Jump to content

The Old Charlelot

Members
  • Content Count

    32
  • Joined

  • Last visited

  • Days Won

    1

The Old Charlelot last won the day on March 20 2019

The Old Charlelot had the most liked content!

Community Reputation

9 Neutral

About The Old Charlelot

  • Rank
    Member

Profile Information

  • Gender
    Male

Recent Profile Visitors

750 profile views
  1. I know it doesn't, it was more of a suggestion for making Instant Fusion more alive in this deck. Sorry for the confusion.
  2. I really like the archetype so far. After all, the creator of Duel Monster's ace deserves good support. One thing for the Field Spell card. I don't think Spell Cards can have Quick Effects in this game, so you should simply write "during either player's turn" or something instead. Also, if the effect gained by Manifested Shell could protect the monster its equipped to from destruction effects in general, that would make Instant Fusion a very powerful card in this deck and a good option to summon several Eyes Restrict monsters in a single turn (although that might be a bit strong). All and all, really nice.
  3. I like it so far. One thing though. I think you should add a clause in Distortionist's effect that prevents it from adding itself back into the hand. Could make for a nasty loop imo.
  4. Hey everyone, Crystal Beast just had a bit more support come out for them in the OCG but in my opinion, it was pretty underwhelming so such an old and weak deck. Here are somes cards I believe should give a bit more bite to the archetype. Have a read and tell me what you think. Spell Cards: Crystal Retrieval Continuous Spell Card You can only control 1 “Crystal Retrieval”. If you Normal or Special Summon a “Crystal Beast” monster(s) or when a “Crystal Beast” card(s) is placed into your Spell & Trap Zone by another card effect: You can place 1 “Crystal Beast” monster from your Deck or GY into your Spell & Trap Zone as a Continuous Spell, and if you do, you can draw 1 card. You can only draw up to 2 cards per turn with this effect of “Crystal Retrieval”. While you control a “Crystal Beast” card; you can send this card from your hand or field to the GY, and if you do, during their next turn, your opponent can only Special Summon monsters a number of times up to the number of “Crystal Beast” cards you currently control in your Spell & Trap Zone. Trap Cards: Crystal Separation Continuous Trap Card You can only control 1 “Crystal Separation”. While your opponent controls more monsters than you do, if you place a “Crystal Beast” card(s) in your Spell & Trap Zone as a Continuous Spell; you can send 1 card on the field to the GY. You can only use the following effects of “Crystal Separation” once per turn. You can activate 1 of these effects: Destroy 1 “Crystal Beast” card you control; activate this card from your hand. Send this card from your hand or field to the GY; either Special Summon 1 Level 4 or lower “Crystal Beast” monster from your Deck OR add 1 “Ancient City – Rainbow Ruins” from your Deck to your hand. Extra Deck: Crystal Core LINK – 2 LIGHT Rock/Link/Effect Link Arrows: Top, Bottom ATK 1900 DEF – 1+ “Crystal Beast” monster (This card is always treated as a “Crystal Beast” card.) You can also use “Crystal Beast” cards that are face-up in your Spell & Trap Zone as Materials to Link Summon this card from your Extra Deck. (Quick Effect): You can place 1 “Crystal Beast” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell; shuffle 1 card on the field to its owner’s Deck, also, if you control “Ancient City – Rainbow Ruins” this effect cannot be negated. When a “Crystal” monster is Normal or Special Summoned on a zone this card points to: You can target 1 “Crystal Beast” card in your Spell & Trap Zone; Special Summon that target. You can only use each effect of “Crystal Core” once per turn.
  5. Hey everyone, So, I have been reminiscing about the ARC-V anime lately and I was inspired by the idea of using every Summoning techniques in the game in a single deck. And here is the result (so far). If I were to compare it to other existing decks in the game, I would say it is a mix of D/D/D and Thunder Dragons with a bit of other stuff mixed in. The name of the archetype, “Eltheric” is not really final (I think it’s the name of a sea in Elder Scrolls lore) but it seemed cool enough while I think of something better. Anyway, have a look and tell me what you think. (Also, on another note, is it not possible to use Spoiler Tags on here anymore ?) Monster Cards: Garaneal, the Eltheric Prodigy Level 4 DARK Spellcaster/Pendulum/Tuner/Effect Pendulum Scale: 1 ATK 1500 DEF 1500 Pendulum Effect: If a card(s) in your possession is banished: You can destroy this card; either add 1 “Eltheric” monster from your field or Deck to your hand OR banish 1 “Eltheric” card from your Deck. You can only use this effect of “Garaneal, the Eltheric Prodigy” once per turn. Monster Effect: Once per turn (Quick Effect): You can banish 3 cards from the top of your Deck and/or cards in your possession that are banished face-down, then you can target either 1 other monster on the field or 1 card in your hand; banish it until your next Standby Phase. If this card in your possession is banished: You can Special Summon this card, and if you do, you cannot Special Summon any other monsters from your Extra Deck this turn, except “Eltheric” monsters. You can only use each effect of “Garaneal, the Eltheric Prodigy” once per turn. Eltheric Construct, Cetacea Level 4 DARK Aqua/Pendulum/Effect Pendulum Scale: 5 ATK 100 DEF 2100 Pendulum Effect: If a card(s) in your possession is banished: You can destroy this card; you can add 1 of your “Eltheric” card from the GY or that is banished to your hand, except “Eltheric Construct, Cetacea”. You can only use this effect of “Eltheric Construct, Cetacea” once per turn. Monster Effect: When this card is Normal or Special Summoned: You can banish 3 cards from the top of your Deck and/or cards in your possession that are banished face-down, then you can Special Summon 1 Level 4 “Eltheric” monster from your hand or that is face-up in your Extra Deck, except “Eltheric Construct, Cetacea”. If this card in your possession is banished: You can draw 1 card, then, if this card was banished because of an “Eltheric” card effect in your possession, you can draw 1 more