Jump to content

Lystern

Advanced Members
  • Content Count

    349
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Lystern

  1. Greydle Mist Dragon WATER Aqua/Link/Effect Link-3 - ATK 2500 S/N/SW 2+ Aqua monsters When this card is Link Summoned: Banish up to 3 Aqua monsters from your GY, then banish monsters on the field for each banished Aqua monsters. If this card is destroyed by battle or card effect and sent to the GY: Special Summon an Aqua monster among your banished cards. ----------------- Infernoid Tierra
  2. Advanced Experimental Machine: Turing Continous Spell Each time a monster banished, put 1 Turing Counter on it.(max. 5) During your turn: You can remove all counters from this card, Special Summon monsters among banished cards for each removed Turing Counter. Monster Special Summoned this way gains 1000 ATK and DEF, but their effects are negated, and cannot be used as any Summon material.
  3. Symbiotic Synchron DARK Cyberse/Tuner/Effect Level 1 - 200/0 Once per turn, you can banish 1 Link monster from your GY to Special Summon this card. When Summoned this way: This card gains 1 level for each Link Rating the banished monster had. If you activated this effect, you can't Synchro Summon any monsters, except Cyberse Synchro monsters.
  4. I would like to be in this project too. Even though i don't have any self-made card singles/multiples or archetype(s), i can say that i rely on my card making skills and TCG knowledge.
  5. @Dramatic CrossroadYou did well, don't worry. ------------------------------ Link Eater DARK Insect/Effect Level 1 - 300/300 If this card is in your GY: You can target 1 Link 4 or higher monster you control; reduce its Link Rating by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon. Cannot be used as material for Link Summon. Next: Honest's DARK counterpart.
  6. Yet another card game, i know. But the concept is different. We're creating card pairs that are counterpart of each other. Not necessarily counter effects. You get the idea. A few infos: Doesn't necessarily to be Light/Dark, Fire/Water, or Wind/Earth pairs. You can use your own archetypes, as well as existing ones. You can't create a card pair that have their own counterparts in existing cards. Prompt must meet one of these requirements: 1 card name only. 2 card name. (only 2, no exceptions) Basic information about what kind of cards you want to g
  7. I liked the 5-minute craft ideas personally. Butter Fingers Continous Trap Card Once per turn, if top card of your Deck is a Spell card, it automatically casts itself(targets are random, if any).
  8. Iridescent Channeler PLASMA Cyberse/Effect Level 4 - 1600/1400 (This card is also Psychic.) Once per turn, if you would take effect damage: You can Special Summon this card from GY, then gain LP equal to effect damage instead. During either player's turn, if you gained 1500 LP or more(Quick Effect): Special Summon 1 Psychic monster from among your banished cards. Next: - LIGHT Attribute. - Overpowered as hell, but heavily handicapped as well. - Protects certain types.(up to you) - Really simple name.
  9. (Uh, what does Atomic-Type mean?)
  10. Dumbasaur EARTH Plant/Effect Level 3 - 800/1600 This card's name becomes "Bulbasaur" while on the field or the GY. Once per turn, you can roll a die, then activate one of the following effects depending on the result: 1-2: Monsters you control loses 500 ATK and DEF. 3-4: Target a monster on the field, switch its ATK and DEF values. 5-6: Place 1 Petal Counter on this card(max. 3). Once per turn, remove up to 3 Petal counters from this card, gain 500 LP for each counter. Once per turn, if this card destroyed by a card effect: Take 1 "Ivysaur" from your Deck, eith
  11. Tuesday would be cuter is it were Friday LIGHT Fairy/Effect Level 2 - 400/1400 Once per turn, if all monsters you control are Fairy monsters(min 1), you can Special Summon this card from your hand. When you do: Send 1 Fairy monster from your Deck to GY. Next: Renmants of the World Chalice
  12. Corona-Vaccine Injection Fairy Fily DARK Fairy/Effect Level 4 - 1800/800 When this card is Summoned: Gain 400 LP for each card in GYs. As long as this card is face-up on the field; both players have to pay 1000 LP for Special Summon of a monster. If this card is destroyed: Both players take 2000 damage. Aleph Null
