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morrisoni4

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Everything posted by morrisoni4

  1. "Unforeseen Carnage" Trap When a monster you control leaves the field because of an opponent's card: Destroy all cards on the field, then inflict 500 damage to both players for each card destroyed. Next: "On the House"
  2. @RedroI keep doing that... Sorry, I'm scatterbrained.
  3. morrisoni4

    Corrupt a wish

    Granted, but you are now trapped in that world. I wish for social distancing to be over.
  4. "Number C54: Coward's Lion Heart" Rank 3/Warrior/Xyz/Effect/0/0 4 Level 1 monsters Monsters cannot be destroyed by battle. Neither player takes any battle damage from battles involving this monster. If this card has "Number 54: Lion Heart" as Material, it gains this effect: If this card battles an opponent's monster, after damage calculation: Inflict damage to your opponent equal to that opponent's monster's ATK (if it was in Attack Position) or DEF (if it was in Defense Position). Next: "Number 44: Sky Pegasus"
  5. "Moran the Ascetic Monk" Level 4/Spellcaster/Effect/FIRE/300/1800 Attack Position monsters cannot attack. This Defense Position monster cannot be targeted for attacks if you control another monster, or destroyed by battle. "Dara the Ascetic Monk" Level 4/Spellcaster/Effect/WIND/300/1800 The effects of Defense Position monsters cannot be negated. This Defense Position monster is unaffected by your opponent's Spell & Trap effects. "Arlon the Ascetic Monk" Level 4/Spellcaster/EARTH/300/1800 Attack Position monsters cannot be destroyed by battle. While you control this Defense Position card, you take no battle damage. "Kurno the Master Ascetic Monk" Rank 4/Spellcaster/Xyz/Effect/1300/2800 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card and declare 1 card type (Monster, Spell, or Trap). "Ascetic Monk" monsters are unaffected by the effects of cards of of the declared type until your opponent's End Phase. Your opponent cannot activate cards or the effects of cards of the declared type in response to this effect's activation. Next: "Appropriate"
  6. morrisoni4

