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Krashkube

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Krashkube last won the day on August 14 2018

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About Krashkube

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  1. Chemical Reaction Continuous Spell Once per turn: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 Gemini monster. (You can only gain this effect once per turn.) If a Gemini monster you control is destroyed by a card effect: You can Special Summon 1 "Chemicritter" monster from your hand or Deck, and if you do, it is treated as an Effect monster. next: Cubic
  2. Dyson Ring Continuous Spell If a Machine monster is Normal/Special Summoned: Its Level is changed to 9. Once per turn: You can target 1 Machine monster you control; attach it to 1 Machine Xyz monster you control as Xyz Material. next: Reptilliane
  3. Monster Baton Continuous Trap Send 1 Effect monster from your hand or field to the GY to activate this card. Once per turn, you can discard 1 monster to activate that monster's effect as this card's effect. Still probably not worth the cardboard, but it's something at least next: Ashingray
  4. Neos Entrance Normal Spell Special Summon 1 "Neo-Spacian" monster or "Elemental HERO Neos" from your Deck, then, if you control "Neo Space", you can draw 1 card. During either player's turn: You can banish this card from your GY, then target 1 "Neos" Fusion Monster you control; it does not have to activate its effect to return it to the Extra Deck during the End Phase. neos summon, the deck needs it next: since konami fudged it up, Rokket
  5. guy above didn't post a new arche and SS have like 20 cards now so i guess i will Lightspeed Coach LIGHT | Thunder | Level 2 | Tuner | Effect This card can attack your opponent directly. Once per turn, if a "Lightspeed" monster you control attacks directly: You can make this card lose 500 ATK, and if you do, that card can attack again. 1000/300 Lightspeed Sprinter LIGHT | Thunder | Level 3 | Effect This card can attack your opponent directly. If a monster you control attacks directly, after damage calculation: You can Special Summon this card from the GY, and if you do, this card gains 100
  6. S.S. Wasp Missile WIND | Machine | Level 3 | Union | Effect When this card is Normal or Special Summoned: You can Special Summon 1 Level 7 monster from your hand. Once per turn, you can either: Equip this card to a "S.S." monster you control or unequip this card and Special Summon it. While this card is equipped to an "S.S." monster, whenever the equipped monster destroys a monster by battle, you can destroy 1 Spell/Trap card your opponent controls. 1000/1800 S.S. Falcon WIND | Machine | Level 7 | Effect If you control at least 2 "S.S" cards, you can Special Summon this card (from your hand)
  7. why not Number C26: Stealth Tiger Spider EARTH | Insect | Rank 8 | Xyz | Effect 3 Level 8 monsters Once per turn: You can detach 2 Xyz Materials from this card, then choose 1 type of card (monster, spell, trap); the effects of every face-up card of the chosen type your opponent controls are negated until your opponent's next End Phase. If this card destroys a monster by battle: It gains 500 ATK. If this card has "Number 26: Tiger Spider" as Xyz Material, it gains the following effect: * Once per turn, when a card(s) your opponent controls is negated: Target 1 random card in your opponent's h
  8. Big Corp. Hasty Assistant EARTH | Warrior | Level 3 | Effect If you control a Level 5 or higher "Big Corp." monster, you can Special Summon this card (from your hand). If you do: Send 1 "Big Corp." monster from your hand to the GY. During the End Phase, if you activated a Spell/Trap card that targets a "Big Corp." monster you control: Draw 1 card. 1000/1500 Big Corp. Downsizing
  9. Overswarm Worker WIND | Insect | Level 2 | Effect If this card is Special Summoned: You can send 1 Level 1 monster from your Deck to the GY. During the End Phase of a turn this card was sent to the GY as material for a Summon: You can Special Summon this card, and if you do, destroy 1 Spell/Trap card your opponent controls.You can only use each effect of "Overswarm Worker" once per turn. 900/200 Overswarm Honey Normal Spell Send 1 "Overswarm" monster from your hand or field to the GY; Special Summon 1 "Overswarm" monster with a different Level from your Deck. Overswarm Guidance Normal Trap
  10. Neural Ruler Archfiend DARK | Psychic | Link 3 | Link | Effect Links N E S 2+ Psychic monsters When this card is Special Summoned: You can target 1 monster this card points to; destroy 1 monster on the field whose ATK is greater than that monster's ATK, then gain LP equal to the targeted monster's ATK. Once per turn, during either player's turn, when a Spell/Trap card is activated while you control another Psychic monster: You can pay 1000 LP; negate the activation, and if you do, destroy that card. ATK 2700 next: EARTH Cyberse
  11. Tindangle Vertia DARK | Fiend | Link 2 | Link | Effect Links N S 2 Fiend Flip monsters Gains 2000 ATK if you have "Tindangle Angel" or "Tindangle Trinity" in your GY. Once per turn: You can discard 1 card; add 1 Spell/Trap card that lists "Tindangle" in its card text from yout Deck to your hand. If this card is sent to the GY while you control a Field Spell: You can Special Summon this card. You can only use this effect of "Tindangle Vertia" once per turn. ATK 0 next: Tindangle Devil of the Left (someone already did a right soooooo)
  12. F.A. Pit Crew WIND | Machine | Level 4 | Pendulum | Scale 1 | Effect Pendulum: Once per turn: You can target 1 "F.A." card you control; destroy both it and this card, and if you do, add 1 "F.A." monster from your GY to your hand. Effect: When this card is Normal or Special Summoned: You can send 1 "F.A" Spell/Trap card from your Deck to the GY. During either player's turn: You can Tribute this card; Special Summon 1 "F.A" monster from your GY, and if you do, its Level is increased by 4 until the End Phase. 1200/1200 next: U.A.
  13. Nuclear Winter Continuous Spell Neither player can Normal Summon/Set a monster. Destroy this card on the 2nd End Phase after it was activated. next: Arrow Reversal
  14. uh okay i guess Goroza the Superultimate Prime King Omega Form Max Output of its True Potential LIGHT | Warrior | Level 12 | Effect Cannot be Normal Summoned/Set. Must first be Special Summoned by saying this card's full name while you control at least 2 LIGHT Warrior monsters. Once per turn: You can target 1 card on the field; send it to the GY. This effect cannot be negated by your opponent unless they say this card's full name. 3000/3000 next: Cavern Calamity (lets do something with a far more reasonable name now shall we)
  15. (they're technically cyber monsters but since they're their own little thing imma just go with it) Cyber Ogre Gremlin EARTH | Machine | Level 1 | Effect You can discard this card, then target 1 Machine monster you control; it gains 500 ATK. If a "Cyber Ogre" monster is Special Summoned while this card is in the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. 500/500 Cyber Ogre Prototype EARTH | Machine | Level 3 | Effect This card's name is treated as "Cyber Ogre" while on the field or in the GY. When a monster you control gains ATK: You can Speci
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