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JairoLeyn100

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  1. (Pendulum Effect) I see, thank you. (Half-Past Samurai Ryu) Actually, I did that by my own opinion, not because you or someone else suggested me.
  2. Ok Jolly, I just updated the post with some changes to the cards. What do you think about them now?
  3. Thanks a lot for your review. I'll see what I can do with the cards that I've laready made, while coming up with new ones. I'll see what I can do. Thanks for the suggestion.
  4. Hey there everyone. In this topic, I'll be showing you guys some cards for a new Archetype I came up with. I shall let you all know, this Archetype is still a 'work in progress', that's why I'm only posting a few of them. In fact, I already mentioned on a previous post about a NEW ARCHETYPE IDEA, where I posted some written cards, in order to share this idea with you all and see how much I can go with it. In other words, I needed some opinions/suggetions/ideas from you guys about it. In the end, I was able to make the cards visual, so there you have them (I made some alterations after some thinking and discussing it with someone else). Let me know what you guys think, and if you have any suggestions, also let me know. It will help me so much. NOTES: All monsters from the Deck (well most of them) will be High-Level monsters (from Level 10 to 12). But even so, they will have stats and effects that any Lower-Level monsters would have. And they all share the same summoning conditions and effects. The "Clockgear Token" are the most essential for this Archetype. From using them as materials for the summoing of monsters from the Extra Deck or any other; to activate effects; and also avoid destruction or any other problem. On the previous post, I named some of these cards with "T&S" (Time & Space), but I wasn't so sure about that name. So I changed it to "T/S/D" (Time/Space/Dimension). But even so, I'm still not so sure. What do you guys think? I'm thinking on adding Fusion, Synchro, and Xyz cards to this Archetype besides Link and Pendulum. But I have yet to think it through more. UPDATE: I've just made some changes to the cards, specially the Link Pendulum monsters. I'll write in '( )' the changes that I made. Let me know what you guys think. "Clockgear Quarter Knight" Level 10 - LIGHT Warrior/Effect ATK/2000 - DEF/2000 Monster Effect: Cannot be Normal Summoned/Set. This card can only be Pendulum Summoned or Special Summoned by the effects of a "Clockgear" or "T/S/D" card. You can shuffle this card from your hand back to the Deck; and if you do, Special Summon 1 "Clockgear Token" (Machine/LIGHT/Level 1/ATK 0/DEF 0). Once per turn, while face-up on a Monster Zone that a Link Monster or a Link Pendulum Card in the Pendulum Zone points to: You can target 1 face-up monster your opponent controls; change it's battle position, and if you do, reduce that monster's ATK or DEF (depending it's current battle position) to 0. If this card were to be destroyed by battle or by card effects, you can destroy 1 "Clockgear Token" you control instead. (On this one, I specified that it's effect only targets a face-up monster. I forgot to write that part XD. Also, I didn't knew if it was necessary, but I wrote that it's effect can be activated if it's in a Monster Zone that a Link Monster or a Link Pendulum Monster in the Pendulum Zone points to) "Clockgear Half-Pass Samurai Ryu" Level 11 - LIGHT Machine/Effect ATK/2400 - DEF/1700 Monster Effect: Cannot be Normal Summoned/Set. This card can only be Pendulum Summoned or Special Summoned by the effects of a "Clockgear" or "T/S/D" card. You can shuffle this card from your hand back to the Deck; and if you do, Special Summon 1 "Clockgear Token" (Machine/LIGHT/Level 1/ATK 0/DEF 0). When this card destroys a monster by battle, while face-up on a Monster Zone that a Link Monster or a Link Pendulum Card in the Pendulum Zone points to: It can make a second attack in a row on monsters during each Battle Phase. If this card were to be destroyed by battle or by card effects, you can destroy 1 "Clockgear Token" you control instead. (I did the same on this one like on "Quarter Knight". I also reduced it's ATK to 2400 instead 2600) "Clockgear Paladin O-Clock" Level 11 - Light Warrior/Effect ATK/2500 - DEF/2300 Monster Effect: Cannot be Normal Summoned/Set. This card can only be Pendulum Summoned or Special Summoned by the effects of a "Clockgear" or "T/S/D" card. You can shuffle this card from your hand back to the Deck; and if you do, Special Summon 1 "Clockgear Token" (Machine/LIGHT/Level 1/ATK 0/DEF 0). Once per turn, during either player's turn, when a Spell/Trap is activated (Quick Effect): Negate that card's effect, and if you do, change this card's current battle position. This card gains 300 ATK/DEF x each "Clockgear Token" on the field. If this card were to be destroyed by battle or by card effects, you can destroy 1 "Clockgear Token" you control instead. (On this one, I decided to change a little it's effect, along with it's Level. Turning it into a Level 11 instead) "Clockgear Token" Level 1 - LIGHT Machine/Token ATK/0 - DEF/0 Text: This card can be used as a "Clockgear Token". "T/S/D Chrono-Bot" LIGHT Machine/Link/Pendulum/Effect Pendulum Scale: < 9 - 9 > ATK/1500 - Link-1: U Pendulum Effect: During either player's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Clockgear Token" to your zone this card points to. During the Battle Phase: You can target 1 "Clockgear" or "T/S/D" monster you control (except Tokens); tribute 1 "Clockgear Token", and if you do, this turn that monster can inflict piercing battle damage to a Defense Position monster. You can only use 1 "T/S/D Chrono-Bot" effect per turn, and only once that turn. The monster this card points to gain 500 ATK. Monster Effect: 1 "Clockgear Token" Cannot be targetted for an attack. If this card is Link Summoned: You can place it in your Pendulum Zone. This effect cannot be negated. If you control Link Pendulum Cards in your Pendulum Zones with at least 1 difference between the Pendulum Scales: You can Pendulum Summon this face-up card in your Extra Deck, but send it to the GY when it leaves the field. Once per turn: You can Special Summon 1 "Clockgear Token", but destroy this card during the End Phase. "T/S/D Thermo-Bot" FIRE Machine/Link/Pendulum/Effect Pendulum Scale: < 13 - 13 > ATK/1300 - Link-1: UL Pendulum Effect: During either player's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Clockgear Token" to your zone this card points to. During either player's turn (Quick Effect): You can tribute 1 "Clockgear Token", destroy 1 Spell/Trap your opponent controls. You can only use 1 "T/S/D Thermo-Bot" effect per turn, and only once that turn. The monster this card points to cannot be targetted by card effects. Monster Effect: 1 "Clockgear Token" Cannot be targetted for an attack. If this card is Link Summoned: You can place it in your Pendulum Zone. This effect cannot be negated. If you control Link Pendulum Cards in your Pendulum Zones with at least 1 difference between the Pendulum Scales: You can Pendulum Summon this face-up card in your Extra Deck, but send it to the GY when it leaves the field. Once per turn: You can Special Summon 1 "Clockgear Token", but destroy this card during the End Phase. (Now on both Link Pendulum monsters, I only changed their Monster Effects. Now they can be placed in the Pendulum Zones "after" they are Link