    Corrupt a wish

    Granted. With no more tinkering, the sun remains as it is. I wish we could strike March from the calendar.
  7. "Turu-Pyrun" Level 2/Pyro/FIRE/450/500 This fiery cyclops wields a club with deadly force. "Turu-Purock" Level 2/Rock/EARTH/450/500 A golem with one eye, it strikes down its foes with a lethal blade. "Turu-Purise" Level 2/Thunder/WIND/450/500 A wind spirit that hunts its enemies with a mighty crossbow. "Turu-Overclock" Spell Special Summon 4 "Turu" monsters with different names from your hand, Deck, or GY. If you do not Xyz Summon by the end of the turn using the monsters Summoned by this effect, destroy all cards you control during the End Phase. "Turu-Prince" Rank 2/Warrior/LIGHT/1500/1500 4 Level 2 monsters When this card is Xyz Summoned: you can discard your entire hand, including at least 2 "Turu" monsters, this card gains 2000 ATK. You can detach 1 Xyz Material from this card, target 1 "Turu" monster you control, activate one of these effects: That target can attack directly this turn. That target can attack all monsters your opponent controls once each during each Battle Phase this turn. You can only activate 1 "Turu-Prince" effect per turn, and only once that turn. "Turu-Princess" Rank 2/Warrior/DARK/1500/1500 4 Level 2 monsters When this card is Xyz Summoned: You can target 1 monster your opponent controls and one "Turu" monster you control, destroy them, and if you do, this card gains DEF equal to the ATK or DEF (whichever is higher) of each of those monsters. During your opponent's Battle Phase (Quick Effect): You can detach 1 Xyz Material from this card, target 1 "Turu" monster you control, activate one of these effects: That target is unaffected by Spell & Trap effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly this turn. That target cannot be destroyed by battle this turn. Next: "Hiro's Shadow Scout"
  8. "Number C34: Gigenta-Byte" Rank 3/Machine/Xyz/Effect/DARK/0/2900 3 Level 3 DARK monsters You can also Xyz Summon this card by using a "Number 34: Terror-Byte" you control as Material (transfer its Materials to this card). You can detach 1 Xyz Material from this card to target 1 Level 4 or lower monster your opponent controls and activate one of these effects: Gain control of that target until the End Phase Banish that target until the End Phase This card gains ATK and DEF equal to the ATK or DEF of that target (whichever is higher) until the End Phase Next: "Number 100: Numeron Dragon"
  9. “Twiceborn Oruroboros” Rank 5/DARK/Wyrm/Xyz/Effect/?/? Must be Xyz Summoned by using 1 “Twiceborn” Xyz Monster you control as Xyz Material (transfer its Materials to this card), and cannot be Special Summoned by other ways. This card is treated as Zombie while in the GY or banished. If this Xyz Summoned monster is sent from the field to the GY: You can target 1 "Twiceborn" Xyz Monster in your GY that was Xyz Summoned and sent from the field to the GY, except "Twiceborn Ouroboros"; Special Summon that target. Cannot be destroyed by battle while this card has Xyz Materials. This card gains 200 ATK and DEF for each Zombie monster that is banished or in the GY. Once per turn, you can detach 1 Xyz Material from this card, banish all Spell & Trap Cards on the field, then this card gains 500 ATK for each. I like the idea. I reworked it a bit to clean it up, and added the floating effect the others have, just as a backup measure. I also changed the other Xyz Monsters back in that post a bit: I added the ability to Xyz Summon using other "Twiceborn" Xyz Monsters to Raptor and Golem, and made Golem a 3-Material Monster.
  10. Alright, not bad. I might incorporate that.
  11. Not bad. But does it have an extra effect when you revive it?
  12. Wow, I just now saw this part of your post, and I agree completely. I just went back and added a clause to do just that, and extended it to banishment for good measure.
  13. Aah! Did it again! Sorry, I'm scatterbrained. I fixed it.
  14. Monsters attached to Xyz Monsters as Materials aren't treated as on the field. If you use it to Xyz Summon, you won't lose the Xyz Material at the end of the turn, because it's not a monster under anyone's control.
  15. I guess it could be. I wasn't really looking for Steel-Type, because that can't hit through Wonder Guard.
  16. Okay..."Berserker Troll" is a bit much, but if it only has 1700 ATK (unless you somehow Special Summon it or get the Tributes in one turn) it's not horrible... "Death Knight" is powerful, but the way it is Summoned is both inventive (never seen anything remotely like it) and difficult enough to justify the stats, IMO. "Demon Armor" is basically "Metalmorph" x2, but it's specific and has a cost, so not bad. "Fiend" is pretty balanced.
  17. I pretty much agree with everything Redro's said. You know my feedback for the Field Spell. Other than that, nothing too bad, other than the fact that yes, the way you have it worded now, you could conceivably Level them up all the way from 2 to 8 in one run. "Power Pegasus LV 2" This monster is also treated as LIGHT-Attribute. During the End Phase, except the turn this card was Summoned: You can send this card to the GY, Special Summon 1 "Power Pegasus LV 4" from your hand or Deck. If you add the condition in Italics to each one, that fixes the problem.
  18. This isn't bad, although the reversal effect of "Big Win or Horrid Loss" is worded a bit... ambiguously. If the effect is to Summon a monster, for instance, is a monster instead destroyed, or does the other player Summon one? If a monster would get a second attack, does it lose its attack, or does an opponent's monster get an extra attack next turn? You may want to make it more specific, say to LP or hand effects, which are easier to reverse. Otherwise, it would be sesquipedalianly loquacious to make an attempt to delineate the antithesis of every conceivable effect, and it would never fit on a card, unless you make it unreadably small.
  19. Alrighty then. Glad to be of service. But I do see what you mean about too many arrows.
