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Gradget Gaming091

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  1. “Digital Bug Modem Routerfly” LIGHT level 4 [Bug/Insect/Tuner/Effect] 1500/1000 If this card is sent to the GY by a Non-Insect-Type Link monster, link summon a “Anthropedian” link monster from your Extra Deck, but you must banish the link materials from your GY. If you link summon a monster using this effect, synchro summon a monster using materials from your GY, including this card. You can only activate each effect of “Digital Bug Modem Routerfly” once per turn. Next: “Anthropedian Beetle Bun” (Must be a Insect type Link monster, it’s effect must be special/link summoning “Anthropedian” Extra Deck monsters.)
  2. “Choco Milky Way” Continuous Trap Can only be activated by activating a “Chocolate Magician Girl“ monster’s effect. Each time a Spellcaster monster with “Magician Girl” in its name is destroyed, you gain LP equal to it’s DEF during your next Standby Phase. You can only activate each effect of “Choco Milky Way once per turn. Next: “Sweet Magician Diet”
  3. “Märfae Nooki Racoon” Level 4 Xyz (ATK: 2000/DEF: 100) 4 level 4 monsters, you can also special summon this card by tributing 5 level 2 or 3 monsters or 1 “Racoon” Xyz monster (this counts as a Xyz summon). If you special summon this card by tributing monsters, the destroyed monsters are then used as Xyz material. Once per turn: Detach 1 Xyz material, special summon 1 “Märfae Racoon Token” (LIGHT/level/6/ATK/1000/DEF/2000). If the detached Xyz material was a “Racoon” monster, inflict effect damage to your opponent equal to it’s level x250. Next: “Guardian Dragon with Eyes of Blue“
  4. “Wild Hunt” Quick-Play Spell If 1 of your monsters destroys 5 level 5 or higher monsters this turn, add 1 “Amazoness” card from your GY or Deck to your hand. Next: “Amazoness Dark Magician Girl”
  5. “Dark World Ritual” Ritual Spell Banish monsters from your GY or Deck whose levels make 8 & special summon 1 “Dark World” ritual monster equal to those combined levels. “Dark World Warrior - Persisting Balmung“ DARK level 8 Ritual [Warrior/Fiend/Effect] (ATK: 3400/DEF: 1600) Can only be ritual summoned with “Dark World Ritual”. If this card is ritual summoned, this card cannot be destroyed by battle or isn’t effected by spell or trap effects. This card can be special summoned by tributing 1 “Underworld Fighter - Balmung” (this counts as a ritual summon), but it’s ATK becomes 2100 & it’s DEF 800. Next: “Balmung Spirital Ritual“
  6. “Ghost Beetle Crawler” DARK level 3 Ritual (ATK: 1800/DEF: 1500) Can be ritual summoned with “Ancient Bug Monstrosity Ritual”, but you must only use Insect-Type monsters.
  7. “Black Damsel with Eyes of Blue” DARK level 5 Tuner/Effect Can only be normal summoned by tributing 1 “Eyes of Blue” Tuner monster, this card becomes LIGHT attribute while in the Main Monster Zone. When this card is normal summoned, special summon 1 “Eyes of Blue” monster from your Deck. If it is a Tuner monster, activate it’s normal summon effect. You can banish 1 Tuner monster from your GY to special summon this card. If you do, special summon 1 “Blue-Eyes“ monster from your hand, GY or Deck. You can only activate each effect of “Black Damsel with Eyes of Blue” once per turn. Next: “Black Magician Dragonic Wrath“
  8. “Ghost Girl Party” Field Spell All Fairy-Type normal monsters on your side of the field cannot be destroyed by battle & Fiend-Type monsters on your side of the field return to the owner’s hand when destroyed & do not leave the field when destroyed by card effects. When this card leaves the field, all Fairy & Fiend-Type normal monsters currently on your side of the field gain this card’s effect, until your opponent’s End Phase on his/her next turn. You can only activate the GY effect of “Ghost Girl Party” once per turn. Next: Ally Controller
  9. “Petrify” Continuous Trap When a Fairy-Type monster targets 1 DARK or Fiend-Type Monster you control (this includes attacks & card effects), negate the attack & special summon that Fairy monster in DEF position & equip this card to it, the special summoned monster cannot be destroyed by battle or change it’s battle position, until your opponent’s 2nd End Phase after activation. If this card is destroyed, destroy the equipped card. If the equipped card is destroyed, destroy this card. Next: “Phantom Reaper - Excaliburn“
  10. “Injection Demon Anne” Level 8 WIND Fusion [Fiend] (ATK: 1500/DEF: 2500) You can tribute 2 Spellcaster & 2 Fiend normal monsters to special summon this card (you can also fusion summon instead, but you when you send fusion materials for this card to the GY, they are banished instead, until this card leaves the field. When the banished fusion materials leave the Banished Zone, they are shuffled into the Deck. This card cannot be destroyed by Dragon & Fairy effect monsters while on the field. If this card’s effect is negated, it does not leave the field & gains 2000 ATK until your opponent’s 2nd End Phase after activation, this effect cannot be negated. You can only activate each effect of “Injection Demon Anne” once per turn & 3 times per duel. Next: Life Destroyer
  11. Hi everyone, the winner of this contest will gain ownership of the Archetype cards made by me (they also cannot use those cards in Matches & Tournaments). Contest end date: 20.08.20
  12. “Saambell the Sacred Summoner” Level 3 WIND Effect When this card is special summoned, add 1 “Familiar” monster from your Deck or GY to your hand. If this monster is normal summoned or flip summoned, add 1 “Familiar Fusion” to your hand. Next: Familiar Fusion
  13. “Mastering the Elements” Continuous Spell When a FIRE, WATER, WIND or EARTH monster is special summoned, add 1 monster from your Deck with the same attribute as the special summoned monster. Next: Millennium Kingdom
  14. “D/D/D Dementia Demonic Doppelgänger” Level 10 Fusion 3 level 5 or higher “D/D/D” monsters. When a card effect would target 1 “D/D” or “D/D/D” monster, negate it & destroy it. If you do, special summon 1 Fiend-Type monster from your Deck & fusion summon 1 “D/D/D” monster by banishing materials from your GY (including the card you just special summoned). If you activate this effect, this card cannot be destroyed by battle, until the End Phase. You can only activate each effect of “D/D/D Dementia Demonic Doppelgänger” once per turn. Next: “Divine Parsath Kuriboh”
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