card. You can only use each effect of “Eltheric Construct, Cetacea” once per turn. Eltheric Swarm, Rataskr Level 4 DARK Beast/Pendulum/Effect Pendulum Scale: 1 ATK 600 DEF 1200 Pendulum Effect: If a card(s) in your possession is banished: You can destroy this card; Special Summon 1 Level 4 “Eltheric” monster from your Deck or from your Pendulum Zone, except “Eltheric Swarm, Rataskr”, and if you do, banish it when it leaves the field. You can only use this effect of “Eltheric Swarm, Rataskr” once per turn. Monster Effect: If you control an “Eltheric” card (Quick Effect): You can banish 3 cards from the top of your Deck and/or cards in your possession that are banished face-down; Special Summon this card from your hand, and if you do, halve the ATK and DEF of every Special Summoned monsters your opponent controls, also, until the end of the turn, Special Summoned monsters your opponent controls cannot attack “Eltheric” monsters. If this card in your possession is banished: You can add 1 of your “Eltheric” Spell/Trap Card from your Deck to your hand. You can only use each effect of “Eltheric Swarm, Rataskr” once per turn. Eltheric Thrall, Nihiliuum Level 4 DARK Fiend/Pendulum/Effect Pendulum Scale: 5 ATK 1200 DEF 1600 Pendulum Effect: If a card(s) in your possession is banished: You can destroy this card; Special Summon 1 of your Level 4 “Eltheric” monster from your GY or that is banished, except “Eltheric Thrall, Nihiliuum”. You can only use this effect of “Eltheric Thrall, Nihiliuum” once per turn. Monster Effect: While you control no monsters or the only monsters on your field are “Eltheric” monsters, if this card is currently banished: You can banish 3 cards from the top of your Deck and/or cards in your possession that are banished face-down; Special Summon this card, and if you do, it cannot be used as Material for a Summon, except for an “Eltheric” monster. If this card in your possession is banished: You can destroy 1 card on the field, then, if this card was banished because of an “Eltheric” card effect in your possession, you can destroy 1 more card on the field. You can only use each effect of “Eltheric Thrall, Nihiliuum” once per turn. Spell Cards: Eltheric Ruins of Siathar Continuous Spell Card If there is an “Eltheric” card in your Pendulum Zone, Continuous Spell Cards your control cannot be targeted by your opponent’s card effects. You can banish 3 cards from the top of your Deck and/or that are face-up in your Extra Deck, then, if you banished an “Eltheric” card with this effect; you can either add or banish 1 of “Eltheric” monster from your Deck. If this card in your possession is banished: You can target up to 2 of your “Eltheric” monsters in the GY and/or that are banished; add those targets to your hand. You can only use each effect of “Eltheric Ruins of Siathar” once per turn. Eltheric Journey Quick-Play Spell Card Banish up to 2 “Eltheric” monsters from your hand and/or Deck (Min. 1), and if you do, you can choose the same number of “Eltheric” cards from your GY and/or that are banished, except “Eltheric Journey”, and place them either at the top or at the bottom of your Deck, also, you cannot add cards into your Deck with the same names as the monsters you banished with this card’s effect. If this card in your possession is banished: You can add this card to your hand, and if you do, you cannot activate any effects of “Eltheric Journey” during your next turn. You can only use each effect of “Eltheric Journey” once per turn. Trap Cards: Eltheric Summit Continuous Trap Card If your opponent controls more cards than you do, you can banish this card from your hand or field. You can banish up to 3 other “Eltheric” cards from your hand, field and/or GY, then target that same amount of cards on the field; banish those targets until the next Standby Phase. If this card in your possession is banished: You can banish 1 “Eltheric” monster from your Deck or Extra Deck, and if you do, monsters your opponent controls whose original ATK is lower than the original ATK of the monster you’ve banished with this effect cannot attack until the end of the turn. You can only use each effect of “Eltheric Summit” once per turn. Eltheric Gateway Continuous Trap Card If there is an “Eltheric” card in your Pendulum Zone, Continuous Trap Cards you control cannot be targeted by your opponent’s card effects. Activate by targeting 1 of your “Eltheric” monster that is banished or that is face-up in your Extra Deck; Special Summon that target, also, if you’ve Special Summoned a Pendulum Monster with this effect, when that monster would be destroyed by battle or card effect, you can place it in your Pendulum Zone instead. When this card leaves the field, destroy that target. When that target leaves the field, destroy this card. When this card in your possession is banished: You can add 1 “Eltheric” card from your Deck to your hand, except “Eltheric Gateway”. You can only use each effect of “Eltheric Gateway” once per turn. Extra Deck: Caeltheric Daunting Shadowcloak Level 6 WIND Winged Beast/Fusion/Effect ATK 2000 DEF 2500 2 “Eltheric” monsters You can also Fusion Summon this card using 1 “Garaneal, the Eltheric Prodigy” you control and 1 “Eltheric” monster from your hand as Fusion Material (in which case you do not use “Polymerization”). Once per turn, (Quick Effect): You can banish 1 “Eltheric” card from your hand or Deck, then target 1 monster your opponent controls; negate its effect, also, that target and cards with the same name cannot be used as Material for a Summon until the end of the turn. If this card in your possession is banished: You can target 1 “Eltheric” monster your control; equip it with this card. Monsters that are equipped with this card cannot be targeted or destroyed by card effects. You can only equip 1 monster with “Caeltheric Daunting Shadowcloak” per turn. Caeltheric Adamantine Nightstalker Rank 4 EARTH Beast/Xyz/Effect ATK 2500 DEF 2000 3 Level 4 monsters You can also Xyz Summon this card using 1 “Garaneal, the Eltheric Prodigy” you control and 2 “Eltheric” monsters (1 from your hand or GY and 1 from your Deck) as Xyz Materials. Once per turn (Quick Effect): You can detach 1 “Eltheric” Xyz Material from this card, then target 1 card on the field on in the GY; banish it, also, that target’s effects in your opponent’s possession are