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Perry Ellis.

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Perry Ellis. last won the day on December 1 2018

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About Perry Ellis.

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  1. “Heartless” Are a series of trap cards that tell the story of a mean spirited girl who eventually after harming many people learns the error of her ways. Each card in the series focuses on negating effects during certain phases of the game. example: Heartless Lover Normal Trap Target 1 monster on the field and discard 2 cards, if that target leaves the field this turn, your opponent cannot activate monster effect(s) until the end of the turn. You can only activate “Heartless Lover” once per turn. next up: Orikami (origami + Kami ,Japanese for god I think,)
  2. Craneroid Earth | Level 4 | Machine | Effect When this card is Normal Summoned, you can Special Summon 1 “-riod” monster from your GY, also it’s effects are negated. You cannot Special Summon monster(s) from the Extra Deck this turn except Machine monster(s) the turn this effect is activated. If this card was sent to the GY as a Fusion Material for a Machine monster, that monster gains the following effect. this card cannot be tribute 1600/1800 Wreckeriod Earth | Level 4 | Machine | Effect If a “-riod” monster is Summoned while this card is on the field, you can target 1 card your opponent controls, destroy that card. If this card is destroyed by a a card effect, special summon 1 “-riod” monster from your Hand or Deck. You can only use this effect of “Wreckeriod” once per turn. 1300/1700 Super Mega Construteriod Base Earth | Level 9 | Machine | Effect 3 Machine monsters with different names (including 1 “-riod” monster) When this card is Fusion Summoned, you can add 1 “-riod” Spell/Trap card from your Deck or GY to your hand. During either players turn while you control a Field Spell (Quick Effect), if you’re opponent activates a Spell/Trap card: you can shuffle face up cards on the field equal to the number of “-riod” Fusion monster(s) you control. You can only activate each effect of “Super Mega Construteriod Base” once per turn. 2400/3000 Super Roid Fusion Normal Spell Fusion Summon from your Extra Deck 1 “-roid” Fusion monster using monster from your field or Deck. If a “-Roid” Fusion monster is sent as a Fusion material, you can Special Summon that monster but it’s effects are negated and it cannot attack until the end of the turn. You can only activate “Super Roid Fusion” once per turn. Roid Recycle Plant Continuous Trap Once per turn, you can shuffle 1 “-roid” monster from you GY into your Deck, draw 1 card. If a “-roid” monster(s) would be destroyed (by battle or by card effect), you can send this card from the field to the GY. You can only activate this effect of “Roid Recycle Plant” once per turn. next pack: Rivals Reborn! DM: Espa Roba, Jinzo GX: Titan, Chess Archfiends 5Ds: Hunter Pace, Skull Flame Zex: Alito, Battl’n Boxers Arc-V: Dipper O’Rion, Constellars
  3. Ukariaepetus the Titanic Scholastimal EARTH | Level 5 | Beast | Effect If the attack of a monster is changed so that it equals 2000 or more, You can Special Summon this card from your hand or GY. When this card is targeted by a card effect or Attack, increase this card’s attack by 200. Monster(s) whose current attack points are higher than their original cannot be destroyed by battle. You can only activate each effect of “Ukariaepetus the Titanic Scholastimal“ once per turn. 1900/2200 Friggoat the Aspiring Scholastimal
  4. Synchro Shenanigans Normal Trap If a Synchro monster(s) you control is destroyed (by battle or by card effect), you can Special Summon one of those monster(s), also that monster is treated as a tuner, and up to 2 level 4 or lower non-tuner monster(s) from your GY, and if you do, immediately after this Effect resolves Synchro Summon a monster from your Extra Deck by using those monsters. If Synchro monster would be destroyed by a monster Effect, you can banish this card from your GY instead. You can only use effect of “Synchro Shenanigans” once per turn. Next: Athenalope The Tenured Scholastimal
  5. Tindangle Perfect Angel DARK | Level 7 | Fiend | Ritual | Flip | Effect This card must first be Ritual Summoned by the effect of “Tindangle Ritual”. When a set card is targeted by a card effect or would be destroyed by a card effect, you can Flip this card face up and if you do negate that card effect and if you do that banish that card. When this card is flipped face up and you have at least 1 “Tindangle Base Gardna” in your GY, you can Special Summon 1 “Tindangle” monster from your Deck and GY in facedown Defense Position except “Tindangle Perfect Angel. You can only activate each effect of “Tindangle Perfect Angel“. Next card: make a card that gives card Advantage to an underwhelming archetype but does not break them.