  13. Astrofugids You expected some kind of "space horror", but it was me, Dio Astrofugids. These insects' Level are fixed 5. Attribute is either LIGHT or DARK. Yes, seems like you can't normal summon them without a tribute, but you can. 3 of them can be normal summoned directly with penalty. Since they have LIGHT/DARK members, they can be used at Chaos decks, or pure Astrofugids deck. As mentioned above, their artwork is not creepy like you would expect. They're just astronauts like us humans. Has 12 members, 4 of them are Extra Deck monsters which are 3 Xyz and 1 Link. They do not have rela
  14. Red-Eyes Symbiote DARK Cyberse/Effect Level 1 - 0/0 Once per turn, during either player's Battle Phase; if you control another "Red-Eyes" monster, you can Special Summon this card from your hand. Immediately after this effect resolves, Link Summon a "Red-Eyes" monster by using monsters from your field, including this card. Red-Eyes Symbiotic Dragon (refer to above card please)
  15. Elemental Seraph Doriado LIGHT Spellcaster/Link/Effect Link 4 / ATK 3200 N/S/W/E 4 monsters with different Attributes Must be Link Summoned. This card cannot be destroyed by battle with opponent's monster that has same Attributes with monsters used for this card's Link Summon. If this card leaves the field: Special Summon monsters with different attributes as much as possible from your GY. Next: Alternative boss for either Shaddoll or Zefra.
  16. Xyz Sorcerer DARK Spellcaster/Link/Effect Link 2 / ATK 1800 SW/SE 2 Link monsters with the same Rank Must first be Link Summoned. You can activate following effects once per turn, and only once that turn until End Phase: You can activate the effects on Xyz monsters you control without detaching materials. Each time a material is detached from Xyz monsters you control, this card gains 300 ATK. ----------------- 3+ monsters that Special Summoned from Extra Deck
  17. You can check other fan-made cards on the forum for getting ideas.
  18. Apart from grammar, they're looking very well and on point. Here's my thoughts: ----------------------- Hoseki-No-Me: What do you mean by "category"? Is it Type, Attribute, or something else? Fushicho-No-Yohishi: Has combined effects of Scanner Golem and Chaser Labrys. Apart from "category", you should make it a Winged-Beast. Scanner Golem: Looks OK to me though, but maybe you can give him more defensive effects and stats, instead of "cannot activate trap cards". (Refer to Fushicho-No-Yohishi.) Gem of the Armored Mosquitoes: Effect is too plain compared to others. You can ad
  19. A Witch's Delusional Dream Normal Trap When the Special Summon of monsters negated this turn: Special Summon all of them, then pay 500 LP for each. This effect cannot be negated. Equilibrium
  20. Transpose Manipulation Continous Trap If any card would be erased, banish it instead. If this card leaves the field: Erase all cards on the field.
  21. Shy Byte EARTH Cyberse/Link/Effect Link 1 - ATK 300 N 1 Level 3 or lower monster This card can be treated as 2 material for Link Summon. If a monster Summoned or placed to a zone this card points to: Return this card to your Extra Deck. 2+ Pendulum monsters
  22. Jungle Man Jim EARTH Warrior/Effect Level 6 - 2500/1700 If this card is Tribute Summoned by Tributing an EARTH monster, change all other monsters on the field into face-up Defense Position. Monsters changed by this effect cannot change their battle positions. Unforeseen Carnage
  23. Ouroboros is Nomi, meaning that you can't Special Summon except by its own effect. I kinda designed it to be a boss, as it's description says "The ouroboros is an ancient symbol of a snake or serpent eating its own tail, variously signifying infinity and the cycle of birth and death."
  24. Number F103: Ragnabeyond WATER Fairy/Xyz/Effect Rank 0 - 2400/1200 2 Rank 5 "Number" monsters, except "Number C" monsters (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by using a "Number 103: Ragnazero" you control as material. (Transfer its materials to this card.) Unaffected by other cards' effects. (Quick Effect): Detach 1 Xyz material, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; make its ATK 0, and if you do, gain that lost ATK. (I dunno how to constru
  25. First of all, thanks for revising my archetype idea. Second, here's my card idea that follows your rules:
×
×
  • Create New...