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JairoLeyn100

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  1. Actually it isn't, but with you could use "Meteor Black Dragon" or "Meteor Black Comet Dragon" as Fusion Material in order to use it's other effect, the one that requieres a "Meteor" Fusion Dragon monster as Fusion Material. It's not a Red-Eyes, but it works along with the archetype.
  2. Hey. I had just updated this topic.
  3. As a "Red-Eyes" user, I like the your ideas for this archetype. The only thing is that you have some wording mistakes to fix. Also there are already cards that have the same effects as these cards you shown, like "Red-Eyes Slash Dragon" and "Gearfried the Red-Eyes Iron Knight". So some improvement would be needed. But overrall, I kinda understand your intention from these cards you made. I also did some "Red-Eyes" support cards, you can go check them out if you want, it could probably help you out a bit I don't know.
  4. Thanks for pointing that out. This Archetype is still a work in progress anyway, so your opinion and advice are well received.
  5. Hey guys, it's me again with a new Archetype. I always wanted to do one that included pendulum cards, but I couldn't think of a proper theme for it. That is until a came across the Zodiac Dragon images. I find these pictures very well drawn and fantastic, I couldn't think of a better theme for a Pendulum Archetype other than this. But of course, if I wanted this Archetype to be versatile, I had to include a sub-Archetype that would work along with this one, hence the Mythological Archetype in the title. Each Zodiac Dragons represent each Zodiac Sign, while the Mythological monster are actual constellations. I hope you guys like these cards and feel free to leave your opinion about any of these cards or the Archetype itself. P.S: I would like to know what each of you think of the Zodiac Dragon from your corresponding Zodiac Sign. Just so you know, I made each of these cards leaving aside my own personal opinion (I still think that each Zodiac Sign are both cool and amazing in their own way) and forgeting about my Zodiac Sign, which is Leo. Lets start with the Zodiac Dragon cards: Pendulum Effect: When an opponent's card effect is activated that would target a "Zodiac Dragon" you control: You can negate that card's effect until the End Phase. You can only use this card's Pendulum effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: When an opponent's card effect is activated, while this card is face-up on the field, you can negate that card's effect until the End Phase. You can only use this card's effect once per turn. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. Pendulum Effect: When an opponent's monster attacks a "Zodiac Dragon" monster you control, you can negate that monster's attack. You can only use this card's Pendulum effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: While this card you control is in Face-Up Defense Position, your opponent cannot battle other "Zodiac Dragon" monsters you control, except this card. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. Pendulum Effect: During each player's turn (Quick Effect): You can target 1 "Zodiac Dragon" you control, that monster cannot be targeted by Spell/Trap card effects until the end of this turn. You can only use this card's Pendulum effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: This Face-Up card cannot be targeted by Spell/Trap card effects. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. Pendulum Effect: Once per turn, during each of your Standy Phases: Gain 200 Life poitns or inflict 200 damage to the opponent x each "Zodiac" or "Mythological" monster you control in the Monster Zones and in the Pendulum Zones. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: During either player's turn, you can target 1 monster your opponent controls, and if you do, use 1 of the following effects: * Gain Life Points equal to that monster's ATK/DEF. * Reduce it's ATK/DEF by half. * Inflict damage to the opponent equal to that monster's ATK/DEF. You can only use each "Zodiac Dragon - Scorpius" effect per turn, and only once that turn. This card cannot attack the turn 1 of these effects was activated. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. Pendulum Effect: Once per turn: You can target 1 "Mythological" monster in your Graveyard; add it to your hand. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: If this card is Special Summoned, you can Special Summon (from your hand) 1 "Mythological" monster. If this card is Pendulum Summoned, you can Special Summon 1 "Mythological" monster from the Graveyard. You can only use each "Zodiac Dragon - Capricorn" per turn, and only once that turn. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. Pendulum Effect: During each of your Standy Phases, place 1 Aurora Counter on this card. During your Main Phase: Remove 3 Aurora Counters from this card, and if you do, Special Summon it to the Main Monster Zone. You can only use this card's Pendulum Effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: When this card is Normal Summoned, place 1 Aurora Counter on it. When this card is Special Summoned, place 2 Aurora Counters on it. If this card is Pendulum Summoned, place 3 Aurora Counters on it. Once per turn: You can remove as many Aurora Counters as posible, then target 1 "Zodiac Dragon" in the Graveyard or Face-Up on the Extra Deck whose Level is equal to the number of Aurora Counters removed, and if you do, Special Summon it to the Field, but it has it's effects negated. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. 1 "Zodiac Dragon" + 1 LIGHT monster Pendulum Effect: Once per turn: You can destroy 1 Spell/Trap card or monster your opponent controls. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Must be Fusion Summoned first, then it can be Pendulum Summoned. When a card's effect is activated: You can destroy 1 Spell/Trao card on the field, and if you do, add 1 Spell/Trap from your Deck to your hand. When a card's effect is activated: You can destroy 1 monster on the field, and if you do, inflict damage to the owner equal to the monster's ATK. You can only use each "Zodiac Dragon - Gemini" effect per turn, and only once that turn. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. 1 "Zodiac Dragon" + 1 WATER monster Pendulum Effect: During each of your Standy Phases, place 1 Aurora Counter on this card. Once per turn: You can remove a number of Arcadian Counters from this card, then target 1 monster you control, and if you do, reduce or increase it's Level equal to the number of Aurora Counters removed. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Must be Fusion Summoned first, then it can be Pendulum Summoned. When this card is Fusion Summoned: You can add 1 "Zodiac" card form the Graveyard to your hand. During each of your Standy Phases, you can place 1 Aurora Counter on this card. If this Face-Up card would be destroyed, remove 1 Aurora Counter from this card instead. This card gains 200 ATK and DEF x each Aurora Counter on this card. