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TheBlackCatter

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Everything posted by TheBlackCatter

  1. Program Retrofit [Trap] If a Cyberse monster you control would be destroyed by a card effect, you can Special Summon one Cyberse monster Lv. 4 or lower from your hand or deck.
  2. Death on a Quest Bed [Trap] If your monster would be destroyed, then after battle resolution or effect resolution Special Summon the monster in attack mode. If it isn't already a higher level, it becomes a Level 8. It also gains 500 ATK and DEF. The monster also is affected depending on its Attribute: * Fire: Gains an additional 500 ATK and once pr turn deals 200 damage to your opponent after battle. * Water: Gains an additional 500 DEF and once per turn can negate a card effect. * Wind: Cannot be destroyed by card effects. * Earth: Destroys a defense position mon
  3. Hoo-boy... A five level requirement? I'll do that just for kicks. Sokar, The Keeper of Souls [Lv. 10 | Divine] Divine Beast/Effect Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. This monster gains ATK and DEF equal to the number of monsters in the graveyard x350. When a monster is destroyed target one monster in either graveyard and Special Summon it to your side of the field. If a non-monster card would be sent to the graveyard, banish it instead.
  4. Conflict of Aspects [Continuous Trap] In a battle between two monsters that have different Attributes, neither monster is destroyed and no players take damage after battle calculation. If a monster is affected by an effect that allows it more than one Attribute, it destroys the monster it attacks before battle calculation unless the target monster also has multiple attributes per a card effect (in which case, battle is normal).
  5. Advanced Doggo [Lv. 4 | Wind] Psychic/Gemini/Effect This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect: * When your opponent summons a monster or activates a Spell card effect, this card gains a Bark Counter. Once per turn you can remove 3 Bark counters and this monster can either attack three times in one battle phase, or gain ATK equal to 2x their unmodified ATK. Only Psychic monsters can declare an attack on your batt
  6. The First Guardian [Lv. 9 | Light] Spellcaster/Effect You cannot Normal Summon this monster. You can special summon this monster by banishing two monsters from your hand and/or field. This monster is also the same Type as the monsters used to summon it. Once per turn you may move the card to any open space on your side of the field. If it is in a monster zone and is targeted for an attack, destroy the attacking monster before battle calculation. If it is on a spell/trap zone, you can negate the activation of one spell or trap this turn. ATK: 2500 DEF: 2700
  7. The Reckoning [Continuous Spell] This card cannot be destroyed or sent to the graveyard by card effects. After 12 of your turns have passed after this card is activated, destroy all cards on the field and banish this card. If, during those 12 turns a player has nothing on the field (this card not included), banish this card and the opposite player can summon any monster from their deck or hand.
  8. Enter the Medium [Field Spell] Both players can't Normal Summon. All monsters gain 1000 ATK. If a monster would be destroyed, you can Special summon from your hand a monster with the same Type and/or Attribute after it is destroyed regardless of whose turn it is.
  9. Gah! I'm sorry!! What have I done?! I hath failed ya'll... Anyways: * Beast warrior... * The name must make it sound cute but the art is gritty * Increase ATK based on number of Stand-By phases that have gone by * Cannot attack or be destroyed until at a certain ATK
  10. Kernel Sprite [Lv. 1 | Light] Fariy/Effect You cannot Normal Summon this monster. You can Special Summon this monster by targeting up to two monsters on the field or in your hand and banishing the cards you targeted. This card gains the ATK and DEF of all banished monsters and is considered to be all monster types as the banished monsters. Once per turn, if you took damage this turn, you can gain 1000 LP but this monster cannot attack this round. ATK: 100 DEF: 100
  11. Chief Cannoneer [Lv. 5 | Earth] Warrior/Effect You can Special Summon this monster without tributing a monster. If this monster is summoned this way, it becomes a Lv. 3 monster and looses 500 ATK and DEF. If this is used as a material for the Syncro Summoning of a machine monster, the Syncro monster can attack twice on even numbered turns. ATK: 1500 DEF: 1500
  12. Burden of Evil [Spell] Target one Light Spellcaster you control and destroy them. All of your opponent's card's effects don't affect your cards and you can activate one spell card from the graveyard. You cannot attack the turn you activate this card.
