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Gavin Pollard

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About Gavin Pollard

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  1. I appreciate any and all comments and critiques! Thank you to everyone who reads my cards in advance. Hope you all enjoy! Time Tinker – Kaleigh Level 4, Dark Spellcaster/Effect You can only use this cards (1) and (2) effects once per turn. (1) If this card is Special Summoned by the effect of a “Time Traveler” card (Quick Effect); add 1 “Time Traveler” Spell/Trap card from your Deck or GY to your Hand. (2) If this card is Normal Summoned: you may discard one card, if you do, set 1 “Time Traveler” Spell/Trap card from your Deck to the field. (3) You can Banish this card from your GY: Special Summon 1 Level 6 or Lower “Time Traveler” monster from your Hand or GY. This card is always treated as a “Time Traveler” card. ATK: 1900, DEF: 1400 Time Trickster – Alistair Level 3, Dark Spellcaster/Effect You can only use each of these cards effects once per turn. (1) You can discard this card from your Hand (Quick Effect); return 1 card your opponent controls to the top of their Deck. (2) If this card is Normal or Special Summoned; you can send 1 card on each player’s side of the field to the GY (each player chooses), if you do, negate the effect of 1 random face-up card your opponent controls. (3) If this card is sent to the GY; Special Summon 1 Level 4 or Lower “Time Traveler” monster from your Deck or GY (except for “Time Trickster – Alistair). This card is always treated as a “Time Traveler” card. ATK: 1400, DEF: 1900 Time Tracker – Cade Level 5, Earth Spellcaster/Effect You can only use each of these cards (2) and (3) effects once per turn. (1) You can Normal Summon card from your Hand without tributing, if you do, negate this cards (2) and (3) effects. (2) If this card is Normal or Special Summoned; you can send 1 Spell card from your Hand to the GY, if you do, shuffle 3 “Time Traveler” cards from your GY into your Deck. (3) If this card inflicts Battle Damage; Special Summon 1 Level 6 or Lower “Time Traveler” monster from your Deck (except for “Time Tracker – Cade). ATK: 2300, DEF: 2000 This card is always treated as a “Time Traveler” card. Time Trapper – Fenix Level 6, Dark Spellcaster/Effect You can only use each of these cards effects once per turn. (1) You can discard this card from your Hand (Quick Effect): target 1 set card on the field, it cannot be activated or flipped face-up as long as this card remains in your GY. (2) If this card is Normal or Special Summoned; you can send the top 3 cards from your Deck to the GY, if you do, add one of them to your Hand during the End Phase of this turn. (3) If this card is sent to the GY; Set 1 random Spell/Trap card from your opponent’s Hand to their side of the field, it cannot be activated until the Standby Phase of your next turn. ATK: 2600, DEF: 2000 This card is always treated as a “Time Traveler” card. Time Keeper – Revan Level 7, Light Spellcaster/Effect You can only use each of these cards (2) and (3) effects once per turn. (1) You can Special Summon this card from your Hand by discarding 1 “Time Traveler” monster and sending 1 “Time Traveler” Spell/Trap card from your Hand or side of the field to the GY. You cannot Special Summon from the Extra Deck during the turn you activate this effect. (2) If this card is Normal or Special Summoned; you can send 1 card from your Hand to the GY, if you do, add 1 “Time Traveler” card from your Deck or GY to your Hand. (3) If this card inflicts Battle Damage; Special Summon 1 Level 6 or Lower “Time Traveler” monster from your GY (except for “Time Keeper – Revan). Other “Time Traveler” monsters you control cannot be targeted or destroyed by your opponent’s cards or effects. ATK: 2500, DEF: 2000 This card is always treated as a “Time Traveler” card. Time Linker – Rylee Link 2, Light Spellcaster/Link/Effect Link Arrows: Up, Down 2 “Time Traveler” monsters You can only use each of these cards effects once per turn. (1) You can tribute this card or one monster which this card’s arrows point to (Quick Effect): special summon 1 Level 4 or Lower monster from either GY. The monster Special Summoned by this effect cannot be targeted or destroyed by your opponent’s card effects. (2) If this card is Special Summoned from the GY: you can send one card from your side of the field to the GY; destroy 1 monster this card’s link arrows point to, if you do, Special Summon 1 Level 6 or Lower Spellcaster monster from your Deck. (3) If this card is sent to the GY; you can Special Summon this