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Lystern last won the day on March 26

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About Lystern

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    The King in Yellow
  • Birthday 05/09/1995

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  1. Astrofugids You expected some kind of "space horror", but it was me, Dio Astrofugids. These insects' Level are fixed 5. Attribute is either LIGHT or DARK. Yes, seems like you can't normal summon them without a tribute, but you can. 3 of them can be normal summoned directly with penalty. Since they have LIGHT/DARK members, they can be used at Chaos decks, or pure Astrofugids deck. As mentioned above, their artwork is not creepy like you would expect. They're just astronauts like us humans. Has 12 members, 4 of them are Extra Deck monsters which are 3 Xyz and 1 Link. They do not have relatively many spell/traps, only 3 spell and 2 trap cards. ------------------------------ Astrofugids Galeodes LIGHT Insect/Effect Level 5 - 2400/1400 Once per turn, you can Normal Summon this card without Tributing. If Summoned this way, its ATK/DEF are halved. Once per turn, when this card is face-up on the field: Take 1 DARK Insect monster from your GY, either banish it or add it to your hand. Astrofugids Metasolpuga DARK Insect/Effect Level 5 - 2200/100 Once per turn, you can banish 1 monster on the field, except "Astrofugids Metasolpuga", Special Summon this card from your hand. When you do: Special Summon 1 banished "Astrofugids" monster. While this card is among the banished cards, Insect monters you control cannot be destroyed by battle. Astrofugids Ammotrechella DARK Insect/Xyz/Effect Rank 5 - 1600/1600 2 Level 5 Insect monsters While this card has Xyz material, you opponent cannot target monsters on the field with card effects. Once per turn, detach 1 Xyz material to select 1 banished monster, equip it to this card. This card gains ATK/DEF equal to equipped monster's half of ATK/DEF. If an Insect monster you control would be destroyed, banish the equipped monster instead. ------------------------------------ Transposed
  2. Red-Eyes Symbiote DARK Cyberse/Effect Level 1 - 0/0 Once per turn, during either player's Battle Phase; if you control another "Red-Eyes" monster, you can Special Summon this card from your hand. Immediately after this effect resolves, Link Summon a "Red-Eyes" monster by using monsters from your field, including this card. Red-Eyes Symbiotic Dragon (refer to above card please)
  3. Elemental Seraph Doriado LIGHT Spellcaster/Link/Effect Link 4 / ATK 3200 N/S/W/E 4 monsters with different Attributes Must be Link Summoned. This card cannot be destroyed by battle with opponent's monster that has same Attributes with monsters used for this card's Link Summon. If this card leaves the field: Special Summon monsters with different attributes as much as possible from your GY. Next: Alternative boss for either Shaddoll or Zefra.
  4. Xyz Sorcerer DARK Spellcaster/Link/Effect Link 2 / ATK 1800 SW/SE 2 Link monsters with the same Rank Must first be Link Summoned. You can activate following effects once per turn, and only once that turn until End Phase: You can activate the effects on Xyz monsters you control without detaching materials. Each time a material is detached from Xyz monsters you control, this card gains 300 ATK. ----------------- 3+ monsters that Special Summoned from Extra Deck
  5. You can check other fan-made cards on the forum for getting ideas.
  6. Apart from grammar, they're looking very well and on point. Here's my thoughts: ----------------------- Hoseki-No-Me: What do you mean by "category"? Is it Type, Attribute, or something else? Fushicho-No-Yohishi: Has combined effects of Scanner Golem and Chaser Labrys. Apart from "category", you should make it a Winged-Beast. Scanner Golem: Looks OK to me though, but maybe you can give him more defensive effects and stats, instead of "cannot activate trap cards". (Refer to Fushicho-No-Yohishi.) Gem of the Armored Mosquitoes: Effect is too plain compared to others. You can add a condition like you did in others. Water Guardian: 1 Summon per turn is too much. Should be "Your opponent can only Special Summon once per turn." Chaser Labrys: It should decrease ATK/DEF values of opponent's monster cuz Fushicho-No-Yohishi already has Labrys' effect.
  7. A Witch's Delusional Dream Normal Trap When the Special Summon of monsters negated this turn: Special Summon all of them, then pay 500 LP for each. This effect cannot be negated. Equilibrium
  8. Transpose Manipulation Continous Trap If any card would be erased, banish it instead. If this card leaves the field: Erase all cards on the field.
  9. Shy Byte EARTH Cyberse/Link/Effect Link 1 - ATK 300 N 1 Level 3 or lower monster This card can be treated as 2 material for Link Summon. If a monster Summoned or placed to a zone this card points to: Return this card to your Extra Deck. 2+ Pendulum monsters
  10. Jungle Man Jim EARTH Warrior/Effect Level 6 - 2500/1700 If this card is Tribute Summoned by Tributing an EARTH monster, change all other monsters on the field into face-up Defense Position. Monsters changed by this effect cannot change their battle positions. Unforeseen Carnage
  11. Ouroboros is Nomi, meaning that you can't Special Summon except by its own effect. I kinda designed it to be a boss, as it's description says "The ouroboros is an ancient symbol of a snake or serpent eating its own tail, variously signifying infinity and the cycle of birth and death."
  12. Number F103: Ragnabeyond WATER Fairy/Xyz/Effect Rank 0 - 2400/1200 2 Rank 5 "Number" monsters, except "Number C" monsters (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by using a "Number 103: Ragnazero" you control as material. (Transfer its materials to this card.) Unaffected by other cards' effects. (Quick Effect): Detach 1 Xyz material, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; make its ATK 0, and if you do, gain that lost ATK. (I dunno how to construct "Astral form", so i did my best) Number 33: Terror-Byte
  13. First of all, thanks for revising my archetype idea. Second, here's my card idea that follows your rules:
  14. https://www.cardmaker.net/forums/forum/11-card-concepts-and-experimental-mechanics/
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