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Time Wanderer Rosemary

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Everything posted by Time Wanderer Rosemary

  1. Ukemet, Murky Seas and Striking Thunder Intelligence LIGHT Level 6 [Aqua/Fusion/Effect] 1 Ritual Monster + 1 XYZ Monster (This card is also treated as a Thunder-Type monster) You can Fusion Summon this card by sending these materials from the field to the GY (you do not use "Polymerization"). If this card is Fusion Summoned: flip up all face-down cards on the same column as this monster (Flip Effects are not activated), then apply one of these effects based on the type of cards revealed: Spell: This card becomes DARK attribute, then banish cards equal up to the Spell
  2. Real quick: The card "Number 93:Utopia" does not exist, nor does "Startdust Dragon". It's actually "Number 39: Utopia" and "Stardust Dragon". Unless that was the point... Edit: It's okay, I just wanted to make sure that the card could actually be used. Slithering Vengeance Normal Trap This turn, if a Reptile-type monster you control was destroyed by battle or card effects: banish cards on your opponent's field, up to the number of Reptile-type monsters in you GY, then target one Reptile-type monster in the GY that was destroyed this turn: Special Summon it. Next:
  3. If this is part of an archetype I am so sorry. Hypnomancer Mesmeris LIGHT Level 7 Spellcaster/Synchro/Effect If this card is Special Summoned: all face-up monsters your opponent controls switch to Defense Position, also they cannot attack while this card is on the field. If this card leaves the field: target one monster in the graveyard (except this card), Special Summon it, but banish it when it leaves the field. You can only use each effect of "Hypnomancer Mesmeris" once per turn. ATK/2700 DEF/1800 Next: The Flow of Time
  4. Serene Lingering Soul WIND Rank 3 Winged-Beast/Xyz/Effect 2+ Level 3 monsters If this card is Xyz Summoned: Target one monster on the field, it gains 500 ATK, also it can attack twice per Battle Phase, until the end of this turn. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, monsters you control cannot be targeted by card effects, until the end of this turn. If this card leaves the field while there are still materials on this card: Special Summon as many monsters that were attached to this card, then destroy up to that many cards on your oppon
  5. Enmity of the Doomed Trap Card If your opponent would activate a card's effect from the field or GY while you have a banished monster: negate the effect, and if you do: Special Summon a monster from your Banished Zone, and if you do, that monster gains 1500 ATK and cannot be destroyed by battle, until the end of this turn. If this card is in your GY, you can banish 1 monster from your GY, Set this card face-down, but it is banished when it leaves the field. Your can only use each effect of this card once per turn. (Hope that wording made it so that the effects were a soft once p
  6. I am going to try to not make this broken, but still usable. Will it work? Not likely, but it's worth a shot. Ultimate Xyz Pendulum Sage Synchron LIGHT Level 12 Spellcaster/Ritual/Effect (This card is also treated as a Warrior-type monster). You can Ritual Summon this card using "Awakening of the Ultimate Sage". This card cannot be targeted by card effects. Once per turn (Quick Effect), you can activate one of these effects, based on the Materials used for the Ritual Summon of this monster: Fusion: Target one monster on the field or hand, it is treated as a tuner mons
  7. Meredith, Murky Seas Quartermaster WATER Level 6 Aqua/Ritual/Effect You can Ritual Summon this card with "Murky Seas Rationing". If you control "Umi", you can activate one of these effects: If your opponent activates the effect(s) of a card from their hand (Quick Effect): negate it, and if you do, banish it. Target one Spell/Trap card on the field, destroy it, then set one Spell/Trap card from your deck. If there is a Sea Serpent, Aqua, or Fish-type monster on the field (except this card): Special Summon one Sea Serpent, Aqua, or Fish-type monster from your GY,
  8. Williamson, the Chief Arson FIRE [Pyro/Link/Effect] An Up, Right, and Down arrow 2+ Monsters If this card is Link Summoned, you can target one Pyro-Type monster in the GY or that is Banished: Special Summon it, but it has its effects negated. Once per turn, you can apply the following effects, depending on the type(s) of card(s) this card points to: An opponent's monster: Inflict 300X points of effect damage, where X represents that monster's Level/Rank/Link. Your opponent cannot attack with that monster, also it has its effects negated, until the end of your opp
  9. Not sure if I can make this work out, but I want to keep this game moving, so.... Question DNU LIGHT Level 7 Machine/Fusion/Effect 2+ Machine-Type Monsters This card cannot be Special Summoned, except by its own effect. Once per turn, if this monster is sent from the Extra Deck to the GY: Special Summon it, then target two Spell/Trap cards on your side of the field, return them to your hand. All cards you control cannot be targeted, destroyed, or banished by card effects. Your opponent cannot target any monsters for an attack, except this card. ATK/0 DEF/0 Mi