monster into your Extra Monster Zone, but Banish it when it leaves the field. ATK: 2200 This card is always treated as a “Time Traveler” card. Time Turner – Quentin Link 4, Dark Spellcaster/Link/Effect Link Arrows: Up, Down, Bottom Left, Bottom Right 2+ Spellcaster monsters including at least 1 “Time Traveler” monster You can only use each of these cards effects once per turn. (1) You can tribute this card or one monster this card’s link arrows point to (Quick Effect): shuffle all set cards on the field into each player’s respective Decks. You can discard 2 cards as this effect resolves, if you do, neither player can respond to this effect’s activation. (2) If this card is Special Summoned: you can shuffle one card from your side of the field into your Deck; Special Summon 1 Level 8 or Lower Spellcaster monster from your Deck or GY ignoring Summoning conditions. (3) If this card is leaves the field; you can Special Summon this monster to the field, but Banish it when it leaves the field. During your next End Phase, if this card is Banished, you can shuffle it into your Extra Deck. (4) You can tribute this card (Quick Effect): negate the activation or effect of one card your opponent controls and destroy it; then you may discard 1 card, if you do, shuffle 3 cards from your opponent’s GY into their Deck. ATK: 3000 This card is always treated as a “Time Traveler” card. Time Vixen – Kenzie Level 3, Fire Spellcaster/Effect You can only use each of these cards effects once per turn. (1) You can discard this card from your Hand (Quick Effect): inflict 1000LP to your opponent. You cannot Special Summon during the turn you activate this effect. (2) If this card is Normal or Special Summoned; you can send this card to the GY, if you do, add one “Time Traveler” monster from your Deck to your Hand. During the turn you activate this effect, you can Normal Summon or Set 1 additional time but cannot Special Summon from the Extra Deck except for “Time Traveler” monsters. (3) If this card is sent to the GY; Set 1 “Time Traveler” Spell/Trap from your Hand or Deck to the field; it can be activated this turn. ATK: 1000, DEF: 1000 This card is always treated as a “Time Traveler” card. Time Witch – Alice Level 4, Dark Spellcaster/Effect You can only use each of these cards effects once per turn. (1) You can send this card from your Hand to the GY (Quick Effect): Add 1 “Time Traveler” monster from your GY to your Hand (except for “Time Witch – Alice”). (2) If this card is Normal or Special Summoned; you can send the top card of your Deck to the GY, if you do, add one “Time Traveler” card from your Deck to your Hand. During the turn you activate this effect, you can Normal Summon or Set 1 additional time but cannot Special Summon from the Extra Deck except for “Time Traveler” monsters. (3) If this card is sent to the GY; Set 1 “Time Traveler” monster from your Hand or Deck to the field. ATK: 1800, DEF: 1400 This card is always treated as a “Time Traveler” card. Time Flip Quick-Play Spell Activate only while you control a set “Time Traveler” monster. When this card is activated, flip a face-down “Time Traveler” monster you control face-up (in either ATK or DEF position), if you do, you may immediately activate its (2) effect as though that monster was Normal or Special Summoned. This card is always treated as a “Time Traveler” card. Time Warp Normal Trap Activate only if a “Time Traveler” monster you control attacks or is attacked: send 1 “Time Traveler” card from your Hand to the GY; negate that attack and inflict damage to your opponent’s LP equal to the difference between the attack targets DEF and attacking monsters ATK (this is treated as Battle Damage). Also, banish both monsters involved in that battle until the Standby Phase of the next turn. You can banish this card from your GY; set 1 “Time Traveler” monster from your GY to your side of the field. This card is always treated as a “Time Traveler” card. Time Traversal Normal Trap Special Summon 1 banished “Time Traveler” monster; then you may discard 1 card, if you do, banish 1 random card from your opponent’s Hand. This card is always treated as a “Time Traveler” card. Time Trance Continuous Spell Once per turn: You can banish 1 “Time Traveler” monster in your Hand until the next Standby Phase (then return it to your Hand); destroy 1 Spell/Trap card on the field. If this card is sent from the field to the GY; you can banish 1 face-up Spell/Trap card on the field. This card is always treated as a “Time Traveler” card. Time Disintegration Normal Trap You can only activate one of this cards name per turn. Activate the appropriate effect(s) depending upon the number of other “Time Traveler” cards you currently control: 0: Banish 5 cards from both players’ GY. 1+: Banish 3 cards from both players’ GY. 2+: Destroy 1 random set card on the field. 