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MYWORLD

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About MYWORLD

  • Rank
    New Member
  • Birthday 12/15/2004

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  • Gender
    Male
  • Blood Type
    O+
  • Location
    Why should I put that?
  • Interests
    Yu-gi-oh, undertale

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  1. Hey, don't leave me out of this. Kiniko - kun ( oh the alliteration, it feels good ) What's are you and Atem's opinions on Infernity's?
  2. Do you think if I cleaned it up a bit, I could put it in Advanced?
  3. I like the current most recent archetype in Casual Multiples. 

    1. MYWORLD

      MYWORLD

      (of course I do, it's mine after all. )

    2. MYWORLD

      MYWORLD

      I like it too. 

    3. Bluvista

      Bluvista

      Did you just reply to yourself, twice?

  4. The Archetype is "Distortion World" Which makes the opponent want to kill themselves. (sarcasm) First the Field Spell that it revolves around. Distortion World Multiverse Field Spell When this card is activated, send all other Field Spells to GY. While this card is on the field, other Field Spells cannot be activated. This card cannot be destroyed by your opponents card effects. When this card is activated, you can add 1 level 4 or lower "Distortion World" monster from your deck or GY to your hand. Once per turn, you can special summon 1 level 4 or lower "Distortion World" monster from your hand. While this card is face-up on the field, all changes to LP, are treated as the opposite. While this card is face-up on the field, the ATK and DEF of all monsters is switched. You can only activate 1 "Distortion World Multiverse" per turn. *The Life switching effect is basically "Bad reaction to Simochi" but it works on both gaining LP and lowering LP. Next, the monsters. Distortion World Bomber Level; 3 DARK/Fiend/Effect When this card is sent to your GY, if the field spell "Distortion World Multiverse" is face-up on the field, your opponent gains 800 LP. If not, add 1 "Distortion World Multiverse" from your deck to your hand, then inflict 800 damage to your opponent. ATK: 600 DEF; 1600 Distortion World Spirit Level: 4 DARK/Fiend/Effect You can reveal 1 "Distortion World" monster in your hand to your opponent, other than this card, if you do, special summon this this card from your hand. When this card is special summoned, you can add 1 "Distortion" Spell/Trap from your deck or GY to your hand. When this card is attacked, you can't activate Spells or Traps. ATK: 0 DEF: 2000 Distortion World Gear Level: 4 DARK/Fiend/Effect Once per turn, while both this card at the field spell "Distortion World Mutiverse" are face-up on the field, you can activate 1 "Distortion" Trap from your hand, during your opponents turn. If this card is attacked, you can't activate card effects in your hand, or GY. ATK: 800 DEF: 1800 Distortion World Mech Level: 4 DARK/Fiend/Effect Once per turn, while both this card at the field spell "Distortion World Mutiverse" are face-up on the field, you can activate 1 "Distortion" Spell from your hand, during your opponents turn. When this card is attacked, the opponents attacking monster cannot be destroyed by battle or by card effect. ATK: 2100 DEF: 0 (Final Monster) Distortion World Deity - Maximum Chaos Level: 10 DARK/Fiend/Effect This card cannot be normal summoned or set. This card must be special summoned from your hand by tributing 3 monsters. This card cannot be destroyed by battle. This card cannot be destroyed by effects. Your opponent cannot activate Spells or Traps from their hand. When this card is attacked, your opponents monsters ATK is doubled, and all damage you would take is doubled. ATK: 4000 DEF: 4000 (1 spell, 2 traps) Distortion World Chaos Quick-Play Spell You can target as many monsters on the field as possible, the targeted monsters switch control until the end of this turn. If this card was activated during the opponents turn, all "Distortion World" monsters your opponent controls have their ATK become 0 until the end of this turn, also, halve the attack of all monsters your opponent originally controlled, and it becomes your battle phase. During the end phase, if this card is in your GY while the field spell "Distortion World Multiverse" is face-up on your field, add this card to your hand. You can only activate 1 "Distortion World Chaos" per turn. You cannot set this card face-down. (essentially, all "Distortion World' monsters become your opponents, and their ATK becomes 0, then you can snatch all of your opponents monsters, negate their effects and halve their ATK. Then it skips your opponents battle phase, and makes it yours, during your opponents turn!) Distortion World Deletion Counter Trap