  6. Security at the El Royale EARTH | Level 3 | Warrior | Effect If a coin is tossed, you can Special Summon this card from your hand. When this card is Summoned, toss a coin then apply the appropriate effect: Heads: once per turn, "El Royale" monster(s) you control cannot be destroyed by battle. Tails: once per turn, "El Royale" monster(s) you control cannot be destroyed by card effects. You can only activate each effect of "Security at the El Royale" once per turn. 1300/900 Coin Hoarder at the El Royale EARTH | Level 3 | Warrior | Effect When a monster with "toss a coin" in its text is destroyed (by battle or by card effect) you can add that card back to your hand, and if you do Special Summon this card but banish it when it leaves the field. When this card is Summoned, toss a coin then apply the appropriate effect: Heads: All "El Royale" monster(s) with the Tails activated effect gain 1000 ATK. Tails: All "El Royale" monster(s) with the Heads activated effect gain 1000 ATK You can only activate each effect of "Coin Hoarder at the El Royale" once per turn. 500/1900 Petulant Pit Boss at the El Royale EARTH | Rank 6 | Warrior | XYZ | Effect 2 monsters (including 1 "El Royale" monster) When your opponent Summons a monster(s): you can detach 1 XYZ material from this card, and if you do, have your opponent toss a coin and call it. If they call it wrong shuffle that monster(s) back into the Deck. You can only activate this effect of "Petulant Pit Boss at the El Royale" once per turn or twice per turn if this card has a "El Royale" Xyz Monster attached to it as material. Once per turn (Quick Effect), you can toss three coins then apply the following effects in sequence based on the number of heads: -1: Draw 2 cards. -2: Target 2 zones your opponent controls, until the end phase your opponent cannot Set or Summon card(s) to those zones. -3: Banish 1 card your opponent controls or in their hand. 2300/2100 High Stakes at the El RoyaleContinuous SpellOnce per turn, if a coin(s) is tossed by the effect of an "El Royale" monster, you can toss that coin again. During the Main Phase (Quick effect), if a coin is tossed while you control an "El Royale" XYZ monster, target 1 Xyz Monster you control, and if you do Special Summon 1 "El Royale" Xyz Monster with on top of that monster with a Rank higher than the targeted monster also attach this card as an Material. This is treated as a Xyz Summon also transfer that cards materials to the Summoned monster. You can only activate this effect of "High Stakes at the El Royale" once per turn. 12/17-27
  7. Overloader Recharge Normal Spell Shuffle any number of your banished "Overloaded" cards into your Deck, and if you do Special Summon 1 "Overloader" monster from your Deck with a level equal to the number of monster(s) Shuffled into the Deck by this card's effect. You can only activate "Overloader Recharge" once per turn. Maximum Overloader Normal Trap Target 1 "Overloader" monster you control, Equip any number of "Overloader" monster(s) that are banished or in your GY to that card and if you do, you Cana have your opponent Send the same number of cards from their Extra Deck to the GY. You can only activate "Maximum Overloader" once per turn. New Archetype! Dealer at the El Royale EARTH | Level 3 | Warrior | Effect If you control no monster(s) or all monster(s) you control are level 3, you can Special Summon this card from your hand. When this card is Summoned, Flip a Coin, and if you do, activate the corresponding effect: Heads: Send 1 card from your Deck to the GY. Tails: Draw 1 card. You can only activate each effect of "El Royale Dealer" once per turn. 1000/1600 Shuffler at the El Royale EARTH | Level 3 | Warrior | Effect If you control another "El Royale" monster, you can Special Summon this card from your hand or GY. You can only Special Summon "Shuffler at the El Royale" from the GY once per turn. When this card is Summoned, Flip a coin and if you do activate the corresponding effect: Heads: Add 1 "El Royale" monster from your Deck to your hand. Tails: Add 1 "El Royale" Spell/Trap to your hand. You can only activate each effect of "El Royale Shuffler" once per turn. 1500/800 Slots at the El Royale Normal Spell Flip 3 coins, then activate the following effects in sequence equal to the number of Heads: - 1: Add 1 "El Royale" monster from your Deck to your hand - 2: Special Summon 1 "El Royal" monster from your hand. - 3: Draw 2 cards. You can only activate "El Royale Slots" once per turn. Stacked Deck at the El Royale Normal Trap You can look at the Top 5 cards of your Deck, place them in any order. During the Main Phase (except the turn this card was activated), You can banish this card from your GY: You can look at the Top 5 cards of your opponent's deck and if you do place them in any order. You can only activate one effect of "Stacked Deck at the El Royale" per turn.