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. 1 "Mythological" Tuner monster + 1 or more non-Tuner monsters Pendulum Effect: Once per turn: You can target 1 monster your opponent controls: It loses 1000 ATK/DEF depending it's Face-Up position. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Must be Synchro Summoned first, then it can be Pendulum Summoned. When this card is Special Summoned, all monsters your opponent controls lose 1000 ATK/DEF depending their Face-Up positions. Once per turn: When this card destroy a monster by battle, it can make a second attack on another monster. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. 1 "Mythological" Tuner monster + 1 or more non-Tuner monsters Pendulum Effect: During your Main Phase: You can target 1 card your opponent controls, destroy it and it cannot activate it's effect. You can only use this card's Pendulum Effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Once per turn, when a card's effect is activated: Negate the activation, and if you do, destroy that card. This card cannot attack the turn this effect was activated. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. 2 Level 6 "Zodiac Dragon" or "Mythological" monsters Pendulum Effect: Once per turn: You can target 1 "Zodiac" or "Mythological" card in the Graveyard, and add it to your hand. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: If you can Pendulum Summon Level 6, you can Pendulum Summon this Face-Up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of the following effects: * Target 1 "Zodiac Dragon" or "Mythological" monster in your Graveyard, add it to your hand or place it Face-Up in your Extra Deck. * Special Summon 1 Face-Up "Zodiac Dragon" in your Extra Deck. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. 2 Level 4 "Zodiac" or "Mythological" monsters Pendulum Effect: Once per turn: You can target 1 Face-Up monster your opponent controls; reduce it's ATK by half, and if you do, target 1 monster you control, increase it's ATK by the same amount. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: If you can Pendulum Summon Level 4, you can Pendulum Summon this Face-Up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Face-Up monster your oppoent controls, reduce it's ATK by half, and if you do, increase this card's ATK by the same amount. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. "Zodiac Dragon - Ophiuchus" Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 12 "Zodiac Dragon" Pendulum Monsters (each one with different names) from the field (including the Pendulum Zones) and/or Face-Up on the Extra Deck. This card cannot be targeted by card effects. If this card leaves the field: Destroy all cards on the field; and if you do, Special Summon 5 "Zodiac Dragon" Pendulum Monsters (except Fusion, Synchro, and Xyz) that were banished, but their original ATK become 1000, and shuffle the rest to the Deck. And now the Mythological cards along with the rest: (HINT: "O'sofos" means "The Wise" in Greek; and it's not an actual constellation, but I wished it was.) Effect: Once per turn, apply 1 of the following effects: * You can declare a Level from 1 to 6: this card becomes that Level until the End Phase. * You can reveal 1 monster in your Deck or hand, send it to the Graveyard; and if you do, this card's Attribute and Type becomes that monster's original Attribute and Type until the End Phase. Effect: If you control a "Mythological" or "Zodiac Dragon" monster, you can Special Summon this card (from your hand) in Face-Up Defense Position; and if you do, place 2 Aurora Counters on this card. This card gains 500 DEF x each Aurora Counter on it. You can only Special Summon "Mythological Tarandus Rangifer" once per turn this way. Effect: You can Special Summon this card (from your hand) if there's at least 1 "Mythological" monster in your Graveyard, except "Mythological Pavo". You can only Special Summon "Mythological Pavo" once per turn this way. Once per turn: You can shuffle between 1 to 3 cards from the Graveyard to the Deck, then draw the same amount of cards. Effect: If this card is in the Graveyard, you can send 1 "Zodiac Dragon" from yor Deck to the Graveyard, and if you do, Special Summon this card. Once per turn: You can select 1 Attribute; this card's Attribute becomes the declared Attribute until the End Phase. Effect: This card cannot be targeted by card effects. Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 "Mythological" monster, in addition to your Normal Summon/Set. Effect: If you control a "Mythological" monster, you can Special Summon this card (from your hand), but reduce it's original ATK by 500. If this card would be destroyed by an opponent's card effect: Negate that card's effect and return it to the hand. This card cannot attack the turn this effect was activated. Effect: When this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Mythological" monster from your Deck to your hand. If you control a "Mythological" monster, while this card is in the Graveyard: You can Special Summon this card. You can only use 1 "Mythological Pegasus" effect per turn, and only once that turn. Effect: During your Main Phase: You can send this card from the field to the Graveyard, then target 1 monster your opponent controls; and if you do, destroy it. If you control a "Mythological" Tuner monster, while this card is in the Graveyard: You can Special Summon this card. You can only use 1 "Mythological Phoenix" per turn, and only once that turn. Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Mythological" or "Zodiac Dragon" monster with Aurora Counters on it. During each of your Standy Phases: Place 1 Aurora Counter on this card. This card gains 100 ATK and DEF x each Aurora Counter on it. Once per turn, if this card is used as a Material for a "Zodiac Dragon" monster's summon: You can place Aurora Counters on that card equal to the same number this card had. Effect: You can Normal Summon this card without Tributing, but it's original ATK becomes 1800 and it's original Level becomes 4. When this card battles a monster your opponent controls, whose ATK are higher than this card: You can change that monster's to Defense Position. When this card battles a monster your opponent controls, whose ATK are lower than this card: You can destroy that monster, and if you do, inflict damage equal to that monster's ATK. You can only use 1 "Mythological Ursa Major" per turn, and only once that turn. "The Star Realigner" Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 10 "Mythological" monsters (each one with different names) from the Graveyard. This card cannot be destroyed by card effects. Each time an opponent's card effect is