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Godbrand

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About Godbrand

  • Rank
    我的热狗维纳需要被抓住
  • Birthday 07/09/1991

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    https://twitter.com/Sk79LinkXyz
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    SK79LinkXyz
  • DB Name
    SK79LinkXyz
  • Discord
    MidnightTexas

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  • Alias
    SK79LinkXyz
  • Gender
    Male
  • Location
    USA
  • Interests
    Israel, cards and etc.

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  1. I think yugioh needs more graveyard hate cards. More common place answers to deal with graveyard shenanigans

    1. Show previous comments  1 more
    2. Godbrand

      Godbrand

      check out my CAC card journey to exile.

       

    3. The Nyx Avatar

      The Nyx Avatar

      Check out my Shinigami archetype. EVERY Synchro hinders GY plays in some shape or form.

    4. Horu Ishayuki
  2. Journey to Exile: Quick-Play Spell card When this card is activated both players gain 800 Life Points then, your draw 1 card. While this card is in your GY, you can discard 1 card to set 1 "Journey to Exile" directly from your Deck. During either player's turn while this card is in your GY you can exile this card from your GY: You can target up to 5 cards from your GY and/or your opponent's GY and if you do; exile the the targeted cards. You can only activate each effect of "Journey to Exile" once per turn. You can only activate 1 "Journey to Exile" once per turn.
  3. An archetype focuses around both players gaining 40 counters (YES the players) who ever reaches 0 first loses or wins

    1. Show previous comments  2 more
    2. Dae

      Dae

      It is also the fact that it clogs up the board, provides a secondary form of LP outside of the normal means of LP that becomes counter-intuitive and forces players to think about two things actively. Who knows, there are a lot of reasons. I feel like you're just trying to be right more often than actually thinking about things. You're really annoying.

    3. Horu Ishayuki

      Horu Ishayuki

      I was more implying the "why" the counters would be there. They need to serve a function other than a secondary LP scale. Even LP serves a secondary function in the game.

    4. Dae

      Dae

      THey don't need to serve anything other than what the creator wants them to. LP serve as a resource and you can create mechanics for the same thing as counters, but counters are a non-active part of the game unless the mechanics function with it. They are secondary already and don't need to be anything but a secondary mechanic. They can be a functionally LP alternate the same way Poison Counters are in MtG, while Poison Counters do nothing but to be an alternate win condition.

      The counters can be subtracted or additive, but it is a lot easier to maintain an upward number count than a downward. This is easier to display on an actual battlefield and in game than a 40- counter downtick is.

  4. Designing CaC archetypes is tough and this concept is a dosy as it is kind of a paradox focus on how the archetype works. The main idea is that the archetype "pulls its own punches" in order to get stronger and at the same become more lethal. How would you attempt to tackle this CaC archetype design concept while keeping to the theme/strategy of the archetype?
  5. An archetype that focuses around "pulling punches" and when it does, the archetype gets stronger.

