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JairoLeyn100

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About JairoLeyn100

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  1. Hey guys, it's me again with a new Archetype. I always wanted to do one that included pendulum cards, but I couldn't think of a proper theme for it. That is until a came across the Zodiac Dragon images. I find these pictures very well drawn and fantastic, I couldn't think of a better theme for a Pendulum Archetype other than this. But of course, if I wanted this Archetype to be versatile, I had to include a sub-Archetype that would work along with this one, hence the Mythological Archetype in the title. Each Zodiac Dragons represent each Zodiac Sign, while the Mythological monster are actual c
  2. Hey there!! This time I came up with some support cards for the Red-Eyes Archetype, one of my favorites. I kinda like the fact that this Archetype is varible in terms of strategy. I mean there are many ways to play the Red-Eyes cards, and also combine them with other compatible Archetypes, and the amount of times I played with this Archetype, made me think on some of the flaws these strategies have. So I tried to come up some Support cards that could, not only bring new kinds of strategies and combinations, but also that would help with these kinds of flaws I mentioned. Some of these cards are
  3. WOO! Please sign me up! I want to have a go to this new version!!
  4. Hey it's me again. I've just updated some of these cards, plus I also added some new ones. Hope you guys like it. The cards wich have their names in BLUE are the updated ones, while the ones in YELLOW are the new ones, and the WHITE ones are the same as last time. "Arcadian Dragun Child" When this card is Normal or Special Summoned: Place 2 Arcadian Counters on it. Once per turn: You can remove 1 or more Arcadian Counters from this card, then increase it's Level x each Arcadian Counter removed. "Arcadian Kobold Thief" If this card is in your Gra
  5. I see. Thanks for the review, I'll take it into consideration and start editing the cards. Also I was planing on adding more cards to this Archetype. Something that can link (as in work along with) both Kundamur and Dunkamur, in a way that won't be an overkill. Each one of those two is already powerful and difficult to summon, but it is way more difficult to have both of them on the field (by synchro summoning), and that's the kind of challenge that I want for this archetype. Also the Turbocharging card was for giving a defensive (or offensive in this case) way to protect the Kobolds and give
  6. I had already updated this post with all the cards in it. Now how do I eleminate the other two posts?
  7. Thanks. As for the images, well I look them up in Pinterest, Deviantart and Google IMages.
  8. "Arcadian Kobold Master Mage" 1 "Arcadian Kobold" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Place 1 Arcadian Counter on all "Arcadian" monsters on your side of the field. Once per turn: You can remove 1 Arcadian Counter on the field and place it on this card. This card gains 200 ATK and DEF x each Arcadian Counter on it. Once per turn: You can remove from 1 to 3 Arcadian Counters from this card, then decrease this card's Level equal to the number of Arcadian Counters removed. "Arcadian Dragun Witch" "Arcadian Dragun Mage" + 1 or mo
  9. Hey it's me again. I've just updated some of these cards, plus I also added some new ones. Hope you guys like it. "Arcadian Dragun Child" When this card is Normal or Special Summoned: Place 2 Arcadian Counters on it. Once per turn: You can remove 1 or more Arcadian Counters from this card, then increase it's Level x each Arcadian Counter removed. "Arcadian Kobold Thief" If this card is in your Graveyard: You can target 1 "Arcadian Kobold" monster you control, and if you do, Special Summon this card to the Field; this card's Level becomes the same a
  10. "Arcadian Dragun Child" When this card is Normal or Special Summoned: Place 2 Arcadian Counters on it. Once per turn: You can remove 1 or more Arcadian Counters from this card, then increase it's Level x each Arcadian Counter removed. "Arcadian Kobold Mage" If this card is sent from your hand to the Graveyard: Draw 1 card. If this card is on the Graveyard and you control 1 "Arcadian Kobold" Tuner monster: You can Special Summon this card to your side of the field. "Arcadian Kobold Hunter" This card cannot be Normal or Special Summoned if you don
  11. Thank you very much. That really is helpfull . I'll try to remake some of my cards that I've written the same way as these ones.
  12. Hey there. I'm kinda new to this kind of things, but after seeing lots of people posting their own cards and the reviews that others gave them, I decided to give it a try. This is new kind of Fusion Archetype that I've been working on. It focuses more on fusing monsters by their Types only. Not to mention that the Fusion monsters of this Archetype, have different effects depending on the Type of monsters that are on the Field, excluding them. Also these monsters are considered as "multi-types" (monsters that can be considered more than 1 single Type). So far I only have made these 2 cards, but
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