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Time Wanderer Rosemary

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About Time Wanderer Rosemary

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  1. Stinky Onion Soldier Level 4 EARTH [Plant/Tuner/Effect] (This card is also always treated as a Warrior-type monster). Once per turn, you can target a monster, this card loses 700 ATK, and if you do, the targeted monster gains 1500 ATK. Your opponent cannot Summon Monsters or activate the effects of Spells/Traps in the same column as this card as long as this card is on the field. ATK 1800 DEF 1700 Next: Emergency Confrontation
  2. Maiden of the High Tower Level 3 Earth [Spellcaster/Tuner] A young maiden isolated from the world. Though she cannot fight now, she hopes that her true potential can be unleased someday... ATK/0 DEF/2300 Next: -Has an effect that utilizes normal monsters (preferably Maiden of the High Tower) -Has 0 DEF -Level 4 or above -Is a warrior-type monster
  3. No Shoes, No Shirt, No Dice! [Continuous Trap] If a monster(s) with 0 DEF is Summoned to the field, negate its effects, and if you do: banish it. If a monster with an original DEF higher than 0 has its DEF reduced to 0, return that monster to the hand. (A bit on the short side, but I think I made it have effects that somewhat reflect the card name) Next: Seer of the Future (preferably a monster card)
  4. "Our wishes coalesce into a utopic star! Bear witness to the power of a Signer Dragon and Number Card combining, as we Synchro Summon! Fly and high five the sky, Stardust Utopia Dragon!" (Hope the summoning chant wasn't too bad) Stardust Utopia Dragon Level 12 LIGHT [Dragon/Synchro/Effect] "Stardust Dragon"+ "Utopia" or "Utopic" XYZ monster (This card may also be treated as a Warrior-type monster] For the Synchro Summoning of this card, the XYZ monster is treated as a tuner monster with it's rank equaling the level used. If a card you control is attacked while thi
  5. Saga of the Ancients [Continuous Spell Card] If you control no Normal Monsters on the field: Special Summon a Normal Monster from your deck or GY. While you control a Normal Monster, all monsters you control gain 1000 ATK/DEF, also they cannot be destroyed by battle or card effects. If this card is in the GY, except the turn it was sent there: you can banish this card, add 1 Spell/Trap card from your deck to your hand. You can only use each effect of "Saga of the Ancients" once per turn. Next: Half-Faded Memory
  6. Soothing Melody Continuous Spell During the End Phase: all monsters that the player who controls this card controls gain 500 ATK/DEF, also you many return 1 banished card from the banished zone to the deck or you hand.
  7. Recollection [Continuous Trap] During this turn, if you activated a card's effect that was negated the previous turn, you can activate that card's effect without its cost, also that card's effect cannot be negated. You can only use the effect of "Recollection" once per turn.
  8. Prolonged Fight [Trap] Pay 1000 LP: until the end of your opponent's next turn, neither player can lose the Duel. During the End Phase of this turn, if a player would have lost the Duel, apply one of the following effects, based on how that player would have lost the Duel: -LP reduced to 0: Gain 8000 LP -Unable to draw a card: Target up to 25 cards in the GY or banished zone; return those to the deck. -Card effect: That effect is treated as if it never happened, also that card cannot activate its effect. Neither player can activate cards in response to this card's
  9. Ninja Pet- Yatagi Level 3 WIND Winged Beast/Effect If you control no monsters: you can Special Summon this card from your hand. If this card is Special Summoned: you can Special Summon a level 4 or lower monster from your hand, but it is returned to the hand during the End Phase. You can only use the second effect of "Ninja Pet-Yatagi" once per turn. ATK/1000 DEF/ 1200 Next: Twin Stories- Ether
  10. Spirit of Gifting [Trap] If your opponent activates a Spell/Trap card or a monster effect: That card's effect becomes: Your opponent gains 2000 LP, then draws 4 cards. If this card is in your GY, except the turn it was sent there, you can banish one card from your GY, Set this card. You can only use each effect once per turn.
  11. Kat, Envoy of XYZ Fusion Earth Level 3 Beast/Fusion/Effect "Fusionist"+ 1 level 3 monster If this card is Special Summoned: Add 1 "Polymerization" or 1 Fusion Spell from your deck to your hand. During either player's turn, except the turn that this card was Fusion Summoned (Quick Effect): Target the fusion materials used to Fusion Summon this card: Special Summon them, then declare a level from 1 to 12, all monsters on your side of the field become that level, then immediately after this effect resolves, XYZ summon a monster from your Extra Deck, using monsters you control
  12. Ukemet, Murky Seas and Striking Thunder Intelligence LIGHT Level 6 [Aqua/Fusion/Effect] 1 Ritual Monster + 1 XYZ Monster (This card is also treated as a Thunder-Type monster) You can Fusion Summon this card by sending these materials from the field to the GY (you do not use "Polymerization"). If this card is Fusion Summoned: flip up all face-down cards on the same column as this monster (Flip Effects are not activated), then apply one of these effects based on the type of cards revealed: Spell: This card becomes DARK attribute, then banish cards equal up to the Spell
  13. Real quick: The card "Number 93:Utopia" does not exist, nor does "Startdust Dragon". It's actually "Number 39: Utopia" and "Stardust Dragon". Unless that was the point... Edit: It's okay, I just wanted to make sure that the card could actually be used. Slithering Vengeance Normal Trap This turn, if a Reptile-type monster you control was destroyed by battle or card effects: banish cards on your opponent's field, up to the number of Reptile-type monsters in you GY, then target one Reptile-type monster in the GY that was destroyed this turn: Special Summon it. Next:
  14. If this is part of an archetype I am so sorry. Hypnomancer Mesmeris LIGHT Level 7 Spellcaster/Synchro/Effect If this card is Special Summoned: all face-up monsters your opponent controls switch to Defense Position, also they cannot attack while this card is on the field. If this card leaves the field: target one monster in the graveyard (except this card), Special Summon it, but banish it when it leaves the field. You can only use each effect of "Hypnomancer Mesmeris" once per turn. ATK/2700 DEF/1800 Next: The Flow of Time
  15. Serene Lingering Soul WIND Rank 3 Winged-Beast/Xyz/Effect 2+ Level 3 monsters If this card is Xyz Summoned: Target one monster on the field, it gains 500 ATK, also it can attack twice per Battle Phase, until the end of this turn. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, monsters you control cannot be targeted by card effects, until the end of this turn. If this card leaves the field while there are still materials on this card: Special Summon as many monsters that were attached to this card, then destroy up to that many cards on your oppon
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