3+: Destroy 1 random face-up card on the field. 4+: Banish the top 3 cards of each players’ Deck face-down. 5+: Banish 1 random card in both players’ Hands. If you have at least 7 other “Time Traveler” cards: Add 2 to the number of cards in each this cards other effects instead. This card is always treated as a “Time Traveler” card. Temporal Loop Continuous Trap Note the current field state as you activate this card: When this card is sent to the GY; return all face-up cards to that noted state from wherever they were before (cards currently on the field that were not on the field before this cards’ activation or set cards are shuffled into the Deck instead). You can banish this card from your GY; add 1 “Time Traveler” monster from your GY to your Hand. This card is always treated as a “Time Traveler” card. Temporal Passage Quick-Play Spell Special Summon up to 2 of your banished Level 4 or lower “Time Traveler” monsters. You cannot Link Summon during the turn you activate this card. This card is always treated as a “Time Traveler” card. Time Pup – Trixy Level 1, Dark Beast/Effect You can only activate each of this cards effects once per turn. When this card is Normal or Special Summoned, choose one of the following effects to activate: · Special Summon 1 Level 4 or Lower Spellcaster monster from your Deck. · Special Summon 1 Level 7 Spellcaster monster from your GY or banished zone. If this card is sent to the GY; add 1 “Time Traveler” Spell/Trap card from your GY to your Hand. During the next standby phase after this card is banished; add it to your Hand. ATK: 100, DEF: 100 This card is always treated as a “Time Traveler” card. Time Cut Quick-Play Spell Activate only while you control less cards than your opponent: Special Summon 1 Level 4 or Lower Spellcaster monster from your Deck or GY in Defense Position (face-up or face-down). This card is always treated as a “Time Traveler” card. Temporal Generosity Normal Spell Special Summon 1 Random Level 4 or Lower Monster from your opponent’s Deck in Defense Position, its ATK and DEF become 0. This card is always treated as a “Time Traveler” card. Temporal Conflux Field Spell While you control this card you cannot Normal or Special Summon monsters except for Spellcaster or “Time Traveler” monsters. You can activate up to two of the following effects per turn, but only once each that turn: · Discard 1 card; draw 1 card. · Banish 1 card you control; shuffle 1 random card your opponent controls into their Deck. · Banish 1 card in your Hand; destroy 1 Spell/Trap card on the field. · Send the top card of your Deck to the GY; Special Summon 1 random Level 4 or Lower Spellcaster monster from your Deck. If this card is destroyed by a card effect: Draw 1 card. This card is always treated as a “Time Traveler” card.
  2. Here is a list of the cards I have created so far, please feel free to comment and critique. Sorry for not posting pictures to go along with the cards but nonetheless: White-Eyes Silver Dragon Level 8, Light Dragon/Effect Once per turn: You can banish this card from your Hand; send 1 card on the field to the GY and banish 1 face-up card on the field (one from your side of the field and one from your opponent’s). If this card is Normal or Special Summoned (Quick Effect): You can negate the effect(s) of up to two random cards on the field (except this card), if you do, destroy them. ATK: 2500, DEF: 3000 White-Eyes Obsidian Dragon Level 7, Dark Dragon/Effect This card cannot be destroyed by Battle or Card Effects. Once per turn, if this card (on the field) is sent to the GY; Special Summon 1 Level 8 Light Dragon monster from your Deck. You can Normal Summon this card without tributing, if you do, its original ATK becomes 2000. ATK: 2600, DEF: 2000 White-Eyes Crystalline Dragon Level 7, Light Dragon/Effect Once per turn if this card is in your Hand you can (Quick Effect): Reveal this card and one Spell card in your Hand which specifically includes “White-Eyes” in its card text; Add 1 Fusion Spell card from your Deck or GY to your Hand. You can discard this card from your Hand; negate the effect(s) of 2 target face-up cards on the field. You can only activate once of these cards named effects per turn. ATK: 0, DEF: 0 White-Eyes Blue Dragon Level 8, Light Dragon/Effect You can Tribute Summon this card using 1 “White-Eyes” monster you control, if you do, you can Normal Summon or Set 1 