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HQCardmaker's Achievements


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  1. Right now, you are either conflict incarnate or a magnet to such. Unless you are debating for the thrill of it. Conflict as a need, more of a need than communication is, is impossible. A clockwork universe, however, would be boring to write. Unless you like the biggest fireworks show you've ever seen. Let us make a Turing Machine out of Conflict. Call it "The game of Conflict". An inevitably-2-player game. Then try to run it on itself. See how long it lasts.
  2. ATK/2250;DEF/1500 I changed the ATK to be just below 2300 yet gave it a level 3/4 DEF. I think that is a little better. If anyone has any other improvements, let me know. I want to make sure this custom card is good enough and I could use the constructive criticism.
  3. False Gateway Keeper - Technetiam LIGHT Level 5 Fairy/Synchro/Effect 1 LIGHT or DARK or Fairy monster Tuner + 1+ non-Tuner monsters This card is also treated as an Xyz Monster while on the field and its Syncrho Summon is also treated as an Xyz Summon. When this card is Xyz Summoned: You can attach the monsters used as material to Synchro Summon it as Xyz Materials, and if you do, this card is treated as having a Rank equal to the lowest Level out of the monsters you attached. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 non-Xyz/Link Monster on your opponent controls; that target's Level at that time is replaced with an equal Original Rank until the end of the next turn. ATK/1500; DEF/1000 Hello, may I interest you in one of our Fake Gateways! We have so many. So come on down and get one! -- Technetiam
  4. Perfect balance. 1000 is a 2-star beat stick and you basically attached a 6-star effect onto the card (assuming being able to draw two cards and nothing else is near the maximum amount of beneficial effect permissible.) And it always comes back to the top of the deck so you really have to plan ahead if you want to use this card lest you get stuck with a 1000 beat stick for half the game.
  5. Idk if conflict is necessary, but conflict /as a need/ is not. At least I think so. Though this may be undecidable.
  6. I wouldn't mind playing. Sure. But if there is a way out, can it be soon? I don't want to stay longer than I have to.
  7. Hyperconduit Hyphen WIND 2 Tuners of different Types or Attributes to eachother + 1 WIND Monster. Level 1 (Soon to be Rank 1 if you want it on the Field; see effect for why) Machine/Synchro/Effect Once this is Synchro Summoned: Xyz Summon this Monster with the following Xyz Material being attached to the Monster (Without it leaving the Field to do so): 2 Level 1 Monsters, and if you do, treat this Monster as having an Original Rank equal to its Original Level and as an Xyz Monster, but if you do not, send this card to the GY. Once this Monster has no Xyz Material attached to it as an Xyz Monster: Send this card to the GY. Once per turn on your turn: You can detach 1 Xyz Material from this card and if you do, Target one Synchro OR Xyz Material used to Summon this card and if you do, Target and add the Original Level OR Original Attack OR Original Defense OR Original Attribute OR Original Type of that targeted Monster to this Monster. ATK/ ?;DEF/ ?
  8. You have a point. It does take effort to make something balanced. Sometimes people ask for balance. Sometimes the balance comes baked in. And sometimes the artwork is the real flaw. But rules are rules. I appreciate everyone's input here. If this is what the card is supposed to be, I might add a 1 turn delay to the shuffle back into the deck simply because loops like that one penguin effect monster card exists.
  9. Anyone is welcome to loosen the conditions of this game. Basically, you create an effect, complete with a card, but one of the options in its effect or one of the uses for the card if not the whole effect has to cost banishing some card from some location face-down at minimum. I expect this game to be very short lived as the restriction means people will eventually run out of balanced effects they can write. "Excavate the top x cards in your deck, and banish face-down a card that you have more room for on your side of the Field and if possible, it has to be one you own, then return the rest in the order you picked them up in to your deck" is an acceptable example of a cost (I think); as long as you have an effect to go with it. I will let people submit up to 5 cards in a post on page 1 as long as one of them follows the effect condition. But once page 1 is finished, the poster before you has permission to restrict you to 5 or less cards down to 1.
  10. The OPD clause was only applied to the third optional effect rather than the whole card text, but yeah, I see what you mean.
  11. In celebration of the game, here is a card. Faceless Jargon Mage ATK/800 ;DEF/1200 Level 2 Spellcaster/Effect Once Summoned and while face-up: if the Defense of this face-up monster is more than the Original Defense of a face-up monster on your opponent's side of the field, choose an effect: * If that monster is an Effect Monster: Give this monster a copy of that monster's effect. * Change the Level of this monster to equal the Level of that monster. * After your 4th End Phase after you summoned this monster ends: Subtract the difference in both monsters' Levels x 200 from your opponent's LP. You can only use this effect of a monster by this monster's name once this Duel. OOPS. I posted this in the wrong forum. Oh well. I could use the critique anyway. Let me have it!