  8. Gatlingear Spur Soldier FIRE l Level 4 l Machine l Effect When this card is Normal Summoned, you can equip 1 “Gatlingear” Tuner monster to this card from your hand or Deck. If a card that is equipped to this card leaves the field, you can Special Summon 1 Machine monster from your GY with 600 DEF except “Gatlingear Spur Soldier”. you can only activate each effect of “Gatlingear Spur Soldier” once per turn. 1600/600 Gatilngear Sharp Shot
  9. DomestiCat Earth | Level 3 | Beast | Effect When this card is Normal Summoned if you control no other monster(s), you can Special Summon 1 “Cat” monster from your Deck. You can only use this effect of “DomestiCat” once per turn. While you control another “Cat” monster(s) your opponent cannot target level 4 or lower Beast monsters for attacks. 1200/800 Mountain Cat EARTH | Level 3 | Beast | Effect If this card is Special Summoned by the effect of a Beast monster, you can target 1 monster your opponent controls, it and cards with the same name can it activate effects while this card is on the field. If this card is in the GY, you can banish it: your opponent cannot respond to the activation of Level 4 or lower Beast monster(s) effects this turn. You can only activate each effect of “Mountain Cat” once per turn. 1300/900 Darling Cat Girl EARTH | Rank 3 | Beast | XYZ | Effect 2 level 3 Beast monster(s) While this card has a “Cat” monster attached to it as material, this card’s Rank is also treated as a Level for your card effects. Once per turn (Quick Effect): you can detach a material from this card, negate the effects of all non-Beast monster(s) on the field and if you do, draw 1 card for each monster your opponent controls. If a “Cat” monster(s) is destroyed by a card effect while this card is in the GY, you can banish 1 other Beast monster from your GY and if you do Special Summon this card and attach those cards as material. 1500/1500 Frightful Declawing Quick Play Spell You can destroy any number of “Cat” monster(s) you control, and if you do destroy the same number of cards your opponent controls. You can discard this card for:your hand, add 1 “Cat” monster from your Deck to your hand. You can only activate each effect of “Frightful Declawing” once per turn. Cat Scratch Fever Counter Trap While you control a Level 4 or lower Beast monster and your opponent special summons a monster, you can negate the summon and if you do, banish cards with the same name from your opponent’s Deck or Extra Deck. If you control a “Cat” XYZ monster(s), you can activate this card from the hand. You can only activate “Cat Scratch Fever” once per turn. Next Pack theme: Best friends “Bonds of Friendship” Dm: Joey Wheeler (red eyes, gearfried, Landstar, Flame swordsman) GX: Syrus Truesdale (Vehicriods) 5ds: Kalin Kessler (infernity, Earthbound Immortal Cacca apu) Zexal: Kite Tenjo (Galaxy) Arc-V: Gong Strong (Superheavy Samurai)
  10. Legendary Beast of Serket DARK | Level 8 | Fairy | Fusion | Effect "Mystical Beast of Serket" + 2 DARK monsters You can also Special Summon this card from your Extra Deck by Sending 1 "Mystical Beast of Serket" and 1 "Temple of the Kings" you control to the GY. ( You do not use Polymerization).When this card is Special Summoned, this card gains 500 ATK for each face up Spell/Trap card on the field. If this card attacks, your opponent cannot activate cards or effects until the end of the damage step. If this card destroys a monster by battle, you can send a face up trap card to the GY, and if you do this card can attack again. Monster(s) this card destroys by battle are banished instead. 