  6. ADMINS changing my password and logging me out? Something is wrong with my account. Every time I exit out YCM forum, it logs me out of my account and then when I try to sign back, it says that my password is not correct. I had to change my password several times and it will keep doing it. I have been off the site because of this. What is wrong? @Flame Dragon
  7. The Mirvor Archetype focuses around quick link plays and equipping creatures out of the gy for advantages while setting up the GY with ideal targets that will equip to other creatures. Ancient Mirvor Summoning Scroll: Quick-Play Spell Special Summon 1 level 4 or lower "Mirvor" monster from your Deck. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "Acient Mirvor Summoning Scroll" once per turn. New Mirvor Calling Scroll: Normal Spell Add 1 level 4 or lower "Mirvor" monster from your Deck to your hand. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "New Mirvor Calling Scroll" once per turn. Mirvor Temple: Field Spell card When this card is activated: you can add 1 "Mirvor" Spell or Trap card except for Field Spell card from your Deck to your hand. If a "Mirvor" monster your control is equipped with a "Mirvor" monster in your Spell & Trap Zone, the equipped monster gain ATK and DEF equal to the ATK of the equip monster's ATK. If this card would be destoryed or targeted by your opponent's card effects, you can send 1 "Mirvor" monster in your Spell & Trap Zone to the GY instead. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. Tricky Mirvor Equip Scroll: Normal Trap Discard 1 card then, Target up to 2 level 4 or lower "Mirvor" monster(s) from your GY and equip the targeted card(s) to 1 face-up "Mirvor" monster you control. While this card is in the GY you can discard 1 "Mirvor" monster card to add this card to your hand. You can only activate "Tricky Mirvor Equip Scroll" once per turn. Mirvor Shi : | Level 3 | EARTH | Pyro-Type | Effect monster | 1200 ATK | 1150 DEF | You can discard this card to shuffle 1 "Mirvor" monster with a different name in your GY into your Deck, send 1 "Mirvor" monster from your Deck to the GY then draw 1 card. If this card is Summoned: add 1 Level 4 "Mirvor" monster from your GY to your hand. If this card is in your Spell & Trap Zone and equip to a "Mirvor" monster, once per turn you can Special Summon 1 "Mirvor" monster in your Spell & Trap Zone. Mirvor Li : | Level 4 | WIND | Aqua-Type | Effect monster | 1300 ATK | 1250 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can target 1 Spell or Trap card your opponent controls and if you do banish the targeted card face-down. You can only use each effect of this card's name once per turn. Mirvor Mei : | Level 4 | WIND | Aqua-Type | Effect monster | 1400 ATK | 1350 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can have your opponent randomly banish 1 card from their hand face-down. You can only use each effect of this card's name once per turn. Mirvor Zhi : | Level 4 | WIND | Aqua-Type | Effect monster | 1500 ATK | 1450 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can target 1 other monster your opponent controls and if you do banish the targeted card face-down. You can only use each effect of this card's name once per turn. Mirvor Rou : | Level 3 | EARTH | Pyro-Type | Effect monster | 1100 ATK | 1050 DEF | You can discard this card to shuffle 1 "Mirvor" monster with a different name in your GY into your Deck, send 1 "Mirvor" monster from your Deck to the GY then draw 1 card. If this card is Summoned: add 1 Level 4 "Mirvor" monster from your Deck to your hand. If this card is in your Spell & Trap Zone and equip to a "Mirvor" monster, once per turn you can Special Summon 1 "Mirvor" monster in your Spell & Trap Zone except this card. Mirvor Wen : | Level 4 | WIND | Aqua-Type | Effect monster | 1000 ATK | 1550 DEF | While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard this card to send 1 "Mirvor" monster with a different name than this card then, draw 1 card. If this card is Summoned: target 1 level 3 or lower EARTH Pyro-Type monster from your GY and equip the targeted card to this card as a equip spell. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can banish the top 3 cards of your opponent's Deck face-down then draw 1 card. You can only use each effect of this card's name once per turn. Mirvor Xing : | Link 2 | WIND | Aqua-Type | Link Effect monster | 2000 ATK | Link-2 | Pointers: Points south and south east | 2 non-Link "Mirvor" monsters | When this card is Link Summoned: you can discard 1 card then, target up to 2 level 4 or lower "Mirvor" monster(s) from your GY and equip the targeted card(s) to this card. While this card is in the GY, this card is treated as a level 3 EARTH Pyro-Type monster. Once per turn during either player's turn you can discard 1 level 4 or lower "Mirvor" monster to send 1 "Mirvor" monster with a different name then, draw 1 card. If this card would be destroyed by battle or your opponent's card effects you can send 1 "Mirvor" monster equipped to this card to the GY instead. If this card is equipped with a "Mirvor" monster would battle a monster, before the damage step you can inflict damage to your opponent's Lie Points equal to the number of banished face-down cards x 200 then banish the top 3 cards of your opponent's Deck face-down. You can only use each effect of this card's name once per turn.
  8. Something wrong with my account. Every time I leave YCM forum, it logs me out of my account and then when I try to sign back, it says that my password is not correct.

  9. Look who back, tell a friend.

  10. post your Best CoD spree (from any CoD game as long it is multiplayer duh Mine was in 1/2/09 Kills-37 weapon-MP40 attachments-Red-dot sight. Drum mag. time-17:00 17 minutes Please do not be jerks/etc. Seriously, IT'S A FREAKIN VIDEO GAME, get over it... how about a friendly "Keep trying and you'll get better!" instead of an immature "You suck"?
  11. Working title but yeah, an idea of mine for years where a moba game where players themselves make their characters: *Players will pick the gender of the character *choosing the race of the character *choose a subtype *choose the character's place of origin/region *choose the character's clan *choose the character's guild *choosing the background of the character *choosing the alignment of the character *Choosing up to 2 roles from 5-10 roles (roles that you character will fill during the match) *choosing type of damage the character does *choosing the character model (very small, small, reg, middle, hefty, big, very big) *choosing character's range, close, mid or long *picking passives and/or abilities from generated list of passives abilities *adding a specialty to the character *rolling for stats points (12 stats to roll for) *adding modifiers based off of stuff. additionally customizing the character's overall appearance (within reason) similar to soul caliber make a guy and you kinda echo someone else. this is similar but now outside of the fighting game genre and placed in the moba genre. Tell me what you think of this?
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