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Scarman3317

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About Scarman3317

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  1. I really like the synergy between the tokens from Lost World and Twin-Headed Tyrant Rex´s pearcing battle damage. While it is not a boss monster, it certainly feels like a threat, especially when protected by Lost World. It´s a shame that it is currently difficult to summon in a dinosaur deck. My suggestion is to make a contact fusion possible, maybe only when certain conditions are met, but even without a restriction on that the card should be fine.
  2. That's a really versatile starter if you ask me, because it can be used in combination both with on-Summon and and on-death Effect Monsters. As I see it, a self-destruction trigger is all but a limit to the card in a competitive environment, especially if the monster gets effectively replaced. I like the card, but isn't it a bit too powerful? Should you think so, you could add (in keeping with the theme of the card) an effect such as "...destroy the Summoned monster, then you cannot Special Summon monsters until the End Phase", or extend the self-destruction effect to each monster you Special Summon during the turn.
  3. I think it would be a perfectly fine card without the additional effects from overlaying Thunder King Rai-Oh or Denko Sekka, especially with so many ATK points. If you want to keep them, though, I would set an ATK-based condition: "If at least one of the Xyz-Materials had 1700 ATK or more, then... . If at least one of the Xyz-Materials had 1900 ATK or more, then... ." It just seems more elegant to me, and also less restrictive deck-building-wise. Other than that, I would make the statics affect both players, like the original Effect Monsters. This way they would feel less unfair, and you can even remove the Thunder Dragon clause, since many of those effects wouldn't work well with Thunder Slayer anyway.
  4. I'm afraid you read that right. That was what I meant by "a lot less powerful", and that is why I'm not inclined to make that change. Thank you for specifying. Edit: I think I just found the middle ground between the original effect and the one proposed by gmaster1991: "also declare 1 card name: until the end of this turn your opponent cannot activate effects from cards with that name." It doesn't seem too convoluted to me, but what do you think?
  5. I didn't expect such a positive review, thank you! I've been wondering, too, actually: it seems just too fitting of an effect (especially its cost) to think that no one at Konami ever thought about it... Other than that, I can definitely raise the ATK points a bit, even up to 2100. It would become the most powerful level 3 monster in all of Yugioh, which I find rather cool. But Herald of Perfection's effect doesn't recycle resources like Manticore does, rather it expends them. Because of this difference I find it unsafe to generalize the effect to such a degree. To do it I could replace it with something along the lines of "until the end of this turn that card's effects cannot be activated", but I'm afraid that would make it less powerful in a lot of situations.
  6. (Original picture: https://wall.alphacoders.com/big.php?i=366344) Crystal Beast Jasper Manticore (FIRE) Beast/Ritual/Effect You can summon this card with "Crystal Regalia". You can return another "Crystal" card you control to the hand: you cannot activate Continuous Spells/Traps with that card's name this turn, also choose 1 monster on the field; until the end of this turn that monster has its effects negated. If this face-up card is destroyed in a Monster Card Zone, you can place it face-up in a Spell & Trap Zone, instead of sending it to the Graveyard. ATK 1900/DEF 400 Crystal Regalia Ritual Spell Card This card is used to summon "Crystal Beast Jasper Manticore" from your hand or Spell & Trap Zone. You must also tribute "Crystal" monsters whose total levels equal 3 or more from the field or your hand, or send 1 "Crystal Beast" Continuous Spell Card from the field to the Graveyard. With these cards I wanted to explore a possibility for the Crystal Beast archetype to have a different endgame than Rainbow Dragon. I know that a new version of Rainbow Dragon has recently been revealed, that of course I didn't know of, and the effect of which probably ends up making my cards unnecessary, but I wanted to know what do you think of them regardless. Edit: Added source for Jasper Manticore's original picture.
  7. Elemental HERO Moonlight (LIGHT) LVL 4 Warrior/Effect When this card is sent to the GY: you can Normal Summon 1 "Elemental HERO" monster from your Hand in addition to your Normal Summon/Set (You can gain this effect only once per turn.) Once per turn, during the End Phase, if this card is in the Graveyard and you Fusion Summoned an Elemental HERO Fusion monster this turn: you can add this card to your hand. ATK 600/DEF 1400 Even though Elemental HEROes are getting a lot of Special Summon effects, they haven't yet got an additional Normal Summon effect (as far as I'm aware), which seems important to me because it activates Solid Soldier, and now even more because of Liquidman. I've also created this card to maximize the effect of both Elemental HERO Sunriser and Xtra HERO Wonder Driver. Edit: Tag updated, image uploaded.