Summoned, which is an effect that cannot be negated. Also, I took away their effect of changing the direction of their Link Arrows if they were in the Monster Zones. Even so, they can still Special Summon 1 "Clockgear Token" to any of your Monster Zones, except the Extra ones of course XD, but the downside to this is that they are destroyed afterwards. Which leades us to the last change I made; I realized before that I didn't specified a way to Pendulum Summon them from the Extra Deck, so I made a way to do so: by taking into account the difference between the Pendulum Scales of the Link Pendulum Cards in your Pendulum Zones. For Example: If I have a "T/S/D Chrono-Bot", which is Link-1, face-up in the Extra Deck, and I have a Pedulum Scale setted with two Link Pendulum monsters, one with a Scale of 9 and the other with a Scale of 11, I can Pendulum Summon it. After all the difference between the Pendulum Scale of both monsters is 'One'. On another example: If a have setted a Pendulum Scale with "Chrono-Bot", scale of 9, and "Thermo-Bot", scale of 13, the difference will be 'Three', which means that I would be able to Pendulum Summon a Link-3 Link Pendulum Monster face-up in the Extra Deck) "T/S/D Time-Frame Core" Spell - Continuous Effect: All "Clockgear Tokens" you control are unaffected by your opponent card effects, nor cannot be destroyed by battle. This effect is also applied the turn this card leaves the field. Each time a "Clockgear Token" leaves the field, you can draw 1 card. While this card is in the Graveyard, except the turn it was sent there: You can Link Summon 1 Link-1 or 2 "T/S/D" Link monster, by banishing this card as it's only material. You can only have 1 "T/S/D Time Frame Core" on the field, and use it's effect once per turn. (I took away from this one the protection to battle destruction)
  5. Alright!!! I re-made almost all the cards from this Archetype. Some of them have different effects than the original ones; I also changed some of them to Pendulum Cards; also I changed the name "Mythological Beast" for "Zodiac Beast" so it wouldn't be a mouthfull and hard to pronunciate. I also took the opportunity to add new cards, but I am not gonna mark which ones, because the way I see it, all the cards are "good as new" XD. Four of them would be put at the bottom, separated from the rest. Why? You'll know once you reach there. In any case, enjoy and please tell me if you like the new and re-made cards, along with giving me any advice on any change I should make like always. NOTE: Non of these cards from this Archetype have any connection with the "Zoodiac Archetype". Both are different in every way, it's even in the name. "Zodiac Beast - Tarandus Rangifer" Level 2 - WATER Beast/Tuner/Effect ATK/0 - DEF/1000 Monster Effect: Cannot be used as a Synchro Material, except for the Synchro Summon of a "Zodiac Dragon" monster. If you control a "Zodiac" monster: You can Special Summon this card (from your hand) in face-up Defense Position; and if you do, place 2 Aurora Counters on this card. This card gains 500 DEF x each Aurora Counter on it. You can only Special Summon "Zodiac Beast - Tarandus Rangifer" once per turn this way. If this card would be used as a Material for the Synchro Summon of a "Zodiac Dragon" Pendulum monster: You can remove 2 Aurora Counters from this card instead as Synchro Materials for the summoning. "Zodiac Beast - Corvus" Level 3 - DARK Winged Beast/Tuner/Effect ATK/1200 - DEF/500 Monster Effect: Once per turn, if you control a Level 5 or higher "Zodiac" monster, while this card is in the GY: You can Special Summon it to the field. Once per turn: You can declare a Level from 4 to 6; this card becomes that Level until the end of this turn. If this card is used as a Synchro Material for a "Zodiac Dragon" monster: That monster becomes unaffected by card effects. "Zodiac Beast - Simargl" Level 3 - LIGHT Winged Beast/Tuner/Effect ATK/1200 - DEF/500 Monster Effect: If this card is in the GY: You can send 1 "Zodiac Dragon" monster from your Deck to the GY; then Special Summon this card. Once per turn: You can declare 1 Attribute; change this card's Attribute to the one declared until the End Phase. If this card is used as a Synchro Material: The Synchro monster is unaffected by card effects until the End Phase of the next turn. "Zodiac Beast - Pegasus" Level 4 - WIND Winged Beast/Effect ATK/1600 - DEF/800 Monster Effect: When this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Zodiac Beast" monster from your Deck to your hand. If you control a "Zodiac Beast" monster, while this card is in the GY: You can Special Summon it to field: You can only use 1 "Zodiac Beast - Pegasus" effect per turn, and only once that turn. "Zodiac Beast - Phoenix" Level 5 - FIRE Winged Beast/Effect ATK/2100 - DEF/1600 Monster Effect: During either player's turn (Quick Effect): You can discard this card to negate the activation of an opponent's card or effect that would destroy 1 or more monsters you control. During your Main Phase: You can tribute this card, then target monster your opponent controls; destroy it. If you control a "Zodiac Beast" Tuner monster, while this card is in the GY: You can Special Summon it. You can only use 1 "Zodiac Beast - Phoenix" effect per turn, and only once that turn. "Zodiac Beast - Cetus" Level 6 - WATER Fish/Effect ATK/2100 - DEF/1500 Monster Effect: Cannot be Normal Summoned/Set. During each of your Standy Phases: Place 1 Aurora Counter on this card. This card gains 100 ATK/DEF x each Aurora Counter on the field. Once per turn, if this card is in the GY, and you control a "Zodiac" WATER monster with an Aurora Counter(s) on it: You can Special Summon this card. You can only Special Summon "Zodiac Beast - Cetus" once per turn this way. If this card is used as a material for the summoning of a "Zodiac Dragon" monster from the Extra Deck: You can place a number of Aurora Counters on that monster equal to the same amount this card had. "Zodiac Sage" Level 1 - LIGHT Spellcaster/Pendulum/Tuner/Effect Pendulum Scale: < 9 - 9 > ATK/0 - DEF/0 Pendulum Effect: Once per turn, apply one of the following effects: *You can Fusion Summon 1 "Zodiac Dragon" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. *You can Special Summon this card from the Pendulum Zone. Monster Effect: Once per turn, apply one of the following effects: *You can declare a Level from 1 to 6; this card becomes that Level until the End Phase. *You can reveal 1 monster in your Deck, hand or GY; this card's Name and Attribute becomes the revealed monster's until the End Phase. "Zodiac Beast - Peacock" Level 3 - LIGHT Winged Beast/Pendulum/Effect Pendulum Scale: < 7 - 7 > ATK/1000 - DEF/1000 Pendulum Effect: All "Zodiac Beast" monsters you control gain 400 ATK. Once per turn, during either player's Battle Phase (Quick Effect): You can target 1 "Zodiac" monster you control; increase it's ATK by 1000 until the end of the Battle Phase. Monster Effect: If this card is Normal Summoned: You can add 1 "Zodiac" Pendulum Monster from your Deck to your hand. This card gains 200 ATK x each face-up "Zodiac Beast" you control. "Zodiac Beast - Lupus" Level 4 - EARTH Beast/Pendulum/Effect Pendulum Scale: < 7 - 7 > ATK/1700 - DEF/1000 Pendulum Effect: Once per turn, during either player's turn (Quick Effect): You can target 1 "Zodiac" monster you control; it cannot be targetted by card effect until the End Phase. Monster Effect: This card cannot be targetted by card effects. Once per turn, during