Jump to content

zazaramatra

Members
  • Posts

    10
  • Joined

  • Last visited

About zazaramatra

  • Birthday 04/21/2010

Profile Information

  • Gender
    Male
  • Blood Type
    None
  • Interests
    Just surfing the Internet :))

Recent Profile Visitors

355 profile views

zazaramatra's Achievements

Newbie

Newbie (1/14)

2

Reputation

  1. Really sorry for this late reply:((, and thank u a lot @Rayfield Lumina for giving me advices. I agree with u that adding a generic card to hand is somehow OP, but I d rather change Nightingale into st like this, (banishing will prevent her from recycling 1 spell over and over I think:))): You can Tribute 1 "Cytidle" monster from your hand or field; Special Summon this card from your hand or GY, then you can excavate the top 3 cards of your Deck, add 1 excavated "Cytidle" card to the hand and send the rest to the GY. If this card is sent to the GY by a "Cytidle" card's effect: You can target 1 Spell in your GY and Set it, but banish it if it leaves the field. You can only use each effect of "Steel Nightingale of Cytidle" once per turn. Thanks a lot for helping me out with the wording, the new card sounds clearer now:3 Besides, I ve tested this deck on duelingbook and I realized that it usually gives me a dead hand, which means I dont have enough resources to summon the needed monsters or add some important spells (even with moray of greed sometimes lol) :'(( Thats why I decided to make a new searcher for them, and it'll make the searching somehow easier: Cytidle Frozen Gale Normal Spell Target any number of "Princess Emilia" monsters with different names from your field and/or GY; shufle 1 of those targets into the Deck, then add the rest to your hand. If 2 cards were added to your hand this way, you can add 1 "Cytidle" card from the Deck to the hand. You can only activate 1 "Cytidle Frozen Gale" per turn. Btw, having 3 emilia in the GY is quite hard, hence most of the time it ll bring them from field back to hand:(( It can also target only 2 of them and just add 1 to the hand to be used as a handtrap if needed, so it could be a good support for the archetype;))
  2. Thanks a lot for informing me that @Rayfield Lumina:3 Some small updates: I buffed Steel Nightingale as now she can add 1 Spell from the GY to hand (not only "Cytidle" ones) if sent to the GY by "Cytidle" monsters' eff, so that she can combo with Foolish Burial Goods:)) The reason is that One for One is kinda a really important card in this deck:v Btw, I've made this new spell in order to support the archetype with filling up the field, otherwise it'd be kinda slow lol (tho im still wondering whether using "after that" is proper here:))) Cytidle Art of the Ice Spirits Normal Spell Target 1 "Cytidle" monster with 500 ATK you control, Special Summon 1 monster with the same name from your hand or GY; after that, if you control "Peerless Tactician of Cytidle", you can add 1 monster with that name from your Deck to your hand. You can only activate 1 "Cytidle Art of the Ice Spirits" per turn.
  3. Thank you very much @Rayfield Lumina for your advice! And yes, u were right, that 3 emilia's artworks remind me of her somehow, then I decided to use her name after all. And those characters, both Charming Witch and Iceblade Knight are really pretty, right;)) I also kinda like Emilia 1, too (since she's so cuteee uwu). About some methods to fill up the field, I did also think about some cards like One for One, Salvage and Where Arf Thou while constructing this archetype, however I didnt remember about Moray of Greed at all (OMG). Such a great card, thank u a lot (I just intended to use Pot of Prosperity tho lol). Btw, I dont think the Deck will match up properly with Wetlands, but I do think it need sth like an alternative (and somehow more reliable) source of damge, hence I made this new one (tho it somehow looks like Lion Heart:))): Ancient Beast of Cytidle Rank 1/WATER/Beast 1000/0 3+ Level 1 "Cytidle" monsters This card cannot be destroyed by your opponent's Spells/Traps. Once per turn, during the Battle Phase, you can detach 1 Xyz material on this card: It can attack all your opponent's monsters, once each; then double any battle damage from its attacks during the damage caculation. Your opponent takes any battle damage you would have taken from battles involving this card. It will be a good damage dealer in corporation with Tactician's effect (yeah if I dont have the required spells for him on the field:))) What do u think? About the wording issues, I'll fix those too and update the latest ones on the drive link:3 Thank u for pointing them out for me, I really appreciate that! Btw, I did some needed buffs and nerfs too, and also edited the effect of the archetype into "You can Tribute 1 "Cytidle" monster from your hand or field; Special Summon this card from your hand or GY, then...";)) Eternal Salvation gained a buff that now all "Cytidle" cards cannot be destroyed by opponent's monster effects, instead of only "Cytidle" monsters, since I realized that those spells are way too fragile and they also need some protection:)) Emilia 3 recieved a nerf that her effect require discarding "this card and 1 "Cytidle" Spell/Trap"; I mean the Spell/Trap of this archetype will be much more useless in consideration with monsters if sent to the GY, hence it could be a real cost for her effect;)) The biggest change is for Cyan Sorcery (cause I agree with u that Quick Effect activated in the GY is too OP, while it can also banish card lol), and here's the detailed new one: Cyan Sorcery of Cytidle Normal Spell Add 1 "Cytidle" card in the GY to the hand, except "Cyan Sorcery of Cytidle". If this card is in the GY, during either player's Battle Phase: You can target 1 card your opponent controls and 1 "Cytidle" monster you control, destroy the first target, then the second target gains 500 ATK until the end of the Battle Phase; and if you do, banish this card. You can only use each effect of "Cyan Sorcery of Cytidle" once per turn. After all, thank u a lot for helping me out, I really appreciate that:3 If there're still any problems, please let me know;)) Have a lovely day!
