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Gogeta gt

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  1. Glad you liked, thanks for your feedback.
  2. The player that has this card on the Extra Deck, must beggin the duel with this card revealed at he top of his Extra deck. This card can only be face up at the top your Extra Deck, ignoring all the other cards activation, effects and monster Summonings, and cannot be in other locations and be flipped face down. This card cannot be targeted and is unaffected by card effects. While this card is revealed, you cannot lose the duel except by having your LP reduced to 0 or by having no cards in your Deck, also "Timelord" monsters or cards that list "Timelord" in its text cannot be targeted by card effects and their Summon, Set, activation and effects must be applied ignoring the other non-activating effects in play. You can activate 1 of these effects once per turn and only once that turn: ● Set 1 "Empty Machine" from your Hand, Deck, GY or that is banished; ● If you control a face up "Empty Machine", you can set 1 "Infinite Machine" from your Hand, Deck, GY or that is banished; ● If you control a face up "Infinite Machine", you can set 1 "Infinite Light" from your Hand, Deck, GY or that is banished.
  3. |- MONSTER CARDS (17 cards): |- 2x Thunder King Rai-Oh |- 1x Lightning Rod Lord |- 3x Denko Sekka |- 2x Zap Mustung |- 3x Mahunder |- 3x Pahunder |- 3x Brohunder |- SPELL CARDS (14 cards): |- 1x Raigeki |- 1x Harpie's Feather Duster |- 3x Pot of Desires |- 3x Ties of the Brethren |- 3x Left Arm Offering |- 3x Contract with Don Thousand |- TRAP CARDS (9 cards): |- 3x Storming Mirror Force |- 3x Anti-Spell Fragrance |- 3x Solemn Strike |- EXTRA DECK CARDS (15 cards): |- 1x Number S39: Utopia the Lightning |- 1x Number S39: Utopia Prime |- 1x Number 39: Utopia |- 1x Tornado Dragon |- 1x Number 41: Bagooska the Terribly Tired Tapir |- 1x Castel, the Skyblaster Musketeer |- 1x Starliege Paladynamo |- 1x Abyss Dweller |- 1x Gagaga Cowboy |- 1x Zoodiac Chakanine |- 1x Zoodiac Drident |- 1x Borrelsword Dragon |- 1x Knightmare Unicorn |- 1x Some Summer Summoner |- 1x Hip Hoshiningen
  4. I apreciate your help, thanks. However i must disagree when you say its a better shock master, first cause its way harder to summon as you need to use the vanilas monsters and a fusion card to summon it cause it cannot be summoned from the extra deck by other ways, so thats kinda hard to do even nowadays, the best you have now is isolde but you still need certain cards to be able to summon arcana, thats why its way harder. Also, because even the lock effect itself requires to discard the same type of card that your opponent is activating, so if you dont have it in your hand, you cant lock your opponent. The speed 4 part is due to how restrictive this monster is to be summoned, so it coulld break boards like dragon, savage, apollousa, etc, that was the idea, otherwise, I dont even think he would be playable nowadays cause he would get negated and destroyed by those monsters, so I thought this way he would be able to be a counters to those cards. I apreciate the psct advice, thanks.