3000/2500 Embodiment of Osiris DARK | Link 2 | DL - DR | Fairy | Effect 2 monster(s) (including 1 Trap card) If you have Special Summoned 2 or more Trap cards as monster(s) this turn, you can also use 1 set card your opponent controls as one of the materials for this card's Summon. When this card is Link Summoned, you can Set 1 "Embodiment" Trap card or "Temple of the Kings" to your field from the Deck or GY. If a Trap card(s) was used as a material for a monster Summoned to a zone this card points to, You can Set that card also you can activate that card this turn. You can only activate each effect of "Embodiment of Osiris" once per turn. 1900 Temple of the Gods Continous Spell When this card is activated, you can add 1 "Mythical Beast of Serket" from your Deck to your hand. This card's name is also treated as "Temple of the Kings" on the field and in the GY while you control a Trap card that is Special Summoned as a monster. The activation of "Embodiment" and "Serket" monster effects and Trap cards cannot be negated. if this card is sent to the GY by a card effect, you can send 1 "Embodiment" trap card from your Deck to the GY. You can only control 1 "Temple of the Gods". You can only activate each effect of "Temple of the Gods" once per turn. Embodiment of Sebek Continuous Trap when this card is activated, Special Summon this card as an effect monster (DARK | Level 4 | Reptile | Effect | 1700 ATK | 1000 DEF ). while this card is in the main monster zone it gains the following effect: - once per turn if a set card is sent to the GY by a card effect, you can add 1 Trap card from your GY to the hand. If this set card is sent to the GY, you can banish 1 other Trap card from your GY, Draw 1 card. You can only activate each effect of "Embodiment of Sebek" once per turn. Embodiment of Thoth Continuous Trap when this card is activated, Special Summon this card as an effect monster (DARK | Level 4 | Winged-Beast | Effect | 1200 ATK | 1500 DEF ). while this card is in the main monster zone it gains the following effect: - Once per turn (Quick Effect): you can target 1 face up trap card you control, return that card to the hand and if you do, return If this set card is sent to the GY, you can banish 1 other Trap card from your GY, Set 1 trap from your hand. You can only activate each effect of "Embodiment of Sebek" once per turn. Noah Kaiba (Spirit/Shinato) David Rabb (The Big Saturn) Prince Ojin (Satellite) Skeleton Knight (Underworld/Nethersoul Dragons)
  11. Salamangreat Spidy FIRE | Level 2 | Cyberse | Effect While this card is the the GY and you control a Link monster, you can Special Summon this card but banish it when it leaves the field. You can only use this effect of "Salamangreat Spidy" once per turn. If this card is sent to the GY as Link material for a Link 3 or higher "Salamangreat" monster, you can draw 2 cards. You can only activate this effect of "Salamangreat Spidy" once per duel. 0/1400 Salamangreat Stagbe FIRE | Link 2 | D-UR | Cyberse | Effect When this card is Link Summoned, you can send 1 "Salamangreat" Spell/Trap to the GY. If a monster is Special Summoned to a Zone this card points to, you can destroy 1 Spell/Trap card on the field and if you do, all "Salamangreat" monster(s) Summoned for the rest of this turn gain 1000 until the End Phase. If this card is Link summoned using "Salamangreat Stagbe" as material, you can Set or Activate 1 "Salamangreat" Spell/Trap from your GY. You can only activate each effect of "Salamangreat Stagbe" once per turn. 1400 Salamangreat Sizzle Quick Play Inflict 300 damage to your opponent for each "Salamangreat" monster your control. If you control a a Link monster that was Summoned by using a monster with the same name, inflict 400 more damage also your opponent can't respond to this card's activation. You can only activate 1 "Salamangreat Sizzle" per turn. Salamangreat Bake Normal Trap Target 1 monster your opponent controls, negate its effects until the end of this turn. if you control a Link monster that was Summoned by using a monster with the same name, also reduce its ATK and DEF to 0. You can only activate "Salamangreat Bake" once per turn. New Pack: Wise Masters (Mentor characters) DM: Solomon Moto (Exodia/Ancient) GX: Amnael/ Professor Banner (Alchemy/ Primordial Sisters) 5Ds: Bruno/Antinomy (Tech Genus) Zexal: Astral (Number Support/ Utopia/ Shadow Mist) Idk about this one if you guys can think of a better option you can change it Arc-V: Skip Boyle (Guts Master)
