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Gogeta gt

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About Gogeta gt

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  1. You do have a point on the 2700 ATK+DEF thing, its very interesting, but I still feel that it only should support thunder king and denko. The attack can be very important, if you can bring extra monsters on the field to attack and do more damage to opponent. Allowing you to special from extra helps a lot if youre playing hunder, just put it cause of hunders. Well I suppose you didnt like the special summon lock into the opponent turn, so what do you suggest for going second plays? I like how you say those removals, still none of them are searchable (which wouldnt matter once rai-oh is in
  2. Im plaining to do an archetype focused of thunder king and denko, thats why the card is always treated as sekkas light. So theres no reason to include the other thunders in the mix. Also the card has 2 different plays while being reasonable since you can only activate one of them per turn, kinda like thunder dragons. Also Ties of the brethren forbbids you from attaacking as well, while this card doesnt do that as well as you can special from the extra, which maybe good in other archetypes like hunders and thunder dragons. Its not that consistent cause it depends on specifics monsters to be on
  3. This card is always treated as "Sekka's Light". Activate 1 of these effects: ● If you control "Thunder King Rai-Oh", Special Summon 1 "Denko Sekka" from your hand, Deck, GY or that is banished, ignoring it's Summoning conditions. ● If you control "Denko Sekka", Special Summon 1 "Thunder King Rai-Oh" from your hand, Deck, GY or that is banished. You can Banish this card from your GY, then target a Level 4 LIGHT Thunder-Type monster you control that is not named "Thunder King Rai-Oh" or "Denko Sekka"; Special Summon 1 "Thunder King Rai-Oh" and 1 "Denko Sekka" from your hand, Deck, GY an
  4. I understand your points, however the deck isnt that much of a brick, unless youre considering going against tier 1 decks. True name is to combo with card advance, have both in your hand activates card advance reorder the top 5 card in your deck (and get an additional tribute summon), then play true name, declare the name of the card you place into the top, add it to your hand and either add to your hand or special summon an egyptian god. Since this deck doesnt have much defenses, it susceptible to hand traps, but hey, its a fun deck at least.
  5. Ive been using this deck and I found it pretty fun and even won against some competitive decks. Any suggestion would be apreciated. |- MONSTER CARDS (17 cards): |- 1x The Creator God of Light, Horakhty |- 1x Obelisk the Tormentor |- 1x The Winged Dragon of Ra - Immortal Phoenix |- 3x Guardian Slime |- 2x The Winged Dragon of Ra |- 1x Slifer the Sky Dragon |- 2x The Winged Dragon of Ra - Sphere Mode |- 3x Reactor Slime |- 3x Ash Blossom & Joyous Spring |- SPELL CARDS (18 cards): |- 3x The True Name |- 3x Pot of Extravagance |- 3x Card Advance |- 3x Ancient Ch
  6. Amazing. Maybe you can create a card that support the ties of the brethren variant.
  7. Main Deck: 40 Monsters: 19 Pahunder x3 Mahunder x3 Brohunder x2 Sishunder x1 Thunder King Rai-Oh x2 Lightning Rod Lord x2 Denko Sekka x2 Zap Mustung x2 Honest x2 Spells: 14 Ties Of The Brethren x3 Left Arm Offering x3 Called By The Grave x3 Photon Lead x2 Recycling Bateries x2 Raigeki x1 Traps: 7 Solemn Strike x3 Solemn Judgement x3 Red Reboot x1 Extra Deck: 15 Number 39: Utopia x2 Number S39: Utopia Prime x2 Number S39: Utopia The Lightning x2 Castel, The Skyblaste
  8. Seens good overral, but why the altergeist cards? Do you plan including others cards from the altergeist archetype?
  9. These new supports seens good actually, but I think is not enough to make the gods remotely close to competitive levels. Thats why they need an errate with an untargetable and undestroyable by your opponents card effects (like chaos max dragon), or a card that do many overpowered things.
  10. Could be a good card in a thunder family deck....
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