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Gradget Gaming091

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    New Heartland City
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    Making YGO cards & making gaming videos on YouTube.

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  • DB Name
    Yuzi Yuki

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  1. That sounds like a very interesting archetype, just DM for the cards, effects and what kind of spells/traps you would like to see and I’ll see what I can do ooh, that sounds like a formidable archetype and would very possibly give links a run for their money, I’ll try to work on it
  2. Okay, these seem like actual OCG cards but I’ll need to simplify the trap’s effect & change the monster’s effect to a “once per turn” effect since it’s not that broken.
  3. Yes there is that, but it doesn’t cover card terminology. Speaking of which, are there any cards that you would like me to convert to DuellingBook cards?
  4. Thing is, some people might not want to do so for a lot reasons (a really good reason is wording and grammar) so I put this up for those people
  5. Hello, how this works is you post a yugioh custom card that you have created on here and I will react with if it is a good card. If you want to add an archetype just post 1 card from the archetype and ask me if you can send me the rest of the cards, I will then recreate them in DuellingBook if I feel that they’re good enough.
  6. Sorry about that, browsers outdated af
  7. “Yellow-Eyes” Consists of level 1 LIGHT Tuners and Defence Position Special Summons and mostly uses the card “Yellow-Eyes Golden Dragon” for the strategy play, they also use Fusions, Synchros & Xyz monsters under the title “Yellow-Eyes”. The decks have a large use of counter traps like “Counter Gate” “Divine-Eyes” Just like the “Yellow-Eyes” archetype I just mentioned, they use Fusions, Synchros & Xyzs. Except that they use hence “Yellow-Eyes” Fusion, Synchro or Xyz monsters as material (this was mainly based on the signature cards from the corresponding series: YuGiOh!, YuGiOh! 5DS & YuGiOh! ZEXAL) I’ve already made my own versions of the “Yellow-Eyes”/“Divine-Eyes” Deck in a website called DuellingBook. It plays a lot like the “Elemental HEROES” archetype.
  8. Catch & Release Normal Trap If your opponent Special Summons a monster, banish 1 card from your hand, take control of that monster; you must return that monster during your End Phase. If you do, add the card that you banished by this card’s effect back to your hand. NEXT: Neurological Veil
  9. Aquaric - The Legendary Eagle of the Sky Level 12 Winged-Beast/Effect WATER Cannot be Normal Summoned/Set, must be Special Summoned by being sent sent to the GY, added from the Deck or being banished. Once per turn: When a WATER monster you control activates its effect, discard 1 card, all WATER monsters you control gain 1000 ATK for each card in your opponent’s column facing opposite this card. If you do, this card cannot attack a monster this turn. ————————————————— * Is a Divine Beast * Is based on one of the Egyptian gods (excluding Ra, Obelisk & Slifer) * Effect activates when a monster is destroyed * Targeted cards cannot be targeted by your opponent’s card effects. * banishes non-monster cards sent to the GY.
  10. Seer of the Future Continious Trap When a card is activated or Special Summoned from the opponent’s hand, negate it and place it at the bottom of your opponent’s Deck. If you do, Special Summon this card as a monster (ATK/2500/DEF/2600/LIGHT/Spellcaster) with this effect: • Your opponent cannot activate or Special Summon cards from their hand while this card is on the Field. NEXT: Synchro Spirit Force (must synchro summon monster)
  11. Candy Curse Continuous Trap Each time your opponent Special Summons a monster, it loses 800 ATK, if that monster’s ATK becomes 0, destroy it. NEXT: Stardust Utopia Dragon (must use “Stardust Dragon” and treat “Number 38: Utopia” as tuner monster with a level)
  12. I am very interested in beta testing, but I don’t really know how it works. So if you all can inform me how it all works then that would be REALLY helpful. Also, just like @Rayfield Lumina, I’m quite new compared to most of you, so I too will be at a disadvantage. Thank you all for taking the time to listen to me.
  13. Liquid Firestorm Trap Card If a WATER monster attacks or targets a FIRE monster with a card effect, negate it and destroy it. The attacked monster also becomes the same level & attribute as the destroyed monster. NEXT: Bottomless Hole Reborn (Must special summon monster from GY after effect resolves)
  14. Hi, I woke up in a bad mood, so I decided to pull some bull****. Infinite Impertinence Normal Trap If you control only LIGHT monsters, you can activate this card from your hand. If you control only DARK monsters, you can only activate this card during your opponent’s turn. If any card on your side of the Field is targeted by a card effect, negate it and destroy it. Your opponent sends cards of the same card type from their hand, Field, Deck and/or Extra Deck. If you control only LIGHT and DARK monsters, your opponent must banish every card from their GY after this effect resolves, this secondary effect cannot be negated. NEXT: Rainbow Hydra (must include Rainbow Dragon as material)
  15. The Flow of Time Spell Card If you control “Timegazer Magician”, add all face down cards on your opponent’s side of the Field to their hand. NEXT: Darkness Inferno Blast
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