  12. @ITSUKOSOADO My set clearly needed work (unless there is something about them that makes them akin to Crystal Skull from YuGiOh 5Ds and I just don't know it.); you're good.
  13. Also, I didn't use any of the possible requirements so far in my post, so I guess any LV series that follows the theme is fair game. You can even make a LV series from 1 to 10 of 10 cards (But since people like Itsu exist, expect glaring eyes if your series of 10 cards is unbalanced.) As for Xyz and Link, I guess the effect would have to set the Original Level of those cards to existent and above 0. Not sure how that would work as an effect that changes such a rule of the game hasn't been made yet that still allows for balance, but if you can make a series of cards with Link or Xyz and balance it out and still have the Level match the LV inscription, go for it.
  14. 1 - Yeah I'm not so sure about that myself. 4 - Either that or change the Attribute to something like LIGHT or something. At least imo. 7 - It was a bit like Blue Eyes White Dragon with extra steps so I wasn't sure myself. 10 - There are tricks to getting around battle damage; but by the time you get to this card you are so invested that I have to agree that 1000 damage that you can occasionally turn into a 1000 damage beat stick is walking on a thin line. Unless you are one of those players with an LP deck and plenty of luck; and I don't think that is fair to the "Heart of the Cards" players. I'd probably change it to a flat rate of 100. As for the Attributes, I kinda don't want it to help the card this late in the game. The idea is by the time you make it this tall, it is ready to crumble. If anyone has any ideas as to what special feature I can squeeze in there, I'd love to hear it. There is a reason why no one likes the card "One With Nothing" from Magic the Gathering. Anyway, with that out of the way, back to the game.
  15. Okay, I am going to try to breathe life into this game that died, but I won't be trying to again. *I am too lazy to go back and fix grammar and PSCT errors I just now while typing found. Try to bear with me.* Self-Building Castle LV 1 Level 1 EARTH Machine/Effect If this card face-up on the Field is Banished or sent to the GY by a means other than being Tributed to Summon a "Self-Building Castle": You can excavate up to the top 10 cards in your deck; if an "LV" monster except for a "Self-Building Castle" is in that excavation, add 1 of the "LV" monsters that fit that criteria in that excavation to your hand and place the rest of those cards at the bottom of your deck. You can only use this effect of a card by this card's name once per Duel. ATK/ 400; DEF/ 400 Self-Building Castle LV 4 Level 4 EARTH Machine/Synchro/Effect 1 "Self-Building Castle LV 1" + 1 non-EARTH Tuner monster This gains the Attribute of the Tuner monster Tributed to Synchro Summon it. No substitutions can be used in the Synchro Summon of this monster. The Original Defense of this monster is 400 x the number of Attributes this monster has. While you have another Synchro monster face-up on your side of the field, increase the Original Defense of this monster by 400 x the number of Attributes all other monsters face-up on your side of the Field have. ATK/1600; DEF/ ? Self-Building Castle LV 7 Level 7 EARTH Machine/Effect This card cannot be Normal Summoned. This card can only be Special Summoned by Tributing 1 face-up "Self-Building Castle LV 4" on your side of the Field. This monster gains the Attributes of the monster Tributed to Summon it. The Original Attack of this card is whatever the Attack of the monster Tributed to summon this monster was before it was Tributed + 200 x The number of Synchro Monsters face-up on your side of the Field. ATK/ ?;DEF/2800 Self-Building Castle LV 10 Level 10 EARTH Machine/Effect This card cannot be Normal Summoned. This card can only be Special Summoned by Tributing 1 face-up "Self-Building Castle LV 7" on your side of the Field. This monster gains the Attribute(s) of the monster Tributed to Summon it. Select an Attribute this monster does not have out of LIGHT, DARK, EARTH, and WATER and if you do, this monster gains that Attribute. This monster cannot be destroyed in battle and any battle damage calculated in a Damage Step involving this card becomes 100 x this monster's Level. ATK/ 0; DEF/ 0 Lore is not needed for this game, I have no idea why people would think it is. Lore: Someone started building a castle with a magic brick. The brick started pulling from space-time equally and started building its structure. After the castle switched hands, it started being asked how it was building itself. This was a bad decision as it now was focusing on the question rather than being built. Overtime, it grew more and more unstable until it threatened to crumble under the weight it was producing. The crystal ball in its main hall was showing a celebration of a castle's fall from grace as a premonition. Guess what they say when it crumbles? "JENGA!"
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