your Main Phase: You can pay 1000 LP; this turn you can Normal Summon 1 "Zodiac" monster, in addition to your Normal Summon/Set. "Zodiac Beast - Monoceros" Level 4 - WIND Beast/Pendulum/Effect Pendulum Scale: < 1 - 1 > ATK/1800 - DEF/1000 Pendulum Effect: During either player's turn, when your opponent activates a card or effect that would destroy 1 or more "Zodiac" monsters you control (Quick Effect): You can add this card to your hand from the Pendulum Zone to negate that card or effect. If you control a Level 4 or lower "Zodiac Beast", except "Zodiac Beast - Monoceros": You can Special Summon this card from the Pendulum Zone. You can only use 1 "Zodiac Beast - Monoceros" Pendulum effect per turn, and only once that turn. Monster Effect: Once per turn, during either player's turn, when your opponent activates a card or effect that would destroy 1 or more "Zodiac" monsters you control (Quick Effect): You can add this card to your hand from the field to negate that card or effect. If this card is used as a material for the summoning of a monster from the Extra Deck: You can Special Summon 1 "Monoceros Token" (Beast/WIND/Level 4/ATK 900/DEF 500). "Monoceros Token" Level 4 - WIND Beast/Token ATK/900 - DEF/500 Special Summoned with the effect of " Zodiac Beast - Monoceros" "Zodiac Oracle" Level 4 - DARK Spellcaster/Pendulum/Effect Pendulum Scale: < 2 - 2 > ATK/1000 - DEF/1500 Pendulum Effect: Once per turn, during either player's turn (Quick Effect): You can reveal the top card of your opponent's Deck, and if you do, apply 1 of the following effects depending on that card's type (Monster, Spell, Trap): *Monster: Monsters you control become unaffected by your opponent's monster effects until the End Phase. *Spell: Your opponent cannot activate Spell Cards until the End Phase. *Trap: Your opponent cannot activate Trap Cards until the End Phase. Monster Effect: You can discard this card; add 1 "Zodiac" Spell from your Deck to your hand. If this card is in the GY, except the turn it was sent there, while you have at least 1 card in your Pendulum Zone: You can destroy it, and if you do, place this card from the GY in your Pendulum Zone. Once per turn, during either player's turn, when an opponent's card or effect is activated (Quick Effect): You can add this card you control to your hand to negate that card or effect activation. "Zodiac Priestess" Level 5 - LIGHT Spellcaster/Pendulum/Effect Pendulum Scale: < 10 - 10 > ATK/0 - DEF/0 Pendulum Effect: All Xyz Monsters you control gain 200 ATK/DEF x each Xyz Material attached to them. Once per turn, during your Main Phase: You can target 1 "Zodiac" monster you control, then target another one with a different Level than the previous one; match the first targetted monster's Level with the latter's until the End Phase. Monster Effect: Cannot be Normal Summoned/Set. Must be Pendulum Summoned or Special Summoned (from your hand) by targetting 1 "Zodiac Dragon" Xyz Monster you control; if summoned this way, this card gains 300 ATK/DEF x the targetted monster's Rank. You can only Special Summon "Zodiac Priestess" once per turn this way. Once per turn, during your Main Phase: You can perform an Xyz Summon of a "Zodiac Dragon" monster by using this card as it's only material (ignoring the summoning conditions of said card); but at the end of the turn this card was detached, the Xyz Monster is destroyed. "Zodiac Beast - Ursa Major" Level 6 - WATER Beast/Pendulum/Effect Pendulum Scale: < 7 - 7 > ATK/2200 - DEF/1300 Pendulum Effect: Once per turn, during your Standy Phase: Place 1 Aurora Counter on all WATER monsters you control (including the ones in the Pendulum Zones). Once per turn, when a monster you control attacks another monster: Your monster gains 200 ATK x each Aurora Counter on this card. Monster Effect: If this card attacks a monster your opponent controls, whose ATK is higher than this card's: You can change that monster to Defense Position. If this card attacks a monster your opponent controls, whose ATK is lower than this card's: You can destroy that monster, and if you do, inflict damage to your opponent equal to that monster's ATK. You can only use 1 "Zodiac Beast - Ursa Major" effect per turn, and only once that turn. "Zodiac Magician" Level 7 - LIGHT Spellcaster/Pendulum/Effect Pendulum Scale: < 1 - 1 > ATK/2500 - DEF/1800 Pendulum Effect: During your Standy Phase: Declare a Pendulum Scale from 1 to 10; this card becomes that Pendulum Scale until the end of this turn. Once per turn: You can reveal 1 "Zodiac Dragon" monster in your Extra Deck that requires a "Zodiac" monster as material; and if you do, add from your Deck to your hand a "Zodiac" monster that follows the requiered specifications for the revealed monster. Monster Effect: Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 2 "Zodiac Dragon" monsters you control. While this card is face-up on the field, your opponent cannot target "Zodiac Dragon" monsters you control with card effects, except this card. You can target 1 "Zodiac" Pendulum monster in your Pendulum Zone; Special Summon it to the field. You can target 1 "Zodiac" Pendulum monster in your Graveyard or face-up on the Extra Deck; add it to your hand. You can only use 1 "Zodiac Magician" effect per turn, and only once that turn. "Zodiac Beast - Regulus Denebola" Level 8 - DARK Beast/Pendulum/Effect Pendulum Scale: < 0 - 0 > ATK/3400 - DEF/2000 Pendulum Effect: If you have a "Zodiac" card in your other Pendulum Zone: You can add 1 "Zodiac" Pendulum Monster from your Deck to your hand. During either player's turn, when an opponent's monster effect is activated: You can send 1 "Zodiac" Spell/Trap from your Deck to the GY; negate that card or effect activation, and destroy it. You can only use both "Zodiac Beast - Regulus Denebola" effects once per turn. Monster Effect: You can Normal Summon/Set this card without Tributing, but it's original ATK/DEF and Level are halved. If summoned this way it gains the following effect: *Once per turn: You can target 1 "Zodiac" card in your Pendulum Zone; Special Summon it to the field, but if it was a Level 6 or higher monster, halve it's original ATK/DEF and Level. If this card is sent to the GY as a material for the summoning of a monster from the Extra Deck: You can place it in your Pendulum Zone. "Zodiac Beast - Lucida Cerastes" Level 8 - LIGHT Beast/Pendulum/Effect Pendulum Scale: < 9 - 9 > ATK/2000 - DEF/3200 Pendulum Effect: If you have a "Zodiac" card in your other Pendulum Zone: You can add 1 "Zodiac" Spell/Trap Card from your Deck to your hand. During either player's turn, when an opponent's Spell/Trap is activated: You can send 1 "Zodiac" monster from your Deck to the GY; negate that card activation, and destroy it. You can only use both "Zodiac Beast - Lucida Cerastes" effects once per turn. Monster Effect: You can Normal Summon/Set this card without Tributing, but it's original ATK/DEF and Level are halved. If summoned this way it gains the following effect: *Once per turn: You can target 1 "Zodiac" card in your Pendulum Zone; Special Summon it to the field, but if it was a Level 6 or higher monster, halve it's original ATK/DEF and Level. If this card is sent to the GY as a material for the summoning of a monster from the Extra Deck: You can place it in your Pendulum Zone. "The Star Realigner" Level 10 - LIGHT Dragon/Effect ATK/4000 - DEF/2900 Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 6 "Zodiac Beast" monsters with different names from the field