  4. Hello everyone, I’m new here. I found it pretty interesting creating a new card, hence I made this new archetype, Cytidle:))) I’m not sure what that name really means, maybe ice + citadel:)))?! I’m posting it here (sorry if it’s not the right place to post something like this, cause I cannot find the Multiples subforum anywhere else :((), hope you guys could look through and give me some comments/reviews if possible;)), maybe how can I improve one’s effect, anything needs to be nerf, which cards they would work well with, or is there anything wrong with the grammar/wording (sorry cause I’m not good at English and there might be plenty of problems with my sentences, please point them out, I’ll really appreciate that;’))… I’m fine with criticism, so feel free! Talking a little bit about the archetype, Cytidle is just like a combination between Drytron and Lyrilusc:)), but can be Normal/Special Summon and harder to OTK. Btw, it also possesses more effects that help defending against opponent’s effects. OK here we go! Peerless Tactician of Cytidle Rank 1/WATER/Spellcaster/Xyz 1000/0 4+ Level 1 "Cytidle" monsters Cannot be targeted by your opponent's card effects. This card can attack directly. If 3 or more "Cytidle" monsters are attached to this card as Xyz Materials: "Cytidle" monsters you control cannot be destroyed by battle, also you take no battle damage in battles involving this card. You can detach 1 Xyz Material on this card, destroy all your opponent's Spells/Traps. Little Magus of Cytidle Level 1/WATER/Spellcaster 500/500 You can tribute 1 "Cytidle" monster from your hand or field, Special Summon this card from your hand or GY in Defense Position, then you can Special Summon any number of "Little Magus of Cytidle" from your hand in Defense Position. You can only use this effect of "Little Magus of Cytidle" once per turn. Prudent Advisor of Cytidle Rank 1/WATER/Spellcaster/Xyz 1000/0 2+ Level 1 "Cytidle" monsters As long as this card remains face-up on the field: Your opponent cannot activate cards or effects in response to the activation of your "Cytidle" cards' effects. You can detach 1 Xyz Material on this card to target 1 face-up "Cytidal" monster you control: It gains 500 ATK until the end of this turn. You can only activate this effect once per turn. Charming Witch of Cytidle Level 1/WATER/Spellcaster 500/500 You can tribute 1 "Cytidle" monster from your hand or field, Special Summon this card from your hand or GY in Defense Position, then you can send 1 "Cytidle" card from your Deck to the GY, except "Charming Witch of Cytidle". If this card is sent to the GY by a "Cytidle" monster's effect: You can add 1 "Cytidle" monster from the GY to your hand, except "Charming Witch of Cytidle". You can only activate each effect of this card once per turn. Steel Nightingale of Cytidle Level 1/WATER/Warrior 500/500 You can tribute 1 "Cytidle" monster from your hand or field, Special Summon this card from your hand or GY in Defense Position, then you can excavate the top 3 cards of your Deck, add up to 1 "Cytidle" card from those cards to your hand and shuffle the Deck. If this card is sent to the GY by a "Cytidle" monster's effect: You can add 1 "Cytidle" Spell/Trap from the GY to your hand. You can only activate each effect of this card once per turn. Iceblade Knight of Cytidle Level 1/WATER/Warrior 500/500 You can tribute 1 "Cytidle" monster from your hand or field, Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Cytidle" monster with 500 ATK from the GY, except "Iceblade Knight of Cytidle". You can only use this effect of "Iceblade Knight of Cytidle" once per turn. Cytidle Icy Blossom Normal Spell Special Summon 1 “Cytidle” monster from your Deck, but destroy it during the End Phase. You can only activate 1 “Cytidle Iceblade Blossom” per turn. You cannot Special Summon monsters, except "Cytidle" monsters, the turn you activate this card. Ice Kingdom of Cytidle Field Spell When this card is activated: You can add 1 other "Cytidle" card from your Deck to your hand. When you Special Summon a "Cytidle" monster from the GY: Place 1 counter on this card (max. 3). Once per turn: You can remove 3 counters on this card to draw 1 card or add any number of "Cytidle" monsters with the same name from your Deck to your hand. You can only activate 1 "Ice Kingdom of Cytidle" per turn. Eternal Salvation of Cytidle Continuous Spell While this card remains face-up on the field: All "Cytidle" monsters you control cannot be destroyed by your opponent's monster effects. If this card is in the GY: You can discard 1 “Cytidle” monster, add this card to your hand. You can only use this effect of “Eternal Salvation of Cytidle” once per turn. Cyan Sorcery of Cytidle Normal Spell Target 1 "Cytidle" card in the GY, add it to the hand. If this card is in the GY, during either player's turn (Quick Effect): You can target 1 card your opponent controls and 1 "Cytidle" monster you control, banish the first target, then the second target gains 500 ATK until the End Phase; and if you do, banish this card. You can only use each effect of "Cyan Sorcery of Cytidle" once per turn. Cytidle Honour Restoration Counter Trap When your opponent Normal or Special Summons a monster(s), while you control a "Cytidle" monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 “Cytidle Honour Restoration” per turn. Thank you for spending time reading this post! I have also made those into looking-real cards, which were all inside this drive link (the images may be pretty small, u should zoom them cause they're actually big;))! I used TCG Editor, Photoshop, and most of the pics are from this page;)) Hope you guys like this, and remember to leave a comment/review to express what u r feeling about this archetype! Again, thank you, and have a nice day!
×
×
  • Create New...