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Everything posted by AeciaTCG

  1. That actually gives me a pretty good idea of where to head with some of the other card designs. Simply adding in a card or 2 with effects like: "If this card has been banished it can not be the target of a spell/trap or effect that would add them to your hand, deck, or GY." or "Cards that have been banished face-down are now banished face-up" With the entire Theme being based around banishing/un-banishing card manipulation would be important, just a matter of finding a good enough balance to cards that already exist without being too over the top. Even with that being the main focus
  2. Potential is what I was looking at. I understand where you're coming from though, there are a lot of flaws that still need ironing out but I wanted to lay the groundwork. As for Time Space Library, I was thinking the same, I'm reworking a lot of the cards and that was on the top of my list. I'm leaning more towards a quick play spell "You and your opponent may add up to 5 banished cards to your respective GY. This card is Banished after this effect resolves." It could also work really well with some other archetypes as well, for example: Gizmek Orochi, the Serpentron Sky Slasher into Gi
  3. I'm currently designing a deck build based on String Theory "In physics, string theory is a theoretical framework in which the point-like particles of particle physics are replaced by one-dimensional objects called strings. String theory describes how these strings propagate through space and interact with each other." I'm taking this to a very in depth level of banishing and un-banishing cards in your deck/GY in order to determine the strength of monsters, the effectiveness of spells, and forcing interactions of cards. any help at all in development would be greatly appreciated as I'm st
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