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Sleepy last won the day on August 14

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About Sleepy

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  • Birthday 08/28/1990

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    -Drawing (feel free to visit my club "Le Crayon Corner")

    -Card games (mostly Yugioh but I try to have at least a taste of others I come across. Included but not limited to: Magic the Gathering, Pokemon, Bleach, Naruto, My Little Pony, Cardfight Vanguard, Force of Will, Card Wars)

    -Here's where I'd put music but like, I'm not gonna list something so vaguely broad... we'll see if it ever pops up in a chat xD

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  1. That is true. I'd still like this place to keep being a sort of "base of operations". I know all the regulars have each other's presense via Discord groups and that's more efficient for communicating, but I know also that not everybody has or wants to have Discord and I would like to keep the activity present and visible here in case somebody that hasn't made up their mind to post gets hooked into any of our plans xD I think the most appropriate place to have a contest of this kind would be the Showcase section. It might not be the best place to promote we are doing something but I don't think we can exactly dump it into card contests hehe xP I also am not exactly sure how it was made. I guess you give somebody the work they are to base their piece on, and just trust they'll do their thing without constantly referencing the drawing (the fun part of this group activity is what we get wrong from memory after all, not what we copied correctly from the previous artist). I guess to start the ball rolling, we have to decide on the first drawing that would get pitched hmmm....
  2. I wanna think your post is still on the table, it's just that the specifics are a lot harder to come by than they seem.
  3. Hey everyone, I was checking my YouTube feed and bumped into this little experiment. If you don't feel like watching the video in (it is long and I essentially skipped to the result in most of them to speed things up but did watch a couple that I do know of like Emirichu): Essentially, somebody draws a character and gives it to another person to look at. THEN that next person seals away that first image, unable to look at it again for the reminder of that turn, and they try to draw that character based purely on what they remember of it. Then the next person will do the same but basing themselves on the second drawing rather than the first. Then a 4th person does it based on the 3rd drawing and so on. It is meant to be a sort of "broken telephone" experience where you expect stuff to change throughout the turns due to memory trouble and the changes wind up getting carried over to the next version. At the end we might end up with something pretty unrecognizable from what we started with xD It's just an idea of a potential activity we could do, and it helps a lot that it doesn't particularly seem to care about anybody's skill level and doesn't have a winner or loser in this.... what do you people think about it?
  4. Finally got home from work! Happy Birthday @The Nyx Avatar ! Here's a gift:
  5. True FLIP monsters have gotten bits of support over the years. Penguin stuff, Subterrors, a continous Trap that flips them up/down every turn, Shaddolls.... My intention for this is to specifically support the pseudo-flips. The ones that aren't officially FLIP monsters but have the "when Flip Summoned" clause and the "set face-down again" clause.... That means Prediction Princess is out of the intended targets although it can still indirectly get support... I'm not gonna omit the indirect way it can support them but for something that they could benefit more from I'd try to do a different card... Ghostricks I so agree.... I end up personally using stuff like Marauding Captain to Special Summon them when the field gets cleared because otherwise they just can't bounce back and get stuck in "set pass".... I wish Ghostricks got support that helped them out. It's always been fun to annoy opponent's with them xD
  6. I have to note that the card doesn't re-set itself after use unless the field contains BOTH a Link AND a Token. Link without Tokens or Token without Links = card goes to GY after use as normal. Sooo the card essentially is as powerful as a single use of Ultimate Conductor Tyranno, which I've seen people can very much play past it..... although Tyranno kinda telegraphs its presense xD Also, remember it's face-up CARDS rather than MONSTERS so yeah it is pretty easy to achieve... I bet if your opponent can get hit by Nibiru, odds are they can fulfill this on their own xD I'll edit with the grammar suggestions soon although I'm currently brainstorming something n.n Thanks for the feedback~
  7. Huh I just noticed that the Rush Duel version of Dark Magician Girl functions like the original (manga) version where it gained 500 x DM/MoBC in the GYs.... 
    That's neat, she should always have been like that. 300x was always not good enough for most players at any era of the game and 500 had the flavor that once her master passed on she would take a stand to fill up his void as a fully fledged magician (so same ATK) and still potentially outgrow her teacher....
    Sooo yeah.....

