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About Benachu666

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  • Birthday 01/30/1991

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  1. so for a decade i had this idea, make a card game that allowed 2 card games to verse each other, example; a magic the gathering player vs a yugioh player, i would do it with the following; The rules; to keep the flavour of each card game i would first make a base set of rules, then a second set of rules for each card game that overrides the base set of rules. effects on cards would still override the rules Card design; cards would have the following on them; name of card, what card game they came from, a card score (yugioh monster level, magics cards mana cost, and energy plus pokemon stage), keywords(the atribute, type, colour and such to allow cards to interact with each other, would be based on theme and would involve things from other card games), card type (using universal terms for things, like creatures from magic and monsters from yugioh would be combatants, cards would have sub types to), combat stats (the stats would be converted to a universal scale, i found the 10s work fine, times magic stats by 10 and divide yugioh monster stats by 50, cards would also have 2 combat stats, one being attack and the other being either a hp stat or defence stat, a hp stat lowers as it takes damage and the card is destroyed when it reaches 0 while a defence stat card is destroyed when the card takes damage equal to or higher then it's defence stat,) and the cost and effect of said card, was also thinking of putting the deck limit on the card to. turns; the turns would be simple. most games use the same system (draw, ready, main phase, combat, main phase 2, end) with some sub phases and such field; there would be a place for the main deck, other decks, discard pile, removed pile, a place for a field card for each player, and the play field would be broken up into to areas for each player(the combat area and back area, back area would be for bench Pokemon, spells and traps, and land cards and such), and those areas have columns, rows and zones to deal with card positioning, players would also control a player card with the life total, hand size, starting hand, and turn 0 rules written on the card of the respected card game, the pokemon one would have a loss condition instead of a life total, pokemon and planes walkers would count as player cards but would still go in the deck, i would also have a player card for different formats in card games, for instant, magics commander format combat; when it comes to combat, the turn player would declare his attack then the turn player would declare a blocker if he had any. note there would be a cards that would be active defenders (yugioh monsters), plus anything that could ignore blockers in magic or attack your opponent's life points directly in yugioh would be allowed to just do both in this game, so what are peoples thoughts and opinions on this idea?
  2. tried looking for a sight that I use to go to look at old TCG card lists, if possible can someone please direct me to a site that lists card lists for multiple card games.
  3. so for people who play the pokemon tcg, i have a question for you. is there any card in the game that up right removes a pokemon from the bench, be it returned to the hand or deck or put into the discard pile.
  4. i am working on a custom card game engine which will allow yugioh, magic the gathering and the Pokemon tcg to interact with each other but at the same time still be the same game they originally were. where would i post this if i wanted it to be up for review.
  5. The Land of Freezing Winter spell (field) effect: once per turn you may reveal a fusion monster from your deck then banish that card and any fusion materials from your hand, deck, field or graveyard. during the end phase special summon any fusion monster that was banished by this effect; your opponent can't activate any set spell/trap cards or flip summon any face down monsters they control at the time the fusion monster was special summoned until the next turns end phase. next card; IT'S OVER 9000!
  6. Crystallized Emotion - Essence of Rage spell(equip) effect: increase the equipped monsters attack equal half its original attack. the equipped monster must attack each turn if able. the equipped monster may attack once more if the equipped monster destroyed a monster by battle, the equipped monster piercing damage NEXT UP wackadoodle town
  7. Cry of the Black Triangle normal spell effect: guess a card type(spell, trap, monster) then send the top 5 cards of your deck to the graveyard. then add any of those cards of the card type you guessed to your hand. next up ''goroza the super ultimate prime king, omega form, max out put of its true potential''
  8. Rumble Golem lv: 4, atribute: earth type: rock ATK: 1500 DEF: 2000 effect: during a players standby phase flip all face down monsters you control into face up defence position(this counts as flip summoning). during the end phase of a players turn flip all face up monsters you control (except this card) into face down defence position. OK NEXT CARD ''drinks all around''
  9. Planetary Confinement spell (quickplay) effect: discard from your hand or tribute from your side of the field any number of earth monsters. banish face down a number of cards of your choosing that your opponent controls or that is in your opponents hand equal to the number of earth monsters you discarded or tributed. next: ''crimson smack down''
  10. Gauntlets of Demise Continuous trap effect: when this card is activated, target a monster. while this card is face up that monsters effects are negated, that monster can't attack or change its battle position and during your end phase your opponent takes damage equal to that monsters ATK. my card; crimson bowmen
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