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findog

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findog last won the day on April 14 2019

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About findog

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  1. ZW - Sylphid Wing You can target 1 "Utopia" monster you control, equip this card from your hand or field to the GY, the equipped monster gains 800 ATK. If the equipped monster would detach Xyz materials to activate its effects you can pay 500 L.P. Per material instead. Once per turn of your opponent special summons a monster from the extra deck, the equipped monster gains 1600 ATK. Next card: Number C1000 Numeronius (Bonus points if you also make a base form Number 1000)
  2. D/D/D Mountain King Joeseph EARTH/Fiend/Level 5/ATK 2100/DEF 1700 You can ritual summon this card with "Dark Contract with the Thousand hands". You can discard this card add 1 "Dark Contract" card from your deck to your hand. When this card is ritual summoned, draw 1 card for each "D/D/D" monster you control. All "D/D/D" monsters you control gain 300 AT for each "D/D" card you control. When this card on the field is destroyed, add 1 "D/D" pendulum monster from your face up extra deck to your hand. You can only use each effect of "D/D/D Mountain King Joeseph" once per turn
  3. D - Dragon Gauntlet LIGHT/Machine/UP/1000 1 Level 4 or lower LIGHT Machine monster When this card is link summoned, add 1 LIGHT union monster from your deck to your hand. You can target 1 Machine fusion monster you control equip this monster to that card, or, unequip it and special summon it. The equipped monster cannot be targeted by card effects. While this equipped card points to the monster it is equipped to, double that monsters original ATK. Next: make a "Knightmare" link monster to copmlete the full extra link
  4. All of them are Light/Machine/Pendulum/Level 7/ATK 0/DEF 0 Mirror Imagine Reflector 1 When an opponents monster declares a direct attack, you can special summon 1 "Mirror Imagine" monster from your deck and make it the attack target. You can only use this effect of "Mirror Imagine Reflector 1" once per turn. PS:1 When this card is attacked, you can tribute this card to negate the attacking monsters effects and reduce its ATK by 1000 until the end of the battle phase, then special summon 1 "Mirror Imagine" monster from your deck, except "Mirror Imagine Reflector 1" an
  5. Number C100: Numeron Mega Dragon R2/Dragon/Xyz 0/0 3 "Number" monsters with the same rank. Negate the effects off all Xyz monsters on the field, except "Number" monsters. Once per turn you can detach 1 Xyzmaterial from this card, special summon 1 "Number" Xyz monster from your extra deck or either playes GY, then attach the top 2 cards of your opponents deck to it as Xyz material. If this card has "Number 100: Numeron Dragon" as Xyz material it gains the folowing effects: *This cards original ATK and DEF becomes the total numerical values of "Number" monsters on the field
  6. no prompt so.... Dark Revolution CXyz Dragon same stats and standard Xyz requirememts as Dark Requiem Once per turn if your opponent activates a card or effect, you can detach 1 Xyz material from this card, negate that effect and if you do, target 1 Xyz monster in your GY, this card gains ATK equal to half that monsters original ATK until the end phase. If this card has a DARK Xyz monster as Xyz material it gains the following effects: * Once per turn you can detach 1 Xyz material from this card, the ATK of 1 monster your opponent controls becomes 0 and this card gains that
  7. Odd-Eyes Chain Dragon Link 3/2500/Dragon/LIGHT BL/B/BR 3 Pendulum Monsters If this card is Link summoned using an "Odd-Eyes" monster as Link material your opponenet cannot activate cards or effects in repsonse to the activation of this cards effects. When this card is summoned to the extra monster zone, banish 1 card from your opponents hand, face down, equal to the number of monsters this card points to +1. If your opponent takes battle damage while you control this card, you can place up to 2 Pendulum monsters from your face up extra deck into your pendulum zones. If you
