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Gorlois

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  1. The Agent of Aspiration - Pluto 1/LIGHT/Fairy/600/200 If you do not control a card in the Field Zone: You can Special Summon this card from your hand, then activate 1 "The Sanctuary in the Sky" from your Deck. If this card is banished: You can target 1 monster on the field; gain LP equal to its ATK. "The Sanctuary in the Sky" must be on the field to activate and to resolve this effect. You can only use each effect of "The Agent of Aspiration - Pluto" once per turn. Darklord Pluto 1/DARK/Fairy/200/600 If this card is sent to the GY by the effect of a "Darklord" card, or to activate the effect of a "Darklord" card: You can Special Summon it. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle it into the Deck. You can only use each effect of "Darklord Pluto" once per turn. Darklord Lucith, the Anti-Agent 12/DARK/Fairy/Fusion/3600/3200 "Darklord Morningstar" or "Condemned Darklord" + 1+ Fairy monsters Must be Fusion Summoned. Your opponent cannot banish cards, nor gain LP. (Quick Effect): You can pay 1000 LP; banish 1 "Darklord" Spell/Trap from your Deck or GY, then apply that card's effect. This effect can be activated a number of times per turn up to the number of Level 10 or lower monsters used for this card's Fusion Summon. Master Hyperion Nova 8/LIGHT/Fairy/Synchro/2000/4000 1 Tuner + 1+ LIGHT Fairy non-Tuners Once per turn: You can destroy cards your opponent controls, up to the number of monsters used as Synchro Material for this card's Synchro Summon. While "The Sanctuary in the Sky" is on the field, and your LP is higher than your opponent's, any card sent to your opponent's GY is banished instead. The Agent of Truth - Neptune 2/LIGHT/Fairy/Link/1700 (BL/BR) 2 Fairy monsters While "The Sanctuary in the Sky" is on the field, your opponent cannot target face-up Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "The Agent of Truth - Neptune" once per turn. * You can target 1 Fairy monster this card points to; gain LP equal to its ATK. * If you gain LP: You can banish 1 Fairy monster from your Deck with less ATK than the LP gained. Darklord's Resentment Quick-Play Spell If you control a Level 5 or higher "Darklord" monster: Send 1 "Darklord" Trap from your Deck to the GY, and if you do, this effect becomes that card's effect when it is activated. You can only activate 1 "Darklord's Resentment" per turn. The Ultimate Darklord Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Darklord" monster, as Fusion Materials, and if you do, it cannot be destroyed by battle or card effects this turn. You can only activate 1 "The Ultimate Darklord" per turn. Final Fight with the Forbidden Quick-Play Spell Banish 1 "The Agent" monster from your hand, field or GY, then target 1 LIGHT Fairy monster you control; it is unaffected by your opponent's card effects for the rest of this turn, then, if "The Sanctuary in the Sky" is on the field, you can Set this card instead of sending it to the GY. An Agent's Responsibility Continuous Trap When this card is activated, if "The Sanctury in the Sky" is on the field, and your opponent controls more monsters than you do: You can Special Summon "The Agent" monsters with different names from your GY and/or that you have banished, up to the difference. While your LP is higher than your opponent's, LIGHT Fairy monsters you control cannot be destroyed by battle. You can only control 1 "An Agent's Responsibility". Darklord Desertion Normal Trap Send 1 "Darklord" monster from your hand or face-up field to the GY; banish 1 monster from your opponent's GY, and if you do, gain LP equal to its original ATK. You can only activate 1 "Darklord Desertion" per turn. Next: Wight OR PSY-Frame
  2. Grandion, Creator of the Golden City 10/LIGHT/Warrior/Xyz/2500/3800 2 Level 10 monsters If this card is Xyz Summoned: Attach to this card as material, as many other face-up cards you control as possible that were face-up when this effect was activated. You can detach 10 materials from this card; for the rest of this Duel, the original ATK of all monsters you control is doubled. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Grandion, Creator of the Golden City" once per Duel. Next: An evolution of an OCG-original Xyz Monster.