When your opponent activates a Spell or Trap, while you control 2 or more "Distortion World" monsters, you can activate this card. Negate the activation of your opponents Spell or Trap, and destroy it. Then your opponent must discard 1 Spell or Trap, or if the field spell "Distortion World Multiverse" is face-up on the field, your opponent gains 2000 LP. You can only activate 1 "Distortion World Deletion" per turn. this card cannot be set face-down. During the end phase, if this card is in your GY while the field spell "Distortion World Multiverse" is face-up on your field, add this card to your hand. Distortion Sanctuary Continuous Trap While this card is face-up on the field, the effects and effect activations of "Distortion World" cards and effects, cannot be negated. All monsters your opponent originally owned, that you control have their name changed to "Time Distortion" while this card is on the field. All "Time Distortion"s you control cannot be destroyed by battle or by card effect. When a "Time Distortion" battle an opponents monster, if the field spell "Distortion World Multiverse" is face-up on the field, your opponent gains LP equal to the damage they otherwise would have taken. When this card is activated, you can add 1 "Distortion World" card from your deck or GY to your hand. There we go, have a hideous archetype in terms of effects. This would be hell to fight against. I love it.
  5. There, is that better? I chose a picture of the "Ace" monster of my favorite deck.
  6. Maybe I should fix that. . . Hold on a bit, kind person.
  7. Infernity is by far my favorite deck. I know it inside and out. So please, let me help you. The anime cards are fine in my book, although, butterfly *MIGHT* need a small nerf. Revolver is interesting, and could potentially make the Archfiend Combos loop harder and more efficiently. Also, I like the fact that it mills more "Infernity" monsters into your GY, (I'd definitely run 3 of these, considering how easy they are to make with Butterfly) Chimera is not quite what Infernity's needed. Don't get me wrong, it has a nice effect, but that sort of protection doesn't do much for the Infernity's. (that and it's level 7, which can be a bit tricky to make with Infernity's I'd probably run 1 as a side deck option. ) I like Kaiser a lot. It's got quite a few really nice effects that synergize well with the archetype. (I like the floating effect, that helps Infernity's quite a bit. ) The other effects are just, "meh" they aren't bad, but they aren't exactly anything spectacular. One problem with it though is the fact that it's level *9* This makes it fairly hard to summon in an Infernity deck. (I'd run 1 or 2, simply for the float effect, but not 3, as that could get clogy) Inferno - Equiste, Interesting concept. concept, but I don't really see any point in running it. Infernity's are not known for beatdown. That and why would you Waste Doom Dragon and an Infernity monster for something that has the same effect as Doom Dragon, with 500 more attack and a double damage clause? (keep in mind that doom dragon's effect prevents it from attacking.) (It's a nice card, but I would only run 1 as a side deck option. ) Infernal Infinity. Woah. a field spell that lets you activate a specific trap from your hand or deck, and offers a bit of anti-stun protection. Nice. ( I'd run 2, because 3 might be cloggy. )
  8. Thank you, kind person. Also, World-san? I'm flattered, but I'm pretty sure you don't need to address me with such respect.
  9. I return to YCM after about a year of Hiatus, and this is the very first thing I do. . . I wonder what went wrong with my life. Anyway, You left no example, so I have nothing to rate. But, I can still make a small, gimmicky archetype, right? I'm going to assume your answer is yes. Here goes. My archetype is "Distortion World" As for what it does, and how it works, let me show you. First the Field Spell that it revolves around. Distortion World Multiverse Field Spell When this card is activated, send all other Field Spells to GY. While this card is on the field, other Field Spells cannot be activated. This card cannot be destroyed by your opponents card effects. When this card is activated, you can add 1 level 4 or lower "Distortion World" monster from your deck or GY to your hand. Once per turn, you can special summon 1 level 4 or lower "Distortion World" monster from your hand. While this card is face-up on the field, all changes to LP, are treated as the opposite. While this card is face-up on the field, the ATK and DEF of all monsters is switched. You can only activate 1 "Distortion World Multiverse" per turn. *The Life switching effect is basically "Bad reaction to Simochi" but it works on both gaining LP and lowering LP. Next, the monsters. Distortion