negated, as well as the activated effects and effects on the field of cards with the same name. When a monster equipped with this card battles an opponent monster, it gains ATK and DEF equal to half of the ATK of the monster it’s battling, during damage calculation only. You can only equip 1 monster with “Caeltheric Adamantine Nightstalker” per turn. Caeltheric High Abyssean Level 8 WATER Sea Serpent/Synchro/Effect ATK 3000 DEF 2800 1+ Tuner + 1+ non-Tuner monsters You can also Synchro Summon this card using “Eltheric” monsters you control and/or from your hand as Synchro Materials. Once per turn: You can shuffle up to 3 of your other “Eltheric” cards you control and/or that are banished into the Deck, then target that same number of cards from the field; destroy them, also, this effect cannot be negated. If this card in your possession is banished: You can target 1 “Eltheric” monster your control; equip it with this card. If a monster you control is equipped with this card, your opponent cannot activate card effects from their hand or GY during your turn, and their effects are negated. You can only use each effect of “Caeltheric High Abyssean” once per turn. Caeltheric Triumvirate LINK – 3 LIGHT Psychic/Link/Effect Link Arrows: Up, Bottom-Left, Bottom-Right. ATK 1000 DEF – 2+ monsters including at least 1 “Eltheric” monster This card gains 100 ATK for each of your banished cards. Once per turn (Quick Effect): You can target 1 “Eltheric” monster from your GY or that is equipped to a monster you control, and if you do, banish a number of cards from the top of your Deck and/or cards in your possession that are banished face-down equal to the Level or Rank of the target; Special Summon that target on a zone this card points to, ignoring its Summoning conditions, also, its effect is negated. If this card in your possession is banished: You can place up to 2 of your “Eltheric” Pendulum Monsters from your GY and/or that are banished in your Pendulum Zone. You can only use each effect of “Caeltheric Triumvirate” once per turn. Other: (These are some of the other ideas I was messing around. They are not technically necessary for the Archetype.) Einar, the Eltheric Traveler Level 4 WIND Warrior/Effect ATK 1800 DEF 1000 If an “Eltheric” card(s) in your possession is destroyed or banished by a card effect (Quick Effect): You can Special Summon this card from your hand, and if you do, you can equip 1 “Eltheric” monster from your Deck or GY to this card, except “Einar, the Eltheric Traveler”. If a card(s) on your field would be destroyed by battle or by a card effect, you can banish 1 monster that is equipped on this card instead. If this card in your possession is banished: You can target 1 monster on the field or in your GY; equip it to a face-up “Eltheric” monster you control. Monsters that are equipped because of this effect gain 100 ATK for each of their Level or Rank. You can only use each effect of “Einar, the Eltheric Traveler” once per turn. Alysanne, the Eltheric Firestorm Level 4 FIRE Psychic/Effect ATK 1000 DEF 1800 If an “Eltheric” card(s) in your possession is destroyed or banished by a card effect (Quick Effect): You can Special Summon this card from your hand, then you can Special Summon 1 of your banished Level 4 “Eltheric” monster in Defense Position, except “Alysanne, the Eltheric Firestorm”, and if you do, its effect is negated. If this card in your possession is banished: You do not take any battle damage this turn, also, your opponent takes any damage you would have taken from card effects until your next Standby Phase. You can only use each effect of “Alysanne, the Eltheric Firestorm” once per turn. Garaneal the Eltheric Voidwalker Level 8 DARK Spellcaster/Ritual/Effect ATK 3000 DEF 3000 You can Ritual Summon this card with “Eltheric Ascension”. If this card is equipped to an “Eltheric” monster: You can Special Summon this card ignoring its Summoning conditions. Once per turn (Quick Effect): You can banish 1 “Eltheric” card from your Deck or GY, then target 1 monster on the field; it gains 1500 ATK and DEF and it cannot be destroyed by card effects until the end of the turn. If this card in your possession is banished: You can target 1 monster your opponent controls; take control of that target, and if you do, it cannot attack and its effect is negated. You can only use each effect of “Garaneal the Eltheric Voidwalker” once per turn. Eltheric Ascension Ritual Spell Card This card is used to Ritual Summon “Garaneal the Eltheric Voidwalker”. You must also Tribute monsters from your hand or field and/or banish “Eltheric” monsters from your GY, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If both monster you’ve Tributed and/or banished with this card’s effect are “Eltheric” monsters, your opponent cannot activate any cards or effects in response to the Special Summon of “Eltheric” monsters until the end of the turn.
  6. Hey everyone, So, in the GX anime, chancellor Sheppard is revealed to be the master of the Cyber Art dojo, taking youngsters to a remote temple in the mountains and teach them to… use Machine-Type monsters I guess. While the exact significance of the Cyber training school is not really revealed in the show, it is implied that, being the place’s MASTER, Sheppard would be a very competent duelist with a Deck fit for his talent. Unfortunately, that is never really shown and there have not been any subsequent additions to the “Cyber Ogre” archetype since Cyberdark Impact. With all the support that Cyber Dragon Decks have been getting lately, I figured it was about time to help out another Machine series in need. So here it is. To be honest, I’m worried I went a little bit overboard with those cards, but in my defense, it is Cyber Ogres were talking about. Anyway, feel free to browse and tell me what you think. Monster Cards: Lilac, the Cyber Researcher Level 4 EARTH Spellcaster/Effect ATK 1600 DEF 200 The names of face-up Level 10 or lower “Cyber” monsters you control become “Cyber Ogre”. If a battle involving a monster you control is negated (Quick Effect): You can Special Summon 1 “Cyber Ogre” from your Deck or GY, then, “Cyber Ogre” monsters on your field gain 2000 ATK until the end of the turn. If another “Cyber” monster in your possession is sent to the GY; you can add 1 EARTH “Cyber” from your Deck or GY to your