activated that would target 1 or more monsters you control: You can send 1 "Zodiac Dragon" monster from the Extra Deck to the Graveyard, then negate that card's effect and destroy it. If this card leaves the field: Banish it instead; and if you do, shuffle all banished "Mythological" monster to the Deck, then draw 3 cards. "Mythological Pegasus" + 1 "Zodiac Dragon" monster Effect: Once per turn: You can target 1 "Mythological" or "Zodiac Dragon" monster in your Deck, send it to the Graveyard; and if you do, target 1 monster your opponent controls, it loses ATK equal to the monster's ATK that was sent to the Graveyard. If this card is destroyed by battle or by card effects: Add to your hand 1 "Mythological Pegasus" in your Graveyard. "Mythological Phoenix" + 1 "Zodiac Dragon" monster Effect: When this card is Fusion Summoned, return all Spell/Trap cards your opponent controls to their hand. Once per turn, during your End Phase: Inflict 500 damage to your opponent x each card in their hand. If this card is destroyed by battle or by card effects: You can target 1 "Mythological Phoenix" in your Graveyard, Special Summon it to the field; and if you do, it's original ATK and DEF are doubled. 1 WATER Tuner monster + 1 "Zodiac Dragon" monster Effect: When this card is Synchro Summoned: Place 2 Aurora Counters on it. This card gains 100 ATK and DEF x each Aurora Counter on it. During either player's turn, when this card would be destroyed by battle: Remove 1 Aurora Counter from this card; and if you do, this card can avoid being destroyed until the End Phase. If this card is destroyed by battle or by card effects: Target 1 WATER monster in your Graveyard, Special Summon it to the field; and if you do, place on it the same amount of Aurora Counters this card had. 2 Level 3 FIRE monsters Effect: You can also Xyz Summon this card by using a "Zodiac Dragon" FIRE monster as one of the Xyz Materials, but the other must be the correct one. Once per turn: You can detach 1 Xyz Material from this card; reveal the top card of your Deck, then if it was a monster, this card gains half of that monster's ATK; and if it was a Spell/Trap card, you can Set it, and you can activate it this turn. If this cars is destroyed by battle or by card effects, while having Xyz Materials: You can shuffle the cards used as Xyz Materials to the Deck; and if you do, destroy cards on the field equal to the number of cards shuffled. 2 Level 4 EARTH monsters Effect: You can also Xyz Summon this card by using a "Zodiac Dragon" EARTH monster as one of the Xyz Materials, but the other must be the correct one. Once per turn, during the Battle Phase: You can detach 1 Xyz Material from this card; this card gains 1000 ATK during damage calculation only. If this card is destroyed by battle or by card effects, while having Xyz Materials: You can target 1 of the cards used as Xyz Materials, Special Summon it to the field; and if you do, that card's ATK and DEF are doubled until the End Phase. Fusion Summon 1 "Zodiac Dragon" Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials. If Pendulum Monsters would be used as Fusion Materials: They are sent Face-Up to the Extra Deck instead the Graveyard. You can only activate 1 "Zodiac Dragon Fusion" per turn. Look at the top 3 cards on your Deck, then add to your hand any "Zodiac Dragon" or "Mythological" monsters among them. If this card is in the Graveyard: You can target 1 "Zodiac Dragon" Pendulum Monster you control, destroy it, and if you do, add this card to your hand. You can only use each "Zodiac Gazer" effect per turn, and only once that turn. Reveal 3 "Zodiac Dragon" monsters in your Deck, your opponent randomly picks 1 for you to add to your hand, and then place the rest Face-Up in the Extra Deck. Once per turn, during either player's turn: You can target 1 monster you control or Face-Up in your Pendulum Zone, shuffle it to the Deck; and if you do, Special Summon 1 "Zodiac Dragon" with the same Level from your Deck or Graveyard, or place it Face-Up in the Pendulum Zone. If you control at least 1 monster card type (Fusion, Synchro, Xyz): Apply the following effect based on that type: * Fusion: Return, from the Graveyard, the Fusion Materials used for the Fusion Summon of a "Zodiac Dragon" you control to the Deck. * Synchro: Return, from the Graveyard, 1 Tuner monster used for the Synchro Summone of a "Zodiac Dragon" you control to the Deck. * Xyz: Target 1 Xyz "Zodiac Dragon" you control, then target 1 monster in your Graveyard whose Level equals to the Xyz Monster's Rank; and if you do, attach it as a Xyz Material. You can only use each effect once per turn. Each time a "Zodiac Dragon" monster would be sent to the Graveyard (from your hand, field or Deck), they are sent Face-Up on the Extra Deck instead. All "Zodiac Dragon" monsters gain ATK and DEF equal to their Level/Rank x 100. Once per turn, during either player's turn: You can send this card from the Field Zone to the Graveyard; all "Zodiac Dragon" monsters you control cannot be destroyed by battle or by card effects until the end of the next turn. All Face-Up monsters you control become WATER monsters. During your Standy Phase: Place 1 Aurora Counter on all WATER monsters on the field. Each time a WATER monster on the field is destroyed by card effects: Place 1 Aurora Counter on this card x each one destroyed. Once per turn: You can remove a number of Aurora Counters from this card, and if you do. target 1 "Mythological" or "Zodiac Dragon" monster in your Graveyard whose Level/Rank is equal to the number of Aurora Counters removed, and Special Summon it, but it has it's effects negated and cannot attack this turn. Activate only when you have 6 or more "Zodiac Dragon" Pendulum Monsters Face-Up on the Extra Deck. You can Special Summon as many Face-Up "Zodiac Dragon" Pendulum Monsters asposible from the Extra Deck, but they cannot attack this turn and they have their effects negated (if any); also destroy them at the end of this turn. When 1 or more "Zodiac Dragon" monsters you control would be destroyed by an opponent's card effect, while this card is in the Graveyard: Banish this card, and if you do, all "Zodiac Dragon" monsters you control cannot be destroyed until the end of this turn. You can only use 1 "The Path Maker" effect per turn, and only once that turn. When a "Zodiac Dragon" or "Mythological monster you control is destroyed by battle or by card effects: You can Special Summon it back to the field, and if you do, that monster cannot be destroyed nor it cannot change battle position. When this card leaves the field, destroy the targeted monster. When the monster leaves the field, destroy this card. I know this Archetype doesn't have that many Spells and Traps, but it's still a work in progress. So far these are all I have done until now. I am planing to do more in the future (preferable more Spells and Traps, rather than monsters).