    1. Arcadia warlic

      Arcadia warlic

      Mayhaps this is indicative of more cards being accurately ported.

      Any chance Graceful Dice shall multiply?

    2. Sleepy


      IIRC Graceful Dice only multiplied monsters with 500 or less ATK in the manga. That was why Joey had that "Swordsman of Landstar" in his Deck from the point he started running the Graceful/Skull Dice combo on as it is technically the strongest Warrior in the game that could be multipled (up to Blue-Eyes-like strength).

      The anime did not quite get that memo and never cleared that up so during the virtual world it teased the public with the possibility of Panther Warrior and a Graceful Dice landing on 6 (12,000 ATK would have been nuts back then). Only for Joey's opponent to hack the system and change the 6 for a 1.

      That Manga version nowadays would probably still be able to cheat that limitation with chain resolution shenanigans, multiplying stuff like a "Rush Recklessly" add in last minute, or in Joey's case, "Metalmorph" lol.

  8. Eerie Sandstorm Zone [Field Spell] Once per turn, during either player's turn: You can Flip Summon 1 monster. If this card leaves the field by an effect: You can Special Summon from your hand, Deck, and/or GY in face-down Defense Position, exactly 1 of each of the monsters "Des Lacooda", "Swarm of Scarabs", "Swarm of Locusts", "Medusa Worm", "Stealth Wing". - - - - Pacman support. I was writing a different kind of support and then realized I was supporting subterrors better so I had to rework this a little xD The Summon effect demands you to run all of those monsters in some capacity and that you have 5 empty zones for the Summon in order to work or else no dice..... Like this, they are now a bit more chainable. There's one thing, I'd like to change the nature of this concept so I could benefit from "Flawless Perfection of the Tenyl" AND this card.... so I'm thinking on how to go about it.....
  9. Flash Burn Wave [ Trap ] If there are 5 or more face-up cards on the field: Flip all monsters on the field to face-down Defense Position, and opponent monsters cannot have their positions changed this turn. Also, after that, if there is both a Link Monster and a Token Monster on the field, you can Set this card face-down instead of sending it to the GY. - - - - So I thought about something a la "Needle Ceiling"/"Torrential Tribute". It doesn't get stuff off the field, it doesn't self-protect, and it doesn't even permanently leave the monsters trapped face-down, but I think it should be interesting..... Since it is probably a worse version of the mentioned cards it is based on, I added it a Scrap Iron Scarecrow clause at the end if the field happens to have both of the monster kinds of cards that cannot be flipped down in the game...... I guess that makes this live the most like that in Tenyl (not that I think they'd particularly want it though) Anyways, what do you think?
  10. Umm there's 2 things I wanna note here, and both are related to the text.... you can shorten it. First, you have too many "or". Just commas between them and an "or" before the last archetype listed should be enough. Second, this is an arbitrary thing in the game: If your "effect" happens to be a "you win the Duel" kind of deal, the game usually classifies it as a "Win Condition" and does not treat it as an effect at all. You can check stuff like "Ghostrick Angel of Mischief", and you'll notice it doesn't use any colon/semi-colon formations and doesn't matter where in the text you state it, it is inherently and automatically impossible to negate. If you want to see a sample, I recall there was an old replay from YgoPro (a YouTube video from YGO4RealMen) where she actually wins under Skill Drain xD Duel starts at minute 7:20 here: EDIT: And well, something tells me you want to know my thoughts on the card and not just fixes for textual stuff.... I think it supports too many archetypes at once there but it is neat xD The payoff does not reward you for going over 4 pieces and I don't think the reactive nature of this makes it a little tame overall unless you are shooting for the win con, IDK but I think it is also walking a delicate path of balance there so I'm not sure how to suggest what to move at all xD
