Jump to content

Lightning775

Members
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Lightning775

  • Rank
    Fresh Member
  1. That's a good idea. Keep up the good work!
  2. I've been to DuelingBook and most of the DB community has no idea how to balance a card.
  3. Is Duel Portal closed? It feels like it because only 1 person is using the site?
  4. Really interesting gimmick with the Winguard. I like how you take a monster card and make an archetype based on it based on its gimmick.
  5. Flower Knight is a column-centric archetype of Level 4 Plant monsters that focuses on using Equip Spells. Each of the members is named after a certain species (or genus) of Plants. The Equip Spells capitalize on the column manipulation. Main Deck Monsters Flower Knight Viscaria (ATK 1400 / DEF 1200) If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Flower Knight Viscaria" once per turn this way. You can target 1 "Flower Knight" monster you control; move it to a different Main Monster Zone. You can only use this effect of "Flower Knight Viscaria" once per turn. Flower Knight Lamium (ATK 1300 / DEF 1300) All "Flower Knight" monsters you control gain 300 ATK/DEF. When this card is Normal Summoned: You can discard 1 card; add 1 "Flower Knight" Spell/Trap from your Deck to your hand. You can only use this effect of "Flower Knight Lamium" once per turn. Flower Knight Sarracenia (ATK 1400 / DEF 1300) If this card is Normal or Special Summoned: You can add 1 "Flower Knight" monster from your Deck to your hand. You can only use this effect of "Flower Knight Sarracenia" once per turn. Flower Knight Snowdrop (ATK 1600 / DEF 1600) If you control 2 or more "Flower Knight" monsters, you can Special Summon this card (from your hand). You can only Special Summon "Flower Knight Snowdrop" once per turn this way. During your Main Phase 1: You can add 1 "Flower Knight" Spell/Trap from your GY to your hand. You can only use this effect of "Flower Knight Snowdrop" once per turn. Flower Knight Oneothera (ATK 1300 / DEF 1300) (Quick Effect): You can send this card from your hand to the GY; move 1 "Flower Knight" monster and 1 "Flower Knight" Equip Spell to a different column. You can only use this effect of "Flower Knight Oneothera" once per turn. Flower Knight Night Phlox (ATK 1200 / DEF 1200) If this card is equipped with a "Flower Knight" Equip Spell: You can target 1 Set Spell/Trap your opponent controls; destroy that target. You can only use this effect of "Flower Knight Night Phlox" once per turn. Spells Flower Knight Palace (Field Spell) All "Flower Knight" monsters you control gain 300 ATK/DEF. During your Main Phase: You can target 1 "Flower Knight" monster you control; move it to a different Main Monster Zone. You can only use tyhis effect of "Flower Knight Palace" once per turn. Flower Knight Stealth Area (Continuous Spell) During your Main Phase 1: You can move 1 "Flower Knight" Equip Spell you control to a different Spell/Trap Zone, then target 1 "Flower Knight" monster in your GY; Special Summon it. You can only use this effect of "Flower Knight Stealth Area" once per turn. Flower Knight Pendant (Equip Spell) Equip only to a "Flower Knight" monster. A monster equipped with this card gains 200 ATK/DEF for each "Flower Knight" monster you control. If this card is in the same column as the equipped monster: You can target 1 "Flower Knight" monster in your GY; add it to your hand. You can only use this effect of "Flower Knight Pendant" once per turn. Flower Knight Murasame Lance (Equip Spell) Equip only to a "Flower Knight" monster. Activate 1 of these effects, depending on whether this card and the equipped monster are in the same column or not. ● Same: Discard 1 card, then target 1 Spell/Trap your opponent controls; send it to the GY. ● Different: Discard 1 card, then target 1 monster your opponent controls; shuffle it into the Deck. You can only use each effect of "Flower Knight Murasame Lance" once per turn. Flower Knight Enduring Ring (Equip Spell) Equip only to a "Flower Knight" monster. A monster equipped with this card gains 800 ATK/DEF. If the equipped monster and this card are in the same column: You can send 1 card your opponent controls that is in this card's column to the GY. You can only use this effect of "Flower Knight Enduring Ring" once per turn. Flower Knight Rapier (Equip Spell) Equip only to a "Flower Knight" monster. A monster equipped with this card gains 500 ATK/DEF. You can discard 1 card; destroy 1 Spell/Trap your opponent controls that is in a different column than the equipped monster. You can only use this effect of "Flower Knight Rapier" once per turn. Trap Cards Flower Knight Novalis Gates (Cont. Trap Card) Activate 1 of these effects. ● Target 1 "Flower Knight" monster you control; negate the effects of cards your opponent controls that are in the same column as that target until the end of this turn. ● Target 1 "Flower Knight" Equip Spell in your GY; equip it to 1 "Flower Knight" monster you control. You can only use each effect of "Flower Knight Novalis Gates" once per turn. Extra Deck Monsters Flower Knight Anemone 1 "Flower Knight" monster (ATK 1100 / Link 1, Bottom Arrow) If this card is Link Summoned: You can send 1 "Flower Knight" Equip Spell from your Deck to the GY. You can only use this effect of "Flower Knight Anemone" once per turn, also you cannot activate this effect the turn it's sent to the GY. If a "Flower Knight" card(s) you control would be destroyed or banished, you can banish this card from the GY instead. Flower Knight Streptocarpus (ATK 1600 / Link 2, Bottom-Left, Bottom-Right Arrows) 2 "Flower Knight" monsters Gains 300 ATK for each "Flower Knight" monster this card points to. You can target 1 "Flower Knight" Equip Spell in your GY; equip it to 1 "Flower Knight" monster you control. You can only use this effect of "Flower Knight Streptocarpus" once per turn. Flower Knight Mint (ATK 1200 / Link 2, Left,Right Arrows) 2 "Flower Knight" monsters with different names Gains 500 ATK for each "Flower Knight" monster this card points to. You can target 1 "Flower Knight" monster you control; move it to a different Main Monster Zone. You can only use this effect of "Flower Knight Mint" once per turn. Flower Knight Echinacea (ATK 2500 / DEF 2000, Rank 4 Xyz Monster) 2 Level 4 "Flower Knight" monsters You can detach 1 material from this card, then target 1 "Flower Knight" Equip Spell in your GY; equip it to a "Flower Knight" monster you control, and if you do, your opponent cannot target it or the card equipped to it by this effect with card effects. You can only use this effect of "Flower Knight Echinacea" once per turn. Can anyone look at the Flower Knight archetype?
×
×
  • Create New...