  3. Spiritual Beast Tamer Pilica 3/WIND/Psychic/1000/1500 If this card is Normal Summoned: You can Set 1 “Ritual Beast” Spell/Trap directly from your Deck. It can be activated this turn. You can only Special Summon “Spiritual Beast Tamer Pilica(s)” once per turn. Next: Geargia
  4. Citadel of Dark Illusions 6/DARK/Rock/1200/2500 If this card is in your hand: You can send 1 Flip monster from your Deck to the GY; Special Summon this card, and if you do, its name becomes the same as the monster sent to the GY to activate this effect while it is face-up. While this card is in your Monster Zone, your opponent cannot target Fiend monsters you control with card effects, also you choose the targets for your opponent's attacks. Supreme King of Yamimakai 7/DARK/Fiend/2600/2000 If you control "Castle of Dark Illusions", you can Normal Summon this card without Tributing. You can Normal Summon Fiend monsters for 1 less Tribute. Once per turn: You can add 1 Level 5 or 6 Fiend monster or 1 "Reaper from the Shadows" from your Deck to your hand. Pitch-Dark Chimera 6/DARK/Fiend/2100/1600 You can discard this card; add 1 "Citadel of Dark Illusions" from your Deck to your hand. If a Fiend monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. While you control "Castle of Dark Illusions", your opponent cannot activate cards or effects in response to the activation of your Fiend monsters' effects. Black Luster Shield Continuous Spell Once while this card is on the field: You can Special Summon 1 "Castle of Dark Illusions" from your hand or GY. While you control "Castle of Dark Illusions", Fiend monsters you control cannot be destroyed by card effects. Once per turn, when a Fiend monster you control is targeted for an attack: You can have that monster gain 500 DEF for each monster you control until the end of this turn, also if it is in Attack Position, change it to Defence Position. Reaper from the Shadows Normal Trap Target 1 Set card your opponent controls; destroy it. If you control "Castle of Dark Illusions", you can target a face-up card your opponent controls, instead. If this Set card you control is destroyed by an opponent's card effect and sent to the GY: You can Special Summon 1 Level 5 or higher Fiend monster from your Deck. - Sarina (Mirror/Silver Spirit) Commander Koda (Profile Burn) Dr. Faker (Garbage) Sergey Volkov (Thorn Prisoner or Earthbound Fusion/Synchro)
  5. Imperial Dark Paladin 9/DARK/Warrior/Fusion/2900/2400 "Dark Magician Knight" + 1+ Warrior monsters If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of monsters used as Fusion Material for its Fusion Summon; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. When another monster's effect is activated (Quick Effect): You can discard 1 Spell/Trap; negate the activation. This card must be face-up to activate and to resolve this effect. Next: "The Claw of Hermos" and an Aqua monster.
  6. Harbinger's Hatchet Normal Trap During your opponent's End Phase: Target 1 card your opponent controls; destroy it, and if you do, apply the following effect based on the card type of the destroyed card in the GY. * Monster: Double all battle damage inflicted to your opponent from battles involving 2 monsters during your next Battle Phase. * Spell: You draw 2 cards instead of 1 for your normal draw during your next Draw Phase. * Trap: Your opponent cannot activate Trap Cards during your next Main Phase. You can only activate 1 "Harbinger's Hatchet" per turn. Next: Relayer
  7. Malicevorous Chopsticks 2/DARK/Fiend/900/0 If you control a Level 2 monster: You can Special Summon this card from your hand. If this card is sent to the GY to activate the effect of a Fiend monster: You can add 1 "Malicevorous" card from your Deck to your hand, except "Malicevorous Chopsticks". You can only use each effect of "Malicevorous Chopsticks" once per turn. Malicevorous Set Normal Spell Target 3 "Malicevorous" monsters in your GY with different names; Special Summon all of them. You can only activate 1 "Malicevorous Set" per turn. Chaos Evolution Quick-Play Spell Target 1 DARK Xyz Monster you control; Xyz Summon 1 DARK "Number C" monster from your Extra Deck with the same Type as that monster, but 1 Rank higher, by using it as the material. (Transfer its material.) Then, you can look at your opponent's Extra Deck and attach 1 monster in it to the Summoned monster as material. Malicevorous Manners Continuous Trap While you control a Fiend Xyz Monster, monsters must attack, if able. Your opponent cannot target Xyz Monsters you control that have a "Malicevorous" monster as material with card effects, also those monsters cannot be destroyed by your opponent's card effects. If this face-up card in your Spell & Trap Zone is destroyed by an opponent's card effect and sent to the GY: Skip your opponent's next Battle Phase. Malicevorous Master 2/DARK/Fiend/Xyz/1000/0 2 Level 2 DARK monsters If this card is Special Summoned: You can attach 1 Fiend monster from your Extra Deck or GY to this card as material. You can detach 1 material from this card, then target cards on the field, up to the number of "Malicevorous" monsters you control with different names; destroy them. If this card you control with material is destroyed and sent to the GY: You can Special Summon "Malicevorous" monsters from your Deck with different names, up to the number of materials this card had. You can only use each effect of "Malicevorous Master" once per turn. Next pack: Legend Duelist: The Wrath of Scud (bully-tier characters) DM: Scud - Flip/Burn Fiends (he has voice lines for Abaki, Humpty Grumpty, and D-Boyz in DL) GX: Obelisk Blue Chazz - Chthonian/Infernal Incinerator 5Ds: Armstrong - Iron Chain Zexal: WDC Officiator Nistro - Bounzer Arc-V: Iggy - Star Warriors