  6. Hey there!! This time I came up with some support cards for the Red-Eyes Archetype, one of my favorites. I kinda like the fact that this Archetype is varible in terms of strategy. I mean there are many ways to play the Red-Eyes cards, and also combine them with other compatible Archetypes, and the amount of times I played with this Archetype, made me think on some of the flaws these strategies have. So I tried to come up some Support cards that could, not only bring new kinds of strategies and combinations, but also that would help with these kinds of flaws I mentioned. Some of these cards are a combination between the Red-Eyes and other Archetypes which I found compatible with. Of course this is my own personal opinion, but I would like to know what you guys think of them. Please let me know. "Dark-Red Metal Dragon" Dragon/Pendulum/Normal Scale: 0< / >0 ATK: 1900 - DEF: 500 Pendulum Effect: Once per turn: You can change this card's original Pendulum Scale from 0 to 8. Description: One of the many descendents of the infernal black dragon. It's rage and destructive strength are incomparable those at his level. (This card is always treated as a "Red-Eyes" card.) "Crimson Stone of Myth" Dragon/Pendulum/Effect Scale: 8< / >8 ATK: 0 - DEF: 0 Pendulum Effect: Once per turn, when a "Red-Eyes" monster you control is being targeted by a card's effect: Negate that card's effect until the End Phase. If you don't have a Pendulum monster in your other Pendulum Zone, besides "Crimson Stone of Myth", destroy this card. Effect: You can discard this card, Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Graveyard. If this card is in the Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard, Special Summon this card to the field; and if you do, shuffle the targeted monster into the Deck. You can only use 1 "Crimson Stone of Myth" effect per turn, and only once that turn. "Dragnum Magician of Legend" Spellcaster/Pendulum/Effect Scale: 5< / >5 ATK: 2000 - DEF: 1400 Pendulum Effect: You can target 1 Face-Up Pendulum Dragon monster in your Extra Deck, add it to your hand. You can target 1 Normal Dragon monster you control, send it to the Graveyard; and if you do, add 1 Level 1 Dragon monster in your Deck to your hand. You can only use 1 "Dragnum Magician of Legend" Pendulum effect per turn, and only once that turn. Effect: If you control a Normal Dragon monster: You can Special Summon this card (from your hand). You can only Special Summon 1 "Dragnum Magician of Legend" per turn this way. Once per turn: You can target 1 Normal Dragon monster in your Deck or hand, send it to the Graveyard; and if you do, this card's ATK and DEF become equal to that monster's ATK and DEF until the End Phase. "Red-Eyes Synchronization" Synchro Summon 1 "Red-Eyes" Synchro Monster from your Extra Deck, using monsters from your field or Deck as Synchro Materials, and if you do, that monster cannot be targeted by card's effects until the End Phase. You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Synchronization" per turn. "Red-Eyes Phantom Steel Wyvern" Dragon/Synchro/Tuner/Effect ATK: 2100 - DEF: 1200 1 Tuner + 1 or more "Red-Eyes" non-Tuner monsters When this card is Synchro Summoned: You can target 1 Level 6 or higher monster you control, reduce it's Level by 3. You can target 1 "Red-Eyes" Trap in your Graveyard, set it on your field; and if you do, you can activate it this turn. You can only use 1 "Red-Eyes Phantom Steel Wyvern" effect per turn, and only once that turn. "Red-Eyes Venonic Steel Dragon" Dragon/Fusion/Effect ATK: 4000 - DEF: 2800 "Red-Eyes B. Dragon" + "Starving Venom Fusion Dragon" If this card is Fusion Summoned: You can target 1 monster your opponent controls; and if you do, place Venonic Counters on this card equal to that monster's Level. All monsters your opponent control, lose 200 ATK x each Venonic Counter on this card. Each time a card effect would target this card: You can remove 1 Venonic Counter from this card,then negate that card's effect and destroy it; and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or by card effects: You can banish this card; and if you do, target 1 "Starving Venom Fusion Dragon" in your Graveyard, Special Summon it to field. "Phaethon Dragon" Dragon/Fusion/Effect ATK: 3800 - DEF: 2700 "Stardust Dragon" + 1 "Meteor" Dragon monster If this card was Fusion Summoned by using a Fusion Monster as Fusion Material: Reduce to 0 the ATK of all monsters that your opponent currently controls. Once per turn: You can banish 1 Synchro Dragon monster from your Graveyard, your opponent's card effects cannot be activated until the end of this turn. If this card is destroyed by battle or by cards effects: You can Special Summon 1 banished Synchro Dragon monster to the field.
  7. WOO! Please sign me up! I want to have a go to this new version!!
  8. Hello again. Once again I updated this archetype. I had included more cards to this archetype, along with re-making the ones already made through the new Card Maker (the Beta one). I also took the oportunity to fix a little grammar mistake I made. ENJOY! "Arcadian Dragun Child" When this card is Normal or Special Summoned: Place 2 Arcadian Counters on it. Once per turn: You can remove 1 or more Arcadian Counters from this card, then increase it's Level x each Arcadian Counter removed. "Arcadian Kobold Thief" If this card is in your Graveyard: You can target 1 "Arcadian Kobold" monster you control, and if you do, Special Summon this card to the Field; this card's Level becomes the same as the targeted monster's Level. *NEW* "Rune Portal Fragment" When this card is destroyed by battle, and sent to the Graveyard: You can Special Summon 1 "Rune Portal Fragment" from the Deck or your hand; and if you do, increase it's Level by 1 x each time this effect was activated this turn. "Arcadian Kobold Hunter" Cannot be Normal/Special Summoned if you don't control an "Arcadian" monster. If this card is Special Summoned by an "Arcadian Kobold" monster's effects: Target 1 cards on your opponent's hand and send it to the Graveyard; if it was a monster, this card gains 300 ATK. "Arcadian Kobold Mage" If this card is sent from your hand to the Graveyard: Draw 1 card. If this card is on the Graveyard and you control 1 "Arcadian Kobold" Tuner monster: You can Special Summon this card to your side of the field. "Arcadian Kobold Inventor" This card cannot be destroyed by battle. When this card is Normal Summoned: Place 2 Arcadian Counters on it. If this card is Special Summoned: Place 3 Arcadian Counters on it. During either player's turn, when a Spell/Trap or monster's effect is activated that destroyes a card(s) you control: Remove 1 Arcadian Counter from this card; negate the activation of that card's effect, and if you do, destroy