and/or GY. This card cannot be destroyed by card effects. Each time an opponent's card or effect is activated that would target 1 or more monsters you control: You can send 1 "Zodiac Dragon" from the Extra Deck to the GY, to negate that card or effect and destroy it. If this card leaves the field: Banish it; then shuffle back to the Deck all banished "Zodiac Beast" monsters, and if you do, draw 3 cards. "Zodiac Dragon - Pegasus" Level 8 - WIND Dragon/Fusion/Effect ATK/2700 - DEF/1900 Monster Effect: "Zodiac Beast - Pegasus" + 1 "Zodiac Dragon" monster If this card is Fusion Summoned: Send all Spell/Trap cards on the field to the hand. Once per turn: You can send 1 "Zodiac" monster from your Deck to the GY, then target 1 monster your opponent controls; reduce it's ATK equal the monster's sent to the GY. If this card leaves the field by a card's effect: Special Summon 1 "Zodiac Beast - Pegasus" from your GY, and if you do, it's original ATK becomes doubled. "Zodiac Dragon - Phoenix" Level 9 - FIRE Dragon/Fusion/Effect ATK/3200 - DEF/2000 Monster Effect: "Zodiac Beast - Phoenix" + 1 "Zodiac Dragon" monster Unaffected by card effects. If this card is Fusion Summoned: Destroy 1 card in the field. During your End Phase: Inflict 500 damage to your opponent x each card in their hand. If this card is destroyed by battle: You can Special Summon 1 "Zodiac Beast - Phoenix" from your GY, and if you do, it cannoy be destroyed by battle or by card effects until the end of your opponent's next turn. "Zodiac Dragon - Delphinus" Level 7 - WATER Dragon/Synchro/Effect ATK/2600 - DEF/1800 Monster Effect: 1 WATER Tuner monster + 1 or more "Zodiac" non-Tuner monsters If this card is Synchro Summoned: Place 2 Aurora Counters on it. This card gains 200 ATK/DEF x each Aurora Counter on it. During either player's turn, when this card would be destroyed by battle or by card effects: Remove 1 Aurora Counter from this card instead. Once per turn: You can target another WATER monster on the field with Aurora Counters on it; remove 1 from it, and place it on this card. If this card is destroyed by battle or by card effects, during the end of the turn it was destroyed: Target 1 WATER monster used as Synchro Material in your GY; Special Summon it to the field. "Zodiac Dragon - Corvus" Level 8 - DARK Dragon/Synchro/Effect ATK/2800 - DEF/0 Monster Effect: 1 DARK Tuner monster + 1 or more "Zodiac" non-Tuner monsters This card can avoid being destroyed by battle twice per turn, and all battle damage is reduced to 0. Once per turn, during the Battle Phase, if this card destroyes a monster by battle: It can make a second attack, and if it does, it's ATK is doubled until the end of the Battle Phase. At the end of the Battle Phase of the turn this effect was used: This card is changed to Defense Position, and it cannot change it's battle position until your next turn. "Zodiac Dragon - Gryphem" Rank 3 - FIRE Dragon/Xyz/Effect ATK/2000 - DEF/1200 Monster Effect: 2 Level 3 "Zodiac" monsters Once per turn: You can detach 1 Xyz Material from this card to reveal the top card of your Deck; if it was a monster, this card gains half of that monster's ATK until the End Phase; if it was a Spell/Trap, this card can attack your opponent directly. While this card has Xyz Materials attached to it, each time this card inflicts battle damage to your opponent: It gains 200 ATK, but it loses 200 DEF. "Zodiac Beast - Equuleus" Rank 4 - EARTH Dragon/Xyz/Effect ATK/2300 - DEF/500 Monster Effect: 2 Level 4 "Zodiac" monsters The first time this card would be destroyed by battle each turn, it is not destroyed. Once per turn, during the Battle Phase: You can detach 1 Xyz Material from this card; it gains 1000 ATK during the damage calculation only. If this card is destroyed by battle or by card effects, while having no Xyz Materials attached: You can target 1 Level 4 or lower "Zodiac" monster in your GY; Special Summon it in Defense Position, and if you do, it cannot be destroyed by battle or by card effects until the end of the next turn. "Zodiac Dragon - Aries" Level 6 - FIRE Dragon/Pendulum/Effect Pendulum Scale: < 2 - 2 > ATK/2000 - DEF/1600 Pendulum Effect: When an opponent's card or effect is activated that would target a "Zodiac Dragon" you control: You can negate that card or effect until the End Phase. You can only use this card's Pendulum effect once per turn. Monster Effect: When an opponent's card or effect is activated, while this card is face-up on the field: You can negate that card or effect until the End Phase. You can only use this card's effect once per turn. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Taurus" Level 6 - EARTH Dragon/Pendulum/Effect Pendulum Scale: < 8 - 8 > ATK/1000 - DEF/2300 Pendulum Effect: When an opponent's monster attacks a "Zodiac" monster you control: You can negate that monster's attack. You can only use this card's Pendulum effect once per turn. Monster Effect: While this card you control is in Face-Up Defense Position, your opponent cannot battle other "Zodiac" monsters you control, except this card. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Cancer" Level 6 - DARK Dragon/Pendulum/Effect Pendulum Scale: < 7 - 7 > ATK/300 - DEF/2100 Pendulum Effect: During either player's turn (Quick Effect): You can target 1 "Zodiac Dragon" you control; it cannot be targeted by your opponent's Spell/Trap card effects until the end of this turn. You can only use this card's Pendulum effect once per turn. Monster Effect: This Face-Up card cannot be targeted by your opponent's Spell/Trap card effects. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Scorpius" Level 6 - EARTH Dragon/Pendulum/Effect Pendulum Scale: < 2 - 2 > ATK/1900 - DEF/1800 Pendulum Effect: Once per turn, during each of your Standy Phases: Gain 200 Life poitns or inflict 200 damage to the opponent x each "Zodiac Dragon" or "Zodiac Beast" monster you control in the Monster Zones and in the Pendulum Zones. Monster Effect: During either player's turn, you can target 1 monster your opponent controls, and if you do, use 1 of the following effects: * Gain Life Points equal to that monster's ATK/DEF. * Reduce it's ATK/DEF by half. * Inflict damage to the opponent equal to that monster's ATK/DEF. You can only use each "Zodiac Dragon - Scorpius" effect per turn, and only once that turn. This card cannot attack the turn 1 of these effects was activated. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Capricorn" Level 6 - WIND Dragon/Pendulum/Effect Pendulum Scale: < 7 - 7 > ATK/1700 - DEF/2000 Pendulum Effect: Once per turn: You can target 1 "Zodiac Beast" monster in your Graveyard; add it to your hand. Monster Effect: If this card is Special Summoned: You can Special Summon (from your hand) 1 "Zodiac Beast" monster. If this card is Pendulum Summoned: You can Special Summon 1 "Zodiac Beast" monster from the Graveyard. You can only use each "Zodiac Dragon - Capricorn" effect per turn, and only once that turn. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Aquarius" Level 6 - WATER Dragon/Pendulum/Effect Pendulum Scale: < 2 - 2 > ATK/1900 - DEF/1700 Pendulum Effect: During each of your Standy Phases, place 1 Aurora Counter on this card. During your Main Phase: Remove 3 Aurora Counters from this card, and if you do, Special Summon it to the Main Monster Zone. You can only use this card's Pendulum Effect once per turn. Monster Effect: When this card is Special Summoned, place 2 Aurora Counters on it. If this card is Pendulum Summoned, place 3 Aurora Counters on it. During either player's turn, each time a "Zodiac" card or effect is activated: Place 1 Aurora Counter on this card. Once per turn: You can remove as many Aurora Counters as posible from this card; target 1 "Zodiac Dragon" in your GY or Face-Up on the Extra Deck whose Level is equal to the number of Aurora Counters removed, and if you do, Special Summon it to the Field, but it has it's effects negated. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Gemini" Level 8 - DARK Dragon/Fusion/Pendulum/Effect Pendulum Scale: < 0 - 0 > ATK/2800 - DEF/1900 Pendulum Effect: Once per turn: You can destroy 1 Spell/Trap or monster your opponent controls. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 1 "Zodiac Dragon" + 1 LIGHT monster Must be Fusion Summoned first, then it can be Pendulum Summoned. When a card or effect is activated: You can destroy 1 Spell/Trap card on the field, and if you do, add 1 Spell/Trap from your GY to your hand. When a card or effect is activated: You can destroy 1 monster on the field, and if you do, inflict damage to the owner equal to half of that monster's ATK. You can only use each "Zodiac Dragon - Gemini" effect per turn, and only once that turn. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Pisces" Level 5 - WATER Dragon/Fusion/Pendulum/Effect Pendulum Scale: < 10 - 10 > ATK/1400 - DEF/1000 Pendulum Effect: During each of your Standy Phases, place 1 Aurora Counter on this card. Once per turn: You can remove a number of Arcadian Counters from this card; target 1 monster you control, and if you do, reduce or increase it's Level equal to the number of Aurora Counters removed. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 1 "Zodiac Dragon" + 1 WATER monster Must be Fusion Summoned first, then it can be Pendulum Summoned. When this card is Fusion Summoned: You can target 1 "Zodiac" card in the GY; add it to your hand. During each of your Standy Phases: You can place 1 Aurora Counter on this card. If this Face-Up card would be destroyed, remove 1 Aurora Counter from this card instead. This card gains 200 ATK and DEF x each Aurora Counter on it. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Leo" Level 7 - FIRE Dragon/Synchro/Pendulum/Effect Pendulum Scale: < 10 - 10 > ATK/2500 - DEF/1600 Pendulum Effect: Once per turn: You can target 1 monster your opponent controls: Reduce it's ATK or DEF, depending it's face-up Battle Position, by 1000. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 1 "Zodiac Beast" Tuner monster + 1 or more non-Tuner monsters Must be Synchro Summoned first, then it can be Pendulum Summoned. When this card is Special Summoned: Reduce the ATK or DEF of all monsters your opponent controls, depending their face-up Battle Positions, by 1000. Once per turn, when this card destroys a monster by battle: It can make a second attack on another monster. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Sagittarius" Level 8 - LIGHT Dragon/Synchro/Pendulum/Effect Pendulum Scale: < 0 - 0 > ATK/3000 - DEF/2300 Pendulum Effect: During your Main Phase: You can target 1 card your opponent controls; destroy it, and it cannot activate it's effect. You can only use this card's Pendulum Effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 1 "Zodiac Beast" Tuner monster + 1 or more non-Tuner monsters Once per turn, during either player's turn, when a card or effect is activated (Quick Effect): Negate the activation, and if you do, destroy that card. This card cannot attack the turn this effect was activated (if activated during the Battle Phase, it's attack is negated). If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Virgo" Rank 6 - LIGHT Dragon/Xyz/Pendulum/Effect Pendulum Scale: < 10 - 10 > ATK/2400 - DEF/1500 Pendulum Effect: Once per turn: You can target 1 "Zodiac" monster in the GY; add it to your hand. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 2 Level 6 "Zodiac" monsters If you can Pendulum Summon Level 6, you can Pendulum Summon this Face-Up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of the following effects: * Target 1 "Zodiac" monster in your GY; add it to your hand, or place it Face-Up in your Extra Deck. * Special Summon 1 Face-Up "Zodiac Dragon" in your Extra Deck. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Libra" Rank 6 - WIND Dragon/Xyz/Pendulum/Effect Pendulum Scale: < 0 - 0 > ATK/2200 - DEF/1800 Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls; reduce it's ATK by half, and if you do, target 1 monster you control; increase it's ATK by the same amount. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 2 Level 6 "Zodiac" monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this Face-Up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Face-Up monster your oppoent controls; reduce it's ATK by half, and if you do, increase this card's ATK by the same amount. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Ophiuchus" Level 12 - DIVINE Dragon/Effect ATK/? - DEF/? Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 6 or more "Zodiac Dragon" Pendulum Monsters with different names, from your side of the field (including the Pendulum Zones) and/or face-up in the Extra Deck. If Summoned this way: It gains 500 ATK/DEF x each card banished by this card's effect. This card cannot be targetted by cards or effects. If this card leaves the field: Destroy all cards on the field; then Special Summon 5 banished "Zodiac Dragon" Pendulum monsters (except Fusion, Synchro, and Xyz), but their ATK/DEF become 1000, and shuffle the rest to the Deck and/or Extra Deck. "Starlight Reborn" Spell - Normal Effect: Send the top 5 cards of your Deck to the Graveyard, and apply the following effects: *Special Summon to the field any "Zodiac Beast" monster sent to the GY, but they cannot attack this turn. *Add to your hand any "Zodiac Dragon" monster sent to the Graveyard, but you cannot summon them nor place them in your Pendulum Zones this turn. *Any Spell/Trap sent to the Graveyard are shuffled back into the Deck. "Zodiac Dragon Fusion" Spell - Normal Effect: Fusion Summon 1 "Zodiac Dragon" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can also activate this card from the GY by banishing it, but not on the same turn it was sent there. You can only activate 1 "Zodiac Dragon Fusion" per turn. "Zodiac Gazer" Spell - Normal Effect: Look at the top 3 cards on your Deck; add to your hand any "Zodiac" monsters among them. While this card is in the GY, except the turn it was sent there: You can target 1 "Zodiac Dragon" Pendulum Monster you control; destroy it, and if you do, add this card to your hand. You can only use each "Zodiac Gazer" effect per turn, and only once that turn. "Zodiac Prophecy" Spell - Normal Effect: Reveal 3 "Zodiac Dragon" monsters in your Deck, your opponent randomly picks 1 for you to add to your hand, and then shuffle the rest back into the Deck. While this card is in your GY, except the turn it was sent there: You can target up to 3 "Zodiac" cards in your GY; shuffle them into the Deck, and if you do, add this card to your hand. You can only activate 1 "Zodiac Prophecy" per turn. "Zodiac Circle" Spell - Countinuous Effect: You can pay 500 LP to activate each of this card's effects, depending on the monster card types you control: *Fusion: Special Summon 1 "Zodiac" Tuner monster from your Deck, but it's ATK/DEF become 0. *Synchro: Target 1 "Zodiac" monster you control with a Level; Special Summon 1 "Zodiac" monster from your