  8. Miracle Warlock Link 2/Spellcaster/Effect L/D 2 Pendulum monsters including a "Magician" monster When this card is link summoned you can take up to 2 "Magician" pendulum monsters from your deck or face up extra deck, place them in your pendulum zones. The first time each turn that a pendulum monster(s) is added to the extra deck face up, you can add those cards to your hand. During your main phase if you have 2 "Magician" monsters in your pendulum zone, you can special summon this card from your GY. You can only use each effect of "Miracle Warlock" once per turn.
  9. Battlin’ Boxer Claw Cross When this card is Normal summoned, you can special summon 1 “Battlin’ Boxer” monster from your hand. You can banish this card from your GY, double the original ATK of 1 Warrior Xyz monster you control. Battlin’ Boxer Uppercut When you activate a counter trap card you can special summon this card from your hand. During your main phase, you can declare a level from 1-4 all “Battlin’ Boxer” monsters you control become the declared level until the end phase. You cannot summon monsters for the rest of the turn, except Xyz monsters. Battlin’ Boxer Low Bl
  10. Flame Chimera Dragon FIRE/Level 5/Dragon/ATK 2000/DEF 1000 If you control no monsters you can special summon this card from your hand or GY. During your main phase if you control 3 or more "Chimera Dragon" monsters you can send 1 random card from your opponents hand to the GY. You can only use each effect of "Flame Chimera Dragon" once per turn. Ice Chimera Dragon WATER/Level 5/Dragon/ATK 2000/DEF 1000 If you control less monsters than your opponent you can normal summon this card withou tributing. A Rank 5 Xyz monster that has this card as Xyz material gain this effec
  11. Fortune Lady Gale Level 2/WIND/Spellcaster/Tuner/Effect If you control a "Fortune Lady" monster, except a WIND monster, you can special summon this card from your hand. This cards ATK becomes 200 x its level. During your standby phase, increase this cards level by 1 (max 12). If this card is banished, draw 2 cards, then place 1 card from your hand on the bottom of your deck. You can only use thie effect of "Fortune Lady Gale" once per turn. Fortune Lady Magma Level 3/FIRE/Spellcaster/Tuner/Effect When this card is normal summoned, you can banish 1 "Fortune Lady" monst
  12. T.G. Paradox Bazooka Lv 12/LIGHT/4500/3800 Machine/Synchro/Effect 2 Synchro Tuners + 1 non-tuner Synchro monster When this card is synchro summoned, negate the effects of all cards your opponent currently controls. When this card dec;ares an attack, you can banish 1 "T.G." monster from your GY, any card sent to your opponents GY for the remainder of the turn is banished instead. During your standby phase if you control this card, you can special summon 1 level 5 or lower "T.G." synchro monster from your GY in defense position. You can only control 1 "T.G. paradox Bazooka"
  13. Lunalight Wilds Field spell When this card is activated add 1"Polymerization" or 1 level 4 or lower "Lunalight" monster from your deck or GY to your hand. "Lunalight" monsters you control gain 600 ATK. Once per turn. If you fusion summon a "Lunalight" monster, target 1 monster in your opponent's GY, special summon it in attack position to your opponent's field, but its ATK becomes 0. Continuing the Braclet Girls A windwitch field spell Or A lyrilusc field spell
  14. given that it does not specify any one rival Elemental Hero Destiny Dynamo Level 7/2500/2000 DARK 1 "Elemental HERO" monster + 1 "Destiny HERO" monster (This card is always treated as a "Destiny HERO" monster) When this card is fusion summoned, all "HERO" monsters you control gain 800 ATK. During each of your standby phase, if you control fewer cards then your opponent, destroy cards up to the difference. next card make a trickstar fusion so they have more then one
  15. It had to be this guy Mastercode Talker DARK/Cyberse/3300 U/L/R/BL/B/BR 3+ Cyberse Effect monsters including a Link monster If this card is link summoned using a "Code Talker" monster(s) as link material, this card gains the effects of those monsters. Negate the effects of monsters on the field, except Cyberse monsters. When this card declares an attack, your opponent cannot activate cards or effects until the end of the damage step. When this card destroys an opponents monster by battle, all "Code Talker" monsters you control gain 2000 ATK until the end of the battle
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