  13. Twisted Fate [Spell] Roll a die. If the result is 1 then you must reveal your Extra Deck to your opponent and they can send one of them to the graveyard. If the result is 6 then you must send at random one monster from your Extra Deck to the graveyard. If the result is 2-5 then you can use this card as a material of any required type or attribute used to special summon an Extra Deck monster. * I want a solider of some sort. * we need some love for burning damage * Lv. 5 * Sacrifice DEF for a higher ATK
  14. The Masked General [Lv. 6 | Dark] Spellcaster/Effect For every Continuous Spell or Continuous Trap on the field, this card gains 500 ATK. If any of those Continuous Spells or Continuous Traps are destroyed, deal damage to your opponent's Life Points equal to half of this monster's ATK. ATK: 1750 DEF: 1600
  15. Dark Gathering of Masks [Spell] If you have 4 Dark "The Masked" monsters on the field, banish any of your opponents cards on the field that isn't affected by an effect of one of your cards.
  16. :I Thanks, that's some nice shizpost material. I'm gonna use it elsewhere now.
  17. The Masked Prince [Lv. 2 | Dark] Spellcaster/Effect Once per turn you can target one monster on your opponent's side of the field and one face-up card on your side of the field. You take control of your opponents monster for the rest of the turn, but if it is Lv. 4 or lower it goes to the graveyard. After taking control of your opponent's monster destroy the targeted card on your side of the field. If this card is destroyed by battle, you may draw on "Mask" continuous spell from your deck. ATK: 500 DEF: 600
  18. i would like to know what this song is too (even if it is just a troll)
  19. The Masked Advisor [Lv. 4 | Dark] Spellcaster/Gemini/Effect This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect: * Once per turn, after a battle phase in which a monster was destroyed, your opponent must reveal either a card from their hand or from the top of their deck. If your opponent activates an effect in response to an attack or effect from this monster, they must reveal their full hand. ATK: 1300 DEF: 1300
  20. Mask of Patience [Continuous Trap] Target on of your opponent's monsters. It cannot declare an attack, however it gains 1000 ATK and DEF. If the target monster is destroyed, your opponent gains 500 Life Points but no attacks can be declared until after your next Stand-By Phase.
  21. The Masked Liaison [Lv. 7 | Dark] Spellcaster/Effect You can special summon this monster after you have destroyed all of your opponent's monsters this turn and sending all of your monsters to the graveyard. If summoned this way, once per turn you may special summon any monster from your graveyard. You may only have two monsters at a time that were summoned this way. If this monster is destroyed by card effect, banish it instead. If destroyed by battle, send it back to your hand instead. ATK: 2000 DEF: 1800
  22. The Masked King [Lv. 5 | Dark] Spellcaster/Effect You may normal summon this monster by paying 2000 life points instead of tributing a monster. When this monster is summoned, destroy all non-Dark monsters on the field. For every monster destroyed this way, you cannot declare an attack that many turns. If this monster is destroyed, remove the restriction on declaring an attack (if still active) and special summon one Dark monster from your deck with 1500 or less ATK. ATK: 1600 DEF: 1000
  23. Mask of Loneliness [Continuous Trap] If your opponent summons a monster target that monster. All of your opponent's monsters that weren't targeted are sent to the graveyard. The target monster gains 500 ATK and DEF and can attack twice. If your opponent tries to summon another monster in any way, they must pay 1000 Life Points. If your opponent succeeds in summoning a monster, destroy this card.
  24. Mask of Desire [Continuous Spell] Your opponent can draw two cards on their draw phase, but they pay 1000 Life Points on their Stand-By Phase.
  25. Mask of Forgetfulness [Continuous Spell] Your opponent doesn't draw a card on the Draw Phase. On your opponent's End Phase, they can draw 1 card.
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