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Haumea

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Haumea last won the day on November 20 2019

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  1. Ah, I forgot that people also place a card on the field face-down every so often. (A little bit of satire here) Fun fact, the original concept of the card also allow player to banish their opponent's cards in their hand too.
  2. Corrupting Manifestation Quick-Play Spell Banish 1 face-up card from your opponent's field face-down; Special Summon 1 "Corrupting Virus Token" to the opponents field in Attack Position. (Cyberse-Type/DARK/Level 3/ATK 2000/DEF 2000) This token cannot be Tributed or be used as a material for an Extra Deck Summon.
  3. Stealth Blade - Elena Equip Spell Equip only to your monster. It gains 500 ATK. When the equipped monster inflicts battle damage to your opponent: Draw 1 card. If either the equipped monster leaves the field or this card is destroyed by your opponent's card effect: you can Special Summon 1 "Guardian Elena" from your hand, deck, or GY. This card must be in your GY to activate and resolve this effect. ================================================================================================================ Guardian Elena Level 2 EARTH/Warrior AT
  4. Sloppy Relic Hunt Normal Spell Add a card from the deck to your hand, then shuffle a random card in your hand into the deck. "You gain some, you lose some."
  5. The intended idea of the effect is to ensure cards cannot activate their effects when it got banished like the entire Thunder Dragon and Metaphys Archetype since the monsters technically doesn't leave the field in terms of flavor. But come to think about it, I think Reborn Tengu is a better example. To be fair, the main focus of the card is the targeting immunity. The other effect is just a corner cases and mostly it's only for the flavor.
  6. Axcaloth, Sleeping Temple Field Spell Once per Chain, during either player's turn, if a monster(s) you control is targeted for an attack or would be destroyed by a card effect: you can banish any of them until the End Phase, but their effects are negated and cannot be moved by other card effects while banished this way. If 5 or more monsters are banished this way this turn: You can treat this face-up card in your Field Zone as an Effect Monster while your opponent controls a monster (Rock-Type/EARTH/Level 10/ ATK 4000/DEF 4000). (This card is NOT treated as a Spell Card.) While this
  7. Supreme Judgment Counter Trap You can activate this card from your hand. When a monster(s) would be Summoned, OR a card effect is activated: negate the Summon or activation, and if you do, banish it face-down. During your next Standby Phase: discard 1 Counter Trap, except "Supreme Judgment". If you cannot, you lose the Duel. "The strength from the great one comes with a cost."
  8. Cursed Town of Black Mist Field Spell When this card is activated: you can change any face-up monster(s) you control to face-down Defense Position. Monster(s) you control cannot be destroyed by battle at the battle it was flipped face-up. Once per turn, during either players turn (Quick Effect): You can target any monster(s) you control; change it to face-up or face-down Defense Position. If a card you control is flipped face-down: you can rearrange all face-down card(s) that is on the same row.
  9. Forgotten Memories Continuous Spell Card At the start of the opponent's turn. Skip their Draw Phase, then your opponent shuffle all card(s) in their hand into the deck, and if they do, they draw card(s) equal to the number of card(s) shuffled by this effect +1. Neither player can activate card(s) or effect(s) in response to this card's effect.
  10. The intended idea of the card is to be played in a slower format where using graveyard as resources is pretty rare (at best it's either Call of the Haunted and Premature Burial). But after I see you can still move the card from the deck, at first I want to make it even more restrictive, but since not every decks can't use graveyard as an immediate resources, seems it's completely fine. It's supposed to be build-around card like Sekka's Light.
  11. Test with Limited Resources Continuous Spell You can only activate "Test with Limited Resources" at the start of your Main Phase 1. There can be only 1 face-up "Test with Limited Resources" on the field. At the start of each player's turn, that player can skip his/her Draw Phase. If a player add a card(s) from their deck to their hand, send this face-up card to the graveyard, and his/her opponent draw 3 cards.
  12. It's pretty obvious the card transform your card into Graceful Charity. Not mush else to say about this. Originally I made it like this to make it to mimic the time period when Graceful Charity still at 1. But after playing other digital card game like Hearthstone, Legend of Runeterra, and recently, Magic the Gathering, I am starting to notice other reasons behind these restrictions. Making it cannot be special summoned makes combo decks cannot just summon this card from the deck and rip through their deck easily. But I am also give the once per duel so control decks cannot just
  13. How do you use it twice exactly?
  14. Graceful Spellshifter Level 4 LIGHT Fairy/Effect ATK 1500 DEF 1000 Cannot be Special Summoned. During your Main Phase, You can discard 1 Normal Spell; Draw 3 cards, then discard 2 cards. You can only use this effect of "Graceful Spellshifter" once per Duel.
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