  8. Tirishaddoll Tarotree 10/LIGHT/Fairy/Fusion/3000/3500 "Prediction Princess Tarotrei" + "El Shaddoll Construct" If this card is Special Summoned: You can Special Summon 1 Flip monster from your Deck in face-down Defence Position. Once per turn (Quick Effect): You can target 1 Defence Position monster you control and 1 Special Summoned monster your opponent controls; change the first target to Attack Position, and if you do, change the second target to face-down Defence Position. If this Fusion Summoned card is sent to the GY: You can target 1 "El Shaddoll" monster or 1 Ritual Monster in your GY; Special Summon it. Next: "Two-for-One Team" + "Goblin of Greed"
  9. Gem-Elephant 3/EARTH/Rock/400/1900 If you Fusion Summon: You can target 1 "Gem-" monster in your GY; add it to your hand. During damage calculation, if a "Gem-" monster you control is battling an opponent's monster: You can reveal any number of Normal Monsters in your hand with different names; your battling monster gains 1000 ATK/DEF for each monster revealed, during that damage calculation only. You can only use each effect of "Gem-Elephant" once per turn. Next: Sylvan Mikorange
  10. Harbinger of Sophia 6/LIGHT/Beast-Warrior/Pendulum/1000/2500 Scale 11 Pendulum Effect You cannot Pendulum Summon monsters from the Extra Deck. This effect cannot be negated. If each player controls a monster: You can destroy this card, and if you do, add 1 Level 11 monster from your Deck to your hand. You can only use this effect of "Harbinger of Sophia" once per turn. Monster Effect You can target 1 monster on the field that was Special Summoned by a Spell effect, then declare either Ritual or Fusion; that target is treated as the declared monster card type until the end of this turn. You can target 1 monster on the field that was Special Summoned from the Extra Deck, then declare either Synchro or Xyz; that target is treated as the declared monster card type until the end of this turn. You can only use each monster effect of "Harbinger of Sophia" once per turn. Next: Feral Improjectile
  11. Fluff Tail Squadron 2/WIND/Beast/Tuner/600/300 You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card. You can only use this effect of "Fluff Tail Squadron" once per turn. Heli Hog Squadron 2/WIND/Beast/700/200 If this card is Normal or Special Summoned: You can discard 1 card; add 1 Level 2 WIND Tuner from your Deck to your hand. A Synchro Monster Summoned using this card as Synchro Material cannot be destroyed by battle, except by a WIND monster. Blue Hare Squadron 2/WIND/Beast/100/800 If this card is sent to the GY as Synchro Material for the Synchro Summon of a WIND Synchro Monster: You can activate 1 of these effects, based on whose turn it is. • Your turn: Special Summon this card from the GY as a Tuner. • Your opponent's turn: Add 1 "Squadron" card from your GY to your hand, except "Blue Hare Squadron". You can only use the effect of "Blue Hare Squadron" once per turn. Cloud Diver Elite Squadron 4/WIND/Beast/Synchro/1900/1900 1 WIND Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can activate 1 of these effects, based on whose turn it is. • Your turn: Add 1 "Squadron" card from your Deck to your hand. • Your opponent's turn: Negate the effects of 1 face-up card your opponent controls. You can only use the effect of "Cloud Diver Elite Squadron" once per turn. Sky Gallop Elite Squadron 6/WIND/Beast/Synchro/2400/2400 1 WIND Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can activate 1 of these effects, based on whose turn it is. • Your turn: Add 1 "Squadron" card from your Deck to your hand. • Your opponent's turn: Return 1 card your opponent controls to the hand. You can only use the effect of "Sky Gallop Elite Squadron" once per turn. Atmos Fear Elite Squadron 8/WIND/Beast/Synchro/2900/2900 1 WIND Tuner + 1+ non-Tuners If this card is Synchro Summoned: You can activate 1 of these effects, based on whose turn it is. • Your turn: Special Summon 1 Synchro Monster from your GY. • Your opponent's turn: Shuffle 1 card your opponent controls into the Deck. You can only use the effect of "Atmos Fear Elite Squadron" once per turn. Squadron Strategy Continuous Spell "Squadron" monsters you control cannot be targeted by monster effects, except WIND monsters' effects. Once per turn: You can target 1 WIND monster you control; this turn, it can attack directly, but if it does so using this effect, halve any battle damage it inflicts to your opponent. Backup Squadron Normal Trap Target 1 WIND monster in your Extra Monster Zone and 2 "Squadron" monsters (1 Tuner & 1 non-Tuner) in your GY; return the first target to the Extra Deck, and if you do, Special Summon those 2 monsters from the GY in Defence Position. During the Battle Phase: You can banish this card from the GY, then target 2 monsters you control; immediately after this effect resolves, Synchro Summon 1 Synchro Monster using those targets only. Next: Golden Flying Fish
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