that card. "Arcadian Kobold Pyrokinetic Dancer" When this card is Normal Summoned: Place 1 Arcadian Counter on it. If this card is Special Summoned: Place 2 Arcadian Counters on it. If this card is Special Summoned by an "Arcadian Kobold" monster's effects: Place 3 Arcadian Counters on it. This card gains 300 ATK/DEF x each Arcadian Counter on it. *NEW* "Arcadian Kobold Assassin" If you control an "Arcadian" monster with Arcadian Counters on it, you can Special Summon this card (from your hand); and if you do, target 1 "Arcadian" monster with Arcadian Counters on it you control, place Arcadian Counters on this card equal to the same amount as the targetted monster. You can only Special Summon "Arcadian Kobold Assassin" once per turn this way. Once per turn: You can remove 1 Arcadian Counter from this card, during this turn, this card can attack your opponent directly. "Arcadian Kobold Apprentice" When this card is Nomal Summoned: You can Special Summon 1 Level 3 or lower "Arcadian Kobold" monster from your hand. Once per turn: Target 1 "Arcadian" Spell in your Graveyard and add it to your hand. "Arcadian Kobold Knight" If this card is destroyed by battle or by card's effects: You can Special Summon 1 "Arcadian Kobold Soldier" from your hand or Deck. "Arcadian Kobold Paladin" If the opponent declares an attack on 1 "Arcadian Kobold" monster you control and this card is in your hand: You can Special Summon this card form your hand in Defense Position, but it loses 500 ATK; and if you do, switch the attack to this card. If this card is in face-up Defense Position: Level 3 or lower monsters you control cannot be targeted for attacks. "Arcadian Kobold Fighter" When an "Arcadian" monster you control is destroyed by battle or by card's effect: You can Special Summon this card from your hand or from the Graveyard, but it's ATK/DEF are swapped. If this card is destroyed by battle or by card's effects: You can Special Summon 1 "Warrior Spirit Token" (Warrior/LIGHT/Level 4/ATK 0/DEF 2100). You can only use these effects of "Arcadian Kobold Fighter" once per turn. "Arcadian Dragun Mage" Cannot be Normal Summoned/Set. This card can only be Special Summoned (from your hand) by Tributing 1 Level 4 or lower "Arcadian" monsters you control. Once per turn: You can reduce this card's Level by 2 and it's ATK/DEF by 300, then target 1 "Arcadian" monster in your Graveyard and Special Summon it. "Arcadian Dragun Guardian Oru" Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Arcadian" Synchro monster from your field. This card is treated as a Normal monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect: Target 1 "Arcadian" monster in your Graveyard: Send it to the Deck, and if you do, this card gains that monster's effect until it leaves the field. *NEW* "Arcadian Dragun Guardian Uro" Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Arcadian" Synchro monster from your field. This card is treated as a Normal monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect: Once per turn: Target 1 "Arcadian" Tuner monster in your Graveyard, Special Summon it to the field. You must perform an inmediate Synchro Summon with the targeted card for an "Arcadian" Synchro monster. If you cannot, banish the targeted monster, and this card loses 1000 ATK/DEF. "Arcadian Kobold Master Mage" 1 "Arcadian Kobold" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Place 1 Arcadian Counter on all "Arcadian" monsters on your side of the field. Once per turn: You can remove 1 Arcadian Counter on the field and place it on this card. This card gains 200 ATK/DEF x each Arcadian Counter on it. Once per turn: You can remove from 1 to 3 Arcadian Counters from this card, then decrease this card's Level equal to the number of Arcadian Counters removed. "Arcadian Dragun Commander" 1 "Arcadian Kobold" Tuner + 1 or more non Tuner monsters This card gains 100 ATK/DEF x each "Arcadian" monster in your Graveyard. Once per turn, if this card has Arcadian Counters on it: Remove 1 Arcadian Counters from this card, then target 1 "Arcadian Kobold" non-Tuner monster in your Graveyard, and if you do, Special Summon it to the Field. "Arcadian Dragun Witch" 1 "Arcadian Dragun Mage" + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can target 1 "Arcadian" monster in your Graveyard: Place Arcadian Counters on this card equal to that monster's Level. Once per turn, you can remove a number of Arcadian Counters form this card: Target 1 monster your opponent controls, reduce that monster's ATK by 200 x each Arcadian Counter removed. As long as this card has Arcadian Counters on it, this card cannot be targeted by card's effects. *NEW* "Arcadian Dragun Guardian Vyronnid" 1 Tuner + 1 "Arcadian Dragun Guardian" monster When this card is Synchro Summoned: Target 1 1 Gemini monster in your Graveyard, shuffle it into the Deck; and if you do, draw 1 card. Once per turn, during your Main Phase: You can remove 1 Arcadian Counter from this card, then target 1 card on the field, destroy it. This card cannot attack the turn this effect was activated. If this card attacks a Defense Position monster, inflict piercing damage. "Kundamur Master of the Arcadian Arts" "Arcadian Dragun Child" + 1 "Arcadian" non-Tuner Synchro monster Cannot be targeted by monster's effects. When this card is Synchro Summoned by using monsters with Arcadian Counters on them: Place a number of Arcadian Counters on this card equal to the total of Arcadian Counters that were on those monsters. Once per turn: You can romve 2 Arcadian Counters from this card, then negate the activation of Spell/Trap Cards' effects until the end of this turn. Once per turn, when a Spell/Trap Cards's effect is activated: Remove 1 Arcadian Counter from this card, negate that card's effect and destroy it. "Dunkamur Shadow of the Arcadian Master" "Arcadian Dragun Child" + 1 "Arcadian" non-Tuner Synchro monster Cannot be targeted by Spell or Trap Card's effects. When this card is Synchro Summoned, by using monsters with Arcadian Counters on them: This card gains 500 ATK/DEF x each Arcadian Counter that were on those monsters. Once per turn, when this card is targeted by a monster's effect: Reduce this card's ATK by 200 and negate that card's effect. Once per turn, you can target 1 Effect monster your opponent controls: Reduce this card's DEF by 200 and negate that monster's effect until the end of this turn. *NEW* "Ancient Arcadian Dragon" (This card's original Level is always treated as 12) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 1 or more "Arcadian Dragun" Synchro monster(s) you control to the Graveyard with a total of 12 Arcadian Counters on them, and cannot be Special Summoned by other ways. If Summoned this way, place 12 Arcadian Counters on this card. Once per turn: You can