hand during the next Standby Phase. Fission Phoenix
  11. Fountain of Dragon Souls Continuous Trap You can target 1 of your banished Wyrm monsters; banish 1 Dragon or Wyrm monster from your hand, and if you do, Special Summon that target, then you gain LP equal to its Level x 200. You can only use this effect of "Fountain of Dragon Souls" once per turn. Stardust Nexus Dragon (Link)
  12. Sylvan Bloomaiden Level 3, 1000/1900, EARTH, Plant You can send 1 "Sylvan" monster you control or in your hand to the Graveyard; Special Summon this card from your hand or Graveyard, also that monster is treated as having been sent to the Graveyard from being excavated from the Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add 1 "Sylvan" monster from your Deck to your hand, except "Sylvan Bloomaiden". You can only use each effect of "Sylvan Bloomaiden" once per turn. Metaphys
  13. Wanderneath is an archetype of spunky little level 1-4 monsters who float like Burning Abyss, though with not quite as much milling, and focus on swarm and face-down defense position. Their main tactic is shuffling all of your face-down monsters so your opponent will run into their offensive flip effects, which aren't super powerful but do sting. Basically, they fight by hitting the opponent fast and a lot of times, but not hard. Their stats are low and they don't have an in-archetype boss or extra deck options, so they're versatile and don't die easily, but don't quite have a clear wincon.
  14. Supreme King Toon Z-ARC Level 12, 4000/4000, DARK, Dragon, Fusion, Toon 4 Dragon-Type monsters (1 Fusion + 1 Synchro + 1 Xyz + 1 Pendulum) Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot attack the turn it is Summoned. If this card is Special Summoned: You can send 1 "Toon World" on the field to the Graveyard; destroy all non-Toon cards your opponent controls. All Fusion, Synchro, Xyz, and Pendulum Monsters you control become Toon monsters. Toon monsters and "Toon World" you control are unaffected by the effects of Fusion, Synchro, Xyz, or Pendulum Monsters your op
  15. Reality Warper Here's our first Link archetype! An archetype of low-level DARK Psychics which focus on Link summons. All their extra deck bosses are Link monsters. Their link monsters are really good at facilitating further Link summons, so you can fill your board with Links with a good hand, but the archetype is a bit frail and tends to run out of resources. They play kinda like Link Blackwings, with a bit of a banish Psychic twist. The Link monsters are quite powerful, have continuous buff/debuff effects for monsters in their Link zones, and can banish their linked monsters to activate effec
×
×
  • Create New...