additional time this turn. If this tributed summoned monster is sent to the GY; Special Summon 2 random “White-Eyes” monsters from your GY except for “White-Eyes Blue Dragon” (you can only use this effect once per Duel). ATK: 3000, DEF: 2500 Congregation of White-Eyes Normal Spell You can only activate this card while you control at least 1 White-Eyes monster. When this card is activated, send 1 Spell card from your Hand to the GY; Add up to two White-Eyes Monsters from your Deck to your Hand. White-Eyes Fusion Normal Spell Fusion Summon 1 Fusion Monster that lists a “White-Eyes” monster as material from your Extra Deck, using monsters from your hand or field as Fusion Materials; then you may add 1 of your Banished monsters to your Hand. You cannot Normal or Special Summon other monsters after you activate this card. You can only activate 1 “White-Eyes Fusion” per turn. White-Eyes Violet Dragon Level 9, Light Dragon/Effect This card cannot be Normal Summoned/Set, this card can only be Special Summoned from the Hand or GY by banishing 1 face-up Dragon monster you control and cannot be Special Summoned any other ways. This card is unaffected by your opponent’s Monster effects, also this card cannot be targeted for attacks. If this card is destroyed by Battle or Card Effect and sent to the GY, you can banish 3 “White-Eyes” cards in your Hand face-down; banish all face-up cards on the field. ATK: 3500, DEF: 3000 White-Eyes Ultraviolet Dragon Level 10, Dark Dragon/Fusion/Effect White-Eyes Violet Dragon + 1 Level 8 or higher White-Eyes Monster you control This card cannot be Normal Summoned/Set, this card can only be Fusion Summoned using “White-Eyes Fusion” using the above Fusion materials and cannot be Summoned any other ways. This card is unaffected by Monster and Trap effects, also this card cannot be targeted for attacks. If this card is destroyed by Battle or Card Effect and sent to the GY, you can banish 2 “White-Eyes” cards in your Hand face-down; banish all cards on the field face-down except for 1 random set card on each side of the field (each player chooses which card, if any). ATK: 4500, DEF: 3000 White-Eyes Glare Normal Trap You can only activate this card when your opponent declares an attack while you control at least 1 “White-Eyes” monster. When this card is activated; negate the effect(s) of the attacking monster, if you do destroy it. You can banish this card from your GY; negate the attack of 1 monster on the field and Banish it. White-Eyes Exile Quick-Play Spell Activate this card only when a “White-Eyes” monster you control is targeted by a card or effect: Tribute the targeted monster (Quick Effect); banish 1 random card your opponent controls face-down until the Standby Phase of your next turn (then return it to the field in the same position). White-Eyes Memorial Normal Trap Activate this card only when a “White-Eyes” monster you control is destroyed: Discard 1 card; Special Summon 1 “White-Eyes” monster from your Hand with a Level lower than the destroyed monster. White-Eyes Triumph Normal Spell Activate this card only when a “White-Eyes” monster you control destroys an opponent’s monster by battle; that monster gains 1000 ATK and can attack once again in a row. White-Eyes Roar Normal Trap You can only activate this card when one or more of your face-up “White-Eyes” monsters are targeted by a card or effect; until the end of the turn, “White-Eyes” monsters you control cannot be destroyed by card effects. You can Banish this card from your GY; Special Summon 1 Level 7 or 8 “White-Eyes” monster from your Deck (you can only use this effect once per turn). White-Eyes Phantasmal Dragon Level 7, Light Dragon/Effect This monster cannot be destroyed by Battle, also it cannot be targeted by card effects. If this monster is Normal or Special Summoned: Negate the effects of up to 3 random cards on the field (this effect lasts while this card remains face-up on the field). While this card is in your GY; “White-Eyes” cards you control cannot be targeted by your opponent’s card effects. ATK: 2800, DEF: 2000 White-Eyes Grand Dragon Level 8, Light Dragon/Effect This monster cannot be Special Summoned from the GY, except by its own effect. If this card is in the GY, and you control at least 3 other “White-Eyes” monsters: You can send 1 “White-Eyes” Spell/Trap from your side of the field to the GY, if you do, Special Summon this card. If this card is Special Summoned from the Deck or GY, it gains 1000 ATK; if this card is Special Summoned from the GY it also cannot be Banished. ATK: 3000, DEF: 2500
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