Deck, hand, or GY, that has the same Level as the targeted monster, but it has it's effects negated. *Xyz: Target 1 Pendulum Monster in one of your Pendulum Zones; Special Summon it in Defense Position, but it cannot change it's battle position. *Pendulum: Perform a Fusion Summon, using 1 "Zodiac" Pendulum Monster you control and another monster(s) from your hand, field, or Pendulum Zones. If you use all of this card's effects on the same turn: Destroy this card, and if you do, all monster's you control cannot attack for 3 of your turns. You can only use 1 "Zodiac Circle" per duel. "Zodiac Stars Realignment" Spell - Quick-Play Effect: You can target 1 face-up monster you control; shuffle it back to the Deck, and if you do, Special Summon, from your Deck or GY, 1 "Zodiac" monster with the same Level as the targeted monster. You can target 1 Pendulum card in your Pendulum Zone; shuffle it back to the Deck, and if you co, place 1 "Zodiac" Pendulum Monster in the Pendulum Zone. You can only activate 1 "Zodiac Star Realignment" per turn. "Aurora Night" Spell - Field Effect: All face-up monsters you control become WATER monsters. During your Standy Phase: Place 1 Aurora Counter on all WATER monsters on the field. Each time a WATER monster is destroyed by battle or card effects: Place 1 Aurora Counter on this card x each one destroyed. Once per turn: Target 1 "Zodiac" monster in your GY; remove a number of Aurora Counters from this card equal to the targeted monster's Level/Rank, and if you do, Special Summon it. "Zodiac Universe" Spell - Field Effect: All "Zodiac Dragon" monsters gain ATK/DEF equal to their Level or Rank x 100. Each time a "Zodiac Dragon" Pendulum Monster is sent to the GY: Place it face-up in the Extra Deck. During either player's turn (Quick Effect): You can send this card from the Field Zone to the GY; this turn, all "Zodiac Dragon" monsters cannot be destroyed by battle or card effects. This effect can also be applied by banishing this card from the GY. "Cosmic Wings" Trap - Normal Effect: Target 1 "Zodiac Dragon" monster you control; equip this card to it. It gains 500 ATK/DEF, and the following effect (if it already has an effect, replace it with this one): While you control another "Zodiac Dragon" monster, this card cannot be attacked by an opponent's monster; and it can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. "The Path Maker" Trap - Normal Effect: Activate only when you have 6 or more "Zodiac Dragon" Pendulum Monsters Face-Up on the Extra Deck. You can Special Summon as many Face-Up "Zodiac Dragon" Pendulum Monsters asposible from the Extra Deck, but they cannot attack this turn and they have their effects negated (if any); also destroy them at the end of this turn. When 1 or more "Zodiac Dragon" monsters you control would be destroyed by an opponent's card effect, while this card is in the GY: Banish this card, and if you do, all "Zodiac Dragon" monsters you control cannot be destroyed until the end of this turn. You can only use 1 "The Path Maker" effect per turn, and only once that turn. "Cosmic Order" Trap - Counter Effect: When the opponent activates a card or effect, apply one of the following effects depending of the card type: *Spell/Trap: Negate that card's effect and destroy it. *Monster: Negate that card's effect, and if you do, it cannot attack this turn. If another card or effect is activated as Chain Link to this card: You can use this card's effects one more time in response to that card or effect. You can only activate 1 "Cosmic Order" per turn. "Zodiac Miracle" Trap - Continuous Effect: When a "Zodiac" monster you control is destroyed by battle or by card effects: You can Special Summon it back to the field in Defense Position, and if you do, equip this card to it; that monster cannot be destroyed nor it cannot activate change it's battle position. When this card leaves the field, destroy the equipped monster. When the equipped monster leaves the field, destroy this card. "Zodiac Pendulum Revolution" Trap - Continuous Effect: Once per turn, while you control 2 cards in your Pendulum Zones, each time you conduct a Pendulum Summon: You can Pendulum Summon 1 "Zodiac" monster from your GY, whose Level or Rank is between the Pendulum Scales. Once per turn: You can target 1 "Zodiac Beast" monster in your GY or face-up in your Extra Deck; Special Summon it to the field. You can only use 1 "Zodiac Pendulum Revolution" effect per turn, and only once that turn. Alright! That's all the cards. Now, to the other four I mentioned before: "Zodiac Gamble" Spell - Normal Effect: Target up to 5 "Zodiac Dragon" Pendulum Monsters in your Deck or GY; Special Summon them in face-up Defense Position with their effects negated, then choose 1 and place 1 "Zodiac Token" on it; and if you do, all of them are set and shuffled on the field. Your opponent must target 1 of the set cards and reveal it. If it was not the monster with the "Zodiac Token": Add to your hand the monster with the token, then shuffle the rest back to the deck, and if you do, draw 2 cards. Otherwise, destroy all monsters Special Summoned by this card effect, and you receive 500 damage x each one destroyed. (NOTE: This one is a "game of risky luck". If you get it right, PRIZE, but if you get it wrong, GAME OVER; depending of the player of course) "Fusion Pendulum Constellation" Spell - Normal Effect: Target 2 "Zodiac Dragon" Fusion Pendulum Monsters in your Extra Deck, and place them in your Pendulum Zones (if you already have cards in there, destroy them); and if you do, you can Pendulum Summon 1 Pendulum Monster in addition to your Pendulum Summon. You cannot Fusion Summon the turn this card was activated. You can only use 1 "Fusion Pendulum Constellation" once per duel. "Synchro Pendulum Constellation" Spell - Normal Effect: Target 2 "Zodiac Dragon" Synchro Pendulum Monsters in your Extra Deck, and place them in your Pendulum Zones (if you already have cards in there, destroy them); and if you do, you can Pendulum Summon 1 Pendulum Monster in addition to your Pendulum Summon. You cannot Synchro Summon the turn this card was activated. You can only use 1 "Synchro Pendulum Constellation" once per duel. "Xyz Pendulum Constellation" Spell - Normal Effect: Target 2 "Zodiac Dragon" Xyz Pendulum Monsters in your Extra Deck, and place them in your Pendulum Zones (if you already have cards in there, destroy them); and if you do, you can Pendulum Summon 1 Pendulum Monster in addition to your Pendulum Summon. You cannot Xyz Summon the turn this card was activated. You can only use 1 "Xyz Pendulum Constellation" once per duel. To be honest, I am not sure if I shall include these ones. After all, the effects I gave them are kinda uncommon for Yu-Gi-Oh cards now in days. I don't know. I just wanted to came up with cards that have some very unique effects, so I came up with these ones. But the way I see it, these cards are more like 'Anime Cards' (cards that would only appear in the Anime or in a Fanfic or something). The last three cards "Fusion/Synchro/Xyz Pendulum Constellation" were inspired by the "Odd-Eyes Fusion/Synchro/Xyz Gate" cards, and it's because of that, that I'll doubt that these would be even used for actual duels. Then again thats only my opinion, maybe you guys like them and may see them as fair and playable as any Yu-Gi-Oh card, or maybe not; or perhaps you may come up with a different effect for each one of these cards. Please let me know what do you guys think. SAYONARA!!!!