  20. Do you think I should make "Golem" target? I guess, in hindsight, it is kind of OP for only 2 Materials. I might change it to 3. As far as "Top Recovery", I was aiming to make it... well, not OP. Leaving it at only 500 LP cost like Necromancy seemed underwhelming, given the higher power of the monsters.
  21. Okay, so I added a few new Aces - Rank 4 Xyz Monsters. Because of their effects having typical "Twiceborn" nature, they all gain the ability to take Xyz Materials from elsewhere upon revival. They all can Special Summon each other. “Twiceborn Raptor” Rank 4/DARK/Dinosaur/Xyz/Effect/3000/3000 4 Level 4 Zombie monsters This card is treated as Zombie while in the GY or banished. You can also Xyz Summon this card using 1 “Twiceborn” Xyz Monster you control as Xyz Material (transfer its Materials to this card). If this Xyz Summoned monster is sent from the field to the GY: You can target 1 "Twiceborn" Xyz Monster in your GY that was Xyz Summoned and sent from the field to the GY, except "Twiceborn Raptor"; Special Summon that target. You can detach 1 Xyz Material from this card, target 1 non-Xyz Zombie “Twiceborn” monster you control, until the End Phase, it can attack directly, but its effects are negated. If this card is Summoned from the GY, it becomes Zombie and gains the following effect. Once per turn: you can attach 1 “Twiceborn” monster from your field or GY to this card as Xyz Material (if it is an Xyz Monster, transfer its Materials to this card.) “Twiceborn Golem” Rank 4/DARK/Rock/Xyz/Effect/2500/2500 3 Level 4 Zombie monsters This card is treated as Zombie while in the GY or banished. You can also Xyz Summon this card using 1 “Twiceborn” Xyz Monster you control as Xyz Material (transfer its Materials to this card). If this Xyz Summoned monster is sent from the field to the GY: You can target 1 "Twiceborn" Xyz Monster in your GY that was Xyz Summoned and sent from the field to the GY, except "Twiceborn Golem"; Special Summon that target. You can detach 1 Xyz Material from this card, target 1 non-Xyz Zombie “Twiceborn” monster you control, it gains 1000 ATK and DEF until your opponent’s End Phase. If this card is Summoned from the GY, it becomes Zombie and gains the following effect. Once per turn: you can attach 1 monster from your opponent’s field to this card as Xyz Material (if it is an Xyz Monster, transfer its Materials to this card.) “Twiceborn Mechanica” Rank 4/DARK/Machine/Xyz/Effect/0/0 3 Level 4 Zombie monsters This card is treated as Zombie while in the GY or banished. You can also Xyz Summon this card using 1 “Twiceborn” Xyz Monster you control as Xyz Material (transfer its Materials to this card). If this Xyz Summoned monster is sent from the field to the GY: You can target 1 "Twiceborn" Xyz Monster in your GY that was Xyz Summoned and sent from the field to the GY, except "Twiceborn Mechanica"; Special Summon that target. You can detach 1 Xyz Material from this card, banish any number of “Twiceborn” monsters from your GY, this card gains 1000 ATK and DEF for each card banished by this effect. If this card is Summoned from the GY, it becomes Zombie and gains the following effect. Once per turn: you can attach 1 Spell or Trap Card from your hand or field to this card as Xyz Material. “Twiceborn Leviathan” Rank 4/DARK/Sea Serpent/Xyz/Effect/0/0 3 Level 4 Zombie monsters This card is treated as Zombie while in the GY or banished. You can also Xyz Summon this card using 1 “Twiceborn” Xyz Monster you control as Xyz Material (transfer its Materials to this card). If this Xyz Summoned monster is sent from the field to the GY: You can target 1 "Twiceborn" Xyz Monster in your GY that was Xyz Summoned and sent from the field to the GY, except "Twiceborn Leviathan"; Special Summon that target. You can detach 1 Xyz Material from this card, this card gains ATK and DEF equal to the combined ATk and DEF of all monsters your opponent controls. If this card is Summoned from the GY, it becomes Zombie and gains the following effect. Once per turn: you can attach 1 card from your opponent’s GY to this card as Xyz Material. And the support card: "Twiceborn Top Recovery" Continuous Spell You can only activate this card's effect if you control a Normal or Xyz Summoned "Twiceborn" monster. You can pay 1500 LP; Xyz Summon 1 "Twiceborn" monster from your GY, using monsters you control as Material. You can only use this effect of "Twiceborn Top Recovery" once per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect.
  22. Very nicely done. I'll admit, the only character I recognized from the second list was Sunset, but I like the cards. I will say this though, for the monsters that allow you to take control of you opponent's monsters: I understand they're meant to facilitate Xyz and Synchro Summoning the powerful cards, but you might want to edit it slightly so that control returns to the owner at the End Phase. Otherwise, it would be easy to abuse: you'd just have to steal your opponent's high ATK monster, activate "Gravity Bind" + "Level Retuner", and there you go. Your monsters are protected, and the opponent is in trouble.
  23. I just realized, the way they're worded now, they place their effects on the monsters they Summon, instead of getting them when they are Summoned. I'll go fix that.
  24. Could be interesting. "Stark Erasure" Declare 1 card name. Erase all your cards with that name that are on the field, banished or in your Main or Extra Deck, hand, or GY, then, if you do, declare a second card name, Erase all your opponent's cards with that name that are on the field, banished or in their Main or Extra Deck, hand, or GY. At the cost of a certain card (ideally a low-power one, or one whose usage has run its course), you can potentially eliminate at least 1 of your opponent's playmakers. Obviously still needs some work to flesh out the details.
  25. Cxyz Helicarrier Aero Shark Rank 4/Fish/Xyz/Effect/2000/1200 3 Level 4 monsters If this card has "Submersible Carrier Aero Shark" as Xyz Material, it gains this effect: Once per turn, you can detach all Xyz Materials from this card, inflict 500 damage to your opponent for each. Next: "Black Ray Lancer"
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