Remove 1 Arcadian Counter from this card, then target 1 "Arcadian Dragun" Synchro monster in the Graveyard, Special Summon it to the field; and if you do, place 1 Arcadian Counter on it. During the End Phase of every turn: Remove 1 Arcadian Counter from this card. This card cannot be destroyed by battle or by card effects while it has Arcadian Counters on it. *NEW* "Arcadian Kobold Forest Shamanist" 2 Level 2 "Arcadian Kobold" monsters Cannot be destroyed by battle while it has Xyz Materials. If this card is Xyz Summoned, place 2 Arcadian Counters on it. This card gains 500 ATK/DEF x each Xyz Material attached to it. Once per turn: You can detach 1 material from this card, Special Summon 1 "Arcadian Kobold Spirit Token" (Fairy/WIND/Level 2/ATK 0/DEF 0). You can also activate this card's effect by removing 1 Arcadian Counter (if any) from it. *NEW* "Arcadian Kobold Pirate" 2 Level 4 "Arcadian Kobold" monsters Cannot be targetted by card effects while it has Xyz Materials. If this card is Xyz Summoned, place 2 Arcadian Counters on it. This card gains 200 ATK/DEF x each Xyz Material attached to it. Once per turn: You can detach 1 material from this card, look at the top card of your opponent's Deck; and if you do, based on that card's type (Monster, Spell or Trap), you can add 1 card of the same type from your Deck to your hand. You can also activate this card's effect by removing 1 Arcadian Counter (if any) from it. *NEW* "Arcadian Dragun Guardian Sephinoth" 2 Level 8 Dragon monsters If this card is Xyz Summoned, place 2 Arcadian Counters on it. This card gains 400 ATK/DEF x each Xyz Material attached to it. If this card would be destroyed by card effects (Quick Effect): You can detach 1 material from this card instead; and if you do, this card cannot attack this turn. You can also activate this card's effect by removing 1 Arcadian Counter (if any) from it. "Arcadian Archives" Discard 1 card from your hand: Add 1 "Arcadian" monster from your Deck to your hand. "Arcadian Return Spell" Target 1 "Arcadian" Tuner monster and 1 "Arcadian" non-Tuner monster in the Graveyard: * Send the Tuner monster to the Deck and Special Summon the non-Tuner monster. * Send the non-Tuner monster to the Deck and Special Summon the Tuner monster. *NEW* "Strength Absortion Spell" Target 1 "Arcadian" monster you control; this turn, if that monster battles or is attacked by an opponent's monster, reduce that monster ATK by half, and increase the "Arcadian" monster you control by the same amount during the damage calculation only. "Arcadian Dark Magic" Once per turn, during your Main Phase 1: Target 1 "Arcadian" monster you control and place 1 Arcadian Counter on it. If an "Arcadian" monster has 4 or more Arcadian Counters, you cannot use this card's effect on it. This card cannot be targeted by other Spell Card's effects. *NEW* "Arcadian Rune Portal" Banish 3 "Rune Portal Fragment" from the Graveyard, then target 1 "Arcadian" Synchro Monster in your Extra Deck, Special Summon it to the field; and if you do, equip this card to that monster. The equipped monster cannot be destroyed by battle or by card effects, and cannot attack your opponent directly. If this card is in the Graveyard, you can banish this card: Shuffle 3 banished "Rune Portal Fragment" into the Deck. "Arcadia" During each of your Standy Phases: Place 1 Arcadian Counter on each monster you control. Each time a card on the field is destroyed: Place 1 Arcadian Counter on this card. Once per turn: Target 1 "Arcadian" monster you control, then remove a number of Arcadian Counters from this card; and if you do, increase that monster's Level x each Arcadian Counter removed. If this face-up card in the Field Zone is sent to the Graveyard while it has Arcadian Counters on it. Target 1 "Arcadian" monster you control, then place on it the same amount of Arcadian Counters this card had. "Arcadian Shrine" If "Arcadia" is on the field while it has Arcadian Counters on it: You can activate this card to send 1 "Arcadia" from the Field Zone to the Graveyard, and if you do, place Arcadian Counters on this card equal to the same amount that the "Arcadia" card had. During each of your Standy Phases: Place 1 Arcadian Counter on this card. Once per turn: Target 1 "Arcadian" Synchro monster in your Graveyard, then remove Arcadian Counters from this card equal to that monster's Level, and if you do, Special Summon it to the Field, but it cannot attack this turn. If this face-up card in the Field Zone is targeted to be destroyed by a card's effect: Remove from play 1 "Arcadia" in your hand or in the Graveyard to negate the activation of that card's effect. *NEW* "Dive out of Danger" When an "Arcadian Kobold" monster(s) would be destroyed by battle or by card effect, until the end of this turn they cannot be destroyed, and all damage received is halved. "Dragun Exitium" Select 1 "Arcadian Dragun" monster or 1 "Kundamur Master of the Arcadian Arts" you control that has Arcadian Counters on it: Remove all Arcadian Counters form it, then destroy cards on the field x each Arcadian Counter removed. The selected monster cannot attack the turn this card was activated. *NEW* "Eternal Battle" Once per duel, until the end of this turn: * If you control 1 "Kundamur Master of the Arcadian Arts", target 1 "Dunkamur Shadow of the Arcadian Master" in the Extra Deck, Special Summon it to the field; and if you do, increase it's ATK/DEF by 500 x each Arcadian Counter placed on the "Kundamur Master of the Arcadian Arts" you control. * If you control 1 "Dunkamur Shadow of the Arcadian Master", target 1 "Kundamur Master of the Arcadian Arts" in the Extra Deck, Special Summon it to the field; and if you do, place Arcadian Counters on that card x each 500 ATK or DEF based on the "Dunkamur Shadow of the Arcadian Master" ATK or DEF you control. "Arcadian Kobold Alchemist" When an "Arcadian Kobold" monster you control is sent from the field to the Graveyard: You can target 1 "Arcadian Kobold" monster in your Graveyard and send it to your Deck: If this card has Arcadian Counters on it: Remove 3 Arcadian Counters from this card and Special Summon it as an Effect Monster (Spellcaster/DARK/Level 2/ATK 200/DEF 100). (This card is also still a Trap). You can only use 1 "Arcadian Kobld Alchemist" effect per turn, and only once that turn. "Arcadian Kobold Blacksmith" When an "Arcadian Kobold" monster is sent from the Graveyard to your Deck: You can add 1 "Arcadian Kobold" monster from your Deck to your hand. If this card has Arcadian Counters on it: Remove 3 Arcadian Counters from this card and Special Summon it as an Effect Monster (Warrior/FIRE/Level 4/ATK 1000/DEF 1700). (This card is also still a Trap). You can only use 1 "Arcadian Kobold Backsmith" effect per turn, and only once that turn.