  12. Ape Scout DARK | Level 3 | Beast | Tuner | Effect You can tribute this card, Special Summon 2 "Ape" monsters from your hand and or Deck with different levels (expct Ape Scout) also you cannot Special Summon monsters fro the rest of the turn except Beast monsters. If this card is sent from the hand or field to the GY by another "Ape" monster's effect, destroy 1 Spell/Trap card on the field. You can only activate each effect of "Scout Ape" once per turn. 800/900 Ape Shielder DARK | Level 3 | Beast | Effect This card cannot be destroyed by battle while in Defense Position. If this card is attacked, at the end of the damage step: you can send 1 other "Ape" monster from your hand or field to the GY and if you do destroy the attacking monster. If this card is sent from the hand or field to the GY by another If this card is sent from the hand or field to the GY by another "Ape" monster's effect, once this turn, if an "Ape" monster would be destroyed (by battle or card effect) it is not. You can only activate each effect of "Ape Shielder" once per turn. 400/1900 Ape Bowman DARK | Level 4 | Beast | Tuner | Effect You can send 1 "Ape" monster from your hand or field to the GY and if you do, this card can attack your opponent directly this turn. If this card is sent from the hand or field to the GY by another "Ape" monster's effect, destroy 1 monster on the field. You can only activate each effect of "Ape Bowman" once per turn. 1400/1200 Ape SwordsmanDARK | Level 4 | Beast | EffectIf this card battles a monster, at the start of the damage step, you can send 1 "Ape" monster from your hand or field to the GY, double this card's ATK until the end of the turn. If this card is sent from the hand or field to the GY by another "Ape" monster's effect, Double the ATK of all "Ape" monster(s) you control. You can only activate each effect of "Ape Swordsman" once per turn.1500/1300 Rafreak, The Ape ShamanDARK | Level 7 | Beast | Synchro | Effect 1 DARK Tuner + 1 non-tuner Beast monsterYour opponent cannot respond to the Summon of "Ape" monster(s). When your Opponent activates a Spell/Trap card or a monster effect, you can send 1 "Ape" monster from your hand or field to the GY, negate that card's effects and if you do destroy it. if this card is destroyed by your opponent's card effect or sent from the field to the GY by another "Ape" monster's effect, Special Summon 1 "Ape" monster from your GY. You can only activate each effect of "Rafreak, The Ape Shaman" once per turn. 1800/2500 Sacred Forest of the Ape GodField SpellWhen this card is activated, add 1 "Ape" monster or 1 DARK level 10 Beast monster from your Deck to your GY. While you control "Zeman, the Ape King", "Ape" monster(s) you control gain 800 ATK also if an "Ape" monster destroys a monster by battle, draw 1 card. While you control "Rafreak, the Ape Shaman", "Ape" monster(s) you control are unaffected by your opponent's card effects during Main Phase 1. Roar of the Ape King Counter TrapWhen your opponent Special Summons a monster(s) and you control an "Ape" monster, you can send 1 "Ape" monster from your hand or field to the GY and if you do negate the Summon and destroy that monster. You can only activate "Roar of the Ape King" once per turn. Rafael (Guardians)Supreme King (Evil HERO)Shinji Weber (Battle Wasps)