hand, except “Lilac, the Cyber Researcher”. You can only use each effect of “Lilac, the Cyber Researcher” once per turn. Obsolete Cyber Core Level 2 EARTH Machine/Effect ATK 200 DEF 1500 If a “Cyber Ogre” is sent from your hand or Deck to the GY (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field, also, if this card is Special Summoned this way, you cannot Special Summon any other monsters this turn, except “Cyber” monsters. When this card is Special Summoned because of its own effect, you can draw 1 card for each “Cyber Ogre” that are on your field and GY (max. 3). If another “Cyber” monster in your possession is sent to the GY; you can Special Summon 1 Level 5 or lower EARTH “Cyber” monster from your Deck or GY, except “Obsolete Cyber Core”. You can only use each effect of “Obsolete Cyber Core” once per turn. Spell Cards: Ancient Sacrificial Site Field Spell Card While you control a “Cyber” monster, this card’s effect cannot be negated. If a “Cyber Ogre” is sent from your hand or field to the GY: You can Special Summon 1 “Cyber Ogre” from your hand or Deck. While the only monsters you control are “Cyber Ogre” monsters, if any player declares an attack: You can send 1 “Cyber Ogre” from your hand or Deck to the GY; negate the attack, also, if you activate this effect during your opponent’s turn, other monsters they control with the same Type as the monster whose attack was negated with this card’s effect cannot attack until the end of the turn. You can only use this effect of “Ancient Sacrificial Site” once per turn. Looming Sacrifice Continuous Spell Card You can only use the following effect of “Looming Sacrifice” once per turn. If the only monsters you control are “Cyber” monsters: You can add 1 “Cyber Ogre” from your Deck or GY to your hand, and if you do, Special Summon this card as an Effect Monster (Machine/EARTH/Level 5/ATK 1900/DEF 1200). (This card is NOT treated as a Spell.) Cannot be Tributed or be used as Material for a Summon, except for the Special Summon of a “Cyber” monster. This card’s name becomes “Cyber Ogre” while face-up. You cannot Normal or Special Summon any monsters, except “Cyber” monsters. Endogenous Sacrifice Quick-Play Spell Card If the only monsters you control are “Cyber” monsters: Target 1 “Cyber Ogre” monster you control, and if you do, the effects of monsters your opponent controls are negated, also, until the end of the turn, your opponent can only attack the targeted monster. During the End Phase, inflict damage to your opponent equal the half of the original ATK of every monsters they currently control that did not attack this turn. You can only activate 1 “Endogenous Sacrifice” per turn. Trap Cards: Unconscionable Sacrifice Continuous Trap Card While you control a “Cyber” monster, this card’s effect cannot be negated. If you Normal or Special Summon a “Cyber” monster: You can add 1 “Cyber Ogre” from your Deck or GY to your hand, and if you do, you cannot Special Summon any other monsters this turn, except “Cyber” monsters. While you control a “Cyber Ogre” monster, if the attack of a monster on the field is negated; you can destroy 1 monster on the field, then inflict damage to your opponent equal to half that monster’s original ATK. You can only use each effect of “Unconscionable Sacrifice” once per turn. Postponed Sacrifice Counter Trap Card If your opponent activates a card or effect that would destroy or banish a card on your field or GY: You can send 1 “Cyber Ogre” monster from your hand or field to the GY; negate that activation and destroy it, also, until the end of the turn, your opponent cannot activate the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the card that was negated with this effect. If you control a “Cyber Ogre” monster, when any player declares an attack: You can banish this card from your GY; negate the attack, then you can add 1 of your banished “Cyber” monster to your hand. You can only use each effect of “Postponed Sacrifice” once per turn. Extra Deck: Cyber Ogre 3 Level 9 EARTH Machine/Effect ATK 3300 DEF 2600 Cyber Ogre + Cyber Ogre + Cyber Ogre A Fusion Summon of this monster can only be conducted with the above Fusion Material monsters. If this card attacks or is attacked, your opponent cannot activate any monster effects until the end of the Battle Step, also, if a “Cyber Ogre” monster destroys a monsters by battle and sends it to the GY, that monster’s effect is negated. If this card battles an opponent monster, halve that monster’s ATK, and if you do, this card gains ATK equal to that same amount, during damage calculation only. Lilac, the Cyber Specialist LINK – 3 LIGHT Spellcaster/Link/Effect Top, Bottom, Bottom-Right ATK 2400 DEF – 2 Machine-Type monsters You can also Special Summon this card from your Extra Deck by Tributing 1 EARTH “Cyber” Machine or Spellcaster monster you control (this is treated as a Link Summon), and if you do, while this card is face-up, monsters you control cannot be used as Link Material and the effects of non-“Cyber” monsters you control are negated. The names of Level 10 or lower Machine and Spellcaster monsters on your field become “Cyber Ogre”. Once per turn (Quick Effect), if you Fusion Summon a “Cyber Ogre” Fusion Monster this turn, you can add monsters to your hand from your field and/or GY as the Fusion Materials. You can only control 1 “Lilac, the Cyber Specialist”. Other Ideas: Chimeratech Ogre Dragon Level 6 DARK Machine/Effect ATK 2500 DEF 2100 1 “Cyber Ogre” monster + 1 “Cyber” LIGHT or DARK monster This card’s name becomes “Cyber Ogre” while face-up. When this card is Special Summoned, destroy every other monster you control. While you control this face-up card, neither player can Special Summon “Chimeratech” monsters from their Extra Deck. This card gains 1 additional attack during each Battle Phase for each of the different Attributes of “Cyber” monsters in your GY. Update from the Anime: Scrap Fusion Quick-Play Spell Card While you control no monsters: Fusion Summon 1 Machine Fusion Monster by shuffling Fusion Materials whose names are specifically listed on that card from either player’s GY into the Deck, then look at your opponent’s Extra Deck, if it does not contains the same monster you’ve Fusion Summoned with this card’s effect, that monster in your possession cannot attack and its effect is negated until your next turn. You can only activate 1 “Scrap Fusion” per turn.