  5. You do have a point on the 2700 ATK+DEF thing, its very interesting, but I still feel that it only should support thunder king and denko. The attack can be very important, if you can bring extra monsters on the field to attack and do more damage to opponent. Allowing you to special from extra helps a lot if youre playing hunder, just put it cause of hunders. Well I suppose you didnt like the special summon lock into the opponent turn, so what do you suggest for going second plays? I like how you say those removals, still none of them are searchable (which wouldnt matter once rai-oh is in play) so the opponent has just to hard draw them, not to mention that they most likely wouldnt be running all of them since no engine is this small. Anyway this is just a consistency card, is not supposed to counter all plays or prevent the opponent on their turn, if thats the case, i just need to create another card with that purpose. This card is just to further lock the opponent so you must use it in combination of other cards, cause you cant just expect all the cards need to ve 1 card combo to be good. Im thinking on doing an archetype like eldlich where it has low quantity of monsters, but plenty of spell/trap cards to support it. Still I need inspiration and preferentially good artworks to put on those cards
  6. Im plaining to do an archetype focused of thunder king and denko, thats why the card is always treated as sekkas light. So theres no reason to include the other thunders in the mix. Also the card has 2 different plays while being reasonable since you can only activate one of them per turn, kinda like thunder dragons. Also Ties of the brethren forbbids you from attaacking as well, while this card doesnt do that as well as you can special from the extra, which maybe good in other archetypes like hunders and thunder dragons. Its not that consistent cause it depends on specifics monsters to be on the field, but that the purpose of the card, do good things without being generic, like dragon and verte anaconda combo. Also foolish burial goods is another way to use the card like you pointed. The purpose of the card isnt to fix all the problems but connect these 2 monsters with some consistency, I do have in mind a trap card that activate from hand that can special any level 4 light thunder type monster from the deck during your opponents turn ignoring its summoning conditions, so just slaps a mustung during your opponent turn and no special summons for him. With raioh and sekka on the field only meta decks will be able to nuke my field unless they draw some op thing like impermanence or dark ruler no more. For 2000+ ATK monster we can use honest except if that monster is inspector boarder, then only cards like moon mirror shield do the job. Like I said Im working on a rai-oh/sekka archetype, so Ill do something to search this card as well as other card of the said archetype.
  7. This card is always treated as "Sekka's Light". Activate 1 of these effects: ● If you control "Thunder King Rai-Oh", Special Summon 1 "Denko Sekka" from your hand, Deck, GY or that is banished, ignoring it's Summoning conditions. ● If you control "Denko Sekka", Special Summon 1 "Thunder King Rai-Oh" from your hand, Deck, GY or that is banished. You can Banish this card from your GY, then target a Level 4 LIGHT Thunder-Type monster you control that is not named "Thunder King Rai-Oh" or "Denko Sekka"; Special Summon 1 "Thunder King Rai-Oh" and 1 "Denko Sekka" from your hand, Deck, GY and/or that is banished, ignoring it's summoning conditions, also for the rest of this turn, you cannot Special Summon monsters, except from the Extra Deck. You can only use 1 effect of "Ties Of The Thunder Duo" once per turn and only once that turn.
  8. I understand your points, however the deck isnt that much of a brick, unless youre considering going against tier 1 decks. True name is to combo with card advance, have both in your hand activates card advance reorder the top 5 card in your deck (and get an additional tribute summon), then play true name, declare the name of the card you place into the top, add it to your hand and either add to your hand or special summon an egyptian god. Since this deck doesnt have much defenses, it susceptible to hand traps, but hey, its a fun deck at least.
  9. Ive been using this deck and I found it pretty fun and even won against some competitive decks. Any suggestion would be apreciated. |- MONSTER CARDS (17 cards): |- 1x The Creator God of Light, Horakhty |- 1x Obelisk the Tormentor |- 1x The Winged Dragon of Ra - Immortal Phoenix |- 3x Guardian Slime |- 2x The Winged Dragon of Ra |- 1x Slifer the Sky Dragon |- 2x The Winged Dragon of Ra - Sphere Mode |- 3x Reactor Slime |- 3x Ash Blossom & Joyous Spring |- SPELL CARDS (18 cards): |- 3x The True Name |- 3x Pot of Extravagance |- 3x Card Advance |- 3x Ancient Chant |- 1x Foolish Burial |- 1x Monster Reborn |- 1x Blaze Cannon |- 3x Millennium Revelation |- TRAP CARDS (5 cards): |- 2x Metal Reflect Slime |- 2x One with the Sun God |- 1x Red Reboot |- EXTRA DECK CARDS (15 cards): |- 3x Egyptian God Slime |- 2x Superdreadnought Rail Cannon Juggernaut Liebe |- 2x Number 81: Superdreadnought Rail Cannon Super Dora |- 1x Superdreadnought Rail Cannon Gustav Max |- 1x Knightmare Gryphon |- 1x Knightmare Unicorn |- 1x Knightmare Phoenix |- 1x Knightmare Cerberus |- 3x Linkuriboh
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