  11. Well in that case, definitely my suggestion will help you there. Currently your card does not affect Links. Not having DEF stats is not the same as having 0 stats. It means it is incompatible with DEF-related stuff. Just like how Xyzs were immune to Level-related stuff as they operate in a different system.
  12. I would recommend the last effect have something like Unaffected by monster effects, except monsters with more than 1000 DEF. That way you keep protection vs the stuff it already did, plus links, without dedicating an extra clause to them. 2+ effect monsters The total DEF of the materials cannot be more than 1000. ^I'd imagine that'd be the wording and text that allow Link usage without enabling anything else that it didn't already. Due to the ATK value and it being 2k and it being a link 4, I think you can afford that small buff. Although the materials one would make it too easy for link ladder so maybe something like "including a monster with DEF" sprinkled in. Maybe it is getting a bit overly specific. xD all in all I like the card/concept.
  13. Main Deck ( 40 ): Normal Monsters ( 9 ) : 3 Flamvell Guard 3 Thousand Eyes Eyedol 3 Kagemusha of the Blue Flame Effect Monsters ( 10 ) : 3 Summoner Monk 3 Treasure Panda 2 The Dark - Hex Sealed Fusion 2 World Chalice Guardragon Traps ( 3 ) : 3 D.D.D. Different Dimension Dervy Spells ( 18 ) : 3 Tri-Wight 3 Painful Decision 3 Unexpected Dai 3 Faustian Bargain 3 The Claw of Hermos 3 Dragon Shrine - - - - - Extra Deck ( 15 ) : Links ( 2 ) : 2 Link Spider Fusions ( 6 ) : 2 Thousand-Eyes Restrict 1 Goddess Bow 1 Rocket Hermos Cannon 1 Red-Eyes Black Dragon Sword 1 Time Magic Hammer Xyzs ( 2 ) : 1 Dark Rebellion Xyz Dragon 1 Sylvan Princessprite Synchros ( 5 ) : 1 Formula Synchron 1 Mist Bird Clausolas 1 Armory Arm 1 T.G. Hyper Librarian 1 Ally of Justice Catastor - - - - - Soooo this is a random idea I had. The Dragon Shrine + Guardragon duo is yet untested, and even the tested parts are a bit... you know, casual. xD The Panda is the heart of the strategy as it is not once per turn. The selection of the Normal Monsters in question was because they were the cheapest vanillas that were Hermos-compatible. There were also the options of the Guardragon Normal Monster and Ib (Crowned by the World Chalice) which were Level 2 (so less cheap) but were both WATER so I could potentially take advantage of that pool of support... then again, Idol is a Fusion Material so there was also that going for it. All in all, I'm still looking for ways to improve the deck, but I was thinking to make a custom (self drawn) theme that used this strategy as a skeleton while making things play off each other a bit better..... I'll file that under "if I end up prosuding something decent with that idea you might someday see it to fruition"... xD Thoughts, comments, suggestions, etc. all welcomed.
  14. I could do something like: Target 1 caard on each side of the field; return them to the hand. You must control a "Metalfoes" card to activate and resolve this effect. ^I think that'd be even more flexible and still keep short and simple. It can work with any card (not just scales and not just metalfoes cards). What do you think?
  15. Metalfoes's Explosive Ore Battery [Spell] Target 1 card on each side of the field; return them to the hand. You must control a "Metalfoes" card to activate and resolve this effect. You can only activate "Metalfoes' Explosive Ore Battery" once per turn. - - - - - - The idea is that you blast pieces onto the sky (and refresh one of your scale search effects too). You get rid of natural issues the deck might encounter. It's only a temporary bounce for the opponent and at hard OPT but it should still be helpful to get out of pickles.
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