  7. Jesus, that Dragon hits like a truck. Maybe its just me, but I think the OTK potential is just too great with that card (even if it is slightly restricted by its Summoning conditions). The fusion card on the other hand, seems fine to me, but I am starting to feel tired at seing so many archetypes having there own Fusion Card. Polymerization was so important to the Arc-V anime, I think more cards should be made that facilitates the use of more generic Fusion Cards. Anyway, a bit of a mixed bag for me.
  8. Hey there, I think Link Growth is entirely too powerful. In my opinion, it would be better if you rolled a dice to increase the target's Link rating.
  9. Hey everyone, So, do you guys remember the old “Element” monsters? You know, from Soul of the Duelist… No one else? Well guess that’s ok, Konami really did not do anything to get them out of obscurity after they released them in the early 2000s. Thankfully, I am here and this is my attempt to do something useful with these very inconveniently named cards. I may think about it more later and change some stuff but for now this is what I got. Anyway, feel free to check it out and tell me what you think. Monster Cards: Eternal Spark Level 4 LIGHT Fairy/Spirit/Effect ATK 1500 DEF 1200 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. You can only use the following effects of “Eternal Spark” once per turn. When this card is Normal Summoned: You can add 1 DARK monster with 1500 ATK and 1200 DEF from your Deck to your hand, and if you do, you can conduct 2 Normal Summons/Sets this turn, not just 1, also, until the end of the turn, monsters in your possession cannot be used as Materials for a Summon, except monsters with 1500 original ATK and 1200 original DEF. When you Normal or Special Summon a Level 4 monster: You can target 1 monster on the field, then declare 1 Attribute; that target is also treated as that Attribute. Endless Vestige Level 4 DARK Fiend/Spirit/Effect ATK 1500 DEF 1200 Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. You can only use the following effects of “Endless Vestige” once per turn. When this card is Normal Summoned: You can add 1 LIGHT monster with 1500 ATK and 1200 DEF from your Deck to your hand, and if you do, during this turn, you can Normal Summon a Level 4 LIGHT or DARK monster in addition to your Normal Summon/Set, except “Endless Vestige”. If this card is also treated as a different Attribute: You can return every Special Summoned monsters on the field to their owner’s hand, except monsters with 1500 original ATK and 1200 original DEF and monsters that are also treated as a different Attribute. Spell Cards: Bestowment of the Light Field Spell Card Once per turn, when a monster is Normal or Special Summoned: You can target 1 monster on the field, then add 1 LIGHT or DARK “Element” monster with 1500 ATK and 1200 DEF from your Deck to your hand; that target is also treated as both Attribute that are listed in that “Element” monster’s card text. If there is a monster(s) with the following Attribute(s) on the field, Level 4 monsters you control with 1500 original ATK and 1200 original DEF gain the following effect(s). WIND: Once per turn, this card cannot be destroyed by battle or card effect. WATER: This card cannot be targeted by your opponent’s card effects. EARTH: If this card attacks or is attacked, your opponent cannot activate monster effect until the end of the Damage Step. FIRE: This card gains 500 ATK. Trap Cards: Bestowment of the Darkness Continuous Trap Card You can target 1 monster on the field, then declare 1 Attribute; that monster is also treated as that Attribute and gains 500 ATK. You can target 1 “Element” monster you control with 1500 original ATK and 1200 original DEF, then, reveal 1 Fusion Monster that specifically lists that target in its card text from your Extra Deck; send both that target and 1 monster on the field with the same Attribute as that Fusion Monster to the GY, and if you do, Special Summon that Fusion Monster from your Extra Deck (this is treated as a Fusion Summon), also, destroy this card during your next End Phase. You can only use 1 “Bestowment of the Darkness” effect per turn, and only once that turn. Extra Deck: Alothea of the Changing Tides Level 10 WATER Spellcaster/Fusion/Effect ATK 2000 DEF 3400 “Element Magician” + “Element Saurus” (Quick Effect) Once per turn, you can declare 1 Attribute; this card is also treated as that Attribute until the end of the turn. This monster gets the following effect(s) if there is a monster(s) with the following Attribute(s) on the field: WIND: This card cannot be attacked while in Attack Position. WATER: This card can attack while in face-up Defense Position, and if it does, apply its DEF for damage calculation. EARTH: cannot be destroyed by card effects. FIRE: This card can attack twice while in Attack Position. Cyonel of the Infinite Depths Level 8 EARTH Fairy/Fusion/Effect ATK 2800 DEF 2600 “Element Valkyrie” + “Element Doom” (Quick Effect) Once per turn, you can declare 1 Attribute; this card is also treated as that Attribute until the end of the turn. This monster gets the following effect(s) if there is a monster(s) with the following Attribute(s) on the field: WIND: Your opponent cannot target this card for attacks, except with a Level 8 or higher monster. WATER: Your opponent cannot send monsters to the GY with card effects. EARTH: Once per turn, when your opponent activates a card or effect; you can negate the activation, then Set that card on your opponent’s field, also, your opponent cannot activate or flip that card face-up until their next turn. FIRE: Monsters your opponent control lose 500 ATK. Eniko of the Burning Sun Level 6 FIRE Fiend/Fusion/Effect ATK 2400 DEF 2100 “Element Soldier” + “Element Dragon” (Quick Effect) Once per turn, you can declare 1 Attribute; this card is also treated as that Attribute until the end of the turn. This monster gets the following effect(s) if there is a monster(s) with the following Attribute(s) on the field: WIND: Monsters you control cannot be destroyed by battle, except “Eniko of the Burning Sun”. WATER: When monsters you control destroy a monster in Defense Position, inflict piercing damage to your opponent. EARTH: Your opponent cannot Tribute monsters you control. FIRE: Other monsters you control gain 500 ATK. Njordeas of the Silver Mistral Level 4 WIND Warrior/Fusion/Effect ATK 1500 DEF 1200 2 monsters with 1500 original ATK and 1200 original DEF (This card is always treated as an “Element” monster.) (Quick Effect) Once per turn, you can declare 1 Attribute; this card is also treated as that Attribute until the end of the turn. This monster gets the following effect(s) if there is a monster(s) with the following Attribute(s) on the field: WIND: You can Normal Summon 1 monster with 1500 ATK and 1200 DEF in addition to your Normal Summon/Set (you can only gain this effect once per turn). WATER: Control of monsters on your field cannot switch. EARTH: Switch the ATK and DEF of monsters your opponent controls. FIRE: You do not take any damage from your opponent’s card effects. Other Ideas: Aether, the Radiant Unifier Level 8 LIGHT Psychic/Synchro/Effect ATK 3000 DEF 2400 1+ Tuner + 1+ non-Tuner monster(s) with 1500 original ATK and 1200 original DEF If this card was sent directly from your Extra Deck to your GY by a card effect, you can Synchro Summon this card from your GY. When this card is Synchro Summoned: You can Special Summon on either player’s field, a number of “Element Token” (Psychic-Type/LIGHT/Level 4/ATK 1500/DEF 1200) up to the number of monsters used to Synchro Summon this card. While this card is face-up, Tokens cannot be used as Materials for Summons, except when used with at least 1 non-Token “Element” monsters with 1500 original ATK and 1200 original DEF. Once per turn (Quick Effect): You can declare 1 Attribute; Tokens on the field are also treated as that Attribute. Nyx, the Forgotten Serenity Rank 4 DARK Warrior/Xyz/Effect ATK 2400 DEF 3000 2 Level 4 monsters with 1500 original ATK and 1200 original DEF If this card was sent directly from your Extra Deck to your GY by a card effect, you can Xyz Summon this card from your GY. Monsters your opponent controls that are treated as other Attribute(s) cannot attack and their effects are negated. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field, and if you do, declare 1 Attribute; that target is also treated as the declared Attribute and gains 500 ATK. If this card is sent to the GY; you can add 1 LIGHT or DARK monsters with 1500 ATK and 1200 DEF from your Deck to your hand. You can only use this effect of “Nyx, the Forgotten Serenity” once per turn. Cecoeus, the Repository of Knowledge LINK – 3 LIGHT Cyberse/Link/Effect (Right, Bottom-Right, Bottom-Left) ATK 2500 DEF – 1+ monsters with 1500 original ATK and 1200 original DEF If this card was sent directly from your Extra Deck to your GY by a card effect, you can Link Summon this card from your GY. If this card was Link Summoned using an “Element” monster with 1500 original ATK and 1200 original DEF as Material: You can Special Summon any number of Fusion, Synchro and Xyz monsters from your GY that were used as Link Material to Special Summon this card, on zones this card points to, but they cannot attack this turn. Once per turn, you can target 1 monster you control, then target 1 monster your opponent controls whose Attribute is specifically listed in the first target’s card text; take control of the second target. After that, give control of the first target to your opponent. Gateway of the Worlds Level 4 LIGHT Rock/Fusion/Effect ATK 1500 DEF 1200 1 LIGHT monster + 1 DARK monster (This card is always treated as an “Element” monster.) When this card is Fusion Summoned, you can either: Special Summon every monster with 1500 original ATK and 1200 original DEF from your GY that were used as Fusion Material to Special Summon this card OR add those monsters to your hand, and if you do, you cannot Special Summon any other monsters this turn, except Fusion Monsters. At the start of the Damage Step, if you control 2 or more monsters with the same original ATK and the same original DEF, and 1 of them battles a monster that has more ATK; shuffle that monster into the Deck. You can only Summon 1 “Gateway of the Worlds” per turn. Roots of the Worlds Level 4 DARK Plant/Fusion/Effect ATK 1500 DEF 1200 1 LIGHT monster + 1 DARK monster (This card is always treated as an “Element” monster.) When this card is Fusion Summoned: You can destroy cards on the field up to the number of monsters with 1500 original ATK and 1200 original DEF that were used as Fusion Material to Special Summon this card, and if you do, you cannot Special Summon any other monsters from your hand this turn. If you control 2 or more monsters with different names, but with the same original ATK and the same original DEF, your opponent cannot activate any cards or effects during your Main Phase. You can only Summon 1 “Roots of the Worlds” per turn.
  10. Hey everyone, I’ve always wanted Konami to give some support to our lord, our savior, the great MOKEY MOKEY. Since they have failed at this task, I will humbly prostrate myself before the altar of the soap-bar-shaped-god and vow to do my upmost to win his favor (and by that I mean make some support for the great-one himself). Brothers and sisters, I beseech thee to look upon my work and leave a comment, as an offering to the magnificent angelic cuboid. Praise be to MOKEY MOKEY! [spoiler=Monster Cards:''] Calming Spirit Level 1 LIGHT Fairy/Pendulum Pendulum Scale 0 ATK 300 DEF 100 Pendulum Effect: You can only Pendulum Summon Fairy monsters. You do not take any battle damage from battles involving a Fairy-Type monster with 1000 or less original ATK. Once per turn, you can Fusion Summon 1 “Mokey Mokey King” from your Extra Deck, using monsters from your hand and/or field as Material. If you control no monsters or if the only monsters you control are Fairy-Type monsters, you can also use monsters from your Deck as Material. Monster Lore: A lighthearted spirit that finds happiness during peaceful times... This does not happen a whole lot. Passionate Sprite Level 1 LIGHT Fairy/Pendulum Pendulum Scale 3 ATK 300 DEF 100 Pendulum Effect: While you control a Fairy-Type monster with 1000 or less original ATK, Continuous Spell Cards you control are unaffected by your opponent’s card effect. If a Fairy-Type monster you control is targeted by an attack: You can activate 1 “Mokey Mokey Smackdown” from your hand or Deck, then you can draw 1 card for each Level 2 or lower Fairy-Type Normal monsters you