  10. Just a reminder, @Rayfield Lumina to add the next prompt.
  11. Amazoness Beast Ruby Tiger EARTH Level 5 [Fairy/ Fusion/Effect] "Amazoness Baby Tiger" OR "Amazoness Tiger" + "Crystal Beast Ruby Carbuncle" (This card is also treated as a "Crystal Beast" monster) If this card is Fusion Summoned: You can Special Summon as many "Crystal Beast" Monsters as possible from your Spell & Trap Zone OR Special Summon 2 "Amazoness" monsters from your hand or GY. This card cannot be destroyed by battle, and you take no damage from battles involving it. Gains 200 ATK for each "Amazoness" or "Crystal Beast" card in your GY. If this card is sen
  12. Fathom Even someone like me who's new to Yu-Gi-Oh! should be able to fathom this! Hopefully. Fathom is a group of WATER Beast monsters of varying levels whose designs are based on real life land/air animals if they lived in water (Ex: an eagle's wings would become fins). The WATER attribute comes from the other definition of fathom, which is "a unit of length equal to six feet (approximately 1.8 m), chiefly used in reference to the depth of water." (Oxford Languages). Despite having somewhat unusual designs, Fathoms strive to be a beginner-friendly deck, even at the cost of bein
  13. Element Saurus Level 4 DARK [Dinosaur/Effect] This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: WATER: Once per turn, if your opponent activates an effect that targets or would destroy a card(s) you control; negate the effect, and if you do, destroy it. Control of this card cannot be switched. EARTH: If this card destroys an opponent's card by battle and sent to the GY, that card cannot activate its effects while it is in the GY. This card cannot be targeted or destroyed by card effects. FIRE: This
  14. Nature Spirit's Compassion Quick-Play Spell If a monster on your side of the field attacks/ is attacked: it gains 1500 ATK/DEF, also it is unaffected by your opponent's card effects, until the end of this turn. If a monster on your side of the field is destroyed by battle or card effects and this card is in your GY: Set this card face-down, but banish it when it leaves the field. You can only use each effect of "Nature Spirit's Compassion" once per turn. Next: A high risk/ high reward card with an alternate win condition (hope it's not too generic).
  15. Let's see if I can do this. Elengwath- Roguish Thunder LIGHT Rank 5 [Thunder/XYZ/Effect] 2+ Level 5 monsters Cannot be Tributed for a Tribute Summon. During the Battle Phase, if another monster has already made an attack: this card gains 1000 ATK/DEF, until the end of your opponent's turn. Once pet turn, you can detach 1 XYZ Material from this card, target 1 Spell/Trap card on the field, destroy it, and if you do: add 1 Spell/Trap card from your deck to your hand. 1900/1800 Next: Make an XYZ monster inspired by part of the Legend of Zelda series (if that
  16. Now that the prompt has been changed into something that is not a card, let's see what I can do with it. Odd-Pendulum Reborn [Quick-Play Spell] Target 2 "Odd-Eyes" Pendulum Monsters face-up in your Extra Deck and/or in your GY: Place them in your Pendulum Zone, but you cannot Pendulum Summon this turn, except "Odd-Eyes" monsters. You can only use the effect of "Odd-Pendulum Reborn" once per turn. Next: A Timeless Instrument
  17. Mage of the Growing Forest EARTH Level 6 Spellcaster/Fusion/Effect 1 Plant-Type monster + 1 Spellcaster-Type monster If this card is Fusion Summoned: add 1 Spell or Trap card from your deck to your hand. Once per turn, you can target both monsters that were used as Fusion Material: Special Summon them, but banish them when they leave the field. ATK/2500 Def/1900 Next: A monster that helps you to deck out your opponent.
  18. Odd-Eyes Decode Talker DARK Level 10 Cyberse/Fusion/Pendulum/Effect <11 11> Pendulum Effect: "Odd-Eyes", "Magician", "Performapal", and Cyberse-type Monsters you control gain 500 ATK/DEF. Once per turn, you can reduce the battle damage you take from an attack involving a Pendulum or Link monster you control to 0. If this card is destroyed, you can target one monster on the field: it cannot be targeted or destroyed by card effects, until the end of this turn. Monster Effect: "Decode Talker" + "Odd-Eyes Pendulum Dragon" (This card is also treated as a Dra
  19. I think I will only use two of those this time, as I don't have enough confidence that I can make a union monster work Fortified Castle Walls EARTH Level 11 Rock/Synchro/Effect 1 Tuner+ 2 or more non-Tuner monsters This card cannot attack. Your opponent cannot activate the effects of monsters whose ATK or DEF (whichever is higher) is less than this card's DEF. Once per turn, flip a coin and apply the following effect based on the result: Heads: This card gains 1000 DEF, until the end of this turn. Tails: This card loses 1000 DEF, until the end of this
  20. I don't know much about Link monsters or which arrows are good, so here goes nothing.... Renewal Knight Earth Warrior/Link/Effect Link 2 Upper Left and Upper Right Arrows 1900 ATK 2+ Monsters If this card is Link Summoned: target one monster you control, it gains 600 ATK until the end of this turn. If this card battles an opponent's defense position monster: inflict piercing damage. Once per turn, if this card is in you GY and your opponent Summons a monster: Special Summon this card, but it cannot attack this turn. Next: -Machine-Type Monster
  21. This is my first time trying to make a card, so wish me luck: Modded Genex Controller: Model V Level 3 DARK Machine/Tuner/Effect This card's name is also "Genex Controller" while it is face up on your field. If your opponent controls more cards than you do, you can Special Summon this card from your hand. If this card was used as material for a Synchro Summon, you can add this card from your GY to your hand. You can only use each effect once per turn. 1500/1300 (Feel free to give me constructive criticism on this card) Next: Dueling on the Brink (Preferabl
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