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8bit Moonside

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8bit Moonside last won the day on November 25 2019

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About 8bit Moonside

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  • Birthday 07/20/1996

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  1. I've had this card effect rolling around in my mind for a little while now, so I figured I would write it out and cast it into the void the internet. Here's a power-crept version of Evenly Matched (except only for monsters) for if they ever decide to ban it. The Great Reversal Normal Trap If your opponent controls more monsters than you do: Target monsters they control, equal to the difference; your opponent can discard the same number of cards to negate this effect, otherwise return those targets to the hand. You can only activate 1 "The Great Reversal" per turn.
  2. I entered this for a custom card contest on a Discord server and it won, so here it is. 3 Beast-Warrior monsters with different Attributes If this card is Link Summoned, or an "Ancient Warriors" monster(s) is Summoned to a zone(s) this card points to: Destroy all monsters this card points to, and if you do, this card gains 400 ATK for each. Once per turn: You can target 1 other "Ancient Warriors" monster on your field or in your GY; banish it, and if you do, shuffle 1 card your opponent controls into the Deck. If this card is sent from the field to the GY by an opponent's card: You
  3. Going with Number 60: Dugares the Timeless. Valedecim the Timeless Thief Level 4 | FIRE | Fiend/Effect 1600 ATK / 1600 DEF You can Tribute this monster, then target 1 face-up monster your opponent controls; skip the Battle Phase of your next turn, also take control of that target until the End Phase, but it cannot activate its effects while you control it. If a "Timeless" monster is Xyz Summoned: You can attach this card in your GY to it as Xyz Material, and if you do, it gains 1000 ATK. You can only activate each effect of "Valedecim the Timeless Thief" once per turn. Barbaduo
  4. Photon Black Hole Enforcer Level 5 | LIGHT | Warrior/Synchro/Effect 2200 ATK / 2000 DEF 1 Tuner + 1+ non-Tuner "Photon" monsters Your opponent cannot target other "Photon" or "Galaxy" monsters you control for attacks or with card effects. If another "Photon" or "Galaxy" monster you control battles (Quick Effect): You can target that monster; it gains 2000 ATK during the Damage Step only, also neither player takes damage from this battle. If this card is sent to the GY: You can add 1 LIGHT monster with 2000 ATK from your Deck to your hand. You can only activate each effect o
  5. Gem-Knight Azurite Level 5 | EARTH | Aqua/Effect 0 ATK / 2800 DEF You can discard this card: Add 1 "Fusion" Spell/Trap from your Deck to your hand, that specifically has "Gem-Knight" written in its text. You can only activate this effect of "Gem-Knight Azurite" once per turn. A "Gem-Knight" monster Fusion Summoned using this card as material gains the following effect: Cannot be targeted by, or destroyed by, your opponent's Spell/Trap effects. Gem-Knight Malachite Level 5 | EARTH | Thunder/Effect 2400 ATK / 600 DEF If this card is banished, or sent from the f
  6. Batteryman Graphene LIGHT | Thunder/Link/Effect 0 ATK / LINK-3 W E S 2+ Thunder monsters Once per turn: You can target 1 "Batteryman" monster in your GY; Special Summon it to your zone this card points to, and if you do, this card's name and original ATK become those of the Special Summoned monster's, also replace this effect with the effects of that monster. These changes last until the End Phase of this turn. If this card is sent from the field to the GY: You can Special Summon 1 "Batteryman Industrial Strength" from your hand or GY, ignoring its Summoning conditions.
  7. Protection of the Ancestors Continuous Spell Target 1 face-up Normal Monster you control; each turn, while there is at least 1 card with that target's original name in your GY, the first time the targeted monster would be destroyed by battle or card effect, it is not destroyed. If the targeted monster is destroyed, destroy this card. You can only control 1 "Protection of the Ancestors". Next: A card that interacts with your face-down banished cards in some way
  8. I've never laughed this hard at a card name. Well played. Earthbound Prisoner of Shadow Level 2 | DARK | Fiend/Tuner/Effect 500 ATK / 500 DEF Cannot be used as material for a Fusion or Synchro Summon, except by its own effects. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 "Earthbound Servant" monster from your Extra Deck, using this card you control. If this card is in your GY: You can Fusion Summon 1 "Earthbound Servant" monster from your Extra Deck, by banishing Fusion Materials listed on it fro
  9. Infernity Siren Level 4 | DARK | Fiend/Tuner/Effect 1400 ATK / 200 DEF When this card is Summoned: You can send 1 "Infernity" monster from your hand or Deck to the GY. Then, if you have no cards in your hand, you can target 1 face-up monster your opponent controls; reduce the ATK and DEF of that target by those of the sent monster, until the End Phase of this turn. Infernity Gatekeeper Level 6 | DARK | Fiend/Synchro/Effect 1200 ATK / 2400 DEF 1 DARK Tuner + 1 or more non-Tuner monsters This Synchro Summoned monster cannot be targeted by your oppon
  10. Rapid Spell Canceller Level 5 | WIND | Machine/Effect 1600 ATK / 1800 DEF During either player's turn, when your opponent activates a Spell Card (Quick Effect): You can reveal this card in your hand; negate the activation, and if you do, destroy it, and if you do that, Special Summon this card in face-up Defense Position, also for the rest of the turn you cannot Special Summon monsters from the Extra Deck, except Machine-Type monsters. You can only Special Summon "Rapid Spell Canceller" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Spell Cancell
  11. Poki, Awakened Flame Dragon Level 6 | FIRE | Dragon/Fusion/Effect 2600 ATK / 1400 DEF "Master of the Flaming Dragonswords" + "Poki Draco" This card gains the following effects based on the number of "Poki Draco" in your GY: 1+: Cannot be destroyed by battle with a Special Summoned monster. 2+: Each time you Normal Summon a monster: Both that monster and this card gain 400 ATK, until the End Phase of this turn. 3: During your Main Phase, you can Normal Summon 1 FIRE monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn)
  12. Nuclear Magician Level 8 | FIRE | Spellcaster/Synchro/Effect 3000 ATK / 0 DEF 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Place 1 Meltdown Counter on all cards your opponent controls. If a card with a Meltdown Counter would be sent to the GY, it is banished instead. If this card leaves the field, unless it was destroyed by battle: Banish all cards with Meltdown Counters on them. Next: A Warrior counterpart to a Synchron monster that doesn't have one yet (Unknown Synchron, Cyberse Synchron, etc.)
  13. Cheat Code - Extra Life Level 1 | DARK | Cyberse/Effect 0 ATK / 0 DEF If this monster is Tributed by the effect of an "Enemy Controller" card: You can Special Summon it from the GY, but banish it when it leaves the field. You can only Special Summon "Cheat Code - Extra Life(s)" this way once per turn. Cheat Code - Control Hacker Level 1 | DARK | Cyberse/Effect 1200 ATK / 0 DEF If this card is Normal Summoned: You can add 1 "Enemy Controller" Spell Card from your Deck to your hand. You can target 1 face-up monster your opponent controls; pay LP equal to double its ATK, and if y
  14. Desert Locusts Level 6 | EARTH | Insect/Synchro/Effect 1500 ATK / 2400 DEF 1 Tuner + 1+ non-Tuner monsters During your opponent's turn, if this card is in the GY (Quick Effect): You can banish 1 Tuner and at least 1 non-Tuner monster from your GY, whose levels equal 6; Special Summon this card from the GY. You can only use this effect of "Desert Locusts" once per Duel. If this card is Synchro Summoned: Both players discard 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase: You can (Quick Effect): Immedi
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