control. You can only use this effect of “Passionate Sprite” once per turn. Monster Lore: As excitement and conflict rise to prominence in the world, so does this angel’s spirits. Do not let it close to your shoes; it will tie your laces together. [spoiler=Spell Cards:''] Production Overload Field Spell Card While you control a Fairy-Type monster, the names of Level 2 or lower Fairy-Type Normal Monster you control and in your GY become “Mokey Mokey”. You can reveal any number of Level 2 or lower Fairy-Type Normal Monsters in your hand, and if you do, draw 1 card for each of the revealed monsters, then destroy the same amount of cards from your hand. If you revealed a “Mokey Mokey” with this card’s effect or if you control a “Mokey Mokey” monster, this card does not have to have its effect that destroys cards from your hand activated and your opponent cannot activate any cards or effects in response to this effect’s activation. You can only use this effect of “Production Overload” once per turn. [spoiler=Trap Cards:''] Force Concentration Tactics Continuous Trap Card The name of every “Mokey Mokey King” on the field and in the GY become “Mokey Mokey”, also, monsters you control whose original name is “Mokey Mokey King” can make a second attack during each Battle Phase. You can destroy 1 card from your hand or field, and if you do, Fairy-Type monsters you control with 1000 or less original ATK cannot be targeted or destroyed by an opponent card effect until the end of the turn, also, if the card you destroyed was a Fairy-Type Monster; you can add 1 monster with the same ATK and DEF as the destroyed monster but with a different name from your Deck to your hand. You can only use each effect of “Force Concentration Tactics” once per turn. [spoiler=Extra Deck:''] Mokey Mokey Herald LINK – 2 LIGHT Fairy/Link/Effect (Bottom-Left, Bottom-Right) ATK 300 DEF – 2 monsters with 1000 or less original ATK If this card is the only monster you control, its effect cannot be negated and it cannot be destroyed by your opponent’s card effects. This card’s name becomes “Mokey Mokey” while it is on the field or in the GY. Once per turn, you can target 1 face-up Fairy-Type monster in your Extra Deck: Add it to your hand, then, if that target was a Normal Monster; you can add 1 Fairy-Type monster with the same Level from your Deck to your hand. If this card is destroyed by battle or by a card effect, you do not take any battle damage until the end of the turn. Mokey Mokey Swarm Rank 1 LIGHT Fairy/Xyz/Effect ATK 300 DEF 100 Any number of Level 1 monsters This card’s name becomes “Mokey Mokey” while it is on the field or in the GY. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card; target 1 of your monster who’s original name is “Mokey Mokey” or 1 of your Spell/Trap Card that specifically lists “Mokey Mokey” in its card text from the GY or that is banished, then add that target to your hand, also if the targeted card is “Mokey Mokey Smackdown”, you can activate it instead. You can only use this effect of “Mokey Mokey Swarm” once per turn. If this card is destroyed by battle or by a card effect while it still had Xyz Materials attached to it: Add those Materials to your hand, also, you do not take any battle damage this turn.
  11. Hey everyone, I aded a new Equip Spell Card to the archetype and made a few minor fixes on each of the cards. Feel free to tell me what you think.
  12. Hey everyone, Long-time no see. So… yeah, I’ve really been on a 5Ds tangent the past few months, and for the longest time, I felt that the producers of the show really have dropped the ball in term of giving their main characters well defined archetypes that are interesting as well as being powerful. In an effort to rectify this situation, I’ll be looking to create a few new cards for Luna, a child character who is supposed to be a dueling prodigy but only managed to duel a grand total of 3 times in the entire series and who’s card have no synergy whatsoever. Let me tell you guys, that was harder than I t thought. To be honest, I’m not even sure it would actually work as a functioning archetype but … eh what the hell right ? In any case, feel free to look and tell me what you think. [spoiler=Monster Cards:''] Exalted Silver Cub Level 1 LIGHT Beast/Effect ATK 0 DEF 0 If a face-up card you control is leaves the field because of a card effect (Quick Effect): You can Special Summon this card from your hand, then if the only monsters you control are LIGHT monsters, you can target 1 Equip Spell Card from your hand or GY; either return that target to the top of your Deck or equip it to a LIGHT monster you control. If this card is sent to the GY or returns from the field to your hand because of a card effect: You can add 1 Equip Spell Card from your Deck to your hand, and if you do, you can only equip LIGHT monsters with Equip Spell Cards until the end of the turn. You can only use each effect of “Exalted Silver Cub” once per turn. Woodland Pixie Level 3 LIGHT Fairy/Effect ATK 500 DEF 1800 When you Normal or Special Summon a LIGHT monster: You can Special Summon this card from your hand, also if the monster you’ve Summoned is a Beast-Type monster; this card is treated as a Tuner Monster. You cannot Special Summon any other monsters on the turn you activate this effect, except LIGHT monsters. If either this card or another LIGHT monster you control leaves the field because of a card effect: You can Special Summon 1 Level 4 or lower LIGHT Beast-Type monster from your Deck or GY. You can only use each effect of “Woodland Pixie” once per turn. Luminous Wyvern Level 4 LIGHT Dragon/Effect ATK 1600 DEF 1200 You can destroy 1 Field Spell Card on the field; Special Summon this card from your GY, and if you do, you cannot Special Summon any other monsters from your Extra Deck this turn, except Synchro Monsters, also banish this card when it leaves the field. (Quick Effect): You can target 2 LIGHT monsters you control; return 1 of those targets to your hand, and if you do, the second target is treated as a Tuner Monster until the end of the turn (even if this card has left the field). You can only use each effect of “Luminous Wyvern” once per turn. [spoiler=Spell Cards:''] Ancient Forest Grove Field Spell Card You cannot control 2 or more monsters whose original names include the same exact word. This effect cannot