  13. Toon Master Pegasus LIGHT | Link 1 | DR | Spellcaster | Effect 1 Toon monster When this card is Link Summoned, activate 1 "Toon Kingdom" from your hand, Deck or GY. While you control a Toon monster, your opponent cannot target this card with card effects or for attacks. If a Toon monster inflicts battle damage to your opponent, draw 1 card. if this card is destroyed (by battle or by card effect), Special Summon 1 Toon Monster from your Deck. 0 a link that is suppose to represent a Legendary duelist
  14. Quadratic Cannonade Normal Spell If there are no Extra Monster Zone(s) open, destroy all monster(s) in those Zone(s) also if your opponent has a monster(s) co-linked to a monster in the Extra Monster Zone, destroy that card(s) aswell. You can only activate one “Quadratic Cannonade” per turn. Peter Piper of Pickled Peppers
  15. Geppetto, Mad Creator of Frightfur DARK | Level 7 | Fairy | Effect This card cannot be Normal Summoned or Set. You must First Special Summon this card (from your hand) by sending 1 "Fluffal" monster and 1 "Edge Imp" monster from your Deck to the GY. If you Fusion Summon a monster, you can target the Materials used for for its Fusion Summon, add monster(s) from your Deck to your hand with the same Type and Attribute as those cards but different names. While this card is in the GY, you can Fusion Summon 1 "Frightfur" monster by banishing this card and appropriate materials from your GY. You can only use each effect of "Geppetto, Mad Creator of Frightfur" once per turn. 2300/3000 writer's note: this card's artwork would take inspiration from Sora himself, kind of like Kaibaman or Fortune lady Past. Fluffal Lizard EARTH | Level 4 | Reptile | Effect When this card is Normal Summoned, you can Set 1 "Toy Vendor" directly from your Deck. If you control an "Edge Imp" monster, you can Special Summon this card from your GY, but banish it when it leaves the field. If this card is sent to the GY as Fusion Material, draw 1 card. You can only activate each effect of "Fluffal Lizard" once per turn. 1100/800 Edge Imp Trap Jaw DARK | Level 3 | Fiend | Effect If your opponent controls more monster(s) than you or all monster(s) you control are "Fluffal", "Edge Imp" or "Frightfur" monster(s), you can Special Summon this card from your Hand or GY, but if you Special Summon this card from the GY banish it after it leaves the field. If your opponent activates a card effect while you control a "Frightfur" Fusion monster, you can send this card from the hand to the GY and if you do, negate that card's effects until your next End Phase. You can only activate this effect of "Edge Imp Trap Jaw" once per turn. 1300/1100 Edge Imp Needler DARK | Link 2 | Fiend | Effect 2 monsters (including at least 1 "Fluffal", "Edge Imp", or "Frightfur" monster) When this card is Link Summoned, you can add 1 "Fusion" Spell card from your Deck to your hand. While this card points to a "Frightfur" monster, Fusion monster(s) you control cannot be destroyed by card effects or be tributed also this card cannot be targeted for attacks. 1000 Fluffal Shop Continuous Spell This card's name is also Treated as "Toy Vendor" in the Deck and GY. If you Fusion Summon a "Firghtfur" monster, you can add 1 "Fluffal" and "Edge Imp" card(s) from your Deck to your hand whose combined ATK is less than the ATK of Summoned monster. During the Main Phase (Quick Effect): you can send this card from the field to the GY, Fusion monsters cannot be targeted by card effects until the end of this turn. You an only activate one effect of "Fluffal Shop" once per turn. New pack time: New Challengers (Manga onlys) DM: Kyoji Nagumo (Hyozanryu) GX: Principal MacKenzie (Tragoedia/ The Supreme Sun) 5Ds: Ran Kobayakawa (Orchid) Zexal: Cologne (Dolls/ N22: Zombiestien) Arc-V: Issac (Mirror Imagine)
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