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Everything posted by ITSUKOSOADO

  1. Oh that makes soooo much more sense! This is very well designed with that goal in mind.
  2. So this is a ritual card with the effect to cheat out a synchro monster? You should make it a normal spell and special summon "Vengence Eyes..." and treat that summon as a synchro summon.
  3. You can equip this card to an opponent's monster by banishing 1 plant monster from you GY. The controller of the equipped monster takes double battle damage from battles involving the equipped monster. This would be really good in a deck with piercing battle damage and give tokens to the opponent.
  4. Does attack gain/loss and the effects of counters not affect? Not to mention changing level? I'm assuming the gimmick is not affecting opponent's cards. Making your opponent take an action, drawing, working on making your monsters better or faster summons, tributing, are all ways to avoid affecting opponent's monsters!
  5. also summon from where? hand deck GY?
  6. medical bills is a reference to the game?
  7. Thanks for the review. Suship is very fun. Fixed the material mistake. "Having a detach effect is like eating the Rice portion of the sushi and leaving the insides on your plate (or vice-versa)." This is what I do muahahaha. For real though sometimes I eat the parts of my sushi separately and people hate it. I have now made a Suship rank-up.
  8. This is a great consistent ritual. Evocation works great with prophecy.
  9. Panbo The Bamboo Master level 8 EARTH Beast-Warrior/Effect This card's original ATK is equal to 200x the number of cards on the field. This card gains 500 ATK for each "Bamboo" card on the field and 300 ATK for each bamboo card in either player's GY. If you equip a "Broken Bamboo Sword" to this monster both card's are unaffected by card effects until the end of your next turn and you can add one "Golden Bamboo Sword" from your deck to your hand. While this card is equipped with "Broken Bamboo Sword", when this monster battles an opponent's monster banish the opponent's monster at the end of the damage step and deal the banished monster's ATK as damage. ?/1000 Next: - Makes a seemingly useless card useful - Beast, Beast-Warrior, or Winged-Beast - Captures Hearts - Innocent, serious, or hiding a secret
  10. Before it gets lost in the sea of cards, I would love people to see my Suship support! I was wondering is their a good way to let people know the cards you particularly want to have feedback for?


    1. Rayfield Lumina

      Rayfield Lumina

      Welp, there's no exact method. You can post an status similar to this, but with a link to the thread, and/or tag/PM a couple of people to see if they can provide feedback.