  9. I see. Thanks for the review, I'll take it into consideration and start editing the cards. Also I was planing on adding more cards to this Archetype. Something that can link (as in work along with) both Kundamur and Dunkamur, in a way that won't be an overkill. Each one of those two is already powerful and difficult to summon, but it is way more difficult to have both of them on the field (by synchro summoning), and that's the kind of challenge that I want for this archetype. Also the Turbocharging card was for giving a defensive (or offensive in this case) way to protect the Kobolds and give them a bigger role rather than being summoning materials only, just in case I couldn't bring out the big guns.
  10. I had already updated this post with all the cards in it. Now how do I eleminate the other two posts?
  11. Thanks. As for the images, well I look them up in Pinterest, Deviantart and Google IMages.
  12. "Arcadian Kobold Master Mage" 1 "Arcadian Kobold" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Place 1 Arcadian Counter on all "Arcadian" monsters on your side of the field. Once per turn: You can remove 1 Arcadian Counter on the field and place it on this card. This card gains 200 ATK and DEF x each Arcadian Counter on it. Once per turn: You can remove from 1 to 3 Arcadian Counters from this card, then decrease this card's Level equal to the number of Arcadian Counters removed. "Arcadian Dragun Witch" "Arcadian Dragun Mage" + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can target 1 "Arcadian" monster in your Graveyard: Place Arcadian Counters on this card equal to that monster's Level. Once per turn, you can remove a number of Arcadian Counters form this card: Reduce the ATK of a monster your opponent controls, by 200 x each Arcadian Counter removed. "Kundamur Master of the Arcadian Arts" "Arcadian Dragun Child" + 1 "Arcadian" non-Tuner Synchro monster Cannot be targeted by monster's effects. When this card is Synchro Summoned by using monsters with Arcadian Counters on them: Place a number of Arcadian Counters on this card equal to the total of Arcadian Counters that were on those monsters. Once per turn: You can romve 2 Arcadian Counters from this card, then negate the activation of Spell/Trap Cards' effects until the end of this turn. Once per turn, when a Spell/Trap Cards's effect is activated: Remove 1 Arcadian Counter from this card, negate that card's effect and destroy it. "Dunkamur Shadow of the Arcadian Master" "Arcadian Dragun Child" + 1 "Arcadian" non-Tuner Synchro monster Cannot be targeted by Spell or Trap Card's effects. When this card is Synchro Summoned, by using monsters with Arcadian Counters on them: This card gains 500 ATK and DEF x each Arcadian Counter that were on those monsters. Once per turn, when this card is targeted by a monster's effect: Reduce this card's ATK by 200 and negate that card's effect. Once per turn, you can target 1 Effect monster your opponent controls: Reduce this card's DEF by 200 and negate that monster's effect until the end of this turn.
  13. Hey it's me again. I've just updated some of these cards, plus I also added some new ones. Hope you guys like it. "Arcadian Dragun Child" When this card is Normal or Special Summoned: Place 2 Arcadian Counters on it. Once per turn: You can remove 1 or more Arcadian Counters from this card, then increase it's Level x each Arcadian Counter removed. "Arcadian Kobold Thief" If this card is in your Graveyard: You can target 1 "Arcadian Kobold" monster you control, and if you do, Special Summon this card to the Field; this card's Level becomes the same as the targeted monster's. "Arcadian Kobold Mage" If this card is sent from your hand to the Graveyard: Draw 1 card. If this card is on the Graveyard and you control 1 "Arcadian Kobold" Tuner monster: You can Special Summon this card to your side of the field. "Arcadian Kobold Hunter" Cannot be Normal/Special Summoned if you don't control an "Arcadian" monster. If this card is Special Summoned by an "Arcadian Kobold" monster's effects: Target 1 cards on your opponent's hand and send it to the Graveyard; if it was a monster, this card gains 300 ATK. "Arcadian Kobold Inventor" This card cannot be destroyed by battle. When this card is Normal Summoned: Place 2 Arcadian Counters on it. If this card is Special Summoned: Place 3 Arcadian Counters on it. During either player's turn, when a Spell/Trap or monster's effect is activated that destroyes a card(s) you control: Remove 1 Arcadian Counter from this card; negate the activation of that card's effect, and if you do, destroy that card. "Arcadian Kobold Pyrokinetic Dancer" When this card is Normal Summoned: Place 1 Arcadian Counter on it. If this card is Special Summoned: Place 2 Arcadian Counters on it. If this card is Special Summoned by an "Arcadian Kobold" monster's effects: Place 3 Arcadian Counters on it. This card gains 300 ATK and DEF x each Arcadian Counter on it. "Arcadian Kobold Apprentice" When this card is Nomal Summoned: You can Special Summon 1 Level 3 or lower "Arcadian Kobold" monster from your hand. Once per turn: Target 1 "Arcadian" Spell in your Graveyard and add it to your hand. "Arcadian Kobold Soldier" If this card is destroyed by battle or by card's effects: You can Special Summon 1 "Arcadian Kobold Soldier" from your hand or Deck. "Arcadian Kobold Paladin" If the opponent declares an attack on 1 "Arcadian Kobold" monster you control and this card is in your hand: You can Special Summon this card form your hand in Defense Position, but it loses 500 ATK; and if you do, switch the attack to this card. If this card is in face-up Defense Position: Level 3 or lower monsters you control cannot be targeted for attacks. "Arcadian Kobold Fighter" When an "Arcadian" monster you control is destroyed by battle or by card's effect: You can Special Summon this card from your hand or from the Graveyard, but it's ATK and DEF are swapped. If this card is destroyed by battle or by card's effects: You can Special Summon 1 "Warrior Spirit Token" (Warrior/LIGHT/Level 4/ATK 0/DEF 2100). You can only use these effects of "Arcadian Kobold Fighter" once per turn. "Arcadian Dragun Mage" Cannot be Normal Summoned/Set. This card can only be Special Summoned (from your hand) by Tributing 1 Level 4 or lower "Arcadian" monsters you control. Once per turn: You can reduce this card's Level by 2 and it's ATK and