  6. Hey guys. I'm making this post to tell you all that I'll be re-making one of my Custom Archetypes. The "Zodiac Dragon/Mythological Beast" Archetype. To those that have seen this Archetype, expect a lot of chenges (or maybe some, I don't know). And to those that haven't seen this Archetype already, you would have to search the post to read my work entirely, but I don't know if you will be able to enter, after all it had been months since the last time I updated that post. Basically it's an Archetype that is about the zodiac sings in dragon forms (hence the name Zodiac Dragons). All of these dragons (2 for Xyz, 2 for Synchro, 2 for Fusion, and 6 Pendulum) are Pendulum monsters, while the Mythological Beasts are only Effect monsters. The reason why I wanted to re-make this Archetype was because, in the end, I didn't like how it turned out to be. I was more focused on the Zodiac Dragons rather on the rest of the cards, which it was the most stupid thing I could have done. I realized this after playing around with Pendulum Archetypes. And that's it. Thanks to all those that made some time to read this. You guys are free to comment here if you want. I just wanted to let you guys know about this plan of my mine. Until next time.
  7. Thanks. Take your time too, no need to rush things. Also about both "Inheritance", the Buster Blader/Destruction Sword Archetype has a Synchro monster, "Buster Dragon", which allows the user to, during the opponent's turn, target 1 "Destruction Sword" monster in the GY, and equip it to a "Buster Blader" the user controls. Each "Destruction Sword" monster has two effects, which can be used or are activated while they are equipped to a monster. For example: "Dragon Buster Destruction Sword" (You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn).
  8. I'm back once more, and this time I came up with some support cards of my own for my favourite dragon slayer, "Buster Blader" (along with 2 Spells that would benefit any "Warrior + Equip Spell" Deck or Archetype). I kinda like this Archetype's official cards (I even made a Deck with it), but I couldn't help but notice some flaws and/or loopholes in it. So I decided to come up with these cards to give this Archetype a posible different direction maybe. Let me know if you like them and/or if you have some advice/suggestion to give me about any of thede cards, and I hope you enjoy: "Buster Warrior - Drake Slayer" Level 4 - FIRE Warrior/Effect ATK/ 1800 - DEF/ 800 This card's name becomes "Buster Blader" while on the field or in the GY. If this card is Normal or Special Summoned: You can send 1 "Destruction Sword" monster from your Deck to the GY. If this card attacks or is attacked by a Dragon monster: This card gains half of that monster's ATK until the end of the Battle Phase. "Buster Warrior - Scale Piercer" Level 4 - EARTH Warrior/Effect ATK/ 1900 - DEF/ 0 This card's name becomes "Buster Blader" while on the field or in the GY. You can Special Summon this card (from your hand) if you control 1 "Destruction Sword" monster; and if you do, you can destroy 1 Spell/Trap card on the field. Once per turn: You can target 1 Dragon monster on the field, reduce it's ATK/DEF by 500 until the end of this turn. If this card destroys a Dragon monster by battle, inflict 500 damage to your opponent. "Buster Warrior - Sacred Paladin" Level 4 - LIGHT Warrior/Tuner/Effect ATK/ 0 - DEF/ 2100 This card's name becomes "Buster Blader" while on the field or in the GY. You can discard this card; Special Summon 1 Level 4 or lower "Destruction Sword" monster from your Deck. When an opponent's monster attacks, while this card is in the GY: You can Special Summon this card in Defense Position; and if you do, change the attack target to this card. If summoned this way, banish it once it leaves the field. You can only use 1 "Buster Warrior - Sacred Paladin" effect per turn, and only once that turn. "Buster Warrior - Brave Challenger" Level 6 - EARTH Warrior/Effect ATK/ 2200 - DEF/ 1500 This card's name becomes "Buster Blader" while on the field or in the GY. You can Normal Summon this card without Tributing, but it's original ATK becomes 1800. If this card was Tribute Summoned: You can target 1 "Buster Blader" in your GY, add it to your hand. Once per turn, during your Main Phase: You can Normal Summon 1 "Buster Warrior", in addition to your Normal Summon/Set. Your opponent cannot target "Sword of Destruction" monsters you control for battle. "Buster Warrior - Tail Blade Shogun" Level 6 - EARTH Warrior/Effect ATK/ 2450 - DEF/ 1300 This card's name becomes "Buster Blader" while on the field or in the GY. You can Normal Summon this card without Tributing, but it's original ATK becomes 1850. If this card was Tribute Summoned: Change all face-up monsters your opponent controls to Defense Position. Once per turn: You can send 1 "Destruction Sword" from your Deck to the GY; and if you do, apply 1 of the following effects depending of that card's type (Monster, Spell, Trap): *Monster: Gains half of that monster's ATK until the end of this turn. *Spell: Unaffected by your opponent's card effects. *Trap: Can inflict piercing battle damage to your opponent when attacking a Defense Position monster. "Buster Dragon Blader" Level 8 - DARK Dragon/Ritual/Effect ATK/ 2800 - DEF/ 2000 You can Ritual Summon this card with "Inheritance of the Destruction Swordsman". This card gains 200 ATK/DEF x each Dragon monster on the field. During the Battle Phase: You can target 1 set card on the field (monster, Spell, Trap); destroy it. During the Battle Phase, when a card or effect is activated: You can negate the activation until the End Phase. "Inheritance of the Destruction Swordsman" Spell - Ritual This card is used to Ritual Summon "Buster Dragon Blader". You must also Tribute monsters from your hand or field whose total Levels equal to 8 or more. While in the Graveyard, this card can be considered as a "Destruction Sword" monster. While this card is equipped to a monster: That monster can inflict piercing battle damage when attacking a Defense Position monster. You can send this Equip Card to the GY, then add 1 "Destruction Sword" card from your Deck or GY, to your hand. "Destruction Sword Dark Impact" Spell - Normal Send 1 "Buster Blader" from the Deck to the GY; Special Summon 1 "Buster Warrior" from the Deck. While in the Graveyard, this card can be considered as a "Destruction Sword" monster. While this card is equipped to a monster, that monster becomes DARK and gain 300 ATK, but it loses 300 DEF. You can send this Equip Card to the GY, then target 1 Spell/Trap card your opponent controls; destroy it. "Destruction Sword Royal Impact" Spell - Normal Send 1 "Destruction Sword" card from your Deck to the GY; Special Summon 1 "Buster Blader" from your Deck in Defense Position, but it cannot change it's battle position until the Standy Phase of your next turn. While in the Graveyard, this card can be considered as a "Destruction Sword" monster. While this card is equipped to a monster, that monster becomes LIGHT and can make a second attack on another monster. You can send this Equip Card to the GY, then draw 1 card. "Finisher Impact