  8. No worries: it didn't sound harsh to me, but I appreciate your concern. Thank you for your ruling clarification, I will go back on that change, then. As for the name clause (which is the part of Incarnation of Darkess that I like the most), I tried something new specifically for Apprentice Illusion Magician, because it happened to me that there were no more Dark Magicians in the Deck to take advantage of her on-summon effect. The fact that my card relies on Continuous spells has been bothering me a little, to be honest. The initial concept was related to the fact that the deck is most of the times not good enough to win without Dark Magical Circle and Eternal Soul. Therefore I designed my card to function with those cards on the field, but I can opt for something else instead (e.g. Normal Spell or Trap, or even by banishing something from somewhere). By the way, your guess about my intentions aren't that far off, since my idea consisted in giving the Deck an easy 2500 damage boost + Xyz/Fusion fodder.
  9. I see where you're coming from. I tried reworking the card a bit, although I couldn't find standardized language for the first effect. See if you like it better: Incarnation of Darkness Continuous Spell Card Cards and effects count this card as "Dark Magician". When you activate a Continuous Spell/Trap card or its effect, you can Special Summon this card from your Spell & Trap Zone as a Normal Monster (Spellcaster-Type/DARK/Level 7/ATK 2500/DEF 2100), but it cannot attack. (This card is still a Spell Card.) During the End Phase: If this card is in your Main Monster Zone, place this card in your Spell & Trap Zone as a Continuous Spell. I eventually added the "not-able-to-attack" clause because I think that the interaction between two copies would cause them to summon themselves reciprocally and, if that is the case, it may provide too much pressure for the card investment. This also probably discourages from running a full playset of this card.
  10. Well, I see that these decks often run some kind of engine (some time ago Spellbooks were very popular, for example), even sacrificing power cards like Monster Reborn itself. So I think that there is room for this card, provided that it actually serves a purpose. The thing is, it seems to me that DM decks do not have any real power play, and to solve that problem I was thinking of synergies, with Illusion Magic more specifically. Would it change anything if it read "when you activate a Continuous Spell/Trap card or its effect"? Well, that can be easily solved, I think (see my previous post for that). While flavorful I do not think that DMG or MoBC builds are exactly the most competitive; Graveyard synergy can definitely be implemented, though. I'm but worried: would that not be too powerful, especially considering the other change (see my reply to gmaster 1991 in this post) that I'm considering to make? I could have to make the Incarnations not able to attack, not that that's strictly necessary.
  11. I must say, I did not know that the card would count as a Dark Magician even when deckbuilding. If the wording is the problem, I could rewrite the effect to be a facultative name replacement (something like: "If a card or effect has you choose a "Dark Magician" in your Deck, you can choose this card instead"). I disagree that the card doesn't help the Deck at all, since not only it serves as fodder for easy Link and Xyz summons, but it also increases the firepower of the Deck in a quick and consistent manner (respectively by virtue of not being a Trap, and being searchable with Magician's Rod and Illusion Magic, and pickable by Dark Magician Circle). Regardless, I can definitely make the summoning effect optional. I might cosider creating another card as support for (Dark) Magician of Chaos decks, but I don't think it's efficient to completely rework this card instead.
  12. (I couldn't find the picture that I modified for the image of this card. Still, all the credits go to the original artist(s).) Incarnation of Darkness Continuous Spell Card This card's name becomes "Dark Magician" while in the Deck. During each player's turn, when you activate a Continuous Spell/Trap card, Special Summon this card from your Spell & Trap Zone as a Normal Monster (Spellcaster-Type/DARK/Level 7/ATK 2500/DEF 2100). (This card is still a Spell Card.) During the End Phase: If this card is in your Main Monster Zone, place this card in your Spell & Trap Zone as a Continuous Spell. With this Dark Magician support card I wanted to explore a concept for Spells that would mirror that of Trap monsters, as well as a name clause that's limited to the Deck, and therefore applies when selecting cards in it.
  13. Hello! This is is the first cards I post in the forum. I hope you like them! (Original artwork: https://www.zerochan.net/2056225) Neo Space Wanderer (LIGHT) Warrior/Link/Effect 1 "Neo-Spacian" monster This card's name becaomes "Elemental HERO Neos" while on the field. If this card returns from the field to your Extra Deck, you can activate 1 "Neos" or "Neo Space" Spell/Trap from your Deck. During the End Phase: Shuffle this card into your Extra Deck. ATK 1700/LINK-1 (Original artwork: https://infinitealchemist.wordpress.com/2013/09/30/the-lotus-flower/) Neo Space Flowering Normal Spell Card Special Summon 1 "Neo-Spacian" monster from your Deck. When you shuffle your Deck, except by the effect of "Neo Space Flowering", if this card is in your GY: you can shuffle this card into your Deck. My objective was to create something that could solve the constistency problems of the Neos achetype. I wonder, though, if these two cards don't make for somewhat too good of an engine, especially when splashed in other decks.
  14. Scarman3317

    Hello!

    Hello everyone! I'm Scarman, and I've been interested in Yu-gi-oh! for quite some time now. I played as a kid in primary school, some 12-15 years ago, but then stopped after moving on to secondary school. Now I play casually with my friends, but also occasionally watch tournamets and competitive deckbuilding videos. I don't have a favourite archetype, but I enjoy many of the DM/GX ones. Other than that, I mostly like colorful cards and playful mechanics. Pleased to meet you!
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