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Gradget Gaming091

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  1. Aquaric - The Legendary Eagle of the Sky Level 12 Winged-Beast/Effect WATER Cannot be Normal Summoned/Set, must be Special Summoned by being sent sent to the GY, added from the Deck or being banished. Once per turn: When a WATER monster you control activates its effect, discard 1 card, all WATER monsters you control gain 1000 ATK for each card in your opponent’s column facing opposite this card. If you do, this card cannot attack a monster this turn. ————————————————— * Is a Divine Beast * Is based on one of the Egyptian gods (excluding Ra, Obelisk & Slif
  2. Seer of the Future Continious Trap When a card is activated or Special Summoned from the opponent’s hand, negate it and place it at the bottom of your opponent’s Deck. If you do, Special Summon this card as a monster (ATK/2500/DEF/2600/LIGHT/Spellcaster) with this effect: • Your opponent cannot activate or Special Summon cards from their hand while this card is on the Field. NEXT: Synchro Spirit Force (must synchro summon monster)
  3. Candy Curse Continuous Trap Each time your opponent Special Summons a monster, it loses 800 ATK, if that monster’s ATK becomes 0, destroy it. NEXT: Stardust Utopia Dragon (must use “Stardust Dragon” and treat “Number 38: Utopia” as tuner monster with a level)
  4. I am very interested in beta testing, but I don’t really know how it works. So if you all can inform me how it all works then that would be REALLY helpful. Also, just like @Rayfield Lumina, I’m quite new compared to most of you, so I too will be at a disadvantage. Thank you all for taking the time to listen to me.
  5. Liquid Firestorm Trap Card If a WATER monster attacks or targets a FIRE monster with a card effect, negate it and destroy it. The attacked monster also becomes the same level & attribute as the destroyed monster. NEXT: Bottomless Hole Reborn (Must special summon monster from GY after effect resolves)
  6. Hi, I woke up in a bad mood, so I decided to pull some bull****. Infinite Impertinence Normal Trap If you control only LIGHT monsters, you can activate this card from your hand. If you control only DARK monsters, you can only activate this card during your opponent’s turn. If any card on your side of the Field is targeted by a card effect, negate it and destroy it. Your opponent sends cards of the same card type from their hand, Field, Deck and/or Extra Deck. If you control only LIGHT and DARK monsters, your opponent must banish every card from their GY after this effect resol
  7. The Flow of Time Spell Card If you control “Timegazer Magician”, add all face down cards on your opponent’s side of the Field to their hand. NEXT: Darkness Inferno Blast
  8. Sprigguns Inhancement Rank 4 DARK Machine/Xyz/Effect ATK: 2000 DEF: 2000 When this card is Xyz Summoned, Special Summon monsters from your GY that was used as Xyz Material for a “Sprigguns” monster, except “Sprigguns Inhancement”. Once per turn: Detach 1 Xyz Material Xyz Summon 1 monster using monsters in your hand & Field as Xyz Material for a “Sprigguns” Xyz Monster. When a “Sprigguns” Xyz Monster is Xyz Summoned, attach this card to it (including the cards attached to this card). NEXT: A Ojama Xyz Monster
  9. Full-Armoured Cú Chulainn Level 9 Warrior / Machine / Pendulum / Effect ATK: 3600 DEF: 3000 Monster Effect When this monster is normal summoned in a Monster Zone, this card can attack your opponent directly, but it’s damage is halved. If this card is destroyed by card effects, destroy the attacking monster & banish it. If you do, add up to 3 Warrior-Type and/or Fiend-Type Monster from your Deck to your hand. You cannot Special Summon monsters, except Warrior & Fiend-Type Monsters. Pendulum Effect DARK, Warrior & Fiend-Type Monsters cannot be
  10. Hey everyone! Welcome to the Create-A-Archetype Game, here you can (unlike Create-A-Card Game) create your own ORIGINAL Archetypes with barely any restrictions! Here are the Rules: 1. Each Archetype on this game must have at least 15 Main Deck Monsters, 15 Spells, 10 Traps, 3 Ritual Monsters, 2 Fusions, 2 Synchros, 2 Xyz Monsters, 2 Pendulums & 2 Links. 2. You must include: The card name, the attribute, the monster/spell/trap type, the monster typing (etc. Warrior/Effect), ATK & DEF & their effects (this can include Pendulum & GY effects). 3. Each Archetype must
  11. - A Link which adds DIVINE monsters from the Deck to your hand & when special summoned by that card’s effect, they aren’t destroyed during the End Phase.
  12. Utopic Dragon of Utopia Dragon/Xyz/Effect Rank 4 ATK: 3000 DEF: 2300 2 level 4 LIGHT and/or DARK Dragon-Type Normal Monsters. This card gains ATK equal to the combined ATK of its Xyz Material & if this card is attacked by a monster with ATK greater than this card’s current ATK, detach 1 Xyz Material, for the rest of the turn if none of your monsters can be destroyed by battle or card effects & any damage you would take, your opponent takes instead. NEXT: - A rank 4 monster which gains DEF points equal to the Xyz Material‘s level(s) (x500) & detac
  13. Needle Floor Counter Trap If your opponent Special Summons a monster directly from their Deck or Extra Deck, destroy it & banish it. If you do, your opponent takes LP damage equal to double to it’s original ATK if it’s a level 4 or lower monster or your opponent takes LP damage equal to half it’s original ATK if it’s a level 5 or higher monster. NEXT: Ultimate Xyz Pendulum Sage Synchron (must be a card that fusion summons, synchro summons, xyz summons and pendulum summons monsters from the Extra Deck.)
  14. A Timeless Instrument Trap Card When a level 10 or lower Machine-Type Monster is Synchro Summoned, it cannot be destroyed by battle & cannot be targeted by card effects. It also gains ATK equal to the combined ATK of its Synchro Material & you can banish the used Synchro Material to increase the targeted Synchro Monster’s ATK equal to its original ATK. NEXT: Dark Rebellion Revival
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