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Haumea

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Haumea last won the day on November 20

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  1. Ground Smasher Level 4 EARTH Rock/Effect ATK 1900 DEF 800 If this card destroys an opponent's monster by battle: that Monster Zone cannot be used until the End of your opponent's next turn. During your Main Phase, you can target 1 of your opponent's unoccupied Monster Zone; that Monster Zone cannot be used until the End of your opponent's next turn. You can only use the effect of "Enemy Crusher" once per turn, and only once that turn.
  2. Knight of Sacrifice Level 3 EARTH Warrior/Effect ATK 500 DEF 1000 When your opponent's monster declares an attack: (Quick Effect) you can Special Summon this card from your hand, and if you do, change the attack target to this card. If this card is destroyed by battle and sent to the graveyard; Draw 1 card.
  3. Light Prism Level 2 LIGHT Rock/Union/Effect ATK 0 DEF 1500 Once per turn, You can either: Target 1 LIGHT monster you control; equip this card to it, OR: Unequip this card and Special Summon it. During damage calculation, If the equipped monster attacks: double it's ATK until the end of the Damage Step. If you would take damage from an attack involving this card or the equipped monster: you gain that much LP instead. If the equipped monster would be destroyed by battle or card effect: you can destroy this card instead
  4. Spell Duplication Normal Spell Banish this card and 1 Normal Spell card from your graveyard, and if you do, This card's effect becomes the effect of the banished Spell. You can only activate 1 "Spell Duplication" per turn.
  5. Full Moon Ambush Normal Trap (This card is always treated as a "Ninjitsu Art" card) When your opponent's monster declares an attack: Special Summon 1 "Ninja" monster from your hand or deck, then change the attack target to it (if able). If it is a direct attack: you can activate this card from your hand. You can only activate 1 "Full Moon Ambush" per turn.
  6. To answer the question, the card is based on a game I played called "Onmyoji", a Turn-Based RPG where Abe no Seimei, the Onmyoji, summon a spirit (or small ghost by the Wikipedia) by using a blank amulet. This is also the reason why I made "Black Emissary from the Underworld" and "White Emissary from the Underworld" (they were called "Kuro Mujou" and "Shiro Mujou"). Apparently Sealmaster Seimei is based on Abe no Seimei, since "Meisei" is an anagram of "Seimei"
  7. Extra Pressure Normal Trap Neither Player can Special Summon monster(s) from the Extra Deck until the end of the next turn. When your opponent summon a monster(s) from the Extra Deck: you can banish this card from the Extra Deck (Face-up if it is a Pendulum Monster). If you control no card: you can activate this card from your hand. You can only use 1 effect of "Extra Pressure" per turn, and only once that turn.
  8. And it's also the where I know nothing about balance.
  9. Blank Amulet Normal Spell Add 1 Spirit Monster from the deck to your hand. If you control a Spellcaster monster: you can Special Summon it instead, ignoring it's summoning condition. You can only activate 1 "Blank Amulet" per turn.
  10. White Emissary of the Underworld Level 4 DARK Fiend/Effect/Spirit ATK 1000 DEF 1800 Cannot be Special Summoned from the Graveyard. While this card is on the field, Negate the effect of opponent's monsters destroyed by battle or card effect. Each time your opponent's monster(s) is destroyed, Special Summon 1 "White Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) to that Monster Zone. "White Ghost Token" has the following effects: Cannot be Tributed or be used as a material for an Extra Deck Summon. Cannot be targeted for an attack, but it doesn't prevent a direct attack. Cannot be destroyed by card effect, except by it's own effect. During the End Phase of the next turn when the this token was Summoned, destroy it, then inflict 500 damage to the opponent. During the End Phase, If this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  11. Black Emissary of the Underworld Level 4 DARK Fiend/Effect/Spirit ATK 1800 DEF 1000 Cannot be Special Summoned from the Graveyard. Once per turn, you can destroy 1 face-up monster your opponent control with DEF less than or equal to this card's ATK, and if you do, this card gains 400 ATK and 1 additional attack during this Battle Phase, then you can repeat this effect until your opponent doesn't control any monster whose DEF less than or equal to this card's ATK. During the End Phase, If this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
  12. Ooriginally I do want to add the "When" part, but I don't know how to write it down without wasting too much space due to the lack of references avaible. I am using "Ancient Gear Frame" as a reference here. For the second one, I actually forgot "Kozmo"s high level monster have the effect.
  13. Battle Recruiter Level 1 EARTH Warrior/Effect ATK 0 DEF 0 If this card is destroyed by battle and sent to the graveyard: you can Special Summon 1 Monster from your deck who has the effect of "this card is destroyed by battle" written on it's text, but its effects are negated. During either player's Battle Phase (Quick Effect): you can banish this card from your graveyard; Special Summon 1 Monster from your hand who has the effect of "this card is destroyed by battle" written on it's text, but its effects are negated. You can only use this effect of "Battle Recruiter" once per turn. The word in Bold was added/changed later.
  14. I made this back in early 2018, where at the time, I consider FIRE monster's playstyle is explosive, and balancing on cards is literally non-existent. That's it
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