of the Destruction Swordsman" Spell - Normal During your Main Phase: You can send 1 "Buster Blader" monster you control, that was Special Summoned form the Extra Deck, to the GY. Destroy all Dragon monsters your opponent controls; and if you do, inflict 500 damage to your opponent x each one destroyed. You cannot conduct your Battle Phase the turn you activated this card. "Infernal Dragonic Destruction Sword" Spell - Equip You can only equip this card to a "Buster Blader" monster. If the equipped monster attacks a Dragon monster: It gains 1000 ATK during damage calculation only. The equipped monster cannot be destroyed by card effects. If this card is destroyed by a card effect: Inflict 1000 damage to the opponent or destroy 1 face-up monster they control. "Buster Shield of the Destruction Swordsman" Spell - Equip Change the battle position of the equipped monster to Defense Position, and it cannot change it while equipped with this card. The equipped monster cannot be destroyed by battle, nor piercing battle damage is inflicted when it is attacked by a monster with the effect. If this card is destroyed by a card effect: All battle damage you would recieve is reduce to 0 until the end of the turn this card was destroyed. "Rank-Up-Magic of the Destruction Sword" Spell - Quick-Play Target 1 face-up "Buster Blader" Xyz monster you control; Special Summon from your Extra Deck, 1 "Buster Blader" Xyz monster that is up to 3 Ranks higher than the monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster). While in the Graveyard, this card can be considered as a "Destruction Sword" monster. While this card is equipped to a Xyz monster: You can attach this card to that monster as an Xyz Material. "Buster Dragon Warrior, Draig Goch" Level 10 - FIRE Dragon/Fusion/Effect ATK/ 3500 - DEF/ 2600 "Buster Blader" + 1 Dragon monster that was Special Summoned from the Extra Deck Unaffected by the effects of both "Buster Blader" and "Destruction Sword" cards. Gain 100 ATK/DEF x each Dragon monster face-up on the field and in both player's Graveyards. During either player's turn, when your opponent activate a card or effect that would target this card (Quick Effect): You can banish 1 Dragon monster (except Tokens) you control or in your GY; negate the activation, and if you do, destroy that card. The turn you activate this effect, all battle damage inflicted by this card is halved. "Buster Mount of the Destruction Swordsman" Level 5 - LIGHT Dragon/Synchro/Tuner/Effect ATK/ 1000 - DEF/ 2400 1 "Destruction Sword" Tuner monster + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can target up to 4 "Destruction Sword" cards in your GY; shuffle them back to the Deck. Reduce this card's original Level by 1 x each card shuffled. During either player's turn, when your opponent would activate an effect that will destroy a monster(s) you control (Quick Effect): You can banish this face-up card instead. During the End Phase of the turn this effect was activated: You can Special Summon this banished card. "Buster Dragon of Destruction" Level 10 - LIGHT Dragon/Synchro/Effect ATK/ 3500 - DEF/ 2600 1 Synchro Tuner monster + 1 "Buster Dragon" Must be Synchro Summoned, and cannot be Special Summoned by other ways. All monsters your opponent controls and their GY become Dragon-Type. Once per turn: You can target 1 of your Banished cards; shuffle that target to the Deck, and if you do, draw 1 card. When this card destroys a monster by battle: You can target 1 "Buster Blader, the Dragon Destroyer Swordsman" you control; this turn it can attack your opponent directly. "Buster Warrior - Sacred Fist of Destruction" Rank 4 - LIGHT Warrior/Xyz/Effect ATK/ 2500 - DEF/ 1700 2 Level 4 monsters This card's name becomes "Buster Blader" while on the field or in the GY. All "Buster Blader" monsters you control gain 500 ATK/DEF. Once per turn, during either player's turn (Quick Effect): You can detach 1 Xyz Material from this card to target 1 "Destruction Sword" monster in your GY; equip it to this card. "Buster Warrior - Dragon Emperor of Destruction" Rank 7 - Light Warrior/Xyz/Effect ATK/ 3000 - DEF/ 2300 2 Level 7 monsters This card's name becomes "Buster Blader" while on the field or in the GY. Your opponent cannot target this card with card effects while it has Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card: Special Summon 1 Level 7 "Buster Blader" monster that was banished. If this card battles with a Dragon monster, while it has no Xyz Materials: You can destroy 1 card on the field. "Buster Blader, the Dark Destroyer" Rank 8 - DARK Warrior/Xyz/Effect ATK/ 3200 - DEF/ 2500 3 Level 8 monsters This card gains 300 ATK/DEF x each "Buster Blader" attached to this card as Xyz Material. All Dragon monsters your opponent control cannot activate their effects, and reduce their ATK or DEF by half. Once per turn, during either players turn, when a card or effect would target this card (Quick Effect): You can detach 1 Xyz Material from this card; negate that card or effect activation, and if you do, destroy it. "Buster Warrior - Piercer of Heavens" Link-3: DR, DL, L Warrior/Link/Effect ATK/ 2800 2+ "Destruction Sword" monsters All "Buster Blader" monsters you control that this card points to, gain 300 ATK/DEF. This card gains 300 ATK x each "Destruction Sword" monster it points to. [ ] The following are extra cards that would support this Archetype and any Deck or Archetypes that would use Warrior monsters along with Equip Spell cards (like the Noble/Ignoble Knights): "Warrior's Legacy" Spell - Continuous During your Main Phase: You can Special Summon 1 Level 4 or lower Warrior monster from your hand, but destroy it during the End Phase. You can add 1 Equip Spell card from your Deck to your hand. You can only use 1 "Warrior's Legacy" effect per turn, and only once that turn. During each of your Standy Phases, send to the GY 1 Equip Card you control or destroy this card. "Land of Swords" Spell - Field All Warrior monsters on the field gain 200 ATK/DEF x each Equip Card on the field. You can target 1 Warrior monster on the field and 1 Equip Spell card in the GY; equip the latter to the targetted monster. During either player's turn (Quick Effect): You can target 1 Equip Card on the field; destroy it, and if you do, draw 1 card. You can only use 1 "Land of Swords" effect per turn, and only once that turn. If this card leaves the field: Destroy all Equip Cards on the field, and inflict 200 damage to both players x each one destroyed.
  9. I really love the cards you came up with and the theme for this Archetype, it's so well thought-out. And I do have to admit, it would be so, "SO", unfair, that I would probably Rage-Quit a duel against this Archetype; no questions asked. I absolutely love these kind of "TROLL" Archetypes.
  10. Thank you so much for the support. I'm happy that some people like you could find the time to make some suggestions and give some advice. I really appreciate it.
  11. Ok, I updated the cards you suggested. What do you think?
  12. Wow, thanks a lot dude. I'll take into account everything you just said and start editing the cards.
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