DEF by 300, then target 1 "Arcadian" monster in your Graveyard and Special Summon it. "Arcadian Dragun Guardian" Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Arcadian" Synchro monster from your field. This card is treated as a Normal monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect: Target 1 "Arcadian" monster in your Graveyard: Send it to the Deck, and if you do, this card gains that monster's effect until it leaves the field. "Arcadia" During each of your Standy Phases: Place 1 Arcadian Counter on each monster you control. Each time a card on the field is destroyed: Place 1 Arcadian Counter on this card. Once per turn: Target 1 "Arcadian" monster you control, then remove a number of Arcadian Counters from this card; and if you do, increase that monster's Level x each Arcadian Counter removed. If this face-up card in the Field Zone is sent to the Graveyard while it has Arcadian Counters on it. Target 1 "Arcadian" monster you control, then place on it the same amount of Arcadian Counters this card had. "Arcadian Shrine" If "Arcadia" is on the field while it has Arcadian Counters on it: You can activate this card to send 1 "Arcadia" from the Field Zone to the Graveyard, and if you do, place Arcadian Counters on this card equal to the same amount that the "Arcadia" card had. During each of your Standy Phases: Place 1 Arcadian Counter on this card. Once per turn: Target 1 "Arcadian" Synchro monster in your Graveyard, then remove Arcadian Counters from this card equal to that monster's Level, and if you do, Special Summon it to the Field, but it cannot attack this turn. If this face-up card in the Field Zone is targeted to be destroyed by a card's effect: Remove from play 1 "Arcadia" in your hand or in the Graveyard to negate the activation of that card's effect. "Arcadian Archives" Discard 1 card from your hand: Add 1 "Arcadian" monster from your Deck to your hand. "Arcadian Dark Magic" Once per turn, during your Main Phase 1: Select 1 "Arcadian" monster you control and place 1 Arcadian Counter on it. If an "Arcadian" monster has 4 or more Arcadian Counters, you cannot use this card's effect on it. This card cannot be targeted by other Spell Card's effects. "Arcadian Return Spell" Select 1 "Arcadian" Tuner monster and 1 "Arcadian" non-Tuner monster in the Graveyard: * Send the Tuner monster to the Deck and Special Summon the non-Tuner monster. * Send the non-Tuner monster to the Deck and Special Summon the Tuner monster. "Arcadian Kobold Blacksmith" When an "Arcadian Kobold" monster is sent from the Graveyard to your Deck: You can add 1 "Arcadian Kobold" monster from your Deck to your hand. If this card has Arcadian Counters on it: Remove 3 Arcadian Counters from this card and Special Summon it as an Effect Monster (Warrior/FIRE/Level 4/ATK 1000/DEF 1700). (This card is also still a Trap). You can only use 1 "Arcadian Kobold Backsmith" effect per turn, and only once that turn. "Arcadian Kobold Alchemist" When an "Arcadian Kobold" monster you control is sent from the field to the Graveyard: You can target 1 "Arcadian Kobold" monster in your Graveyard and send it to your Deck: If this card has Arcadian Counters on it: Remove 3 Arcadian Counters from this card and Special Summon it as an Effect Monster (Spellcaster/DARK/Level 2/ATK 200/DEF 100). (This card is also still a Trap). You can only use 1 "Arcadian Kobld Alchemist" effect per turn, and only once that turn. "Dragun Exitium" Select 1 "Arcadian Dragun" monster or 1 "Kundamur Master of the Arcadian Arts" you control that has Arcadian Counters on it: Remove all Arcadian Counters form it, then destroy cards on the field x each Arcadian Counter removed. The selected monster cannot attack the turn this card was activated. "Arcadian Kobold Master Mage" 1 "Arcadian Kobold" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Place 1 Arcadian Counter on all "Arcadian" monsters on your side of the field. Once per turn: You can remove 1 Arcadian Counter on the field and place it on this card. This card gains 200 ATK and DEF x each Arcadian Counter on it. Once per turn: You can remove from 1 to 3 Arcadian Counters from this card, then decrease this card's Level equal to the number of Arcadian Counters removed. "Arcadian Dragun Commander" 1 "Arcadian Kobold" Tuner + 1 or more non Tuner monsters This card gains 100 ATK and DEF x each "Arcadian" monster in your Graveyard. Once per turn, if this card has Arcadian Counters on it: Remove 1 Arcadian Counters from this card, then target 1 "Arcadian Kobold" non-Tuner monster in your Graveyard, and if you do, Special Summon it to the Field. "Arcadian Dragun Witch" 1 "Arcadian Dragun Mage" + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can target 1 "Arcadian" monster in your Graveyard: Place Arcadian Counters on this card equal to that monster's Level. Once per turn, you can remove a number of Arcadian Counters form this card: Reduce the ATK of a monster your opponent controls, by 200 x each Arcadian Counter removed. As long as this card has Arcadian Counters on it, this card cannot be targeted by card's effects. "Kundamur Master of the Arcadian Arts" "Arcadian Dragun Child" + 1 "Arcadian" non-Tuner Synchro monster Cannot be targeted by monster's effects. When this card is Synchro Summoned by using monsters with Arcadian Counters on them: Place a number of Arcadian Counters on this card equal to the total of Arcadian Counters that were on those monsters. Once per turn: You can romve 2 Arcadian Counters from this card, then negate the activation of Spell/Trap Cards' effects until the end of this turn. Once per turn, when a Spell/Trap Cards's effect is activated: Remove 1 Arcadian Counter from this card, negate that card's effect and destroy it. "Dunkamur Shadow of the Arcadian Master" "Arcadian Dragun Child" + 1 "Arcadian" non-Tuner Synchro monster Cannot be targeted by Spell or Trap Card's effects. When this card is Synchro Summoned, by using monsters with Arcadian Counters on them: This card gains 500 ATK and DEF x each Arcadian Counter that were on those monsters. Once per turn, when this card is targeted by a monster's effect: Reduce this card's ATK by 200 and negate that card's effect. Once per turn, you can target 1 Effect monster your opponent controls: Reduce this card's DEF by 200 and negate that monster's effect until the end of this turn.
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