      Anywho, I'll have a look at the Suship support when I got a chance n.n

  11. I don't know whose card it is but there should a once per turn on the negate or it should negate all.
  12. Requires 3 tributes to be normal summoned. This card cannot be normal set. Card's and effects cannot be activated in response to this card's normal summon. Cannot be targeted by card effects. Once per turn, you can take control of one monster your opponent controls. Minor fixes it was already well worded and I'm not confident this is the best way either. There is no clause restricting it from being special summoned, but maybe that is intentional? It's a nice boss monster.
  13. That is what I'm saying also. I didn't explain well, but in the story the ~17/20 victims came to learn why their misfortune was happening. I believe over half the cast ended up not surviving. I think I would appreciate the theme of your story even more though.
  14. This is an archetype that only exist in the OCG and I was glad this got some new cards! I didn't like Urchin Suship's design so I wanted to update it and add more cards while I'm at it. Spiny Suship FIRE Level 5 Aqua/Effect (This card is always treated as Urchin Suship) You can target 1 "Suship" monster you control; its Level becomes 4 or 5, then you can add 1 "Rice Suship" from your Deck to your hand. You can reveal the top card of your deck; if it is a "Suship" card Special Summon this card from your hand, then apply this effect based on the revealed card: ● "Rice Suship": You can Special Summon the revealed monster, then you can place a "Suship" card from you GY on the bottom of the deck. ● Otherwise: Place the revealed card on the bottom of the Deck, then then you can place a "Suship" card from you GY on the top of the deck. You can only use each effect of "Urchin Suship" once per turn. 900/500 Salmon Suship level 4 You can banish one "Suship" spell/trap from your GY to special summon this card from your hand or GY. You can reveal one card from your hand or the top of your deck and if it is a "Suship" monster; this card is treated as the revealed monster while face-up on the field and as material. If this card is excavated by the effect of a "Suship" card you can attach it to a "Suship" XYZ monster you control as material. You can only use each effect of "Salmon Suship" once per turn. 700/250 Mixed Suship (the name is a WIP Frigate?) Rank 4 FIRE Aqua/XYZ/Effect 2+ level 4 monsters Once per turn, you can detach a material from this card; apply the following effects in order based on the remaining material: *"Rice Suship": draw 1 card. *"Roe Suship": This card can make a second attack during the first battle phase this turn. *"Icefish Suship": add one "Suship" spell/trap from your deck to your hand. *"Urchin Suship": This card can attack Directly. 600/1200 Fishing Suship (the name is a WIP Submarine?) Rank 5 FIRE Aqua/XYZ/Effect 2+ level 5 monsters If this card is Xyz Summoned: You can apply these effects based on the monsters used as material while those monsters are material on this card. ● "Urchin Suship": This card can attack directly. ● "Roe Suship": This card an make a second attack during each Battle Phase. Once per turn during your main phase 1, you can detach a material from this card and banish up to 3 "Suship" cards from your GY; apply the following effects in order based on the remaining material: *"Rice Suship": If you banished 3 cards by this effect this turn; banish one card on the field. *"Icefish Suship": Return a card on the field to its owners hand for each card banished by this effect this turn. *"Icefish Suship","Rice Suship","Roe Suhip", and Urchin Shuship": If you banished 3 cards by this effect this turn; return 1 card from each player's hand field and GY to the top of their deck in any order. 1500/800 New: Suship Rank-up Rice row quickplay spell You can target one rank 4 "Suship" you control; special summon 1 rank 5 "Suship" and attach the targeted monster and its XYZ materials to the summoned rank 5 as material. If this card in your GY was destroyed by your opponent's card you can banish this card and reveal Suship spell/traps in your hand up to the number of unoccupied main monster zones on your side of the field. Special summon the revealed cards in face-up defense and treat them as ("Rice Suship" level 4 Fire Aqua 2000/0). Any fixes, comments, compliments, and questions are greatly appreciated.
  15. I had no idea I was on YCM so much. I guess I have had a little more time this summer. I keep coming back to see everyone's wonderful ideas. Keep the cards coming and I hope to review your posts soon!

    1. Rayfield Lumina

      Rayfield Lumina

      I'm counting on you, Itsu n.n

  16. Based off Undertale has horror vibes but is strangely relaxing.
  17. I once read a "book" with about 20 short stories of a "haunted" neighborhood. The story was tied together only at the very end. To be honest I didn't really like it and I don't know why I read all the way through. I do like the idea of just tracking major events over many different characters though.
  18. Disappearing Future Banish the top 20 cards from the top of both players deck. End your turn. Skip your next draw phase.
  19. Jellfy The King of Fluff Level 2 LIGHT Beast/Effect/Fusion Marshmallon + (2+ melffy) (This card is treated as Marshmallon while on the field and in the GY) This card cannot be destroyed by battle. If this card is targeted by a card effect, you can add one level 2 beast from your GY to your hand; negate the effect that targeted this monster. If a Rank 2 monster you control battles an opponent's monster special summoned from the extra deck: after damage calculation return that monster to the extra deck and inflict 1000 points of damage to your opponent's LP. 1000/1000 Next: I can't see hear, taste, feel, see, smell, or speak I fade away slowly I am scared of my surroundings I'll do anything for help
  20. I mean doesn't it start at level 10 by its own effect? (I can move this to messages if this is considered necro bumping)
  21. Be nice it's great for a first card >:/
  22. The way this is worded it seems while it is on the field you can "normal summon it" to gain the effect otherwise shouldn't it say: While this card is face-up on the field, Tribute Summon it to have it treated as Effect Monster with this effect I'm particularly curious because I might want to try something similar in the future. Also this bring into question Gemini support that could cheat the effect?
  23. @Rayfield Lumina The last part of the effect bothered me "If this card would be destroyed by your opponent's card: You can banish 1 Level 8 Dragon monster from your GY; negate the activation." Shouldn't it just negate the destruction? Being destroyed by an opponent's card counts battle right? You could say if it would be destroyed by an opponent's card effect or just card effect in general, but just being destroyed by card includes battle and there would be no "activation" to negate? For the stats I would say 4000/3000.
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