be negated. You can only use the following effects of “Ancient Forest Grove” once per turn. You can send 1 LIGHT monster from your field or Deck to the GY: Special Summon 1 level 4 or lower LIGHT monster with a different name from your hand, then if the monster you’ve Special Summoned with this effect is a Beast-Type monster; you can draw 1 card for every face-up LIGHT Beast-Type monster(s) you control. If you activated this effect, you cannot Special Summon monsters from your Extra Deck, except LIGHT monsters. If this face-up card is destroyed or banished by a card effect: You can add 1 “Ancient Forest” Field Spell Card from your GY to your hand, except “Ancient Forest Grove”. Ancient Forest Temple Field Spell Card You cannot control 2 or more monsters whose original names include the same exact word. This effect cannot be negated. During either player’s turn, you can send 1 LIGHT monster from your field or Deck to the GY, then target 1 LIGHT monster you control; place a Sovereign Counter on it. You can only use this effect of “Ancient Forest Temple” once per turn. You can only control 1 monster with a Sovereign Counter at a time. While you control a monster with a Sovereign Counter, monsters your opponent control must attack that monster, if able. During each of your opponent’s End Phase, if you control a monster with a Sovereign Counter; destroy every monster your opponent controls that did not attack this turn. If this face-up card is destroyed or banished by a card effect: You can add 1 “Ancient Forest” Field Spell Card from your Deck to your hand, except “Ancient Forest Temple”. Ancient Forest Ruins Field Spell Card You cannot control 2 or more monsters whose original names include the same exact word. This effect cannot be negated. You can only use the following effects of “Ancient Forest Ruins” once per turn. If a LIGHT monster you control leaves the field either by battle or by a card effect: You can add 1 Level 4 or lower LIGHT monster with a different Type as that monster from your Deck to your hand. During your next End Phase, if you did not Summon the added monster, or a card with the same name, send every card in your hand to the GY. If this face-up card is destroyed or banished by a card effect: You can Special Summon 1 of your Level 4 or lower LIGHT monster from the GY or that is banished, also if the monster you’ve Special Summoned with this effect is a Beast-Type monster, it cannot be destroyed by battle until your next Standby Phase. Luminous Force Equip Spell Card You can discard this card from your hand: Add 1 “Ancient Forest” Field Spell Card from your Deck to your hand, also you cannot Summon any other monsters this turn, except LIGHT monsters. If you Normal or Special Summon a level 4 or lower LIGHT Beast-Type monster: You can place this card from your GY to the top of your Deck, but if you draw this card during your next Draw Phase; banish this card from your hand. You can only use the previous effects of “Luminous Force” once per turn. Must be equipped to a LIGHT monster. At the start of the Damage Step, if the equipped monster has less ATK than the monster it battles, banish that monster, and if you do, inflict damage to your opponent equal to half of the ATK of the monster banished with this card’s effect. Crystalight Beacon Equip Spell Card If this card is in your hand: You can add either 1 of your “Ancient Forest” Field Spell Cards or 1 of your Level 4 or lower LIGHT monster in the GY or that is banished to your hand, and if you do, place this card to the top of your Deck, but if you draw this card during your next Draw Phase; banish this card from your hand. You can only use the previous effects of “Crystalight Beacon” once per turn. While the only monsters you control are LIGHT monsters, your opponent cannot target or destroy face-up monsters you control with card effects, except monsters that are equipped with “Crystalight Beacon”, also if this card is equipped onto a Beast-Type monster, your opponent cannot target face-up Spell/Trap Cards you control with card effects, except “Crystalight Beacon”. [spoiler=Extra Deck:''] Ancient Forest Guardian Level 7 LIGHT Beast/Synchro/Effect ATK 3000 DEF 2100 1 LIGHT Tuner + 1+ non-Tuner LIGHT monsters If this card was Synchro Summoned using a non-Tuner Beast-Type monster as a Material: You can Special Summon 1 Level 4 or lower LIGHT Beast-Type monster from your GY. (Quick Effect): You can destroy 1 Field Spell Card on the field or in your hand; change the Battle Position of every monster your opponent controls either to face-up Attack or Defense Position (Flip Effects are not activated at this time), also if the card you destroyed with this effect was an “Ancient Forest” card, this card cannot be targeted or destroyed by your opponent’s card effects until your next Standby Phase. You can only use this effect of “Ancient Forest Guardian” once per turn. Sunfire Bicorn Level 5 LIGHT Beast/Synchro/Effect ATK 2300 DEF 1500 1 LIGHT Tuner + 1+ non-Tuner LIGHT monsters While you control a Field Spell Card, this card is treated as a Tuner Monster. If the only monsters you control are LIGHT monsters: You can destroy 1 face-up Spell/Trap Card on the field; Special Summon 1 “Forest Dweller Token” (Beast/LIGHT/Level 2/ATK 0/DEF 0), and if you do, it cannot be used as a Material for a Summon, except for the Synchro Summon of a LIGHT monster until the end of the turn. (Quick Effect) You can excavate the top card of your Deck, and if it is an Equip or Field Spell Card, if possible, either immediately activate it or add it to your hand. You can only use each effect of “Sunfire Bicorn” once per turn. Crystalight Kuribonnet Link 1 LIGHT Fairy/Link/Effect (Bottom Center) ATK 300 DEF – 1 LIGHT monster If a face-up “Ancient Forest” Field Spell Card you control is destroyed or banished by a card effect; you can activate 1 “Ancient Forest” Field Spell Card from your hand or Deck. While the only monsters you control are LIGHT monsters, during either player’s Damage Step, if this card is being attacked by your opponent’s monster: You can negate that attack, and if you do, both you and your opponent gains LP equal to the attacking monster’s original ATK, then negate that monster’s effect and its ATK becomes 0. You can only use each effect of “Crystalight Kuribonnet” once per turn.
×
×
  • Create New...