World Bomber Level; 3 DARK/Fiend/Effect When this card is sent to your GY, if the field spell "Distortion World Multiverse" is face-up on the field, your opponent gains 800 LP. If not, add 1 "Distortion World Multiverse" from your deck to your hand, then inflict 800 damage to your opponent. ATK: 600 DEF; 1600 Distortion World Spirit Level: 4 DARK/Fiend/Effect You can reveal 1 "Distortion World" monster in your hand to your opponent, other than this card, if you do, special summon this this card from your hand. When this card is special summoned, you can add 1 "Distortion" Spell/Trap from your deck or GY to your hand. When this card is attacked, you can't activate Spells or Traps. ATK: 0 DEF: 2000 Distortion World Gear Level: 4 DARK/Fiend/Effect Once per turn, while both this card at the field spell "Distortion World Mutiverse" are face-up on the field, you can activate 1 "Distortion" Trap from your hand, during your opponents turn. If this card is attacked, you can't activate card effects in your hand, or GY. ATK: 800 DEF: 1800 Distortion World Mech Level: 4 DARK/Fiend/Effect Once per turn, while both this card at the field spell "Distortion World Mutiverse" are face-up on the field, you can activate 1 "Distortion" Spell from your hand, during your opponents turn. When this card is attacked, the opponents attacking monster cannot be destroyed by battle or by card effect. ATK: 2100 DEF: 0 (Final Monster) Distortion World Deity - Maximum Chaos Level: 10 DARK/Fiend/Effect This card cannot be normal summoned or set. This card must be special summoned from your hand by tributing 3 monsters. This card cannot be destroyed by battle. This card cannot be destroyed by effects. Your opponent cannot activate Spells or Traps from their hand. When this card is attacked, your opponents monsters ATK is doubled, and all damage you would take is doubled. ATK: 4000 DEF: 4000 (1 spell, 2 traps) Distortion World Chaos Quick-Play Spell You can target as many monsters on the field as possible, the targeted monsters switch control until the end of this turn. If this card was activated during the opponents turn, all "Distortion World" monsters your opponent controls have their ATK become 0 until the end of this turn, also, halve the attack of all monsters your opponent originally controlled, and it becomes your battle phase. During the end phase, if this card is in your GY while the field spell "Distortion World Multiverse" is face-up on your field, add this card to your hand. You can only activate 1 "Distortion World Chaos" per turn. You cannot set this card face-down. (essentially, all "Distortion World' monsters become your opponents, and their ATK becomes 0, then you can snatch all of your opponents monsters, negate their effects and halve their ATK. Then it skips your opponents battle phase, and makes it yours, during your opponents turn!) Distortion World Deletion Counter Trap When your opponent activates a Spell or Trap, while you control 2 or more "Distortion World" monsters, you can activate this card. Negate the activation of your opponents Spell or Trap, and destroy it. Then your opponent must discard 1 Spell or Trap, or if the field spell "Distortion World Multiverse" is face-up on the field, your opponent gains 2000 LP. You can only activate 1 "Distortion World Deletion" per turn. this card cannot be set face-down. During the end phase, if this card is in your GY while the field spell "Distortion World Multiverse" is face-up on your field, add this card to your hand. Distortion Sanctuary Continuous Trap While this card is face-up on the field, the effects and effect activations of "Distortion World" cards and effects, cannot be negated. All monsters your opponent originally owned, that you control have their name changed to "Time Distortion" while this card is on the field. All "Time Distortion"s you control cannot be destroyed by battle or by card effect. When a "Time Distortion" battle an opponents monster, if the field spell "Distortion World Multiverse" is face-up on the field, your opponent gains LP equal to the damage they otherwise would have taken. When this card is activated, you can add 1 "Distortion World" card from your deck or GY to your hand. There we go, have a hideous archetype in terms of effects. This would be hell to fight against. I love it.
  10. @Bluvista Hey, can you let me in on this? I think I know the answer to it.
  11. Man, it's been a while. . .

     

  12. Ever since the update I've been a bit confused as to where/how to continue making custom cards. Can you aid me?
  13. So is this forum just role-playing as a character who would wield a card or deck you created? While having duels?
  14. darn no replies, and I thought this was cool. . .
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